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path: root/src/map/skill.c
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2006-07-17- Should have fixed the Cart Termination damage code to be scaled correctly w...skotlex1-43/+52
2006-07-17Orn's and Albator's Homunculus system, finally, YAY!!DracoRPG1-3/+379
2006-07-14- Tuned up some more NJ_KAENSIN based on Tharis's information.skotlex1-3/+4
2006-07-13- Corrected NJ_KAENSIN as per description.skotlex1-7/+5
2006-07-12- Recoded NJ_BAKUENRYU to behave as I understand it best from the skill-descr...skotlex1-15/+10
2006-07-12- Fixed NJ_TATAMIGAESHI to use ground-tiles rather than "for each in path" ca...skotlex1-27/+42
2006-07-12- Added back the undead check to turn undead/resurrection to prevent damaging...skotlex1-3/+4
2006-07-12- Poem of bragi/magic String's base delay reduction at level 10 (or above) is...skotlex1-1/+2
2006-07-11- Made @monsterignore be an universal ignore. Means you cannot be targetted a...skotlex1-1/+1
2006-07-11- Coded @reset.skotlex1-4/+5
2006-07-11- Corrected Frost Nova's splash range and Land Protector's cast range. Thanks...skotlex1-11/+11
2006-07-10- Fixed a crash when using Gospel... gomen.skotlex1-1/+1
2006-07-10- The on-place function won't be invoked on setting ground skills if the grou...skotlex1-1/+5
2006-07-10- Corrected skill require entry from the Twilight Pharmacy skills.skotlex1-29/+23
2006-07-09- Fixed cooking chance of sets being 1.2% per set instead of 12%skotlex1-1/+1
2006-07-08- Fixed the new addeff structure not working well with SC_STONE (because SC_S...skotlex1-2/+2
2006-07-08- Fixed the char table having party/guild_id as smallint when they need int t...skotlex1-3/+3
2006-07-07- Fixed the Warm Skillsskotlex1-27/+28
2006-07-07- Some cleaning of the Sage endow skills.skotlex1-3/+4
2006-07-07- Fixed signed/unsigned comparison issues in the char txt/sql server.skotlex1-2/+2
2006-07-06- Modified the party_data structure on the map server to remove some redundan...skotlex1-1/+1
2006-07-06- Added no_skill_delay setting, when set, affected object types will have the...skotlex1-2/+2
2006-07-06- Added EQP_/EQI_ constants in pc.h to identify equip position and equip inde...skotlex1-5/+5
2006-07-06- Fixed the auto-direction code which makes self-skills with ground units bec...skotlex1-3/+1
2006-07-05Updated NJ_KAENJIN by Saycyber21Vicious1-264/+278
2006-07-05- Merged some skill db data of NJ skills, thanks to RockmanEXEskotlex1-96/+73
2006-07-05Fixed compile issue for NJ_BAKUENRYU, by Saycyber21.Vicious1-1/+6
2006-07-05Saycyber21's NJ workVicious1-0/+17
2006-07-04- Implemented cooking chances. Chance of success is 70% - 7*(dish-lv)% + 12*(...skotlex1-4/+16
2006-07-04- Added battle config setting emergency_recall, specifies behaviour of that s...skotlex1-0/+8
2006-07-04- Removed the NPC/Dance/Song inf2 check of AbraCadabra. whether a skill can c...skotlex1-1/+2
2006-07-04- Added structure s_addeffect to handle status change additions. Cleaned up r...skotlex1-20/+51
2006-07-04- Cleared up the bAutoSpellWhenHit description in doc/item_bonus.txtskotlex1-1/+1
2006-07-03- Char-server SQL won't perform the reconnect cleanup routines when kick_on_d...skotlex1-5/+6
2006-07-03- Warmth will dispel when warping now (or else the effect is left on the ground)skotlex1-4/+5
2006-07-03- Fixed a compile warning in login sql/txtskotlex1-7/+16
2006-06-30- Small cleanup on Abracadabra.skotlex1-18/+86
2006-06-28- Added inf2 4096 (INF2_ALLOW_ENEMY) which is to be used in conjunction with ...skotlex1-11/+6
2006-06-28- Corrected Musical Strike having a different damage equation from Throw Arrow.skotlex1-4/+3
2006-06-27- Fixed indentation on int_pet.c (how did it got messed up?)skotlex1-2/+2
2006-06-27- Corrected the element of hunter traps.skotlex1-7/+5
2006-06-26- Corrected unit id of desperado and Ground Drift using jA's info.skotlex1-9/+34
2006-06-26- Merged Mitternacht's max_heal/max_heal_lv config settings.skotlex1-2/+5
2006-06-26- Autospells will now again check for the skill's nk value, so that skills ta...skotlex1-4/+2
2006-06-23- Corrected ASC_BREAKER. Int-based damage is applied after attribute fixes an...skotlex1-4/+2
2006-06-23- Standarized PF_MEMORIZE to be 50% cast time on all skills (instead of -50% ...skotlex1-0/+5
2006-06-23- Updated BD_INTOABYSS's unit flag to not affect mobs.skotlex1-6/+2
2006-06-22- Restored the "Secret" behaviour of Blast Mine and Claymore Trap where each ...skotlex1-15/+13
2006-06-20- Updated skill_require_db to place the Zeny requirements of ZenyNage and Fling.skotlex1-9/+10
2006-06-19- Combo-used Skills with State "move_enable" will now override the "can't mov...skotlex1-2/+7