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- duration is stored in battle_config.sg_miracle_skill_duration (currently it's set to 10 minutes)
- ratio is stored in battle_config.sg_miracle_skill_ratio (currently it's set to 0.01% chance per character move)
- this skill enables you usage of all Warmth skills, Comfort skills, and also
all mobs will be target of the Stars regardless of the day and map
- you'll see message "[Miracle of the Sun, Moon and Stars]" when skill kicks in
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5323 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Allowed pc_setpos to place players on top of cells that are stacked in CELL_NOSTACK mode.
- Fixed a missing break that was making Heal, Resurrection and some others become attack skills x.x'
- Fixed a logic bug in the mob-walk code that was making them get stuck and not move (triggered quite often when the cell no stack mod is enabled)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5320 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Removed the double-cast specific code and made it use skill_addtimerskill instead.
- Modified party_foreachsamemap so that it returns to addition of the return value of the functions invoked. Type has been changed for "range", when 0, it scans all party members in the map.
- Updated most skill/battle code to use map_foreachinrange rather than map_foreachinarea.
- map_foreachinrange does not performs an exact range check anymore. However the relevant code is commented and anyone can enable it.
- Updated most skills to use skill_get_splash instead of hardcoded ranges.
- Added function skill_get_casttype which returns the type of function that should be invoked for that skill: skill_castend_pos, skill_castend_nodamage_id or skill_castend_damage_id.
- self skills are sent to skill_castend_nodamage_id regardless of nk (nk should signal if the skill causes damage above everything, it is used on autospell/effects).
- Due to the previous change, self skills where the target and src are different, and don't have an nk of no damage, they are sent to castend_damage_id (assumed target auto-selected skills)
- Applied the relevant updates to db/skill_db.txt, db/skill_unit_db also got updated, as trap ranges should all be 1, the splash damage range is defined now in skill_db
- Cleaned up the implementation of the code related to Gangster's paradise and TK_HP/SPtime
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5313 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5305 54d463be-8e91-2dee-dedb-b68131a5f0ec
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splash-range/area-of-effect of skills. (Work in progress)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5302 54d463be-8e91-2dee-dedb-b68131a5f0ec
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than showing the box up.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5301 54d463be-8e91-2dee-dedb-b68131a5f0ec
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checking if there's a path to the player.
- Added RG_RAID to the list of skills that need a status_checkskilluse on skill_attack.
- Added the mapflag check monster_noteleport to AL_TELEPORT.
- Fixed the sc_def rate not being reduced in status_change_start.
- The battle config options sp_rate and hp_rate are now applied independently of the same type of bonuses from cards.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5300 54d463be-8e91-2dee-dedb-b68131a5f0ec
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ranges to engage in PK
- Added battle config allow_es_magic_player to enable SL_S* skills to work on non-mobs.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5290 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Also changed their pl to -1 so they carry the elemeso they carry the element.
- Warm skills now damage other players for 60sp per hit.
- Warm skill damage interval decreased to 100ms instead of 1000ms.
- TK_DODGE now only dodges ranged weapon attacks, while under Spurt mode it dodges everything.
- Cleaned up and expanded the sc_def_rate battle config. The new battle flags are mob_sc_def_rate, pc_sc_def_rate, mob_max_sc_def, pc_max_sc_def
- Modified Marionette Control so that the max bonus stats you get is capped to your server's defined max stats instead of 99.
- Mobs are no longer affected by the vs_traps_bctall switch.
- Added function pc_damage_sp to damage the SP of players.
- Modified Warm skills so that it only hurts SP of players while attacking/knocking back mobs.
- Autospell loop breaks after one skill is successful.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5288 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Fixed the icon for Provoke not showing.
- Fixed skill_timerskills (type was not being stored, water-ball at least got broken, doing only 1 hit always)
- pc_setinventorydata won't try to set data for positions with no item.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5283 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Added the move enable condition to High Jump and Jump Kick.
- ST_MOVE_ENABLE now also checks for pc_can_move(), and only perform a walk check if the skill is ground targetted.
- Moved the berserk_cancel_buffs code to status_change_start.
- Moved most checks of status_isimmune() to status_get_sc_def
- Allowed Endow skills to go through status_isinmune characters.
- Added variable type to skill_castend_nodamage_id which holds the value of SkillStatusChangeTable[skillid] to simplify code reading afterwards.
- Fixed PR_BENEDICTIO not taking away all SP
- Fixed the most horrible typo ever. (SC_STAN -> SC_STUN)
- Added StatusSkillChangeTable which returns the Skill for a given SC. Used in skill_additional_effect for SC cards.
- Removed the whole ugly static implementation of SkillStatusChangeTable, see status_initChangeTables() for new format which is much easier to read.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5278 54d463be-8e91-2dee-dedb-b68131a5f0ec
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breaking code was moved to skill_additional_effect.
- Added zeroing of skilltarget in skill_castend_id when skill fails.
- Now when the exp table does not has enough data to reach the max level specified, the max level will not be reduced to enable leveling through quests/scripts/gm-commands/etc.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5271 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- More signed/unsigned comparison fixes.
- Added dummy_item variable to itemdb. It will be used on all itemdb_searches that do not yield a valid item from the db.
- Added itemdb_load, which is the one used for item_db loading (if the item does not exists, it'll be created)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5270 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Added pc_resetskill when lowering job level and there's not enough skpoints to substract.
- Fixed compile error of SG_FUSION in pc.c
- Modified pc_resetskill to receive a flag to indicate if it should or not do status_calc_pc and send skill block updates. Meant to optimize performance when used in the middle of a larger update.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5269 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Some cleaning up at pc_setpos to prevent calling pc_clean_skilltree
- Added pc_clean_skilltree on pc_recv_reg
- Enabled use of TF_HIDING while Cloaked.
- pc_resetstate won't remove wedding skills now
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5268 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Water elementals can be frozen again.
- Fixed the sc_def equation in status_change_start
- Fixed an extra semi-colon that broke win32 compiles.
- Some rewriting of bounds checks in @baselvup, @joblvup and the # equivalents to prevent signed/unsigned comparisons.
- Now slaves give exp/loot (exception: player slaves still stick to the old rules)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5267 54d463be-8e91-2dee-dedb-b68131a5f0ec
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mod)
- Added flag 0x3000 to path_search to specify that path searching should go through stacked cells. Used for skill_wall_check calls.
- easy path_search will be successful in CELL_NOSTACK mode if the search fails only on the target cell (it is presumed the target cell contains the character one is trying to reach). The walk routines will take care of stopping the character from walking into another one when stacked.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5263 54d463be-8e91-2dee-dedb-b68131a5f0ec
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pets normally aren't affected by skills, but their structure already had support for this, so....
- Rewrote/simplified functions skill_addtimerskill/skill_cleartimerskill
- Fixed SC_DANCING for non players (was making dances only last 1 second for them)
- Modified map_moveblock to handle calls to skill_unit_move_unit_group and cancelling of Close Confine effects, removed these checks from the walk functions and skill_blown functions.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5262 54d463be-8e91-2dee-dedb-b68131a5f0ec
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skill cast end damage id function.
- Also raised their max level to 10. Made their breaking chance 10%*lv
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5250 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5246 54d463be-8e91-2dee-dedb-b68131a5f0ec
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project.
Lowered the irc keepalive timer, and added some checks for use_irc that should have been there.
Added a return line \n to the beginning of the title screen. [Valaris]
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5241 54d463be-8e91-2dee-dedb-b68131a5f0ec
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after deafeat if SC_KAIZEL is active.
- Modified NPC_REBIRTH to use Kaizel level 1.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5240 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Modified Magnum break's delay to 0, time1 to 2 secs, time2 to 10 secs. Time 1 is for the skill reuse delay, and time2 the weapon fire bonus time.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5236 54d463be-8e91-2dee-dedb-b68131a5f0ec
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handling overflow issues. Now uses UINT_MAX for range comparisons, as it should be.
- Also modified the mob_db reading to use UINT_MAX for exp limits, changed their exp/job exp fields to unsigned int as well.
- Modified multi_level_up behaviour to work as specified by Kyoki.
- removed functions pc_next[base/job]after as they are no longer needed.
- Modified the skill attack display of Meteor Assault and the Warm Skills (I think the caster should no longer do fancy animations now on each hit)
- Added back water elemental targets being inmune to SC_FREEZE
- Fixed the status_change_start line in charsave.c (I knew I was forgetting something)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5235 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- skill_caster_check (does a status_checkskilluse on all skill attacks)
- status_cast_cancel (invokes skill_castcancel for opt1 type status changes)
- Fixed the death exp penalty underflow bug
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5229 54d463be-8e91-2dee-dedb-b68131a5f0ec
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success % rate (0->100)
- Added local function status_get_sc_tick which takes care of reducing the effect duration as need is be.
- Modified status_get_sc_def to handle defense against all related statuses, now returns defense on a scale where 10000 is 100%.
- Added time2 to pangvoice, it is the player effect's duration while time1 is for the mon's effect.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5227 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Now NPC_POWERUP uses SC_INCATKRATE instead of SC_EXPLOSIONSPIRITS for enhancing damage. Instead of +1k atk per skilllv, it is +50% atk per skilllv.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5220 54d463be-8e91-2dee-dedb-b68131a5f0ec
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the player is in trick dead state.
- Venom Splasher always hits (but splash damage targets can still avoid it)
- Using autoloot with no arguments now toggles it between @autoloot 0 and @autoloot 100%
- Falcon Assault now takes Blitz Beat lv5 as base damage.
- Fixed pc_makesavestatus not updating status.option correctly.
- Corrected Waterball so that higher levels can do insane amount of hits.
- Altered slave behaviour. No more random walking, will stay within 2 cells of their master.
- Reverted the Summon Slave behaviour to not adjust level based on number of current slaves.
- Coma no longer sends SP to 1.
- Updated Meteor so that when level 11 or more is casted, the area over which meteors fall is tripled.
- Dark elemental characters are now inmune to Curse.
- Fixed sc_data saving to sql buffer building method. Thanks to its_sparky.
- Changed the map zone reading from using pow to a bit shift.
- Experience has now been changed to unsigned int, and is read as such from the dbs.
- Increased HT_DETECTING seek range to 7x7
- Added function map_foreachinrange which actually checks distance of nearing objects (unlike for each in area which uses a square area), may come handy for future code.
- Corrected Venom Splasher: Being hit does not cancels it, works at 75% or less of target's HP, being hit normally while under the count has a chance of causing poison. Damage is +400% + 50*lv%
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5204 54d463be-8e91-2dee-dedb-b68131a5f0ec
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piercing bonuses.
- Loki's weil is now ignored by bosses.
- Land Protector and Gantantein should now ignore traps.
- Fixed Shinobi card so that it fails when you aren't next to a wall.
- Cleaned up the function skill_landprotector.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5174 54d463be-8e91-2dee-dedb-b68131a5f0ec
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out.
- Applied the entry reusage system to the battle delay damage structure.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5166 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Fixed a possible crash bug in SC_POISONREACT handling.
- Simplified the skill trigger code for ST_PRESERVE, SG_FUSION, SG_*_COMFORT
- Unified the status change variables into a single structure (sc_count, opt1, opt2, opt3, option, and the array of status change data) which should make it easier to handle sc related stuff.
- TK_DODGE now won't trigger if your opt1 is set ;)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5154 54d463be-8e91-2dee-dedb-b68131a5f0ec
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skill and not pc_checkskill() to know if a cloaker away from a wall should be uncloaked.
- Likely fixed opening guild storage.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5146 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- HW_GRAVITATION should now invoke auto spells.
- Added function battle_calc_return_damage to unify the return damage code.
- Added autospell triggering to returned damage from normal attacks.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5141 54d463be-8e91-2dee-dedb-b68131a5f0ec
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complete the skill level (that is, SS level 5 will always bring the total count of slaves to 5, never above)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5138 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Added no HP regen while Bleeding, -25% ATK and ASPD penalties as well.
- Added VIT reduces duration of confusion.
- Added MSC_SPAWN "onspawn" mob skill condition.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5136 54d463be-8e91-2dee-dedb-b68131a5f0ec
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to determine if it should autoloot the item or not.
- Fixed super novices getting +10 to all stats temporarily whentheir death count isn't zero.
- Fixed Kahai displaying HP-SP as the total healed instead of HP
- Cleaned up skill_repairweapon to prevent crashes when the target vanishes/changes/whatever before the weapon to repair has been selected.
- Parsing the Storage/Guild Storage from the char server will now fail if the storage has been modified and not saved yet.
- Being hit now cancels confuse.
- Added back the bleeding icon.
- Fixed Combo Finish Soul Linked Effect being a 11x11 area o.O
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5121 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- you can set restriction zone on map (see mapflag/restricted.txt)
- you can turn off item usage on certain restricted map in item_noequip.txt
- you can turn off skill usage on certain restricted map in skill_nocast_db.txt
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5115 54d463be-8e91-2dee-dedb-b68131a5f0ec
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GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EVERYTHING ELSE
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5094 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5091 54d463be-8e91-2dee-dedb-b68131a5f0ec
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* Updated Defender
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@1427 54d463be-8e91-2dee-dedb-b68131a5f0ec
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* Fixed a crash in Deluge, Volcano and Violent Gale
* Allow super novices to rent carts from the Kafra
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@1420 54d463be-8e91-2dee-dedb-b68131a5f0ec
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* Fixed plagiarised skills become unuseable after saving character
* Fixed double skill fail messages for stone curse
* Added modulus by zero check to rand()
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@1419 54d463be-8e91-2dee-dedb-b68131a5f0ec
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* Fixed damage reflecting
* Fixed Backstab to not have a push back effect
* Fixed auto spell to not taking SP
* Fixed Sanctuary to have proper healing count
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@1412 54d463be-8e91-2dee-dedb-b68131a5f0ec
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* Updated Fogwall, Spiderweb, and HP Conversion
* Adding saving character online/offline for TXT char and login (unfinished)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@1411 54d463be-8e91-2dee-dedb-b68131a5f0ec
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* Corrected an error, sorry ^^;
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@1381 54d463be-8e91-2dee-dedb-b68131a5f0ec
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* Some tidying up in skill.c
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@1379 54d463be-8e91-2dee-dedb-b68131a5f0ec
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* Added bAddEffWhenHitShort and changed bAddEffWhenHit back to all physical damage
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@1373 54d463be-8e91-2dee-dedb-b68131a5f0ec
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* Fixed Enchant Poison / Deadly Poison having too high poisoning chance
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@1355 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@1347 54d463be-8e91-2dee-dedb-b68131a5f0ec
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* Added 'idle_no_share' to battle_athena.conf
* Added item_findingore.txt
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@1343 54d463be-8e91-2dee-dedb-b68131a5f0ec
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