Age | Commit message (Collapse) | Author | Files | Lines |
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- Fix Back Sliding should not have animation
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full chimical protection (bug:7731)
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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- Fix Dark Illusion Range
- Fix Absorb Spirit Sphere on Duels (bug:4085)
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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- Update Water Barrier to official formula
- Insignia end status for everyone but spirits
- Neutral Barrier def/mdef bonus should not be show in status window
- Striking should be show in status window (bug:7945)
- Reverberation should be cast on the caster (bug:8291)
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- Functions that expect a printf-style format string are now marked as
such, so that gcc/clang will emit a warning warn you if you mismatch
format string and arguments.
Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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- When under Mind Break Matk Effect and Mdef reduction should not show on ALT Q(bug:7915)
- Plagiarism should not copy New 3rd class skills. Thanks to OmegaRed (bug:8118)
- Update Runstone Lux Anima to official formula (bug:8285)
- Add official formula for Demonic Fire
- Update damage formula for Unlimit, apply Def and Mdef to 1 during the skill and adjust the cooldown to official. (bug:8227)
- Flash Combo should not consume hp-sp and the skill not ignore the distance.
- Fix a bug with Full Throttle that not consuming sp correctly and adjust the cooldown to official.
- All WoE items are inactive outside WoE or PVP
- Add bonus3 bSPVanishRate for Vellum Items.
- Script Vellum Items.
- Add 2 new bonus bSetDefRace and bSetMDefRace for the Vellum Items. (rAthena c046668034)
- Fixed Bowling Bash, Brandish Spear, Grand Darkness and Meteor Assault reducing def during cast; the only skill that does this officially is Grand Cross (rAthena 694719048e)
- Implemented official Bowling Bash with all its special behaviors including the gutter line
* As many servers probably want to remove the gutter line problem, it is configurable; just adjust the bowling_bash_area setting in skill.conf (Bug:4209)
- Sonic Blow now has a fixed range of 1, even for monsters; a monster can't use this skill if you tank it from farther away (rAthena a15cee063d)
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- Corrected an issue that caused the elemental's HP and SP would
_decrease to_ summon_level*5% instead of _increasing by_ said amount.
- Corrected an issue that decreased the SP cost of summon elemental
skills by 5% even when the Spirit Sympathy skill wasn't present.
- Added/renamed some variables to prevent confusion. Please don't reuse
'i' variables for things that aren't array indices. Or don't reuse
variables altogether for different purposes than their original one.
- Special thanks to Kisuka.
Signed-off-by: Haru <haru@dotalux.com>
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- Added SC_FLASHCOMBO
Relocated some code related to SC_ALL_RIDING
Updated SI table and skill table according to 3CeAM, special thanks to Rytech
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- Added SC_FALLENEMPIRE and updated const.txt
Special thanks to Rytech
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- Corrected list of skills that can be used while using mado
- Corrected list of supportive skills that can't be cast in users with mado
- Fixed *setmadogear behaviour, it would set mado to any character
Added SI_FALLENEMPIRE to SR_FALLENEMPIRE
Added SI_SILENTBREEZE to MH_SILENTBREEZE
Fixed MH_SILENTBREEZE entry in skill_db
Special thanks to Rytech
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being checked and properly removed in pc_setoption
Abstracted running functions into two other methods (unit_run and unit_wugdash)
Added checks in skill_dance_switch so it'd be safe to call it whenever it's needed
Documented unit_run, unit_run_hit, skill_dance_switch and sc_conf_type
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walking delay (issue: 8241 http://hercules.ws/board/tracker/issue-8241-cant-move-during-certain-combos/)
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http://hercules.ws/board/tracker/issue-7935-nogemstone/ )
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shouldn't be, some small refactoring as well.
Small refactoring in SR_ASSIMILATEPOWER
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Removed some redundant checks in WM_LULLABY_DEEPSLEEP and in WM_VOICEOFSIREN
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http://hercules.ws/board/tracker/issue-8172-mapserver-crash-skill-lg-shieldspell/
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issue: 8203 http://hercules.ws/board/tracker/issue-8203-disable-pvm-true/
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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http://hercules.ws/board/tracker/issue-8225-gentle-touch-revitalize/
Complete Sorcerer Elemental Skills.
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Special thanks to ossi0110
Signed-off-by: Haru <haru@dotalux.com>
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http://hercules.ws/board/tracker/issue-8182-cloaking-on-ice-wall/
Fixed minor typo on script_commands
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http://hercules.ws/board/tracker/issue-8201-map-server-crash/
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Signed-off-by: Haru <haru@dotalux.com>
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This reverts commit 94657284973f4037596bae468ebfbee5c217e02b.
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This reverts commit b6b3f58795288701d0e162d43fa6f0a47af913b3.
Fixes issue 8184
http://hercules.ws/board/tracker/issue-8184-cart-related/
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- Changed order according to the (upcoming) code style guidelines.
- Fixes several issues caused by missing headers when their include
order is changed or in plugins.
Signed-off-by: Haru <haru@dotalux.com>
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-Updated and fixed Eira skills to official behavior.
Fixed Bug#8168
-http://hercules.ws/board/tracker/issue-8168-crush-strike/?gopid=22703#entry22703
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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http://hercules.ws/board/tracker/issue-8122-sc-groomy-sc-weakness-and-sc-ignorance/
Fix success chance formula of SC_ENERVATION, SC_GROOMY, SC_IGNORANCE, SC_LAZINESS, SC_UNLUCKY and SC_WEAKNESS
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* Added new method to handle refreshing the storage window when it was closed automatically by the client
* http://hercules.ws/board/tracker/issue-8027-when-the-storage-is-open-you-can-use-self-skills
* http://hercules.ws/board/tracker/issue-7694-guild-notice
Follow up to d57781c
* Fixed minor typo as pointed by @MishimaHaruna
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Added char_id to charlog
Corrected RE check in skill_magic_reflect (see commit c9310f3)
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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http://hercules.ws/board/tracker/issue-8106-crescent-elbow-knockback-range/
Increase reflect damage make by crescent elbow
Fix Bug 8099
http://hercules.ws/board/tracker/issue-8099-renewal-acid-bomb-damage/
Cart Revolution will now always knock targets to the West - rAthena:1f26499994af9b64aa96d5ed46f6e7cdefdb025b
Fix a bug with Backslide that let you continue to move even if you hit a wall on some case.
Thanks to Ind
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skill_castend_nodamage_id: Unknown skill used:5008
Signed-off-by: shennetsind <ind@henn.et>
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elemental's action could cause itself to be destroyed (e.g. due to target's reflect) and would thus cause sd->ed to be null, and would cause a crash when trying to access sd->ed->db, so moving the duration check to prior to elemental's action trigger.
Special Thanks to OmegaRed.
http://hercules.ws/board/tracker/issue-8109-mapserver-crash-skill-so-el-action
Signed-off-by: shennetsind <ind@henn.et>
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feintbomb issue which could cause endless hiding.
Special Thanks to kyeme.
http://hercules.ws/board/tracker/issue-8107-feint-bomb-super-bug/
Signed-off-by: shennetsind <ind@henn.et>
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http://hercules.ws/board/tracker/issue-6415-kaite-skills-reflect/
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http://hercules.ws/board/tracker/issue-8047-taekwon-stance-item/
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http://hercules.ws/board/tracker/issue-8059-teakwon-100-chance-on-stances/
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-http://hercules.ws/board/tracker/issue-8086-overbrand-mega-bug/
Notice: old behavior of LG_OVERBRAND contains exploitable bug..this patch must pull to eliminate the bug
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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In the scenario where damage is reflected and kills the caste sc->data[SC__SHADOWFORM] would be null (caster no longer is under the condition) and thus the crash.
http://hercules.ws/board/tracker/issue-8089-map-crash/
Signed-off-by: shennetsind <ind@henn.et>
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-http://hercules.ws/board/tracker/issue-8038-shadow-chaser-feint-bomb/?gopid=22073#entry22073
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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