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- Follow up to c6c2ad187c386d8d27d3336dcbdd5a92555493d2
- Special thanks to Ind
Signed-off-by: Haru <haru@dotalux.com>
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- Fixes bugreport:7810, thanks to Wend, kyeme, evilpuncker, jaBote, and
various other people I may be forgetting to mention
http://hercules.ws/board/tracker/issue-7810-disguise-script-command
- Due to the nature of this change, I'm leaving the deprecation messages
lingering around for a while more (as errors rather than warnings), to
make sure they won't pass unnoticed, in case you haven't yet updated
your custom scripts to comply with this.
- Special thanks to Ind.
Signed-off-by: Haru <haru@dotalux.com>
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- Any scripts using the wrong case, that were throwing deprecation
warnings until now, will become invalid.
- Related to bugreport:7810.
Signed-off-by: Haru <haru@dotalux.com>
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- [ This commit is part of a larger script engine related update ]
- Suffix ++ and -- operators now behave like in other languages
(updating the variable *after* its value is returned.)
- Prefix ++ and -- operators are added for parity with other
scripting/programming languages. They update the variable they're
applied to *before* returning its value.
- Please note that the implementation of the prefix form of those
operators (like it happens in most languages) is more efficient than
the suffix form. '++.@i' is (slightly) faster than '.@i++', or at
least not slower.
- Fixed some outdated script debug functions.
- Follow-up to c18f438.
Signed-off-by: Haru <haru@dotalux.com>
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- HPMi->addCommand is now addAtcommand, dropped usage of ACMD_A()
- HPMi->addScript is now addScriptCommand, dropped usage of BUILDIN_A()
- HPMi->addCPCommand is now addCPCommand, dropped necessity of CPCMD_A()
- HPMi->addPacket is now addPacket, 5th param (HPMi->pid) is now automatically filled by the macro, therefore param count drops to 4 (packetID,packetLength,packetFunction,packetIncomingPoint).
There is no longer necessity to check for the availability of the commands, the macros will do it on their own and drop a warning about it upon failure.
These changes won't affect pre-compiled plugins.
Signed-off-by: shennetsind <ind@henn.et>
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- Sanitized all potentially unsafe macros (related eA:15259)
- Improved some function-like macros to evaluate their argument only
once and keep it in a temporary variable. This improves performance
in the damage calculation related code.
Signed-off-by: Haru <haru@dotalux.com>
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- Reduced number of false positives when parsing .@scope variables.
- Added correct error source information where it previously said
'source not found'.
- Special thanks to Ind.
Signed-off-by: Haru <haru@dotalux.com>
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- These messages are temporary, only meant to help those with custom
scripts to transition them to the correct case-sensitive syntax. If
you ignore the deprecation messages you encounter, your scripts may
continue to work just as they did until now, but this will no longer
be true in the near future, and they may stop working at any time.
If you ignore this, and your scripts break, you'll get to keep the
pieces :)
Signed-off-by: Haru <haru@dotalux.com>
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- Added a note about variables and command scripts case sensitivity.
Even though the engine still accepts variable, function and command
names in a case insensitive way, it is discouraged to rely on such
behavior. Please update your custom scripts as soon as possible.
Signed-off-by: Haru <haru@dotalux.com>
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Special Thanks to Haruna
Signed-off-by: shennetsind <ind@henn.et>
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- Added a command line argument '--script-check' to check a script's
syntax without running the server (and without requiring a SQL
connection). Usage: ./map-server --script-check /path/to/the/script.txt
- For convenience, a script-checker bash script is provided, to set the
path correctly when called from a different directory. Usage:
/path/to/Hercules/script-checker /path/to/the/script/to/check.txt
- While the script checker will supposedly work under windows as well,
no convenience scripts are currently provided for platforms other than
UNIX (feel free to open a pull request with a .bat launcher or
whatever you like)
- Integration with IDEs or text editors is possible. In fact, I already
have a fully functional plugin for vim (through vim-syntastic), and if
there's enough interest, I'll publish it. - screenshot: http://d.pr/i/NOBD
- If you want an online checker, http://haru.ws/scriptchecker/ is
running this code, without modifications and will be kept up to date
(without any warranty though.)
- Special thanks to Ind, Yommy, Streusel, who helped making this
possible, in a way or another.
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Item in shadow slots are now able to give bonuses properly, thanks to rosfus for pointing it out!
Also added the missing constants for script handling.
Signed-off-by: shennetsind <ind@henn.et>
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- This fixes an issue with timers that stop working after about 24-49
days when the tick overflows (note that this may happen much earlier
than that, and at hard to predict times, on some systems)
- Updated the RDTSC help message in the configure script to also warn
users about issues with SpeedStep enabled systems.
- On Windows, tick() still has a resolution of 10~15ms (or even as low
as 100ms on some systems). A TODO comment (thanks, Ai4rei) was added
for a follow-up patch, as I want this one to be as small as possible)
- Note: on Windows versions earlier than 6.x (Vista, Server 2008), the
tick overflow issue is NOT fixed, since they don't support the
function used to retrieve a 64 bit tick. This isn't a big issue, since
those platforms are already - or going soon to be - out of their
extended support period, and it's already advisable to upgrade, for
other reasons. If you're the unfortunate user of such a system, it is
recommended that you reboot your machine at least once every 49 days
for Hercules to work reliably.
- Note: To clear some doubts, since I've already been asked, this has
absolutely NOTHING to do with 32/64 bit CPUs or OSes. It's all about
a variable's size, not the size of registers of your CPU, and your
32bit CPU will be able to handle this just fine.
Signed-off-by: Haru <haru@dotalux.com>
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As requested by the community in http://hercules.ws/board/topic/1477-mapflag-for-cash-shop/ and http://hercules.ws/board/topic/1476-disable-cashshop-in-pvp-woe/
'nocashshop' mapflag disables the usage of the cashshop button as well as any attempts to purchase (in case the flag is turned on after someone gets the shop open).
Signed-off-by: shennetsind <ind@henn.et>
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Fully Interfaced.
Moved missing vars and declarations of interest into the interface, removed duplicate mentions of script within calls to shorten wherever it made sense to.
Signed-off-by: shennetsind <ind@henn.et>
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(related: b9c8f57)
Most renames are trivial (just to avoid shadowing global variables, even
if they currently did no harm), but there were some cases of partly
renamed variables that caused some NULL checks to always pass and who
knows what could have been happened when they were too subtle to make
the application crash.
Also corrected some potentially unsafe macro definitions
Signed-off-by: Haru <haru@dotalux.com>
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- Changed overflow errors to be non-fatal. The value will now be capped
to INT_MAX or INT_MIN.
- Follow-up to 8351881
Signed-off-by: Haru <haru@dotalux.com>
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Cleared 3 out of 5, #69
Support for the cancel button, for pre-game position to return afterwards and fix to the queue position problem after first game.
Signed-off-by: shennetsind <ind@henn.et>
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Hercules Renewal Phase One.
Signed-off-by: shennetsind <ind@henn.et>
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Item name constants conflicting with script var names will now result in a map server warning/notice and in the background map server will prioritise the script variable over the item name constant.
http://hercules.ws/board/tracker/issue-7525-set-variable-is-not-recognized-causing-freezing/
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Also followup 586c0f7983f81e97ca70c57712e25d4d51453d6b sc_config.txt update
Signed-off-by: shennetsind <ind@henn.et>
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Special Thanks to Shikazu, wouldn't have been able to identify this issue without his help!
http://hercules.ws/board/index.php?app=tracker&showissue=7216
Signed-off-by: shennetsind <ind@henn.et>
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Special Thanks to Igniz for bringing it to my attention,
ALSO: over 10% script parsing speed boost!<3.
Signed-off-by: shennetsind <ind@henn.et>
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http://hercules.ws/board/topic/1302-bg-queue-debug/
Signed-off-by: shennetsind <ind@henn.et>
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http://hercules.ws/board/topic/1244-official-item-grouppackagechain/
Also
Further implemented itemdb.c/storage.c interfaces, and a minor update to db2sql plugin.
Signed-off-by: shennetsind <ind@henn.et>
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http://hercules.ws/board/tracker/issue-7367-error-vdb-destroy-during-shutting-down-of-server/
Signed-off-by: shennetsind <ind@henn.et>
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Special Thanks to Shizaku for pointing it out!
Signed-off-by: shennetsind <ind@henn.et>
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Now 7% faster, at the expense of (at most 11kb)
Signed-off-by: shennetsind <ind@henn.et>
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Further implemented the interface
Signed-off-by: shennetsind <ind@henn.et>
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Forgot about the Interface.
Signed-off-by: shennetsind <ind@henn.et>
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Special Thanks to Shikazu
Signed-off-by: shennetsind <ind@henn.et>
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http://hercules.ws/board/topic/928-memory-slasher-may-30-patch/
Signed-off-by: shennetsind <ind@henn.et>
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http://hercules.ws/board/topic/549-introducing-hercules-plugin-manager/
Signed-off-by: shennetsind <ind@henn.et>
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http://hercules.ws/board/topic/470-hercules-april-22-patch/
Signed-off-by: shennetsind <ind@henn.et>
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-Where all NPC don't allow changing of equipments by default and now can be set in 'items.conf'.
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-Follow up adda8d74c3280ae1e3745591caafd9ce6e81ded7 where 'close2' is not working properly.
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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[16969:16991/trunk/src/] will be re-committed in the next 24 hours.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16992 54d463be-8e91-2dee-dedb-b68131a5f0ec
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Removed /SAFESEH option from MSVC11 projects.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16968 54d463be-8e91-2dee-dedb-b68131a5f0ec
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gorgeous stuff sirius_black last implemented. we want to make sure everything related to this feature is working as intended so for now its being released under a optional define, after the features stability is confirmed the define will be removed along with the previous processings of the feature. By enabling BETA_THREAD_TEST in /src/config/core.h all your mysql logs, query_sql and query_logsql script functions will be handled by a different thread, therefore any slow queries won't have any effect (e.g. slow down) on the game server. Everyone is welcome on helping us test and debug the features, be aware however I DO NOT RECOMMEND YOU TO ENABLE THIS ON PRODUCTION SERVERS AS OF NOW (which is why while we're all testing it still is a optional feature).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16588 54d463be-8e91-2dee-dedb-b68131a5f0ec
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original version by ToastOfDoom however heavily modified by I enabling command level at the invoking/character (@/#) level and fixes to prevent console errors as well as fixes aimed to ensure compatibility with rAthena.
Updated the script_commands.txt documentation with the following script commands: bindatcmd, unbindatcmd and useatcmd.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16471 54d463be-8e91-2dee-dedb-b68131a5f0ec
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buildin_set on assignment statements.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16300 54d463be-8e91-2dee-dedb-b68131a5f0ec
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variables (for Ind <3)
- Fixed missing new-lines at the end of various files causing warnings
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15997 54d463be-8e91-2dee-dedb-b68131a5f0ec
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values to variables without the use of 'set')
- Note: the set; function is still required to be defined in the source
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15982 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15481 54d463be-8e91-2dee-dedb-b68131a5f0ec
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* getargcount()
-- to be used inside functions/callsub labels, returns quantity of arguments provided
* is_function(<function name>)
-- checks weather a "user" function exists, returning 1 if function is found and 0 otherwise.
* freeloop(<toggle>)
-- lets you to enable/disable (1 or 0) the loop infinity protection for that specific npc instance, allowing your script to loop as much as it may need.
* get_revision()
-- retrieves the current svn revision
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15340 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14873 54d463be-8e91-2dee-dedb-b68131a5f0ec
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script_get_constant / script_set_constant. [Ai4rei]
- Added protection against overwriting existing names in script constant creation code.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14701 54d463be-8e91-2dee-dedb-b68131a5f0ec
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outside of script.c without requiring them to use script-interal code (add_str and reference_uid).
- Applied script_setarray_pc to assignment of dynamic shop arrays (related r5841).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14613 54d463be-8e91-2dee-dedb-b68131a5f0ec
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and @sold_quantity not getting reset to zero before use, thus providing attached script with wrong/old data, if it did not clear them by itself in previous call (bugreport:1574, since r5841).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14611 54d463be-8e91-2dee-dedb-b68131a5f0ec
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(bugreport:1701, topic:261833, related r14573).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14577 54d463be-8e91-2dee-dedb-b68131a5f0ec
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when a script is about to suspend or terminate (bugreport:4577).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14511 54d463be-8e91-2dee-dedb-b68131a5f0ec
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