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path: root/src/map/script.h
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2015-03-15Follow up 330e31cc71ece055908acb1eb967b4009ebc9c46shennetsind1-0/+1
Fixed an issue caused by unescaped characters being written and read out of the .pot unproperly. This commit also causes map server to print the file it wrote to when terminating Signed-off-by: shennetsind <ind@henn.et>
2015-02-23Hercules Ultimate Localization Designshennetsind1-0/+52
Servers can now run on any number of languages, without editing npc files. Designed by Haruna and Ind http://hercules.ws/board/topic/8687-hercules-ultimate-localization-design/ Signed-off-by: shennetsind <ind@henn.et>
2015-01-12Blocked compilation of plugins that use unavailable functionsHaru1-0/+2
- Rather than failing at runtime, plugins that try to access non-interfaced, unavailable functions or variables, will now show an error at compile-time. Signed-off-by: Haru <haru@dotalux.com>
2014-12-16Add function what call OnUntouch event.Andrei Karas1-0/+1
2014-11-16Whitespace cleanup (no code changes)Haru1-9/+9
This includes, and is not limited to: mixed or wrong indentation, excess whitespace (horizontal and vertical), misalignment, trailing spaces. Signed-off-by: Haru <haru@dotalux.com>
2014-11-14Add ability to add deprecated command from scripts and plugins.Andrei Karas1-1/+1
2014-10-28Removed some temporary case-check error messages.Haru1-2/+1
- Control flow statements (break, case, continue, default, do, for, if, switch, whilei, else) and sub-function declarations (function) will no longer show a custom error message when they are incorrectly capitalized. - Note: This does not mean that they are no longer case-sensitive. This only means that no special message will be shown in case such an error is detected. The script engine will throw a normal error, as it would with any other kind of typo, rather than treating this as a special case. Enough time was given to update third party scripts, and it is now time to clean up our parsing code and get rid of these special warnings. - Variables, labels and commands will still show a warning for the time being, since the side-effects of silently ignoring it could be quite dangerous. An alternative approach to the case-check will be presented in future. For now, those who want to disable it (and save a bit on execution time and memory use), can simply comment out the #define ENABLE_CASE_CHECK line in script.h, as usual. Signed-off-by: Haru <haru@dotalux.com>
2014-10-28Removed some temporary case-check error messages.Haru1-1/+0
- Top level commands (function, warp, shop, cashshop, script, trader, duplicate, monster, boss_monster, mapflag) will no longer show a custom error message when they are incorrectly capitalized. - Note: This does not mean that the commands are no longer case-sensitive. This only means that no special message will be shown in case such an error is detected. The script engine will throw a normal error, as it would with any other kind of typo, rather than treating this as a special case. Enough time was given to update third party scripts, and it is now time to clean up our parsing code and get rid of these special warnings. Signed-off-by: Haru <haru@dotalux.com>
2014-10-27Added source support to mark script commands as deprecatedHaru1-0/+4
- Commands marked as deprecated will trigger a warning when the script is loaded. (there are currently no commands marked as such, but some will come soon) Signed-off-by: Haru <haru@dotalux.com>
2014-10-18Renamed DeprecationWarning to DeprecationCaseWarning, since that's what it ↵Haru1-3/+3
is about. Signed-off-by: Haru <haru@dotalux.com>
2014-07-11Fixed reserved __identifier violationsHaru1-3/+3
- Complies with CERT DCL37-C - Fixes issue #293 (special thanks to elfring) Signed-off-by: Haru <haru@dotalux.com>
2014-05-16Follow-up to b6b3f58795288701d0e162d43fa6f0a47af913b3Haru1-1/+1
- Includes in some files weren't sorted alphabetically. Special thanks to KeiKun. Signed-off-by: Haru <haru@dotalux.com>
2014-05-10Re-commit of "Fixed order of includes in all source files"Haru1-5/+7
This reverts commit 94657284973f4037596bae468ebfbee5c217e02b.
2014-05-10Revert "Fixed order of includes in all source files"panikon1-7/+5
This reverts commit b6b3f58795288701d0e162d43fa6f0a47af913b3. Fixes issue 8184 http://hercules.ws/board/tracker/issue-8184-cart-related/
2014-05-09Fixed order of includes in all source filesHaru1-5/+7
- Changed order according to the (upcoming) code style guidelines. - Fixes several issues caused by missing headers when their include order is changed or in plugins. Signed-off-by: Haru <haru@dotalux.com>
2014-05-09Return EXIT_FAILURE if a script parse error occurred.Haru1-1/+1
- This affects normal execution as well as ./script-checker runs. Signed-off-by: Haru <haru@dotalux.com>
2014-03-17Added regular expression matching script commands and operatorsHaru1-0/+4
- The script command pcre_match and the operator ~= will return the number of regular expression matches in a given string (roughly equivalent to the php function preg_match or the perl operator =~) - The operator ~! is the opposite of ~= (roughly equivalent to the perl operator !~) - See script_commands and npc/custom/test.txt for more information. Signed-off-by: Haru <haru@dotalux.com>
2014-03-14Added internal awareness of active script instancesshennetsind1-1/+2
Fixes the following issues: - donpcevent could cause a crash when used to a event of the same npc - input/other-dialog-interactions could cause a crash when sending data to a disabled-fakenpc-id'd. Special Thanks to Haruna, ossi0110. Signed-off-by: shennetsind <ind@henn.et>
2014-03-10Fixed a crash caused by NPC variable references in callfuncHaru1-0/+3
- Fixes bugreport:8074, thanks to ahmadshidqi http://hercules.ws/board/tracker/issue-8074-help-crash/ - Also fixed some DBMap allocation mistakes introduced in 4f3156b. - Added testcases to the self-test script. - Made possible thanks to Ind. Signed-off-by: Haru <haru@dotalux.com>
2014-03-05Corrected same-reference check to work on vars with the same name in ↵Haru1-0/+7
different scopes - Fixes bugreport:8008, special thanks to KeyWorld http://hercules.ws/board/tracker/issue-8008-copyarray-fail-on-a-referenced-array-argument/ Signed-off-by: Haru <haru@dotalux.com>
2014-03-05Ref redesign, part 3Haru1-13/+13
- Updated several functions to properly use the data structures defined in parts 1 and 2. - Special thanks to Ind for his help on this, as well as the previous two parts. - Fixes some crashes related to variable references passed back and forth between nested callfunc/callsub scopes (related: 2669e9a, 3259f89, 4f2de07) Signed-off-by: Haru <haru@dotalux.com>
2014-03-05Ref redesign, part 2Haru1-12/+18
- Reorganized regs var/array DBMaps into a specific reg_db structure Signed-off-by: Haru <haru@dotalux.com>
2014-03-05Ref redesign, part 1Haru1-11/+0
- Moved string and numeric mapregs into the same DBMap (for consistency with the other reg types.) Signed-off-by: Haru <haru@dotalux.com>
2014-02-26Improved mapindex_name2id errors for scriptsshennetsind1-0/+1
NPC Error is now printed as well as the original message as proposed by Emistry in http://hercules.ws/board/topic/1864-mapindex-name2id-display-which-npc-caused-this/ Special Thanks to Haru! Signed-off-by: shennetsind <ind@henn.et>
2014-02-26Removed Option_ constants from const.txt, now input directly from the sourceshennetsind1-0/+2
a benefit, for example, would be that the compounds are always up to date regardless if new members are added, also added a new compound OPTION_COSTUME Special Thanks to Haruna, and AnnieRuru for pointing out constdb's outdatedness. Signed-off-by: shennetsind <ind@henn.et>
2014-02-11Fixed issue with referenced array operationsshennetsind1-3/+3
Did not affect write/read, except getarraysize and deletearray. Special Thanks to Haru! Signed-off-by: shennetsind <ind@henn.et>
2014-02-09Follow-up to 7b19f964b88dffcfdc8c12648d5e4ee8a26a9504Haru1-1/+0
- Fixes bugreport:8015, thanks to N e s s http://hercules.ws/board/tracker/issue-8015-error-in-compiling-in-debian-linux-latest-rev/ Signed-off-by: Haru <haru@dotalux.com>
2014-02-09Improved script case check reports to include more accurate source info.Haru1-2/+4
- Fixes bugreport:8013, thanks to Dastgir Pojee http://hercules.ws/board/tracker/issue-8013-script-add-str-problem/ Signed-off-by: Haru <haru@dotalux.com>
2014-02-08Improvements on the script commands sscanf, axtoi. Added strtol.Haru1-1/+0
- Added script command strtol (conforming to the ISO C90 function) - Modified script command axtoi to internally use strtol instead of an unnecessary own implementation. - Fixed sscanf behavior to conform to the C specifications in case the input string is empty. It now correctly returns -1, or 0 if the format string is also empty. Fixes bugreport:8009, thanks to AnnieRuru - http://hercules.ws/board/tracker/issue-8009-sscanf-should-return-1-if-the-string-field-is-an-empty-string/ Signed-off-by: Haru <haru@dotalux.com>
2014-02-02Introducing HPM Datacheckshennetsind1-3/+3
http://hercules.ws/board/topic/4283-introducing-hpm-datacheck/ Signed-off-by: shennetsind <ind@henn.et>
2014-01-13Improved overwriting priority of variables/constants/parametersHaru1-1/+0
- Fixes issue 7968, thanks to Moguri http://hercules.ws/board/tracker/issue-7968-trader-npc-not-working/ - Corrected sprite name for KO_KAGE to match latest kRO info (previouly KO_ZANZOU, conflicting with a Kagerou/Oboro skill identifier) - Updated self-test script to include checks for constants and for setd and getd. - Made possible thanks to Ind. Signed-off-by: Haru <haru@dotalux.com>
2014-01-12Adjusted indexing of vars with index 0shennetsind1-0/+1
Special Thanks to Haruna. Also fixed a compiler warning, thanks to ossi0110 Signed-off-by: shennetsind <ind@henn.et>
2014-01-11Hercules 1st 2014 MegaPatchshennetsind1-20/+53
http://hercules.ws/board/topic/3886-hercules-1st-2014-megapatch/ Signed-off-by: shennetsind <ind@henn.et>
2013-12-30Added support for string vars on commands that require a stringHaru1-1/+3
- Fixes bugreport:7901, thanks to Angelmelody http://hercules.ws/board/tracker/issue-7901-about-pass-variable-type-as-function-parameter - Bonus: debugmes can now take both strings and numbers (i.e. to print a number variable you no longer need to do 'debugmes "" + .@num;') Signed-off-by: Haru <haru@dotalux.com>
2013-12-17Fixed several compiler warningsHaru1-3/+2
- Warnings detected thanks to Xcode's compiler settings (more strict by default) and clang, warnings mostly but not only related to data sizes on 64 bit systems, that were silenced until now by very lax compiler settings. - This also decreases by a great deal the amount of warnings produced by MSVC in x64 mode (for the adventurous ones who tried that) - Also fixed (or silenced in case of false positives) the potential issues pointed out by the (awesome) clang static analyzer. - Patch co-produced with Ind, I'm merging and committing in his place! Signed-off-by: Haru <haru@dotalux.com>
2013-12-05Improved script builtin function parserHaru1-0/+1
- Removed duplicate code shared between script_hp_add and script_parse_builtin. - Improved error handling in script_hp_add to be on par with the script_parse_builtin version. - Added script->add_builtin function, providing a hooking point for plugins (i.e. text editor syntax definition generators) to obtain the builtin commands list. - Special thanks to Ind. Signed-off-by: Haru <haru@dotalux.com>
2013-12-02Fixed an uninitialized variable / broken code.Haru1-1/+1
- Follow up to c6c2ad187c386d8d27d3336dcbdd5a92555493d2 - Special thanks to Ind Signed-off-by: Haru <haru@dotalux.com>
2013-12-01Changed variables, labels, functions, commands to case sensitive.Haru1-12/+18
- Fixes bugreport:7810, thanks to Wend, kyeme, evilpuncker, jaBote, and various other people I may be forgetting to mention http://hercules.ws/board/tracker/issue-7810-disguise-script-command - Due to the nature of this change, I'm leaving the deprecation messages lingering around for a while more (as errors rather than warnings), to make sure they won't pass unnoticed, in case you haven't yet updated your custom scripts to comply with this. - Special thanks to Ind. Signed-off-by: Haru <haru@dotalux.com>
2013-12-01Changed builtin keywords in the script engine to case sensitive.Haru1-2/+2
- Any scripts using the wrong case, that were throwing deprecation warnings until now, will become invalid. - Related to bugreport:7810. Signed-off-by: Haru <haru@dotalux.com>
2013-11-28Added pre de/increment operators. Fixed post de/increment operators.Haru1-2/+4
- [ This commit is part of a larger script engine related update ] - Suffix ++ and -- operators now behave like in other languages (updating the variable *after* its value is returned.) - Prefix ++ and -- operators are added for parity with other scripting/programming languages. They update the variable they're applied to *before* returning its value. - Please note that the implementation of the prefix form of those operators (like it happens in most languages) is more efficient than the suffix form. '++.@i' is (slightly) faster than '.@i++', or at least not slower. - Fixed some outdated script debug functions. - Follow-up to c18f438. Signed-off-by: Haru <haru@dotalux.com>
2013-11-22Minor HPMi Sub Modificationsshennetsind1-1/+0
- HPMi->addCommand is now addAtcommand, dropped usage of ACMD_A() - HPMi->addScript is now addScriptCommand, dropped usage of BUILDIN_A() - HPMi->addCPCommand is now addCPCommand, dropped necessity of CPCMD_A() - HPMi->addPacket is now addPacket, 5th param (HPMi->pid) is now automatically filled by the macro, therefore param count drops to 4 (packetID,packetLength,packetFunction,packetIncomingPoint). There is no longer necessity to check for the availability of the commands, the macros will do it on their own and drop a warning about it upon failure. These changes won't affect pre-compiled plugins. Signed-off-by: shennetsind <ind@henn.et>
2013-11-19Sanitized and improved several macros through the codeHaru1-17/+20
- Sanitized all potentially unsafe macros (related eA:15259) - Improved some function-like macros to evaluate their argument only once and keep it in a temporary variable. This improves performance in the damage calculation related code. Signed-off-by: Haru <haru@dotalux.com>
2013-11-11Follow-up to dd05ae388d69e7df1dffcd393cea5e4cdc605e75Haru1-0/+12
- Reduced number of false positives when parsing .@scope variables. - Added correct error source information where it previously said 'source not found'. - Special thanks to Ind. Signed-off-by: Haru <haru@dotalux.com>
2013-11-10Added deprecation messages for incorrect capitalization in scriptsHaru1-0/+6
- These messages are temporary, only meant to help those with custom scripts to transition them to the correct case-sensitive syntax. If you ignore the deprecation messages you encounter, your scripts may continue to work just as they did until now, but this will no longer be true in the near future, and they may stop working at any time. If you ignore this, and your scripts break, you'll get to keep the pieces :) Signed-off-by: Haru <haru@dotalux.com>
2013-11-09Consolidated commands called in scripts to their lowercase versionHaru1-2/+2
- Added a note about variables and command scripts case sensitivity. Even though the engine still accepts variable, function and command names in a case insensitive way, it is discouraged to rely on such behavior. Please update your custom scripts as soon as possible. Signed-off-by: Haru <haru@dotalux.com>
2013-11-07Item Bound Fixes/Adjustments/Improvementsshennetsind1-0/+1
Special Thanks to Haruna Signed-off-by: shennetsind <ind@henn.et>
2013-11-05Introducing the Hercules Standalone Script Syntax CheckerHaru1-1/+1
- Added a command line argument '--script-check' to check a script's syntax without running the server (and without requiring a SQL connection). Usage: ./map-server --script-check /path/to/the/script.txt - For convenience, a script-checker bash script is provided, to set the path correctly when called from a different directory. Usage: /path/to/Hercules/script-checker /path/to/the/script/to/check.txt - While the script checker will supposedly work under windows as well, no convenience scripts are currently provided for platforms other than UNIX (feel free to open a pull request with a .bat launcher or whatever you like) - Integration with IDEs or text editors is possible. In fact, I already have a fully functional plugin for vim (through vim-syntastic), and if there's enough interest, I'll publish it. - screenshot: http://d.pr/i/NOBD - If you want an online checker, http://haru.ws/scriptchecker/ is running this code, without modifications and will be kept up to date (without any warranty though.) - Special thanks to Ind, Yommy, Streusel, who helped making this possible, in a way or another.
2013-11-02Fixed Shadow System Bonusesshennetsind1-1/+1
Item in shadow slots are now able to give bonuses properly, thanks to rosfus for pointing it out! Also added the missing constants for script handling. Signed-off-by: shennetsind <ind@henn.et>
2013-10-26Changed 'tick' variables to 64 bitHaru1-1/+1
- This fixes an issue with timers that stop working after about 24-49 days when the tick overflows (note that this may happen much earlier than that, and at hard to predict times, on some systems) - Updated the RDTSC help message in the configure script to also warn users about issues with SpeedStep enabled systems. - On Windows, tick() still has a resolution of 10~15ms (or even as low as 100ms on some systems). A TODO comment (thanks, Ai4rei) was added for a follow-up patch, as I want this one to be as small as possible) - Note: on Windows versions earlier than 6.x (Vista, Server 2008), the tick overflow issue is NOT fixed, since they don't support the function used to retrieve a 64 bit tick. This isn't a big issue, since those platforms are already - or going soon to be - out of their extended support period, and it's already advisable to upgrade, for other reasons. If you're the unfortunate user of such a system, it is recommended that you reboot your machine at least once every 49 days for Hercules to work reliably. - Note: To clear some doubts, since I've already been asked, this has absolutely NOTHING to do with 32/64 bit CPUs or OSes. It's all about a variable's size, not the size of registers of your CPU, and your 32bit CPU will be able to handle this just fine. Signed-off-by: Haru <haru@dotalux.com>
2013-10-25nocashshop mapflagshennetsind1-1/+2
As requested by the community in http://hercules.ws/board/topic/1477-mapflag-for-cash-shop/ and http://hercules.ws/board/topic/1476-disable-cashshop-in-pvp-woe/ 'nocashshop' mapflag disables the usage of the cashshop button as well as any attempts to purchase (in case the flag is turned on after someone gets the shop open). Signed-off-by: shennetsind <ind@henn.et>