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- Functions that expect a printf-style format string are now marked as
such, so that gcc/clang will emit a warning warn you if you mismatch
format string and arguments.
Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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- When under Mind Break Matk Effect and Mdef reduction should not show on ALT Q(bug:7915)
- Plagiarism should not copy New 3rd class skills. Thanks to OmegaRed (bug:8118)
- Update Runstone Lux Anima to official formula (bug:8285)
- Add official formula for Demonic Fire
- Update damage formula for Unlimit, apply Def and Mdef to 1 during the skill and adjust the cooldown to official. (bug:8227)
- Flash Combo should not consume hp-sp and the skill not ignore the distance.
- Fix a bug with Full Throttle that not consuming sp correctly and adjust the cooldown to official.
- All WoE items are inactive outside WoE or PVP
- Add bonus3 bSPVanishRate for Vellum Items.
- Script Vellum Items.
- Add 2 new bonus bSetDefRace and bSetMDefRace for the Vellum Items. (rAthena c046668034)
- Fixed Bowling Bash, Brandish Spear, Grand Darkness and Meteor Assault reducing def during cast; the only skill that does this officially is Grand Cross (rAthena 694719048e)
- Implemented official Bowling Bash with all its special behaviors including the gutter line
* As many servers probably want to remove the gutter line problem, it is configurable; just adjust the bowling_bash_area setting in skill.conf (Bug:4209)
- Sonic Blow now has a fixed range of 1, even for monsters; a monster can't use this skill if you tank it from farther away (rAthena a15cee063d)
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- Corrected an issue that caused the elemental's HP and SP would
_decrease to_ summon_level*5% instead of _increasing by_ said amount.
- Corrected an issue that decreased the SP cost of summon elemental
skills by 5% even when the Spirit Sympathy skill wasn't present.
- Added/renamed some variables to prevent confusion. Please don't reuse
'i' variables for things that aren't array indices. Or don't reuse
variables altogether for different purposes than their original one.
- Special thanks to Kisuka.
Signed-off-by: Haru <haru@dotalux.com>
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- Added SC_FLASHCOMBO
Relocated some code related to SC_ALL_RIDING
Updated SI table and skill table according to 3CeAM, special thanks to Rytech
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- Added SC_FALLENEMPIRE and updated const.txt
Special thanks to Rytech
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- Corrected list of skills that can be used while using mado
- Corrected list of supportive skills that can't be cast in users with mado
- Fixed *setmadogear behaviour, it would set mado to any character
Added SI_FALLENEMPIRE to SR_FALLENEMPIRE
Added SI_SILENTBREEZE to MH_SILENTBREEZE
Fixed MH_SILENTBREEZE entry in skill_db
Special thanks to Rytech
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being checked and properly removed in pc_setoption
Abstracted running functions into two other methods (unit_run and unit_wugdash)
Added checks in skill_dance_switch so it'd be safe to call it whenever it's needed
Documented unit_run, unit_run_hit, skill_dance_switch and sc_conf_type
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walking delay (issue: 8241 http://hercules.ws/board/tracker/issue-8241-cant-move-during-certain-combos/)
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http://hercules.ws/board/tracker/issue-7935-nogemstone/ )
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shouldn't be, some small refactoring as well.
Small refactoring in SR_ASSIMILATEPOWER
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Removed some redundant checks in WM_LULLABY_DEEPSLEEP and in WM_VOICEOFSIREN
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http://hercules.ws/board/tracker/issue-8172-mapserver-crash-skill-lg-shieldspell/
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issue: 8203 http://hercules.ws/board/tracker/issue-8203-disable-pvm-true/
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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http://hercules.ws/board/tracker/issue-8225-gentle-touch-revitalize/
Complete Sorcerer Elemental Skills.
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Special thanks to ossi0110
Signed-off-by: Haru <haru@dotalux.com>
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http://hercules.ws/board/tracker/issue-8182-cloaking-on-ice-wall/
Fixed minor typo on script_commands
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http://hercules.ws/board/tracker/issue-8201-map-server-crash/
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Signed-off-by: Haru <haru@dotalux.com>
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This reverts commit 94657284973f4037596bae468ebfbee5c217e02b.
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This reverts commit b6b3f58795288701d0e162d43fa6f0a47af913b3.
Fixes issue 8184
http://hercules.ws/board/tracker/issue-8184-cart-related/
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- Changed order according to the (upcoming) code style guidelines.
- Fixes several issues caused by missing headers when their include
order is changed or in plugins.
Signed-off-by: Haru <haru@dotalux.com>
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-Updated and fixed Eira skills to official behavior.
Fixed Bug#8168
-http://hercules.ws/board/tracker/issue-8168-crush-strike/?gopid=22703#entry22703
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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http://hercules.ws/board/tracker/issue-8122-sc-groomy-sc-weakness-and-sc-ignorance/
Fix success chance formula of SC_ENERVATION, SC_GROOMY, SC_IGNORANCE, SC_LAZINESS, SC_UNLUCKY and SC_WEAKNESS
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* Added new method to handle refreshing the storage window when it was closed automatically by the client
* http://hercules.ws/board/tracker/issue-8027-when-the-storage-is-open-you-can-use-self-skills
* http://hercules.ws/board/tracker/issue-7694-guild-notice
Follow up to d57781c
* Fixed minor typo as pointed by @MishimaHaruna
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Added char_id to charlog
Corrected RE check in skill_magic_reflect (see commit c9310f3)
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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http://hercules.ws/board/tracker/issue-8106-crescent-elbow-knockback-range/
Increase reflect damage make by crescent elbow
Fix Bug 8099
http://hercules.ws/board/tracker/issue-8099-renewal-acid-bomb-damage/
Cart Revolution will now always knock targets to the West - rAthena:1f26499994af9b64aa96d5ed46f6e7cdefdb025b
Fix a bug with Backslide that let you continue to move even if you hit a wall on some case.
Thanks to Ind
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skill_castend_nodamage_id: Unknown skill used:5008
Signed-off-by: shennetsind <ind@henn.et>
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elemental's action could cause itself to be destroyed (e.g. due to target's reflect) and would thus cause sd->ed to be null, and would cause a crash when trying to access sd->ed->db, so moving the duration check to prior to elemental's action trigger.
Special Thanks to OmegaRed.
http://hercules.ws/board/tracker/issue-8109-mapserver-crash-skill-so-el-action
Signed-off-by: shennetsind <ind@henn.et>
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feintbomb issue which could cause endless hiding.
Special Thanks to kyeme.
http://hercules.ws/board/tracker/issue-8107-feint-bomb-super-bug/
Signed-off-by: shennetsind <ind@henn.et>
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http://hercules.ws/board/tracker/issue-6415-kaite-skills-reflect/
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http://hercules.ws/board/tracker/issue-8047-taekwon-stance-item/
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http://hercules.ws/board/tracker/issue-8059-teakwon-100-chance-on-stances/
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-http://hercules.ws/board/tracker/issue-8086-overbrand-mega-bug/
Notice: old behavior of LG_OVERBRAND contains exploitable bug..this patch must pull to eliminate the bug
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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In the scenario where damage is reflected and kills the caste sc->data[SC__SHADOWFORM] would be null (caster no longer is under the condition) and thus the crash.
http://hercules.ws/board/tracker/issue-8089-map-crash/
Signed-off-by: shennetsind <ind@henn.et>
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-http://hercules.ws/board/tracker/issue-8038-shadow-chaser-feint-bomb/?gopid=22073#entry22073
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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http://hercules.ws/board/tracker/issue-8043-arch-bishop-lauda-ramus/
Also corrected similar issue with AB_LAUDAAGNUS, now both skills can be used properly whether the caster is in a party or not.
Special thanks to kyeme for reporting this issue
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MH_LIGHT_OF_REGENE shouldn't reset it to almost zero - cordial is 75000, not 750 and neutral is 25100, not 251. This was ultimately reseting your intimacy on use, shat wasn't the intention.
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http://hercules.ws/board/tracker/issue-8036-gate-of-hell-over-powered/
Fix bug 7074
http://hercules.ws/board/tracker/issue-7074-suragoh-issues/
Fix bug 6866
http://hercules.ws/board/tracker/issue-6866-gate-of-hell/?gopid=15411#entry15411
Remove cast, after cast and cool down of All Odin Power as aegis info.
All Odin Power is now watk and it's show the matk in the status window.
http://hercules.ws/board/tracker/issue-7715-odins-power-lvl-2/
Fix Insignia consume the item correctly and can't be cast on Land Protector.
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http://hercules.ws/board/tracker/issue-8029-after-svn-update-my-db-skill-becomes-500-2k-damage/
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- Removed some unused messages.
- Re-mapped some duplicate IDs - fixes bugreport:8057, thanks to
AnnieRuru http://hercules.ws/board/tracker/issue-8057-jobname-with-invalid-id-return-tomb/
- Fixed some issues with the message range loaded by the char server.
- Reworded some messages, fixed typos in others.
Note for translation users: some messages have been remapped to new IDs.
You'll need to remap them in your custom translations as well. The list
of changes is as follows:
- Removed messages (you can safely remove them from your translations):
15, 26-27, 35, 48-52, 57-58, 65-69, 82-83, 86-87, 91, 101, 140-142,
164, 189-194, 199-200, 202-203, 209-211, 215-218, 267-268, 275,
289-290, 380-385, 387-388, 401, 497, 499, 535-537, 922, 995, 1063,
1079, 1291-1294
- New messages (you need to add them to your translations): 15
- Moved messages (you need to change their IDs in your translations file):
* [Unknown Job] 656 -> 620,
* [Job names] 681~693 -> 656~668
* [Tombstone related] 656~661 -> 856~861
* [Etc messages] 662~680 -> 862~880
* [@version] 1436 -> 1294
* [Hercules Chat] 1475 -> 1436
Signed-off-by: Haru <haru@dotalux.com>
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Perhaps the cause to 8026 http://hercules.ws/board/tracker/issue-8026-map-server-crash-feb-16th-2014/
Signed-off-by: shennetsind <ind@henn.et>
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Signed-off-by: shennetsind <ind@henn.et>
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