Age | Commit message (Collapse) | Author | Files | Lines |
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- Fixes some issues detected by coverity (UDT_TYPE not working in
getunitdata, invalid comparisons due to type mismatch)
- Fixes some incorrect typecasts
This is a follow-up to a6ca899ac (PR #1584)
Signed-off-by: Haru <haru@dotalux.com>
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Implementation of unit controlling script commands.
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registry"
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Related to the order of the arguments.
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Implementation of Item Options System.
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add getunits() buildin
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Setunitdata <GID>, <DataType>, <Val1> {, <Val2>, <Val3>}
Getunitdata <GUID>, <DataType> {, <Variable>}
Getunitname <unit id>
Setunitname <unit id>, <name>
Performs alteration and retrieval of real-time unit data for a game object of the types -
NPCs, Pets, Monsters, Homunuculus', Mercenaries, Elementals.
Applicable data types (available as script constants) -
UDT_TYPE: Unit Type value (BL_MOB, BL_NPC, BL_PET, BL_ELEM, BL_MER, BL_HOM)
UDT_SIZE: Unit Size
UDT_LEVEL: Level
UDT_HP: Current HP
UDT_MAXHP: Max HP
UDT_SP: SP
UDT_MAXSP: MAX SP
UDT_MASTERAID: Master Account ID (for Summons)
UDT_MASTERCID: Master Char ID (for Summons)
UDT_MAPIDXY: Warp a Unit to a map.
UDT_WALKTOXY: Make a unit walk to certain co-ordinates.
UDT_SPEED: Unit Speed
UDT_MODE: Mode (Mobs)
UDT_AI: Unit AI Type
UDT_SCOPTION: Status Options.
UDT_SEX: mm Sex.
UDT_CLASS: Class of the unit.
UDT_HAIRSTYLE: Hair Style of the unit.
UDT_HAIRCOLOR: Hair Color.
UDT_HEADBOTTOM: Headgear Bottom Sprite.
UDT_HEADMIDDLE: Headgear Middle Sprite.
UDT_HEADTOP: Headegar Top Sprite.
UDT_CLOTHCOLOR: Cloth Color.
UDT_SHIELD: Shield Sprite.
UDT_WEAPON: Weapon Sprite.
UDT_LOOKDIR: Face direction.
UDT_CANMOVETICK:Stop a unit from move for n seconds.
UDT_STR: Unit STR.
UDT_AGI: Unit AGI.
UDT_VIT: Unit VIT.
UDT_INT: Unit INT.
UDT_DEX: Unit DEX.
UDT_LUK: Unit LUK.
UDT_ATKRANGE: Attack range of a unit.
UDT_ATKMIN: Min Atk of a unit.
UDT_ATKMAX: Max Atk of a unit.
UDT_MATKMIN: Min MATK of a unit.
UDT_MATKMAX: Max MATK of a unit.
UDT_DEF: DEF.
UDT_MDEF: MDEF.
UDT_HIT: HIT.
UDT_FLEE: FLEE.
UDT_PDODGE: Perfect Dodge.
UDT_CRIT: Critical Rate.
UDT_RACE: Race. (Eg. string constants RC_DemiHuman or Integer 7).
UDT_ELETYPE: Element. (Eg. string constants Ele_Neutral or Integer 0).
UDT_ELELEVEL: Element Level (int).
UDT_AMOTION: AMotion Rate (int).
UDT_ADELAY: ADelay Rate (int).
UDT_DMOTION: DMotion Rate (int).
UDT_HUNGER: Hunger Rate (int) - for summons.
UDT_INTIMACY: Intimacy Rate (int) - for summons.
UDT_LIFETIME: LifeTime (int) - for summons.
UDT_MERC_KILLCOUNT: Kill count for mercenaries (int).
UDT_STATPOINT: Status Points (int) - for npcs.
Addition of AI constants as well.
Documentation is included.
Credits: [rA](https://github.com/rathena/rathena/commit/2cee5b6ff1bf53c4ae53bc1278b09ae84b8a0a76) & [Smokexyz](https://github.com/Smokexyz)
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Allows the infusing of equipments with bonus item options.
This feature is constrained to clients of packet versions greater than or equal to `20150226`.
Item Options and their effects are defined server-side in `db/item_options.conf` and client side in `data/luafiles514/lua files/datainfo/addrandomoptionnametable.lub`
The ID of the option must tally with the correct index of the description provided in the client side lua file to avoid bugs.
IT_OPT_* keys and MAX_ITEM_OPTIONS macro are also exported from the source as constants.
An additional flag `disable_options` has been added to sql, and as `DisableOptions: true/false (boolean, defaults to false !!for equipments only!!)` to item_db.conf files.
Script commands documentation is also included.
SQL file updates are included.
Credits: [Smokexyz](https://github.com/Smokexyz)
Style and Script Fixes by [Asheraf](https://github.com/Asheraf)
Initial design Idea by [secretdataz](https://github.com/secretdataz)
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getstatus() Update
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allow the PC timer buildins to run on another player
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Follow-up to ebb77e29f343531b508f8c37b32826afbb5f240d
Signed-off-by: Haru <haru@dotalux.com>
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Updated *warpguild() script command.
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allow strcharinfo() and strnpcinfo() to take a GID
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- Added optional parameter to warp member from target map.
- Update to loop guild member using `g->member[]` data.
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This reverts commit eb5fc0076764d2f604e6a484fe144988f6e9da9b.
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Allow getd to get vars if other players
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* Added option to show classchange only to one player
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Infinite Duration status would result in error since there was no timers
attached to it.
Added a condition to check if status is having infinite duration and
return value according to it.
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`struct status_data::class_` was platform dependent since
c30bb75ec50624429bff7b4106db4be0fda366d6 in order to silence some
compile warnings (uint32 on 64 bit builds and uint16 on 32 bit builds).
It's now been changed to the correct type, int32, on all platforms.
Since the change has potential to silently break third party code, the
variable was renamed to `class`.
Signed-off-by: Haru <haru@dotalux.com>
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The function now takes the rank type as argument, rather than guessing
it from the character's class. If the wrong fame point type for the
current character is requested, the request is ignored.
This fixes some (unofficial) edge cases where a Taekwon or an Alchemist
refined a signed item, they could obtain rank points.
Signed-off-by: Haru <haru@dotalux.com>
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This commit ensures that `sd->job` and related variables only contain
MapIDs (i.e. the serverside optimized values, where High Novice is
MAPID_NOVICE | JOBL_UPPER) and are never checked against the
client-based Job Class values.
As a rule of thumb, from now on, when a variable is named `job` or
`jobid`, it is intended to contain a MapID and not a Job Class ID. The
type of such variable shall be an unsigned `uint16` or `uint32`.
To ensure that related third party code is also verified when this
commit is merged, the variable `struct map_session_data::class_ (i.e.
`sd->class_`) is renamed to `job`.
Some issues in related lines are also fixed, including:
- The atcommand `@mount` would not check properly that the requesting
character is a 2nd class Swordsman type.
- `pc->addfame()` would silently accept invalid MapIDs, sending unknown
values to the client (more on this in a subsequent commit).
- `pc->famerank()` would not use the passed job as a bitmask, causing
the caller to have to mask it beforehand (more on this in a
subsequent commit).
- The Soul Linker check in TK_JUMPKICK wasn't future-proof (no harm
caused currently).
- Gunslingers would be able to be targeted by Spiritual Bestowment
(`MO_KITRANSLATION`) and Spiritual Sphere Absorption
(`MO_ABSORBSPIRITS`) due to a faulty check introduced when the
Rebellion class was implemented (causing unintended interaction with
Coins).
Signed-off-by: Haru <haru@dotalux.com>
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This commit ensures that `sd->status.class` and related variables only
contain Job Classes (i.e. the client-compatible values, where High
Novice 4001) and are never checked against the bitmask-based MapID
values.
As a rule of thumb, from now on, when a variable is named `class`, it
is intended to contain a Job Class ID and not a MapID. The type of such
variable shall be a signed `int16` or `int`.
To ensure that related third party code is also verified when this
commit is merged, the variable `struct mmo_charstatus::class_ (i.e.
`sd->status.class_`) is renamed to `class`.
Some issues in related lines are also fixed, including:
- A wrong check in the char server would prevent the correct detection
of babies in code related to the family exp sharing.
- Baby Arch Bishops would not be affected by Eucharistica.
- A wrong check would cause the `questinfo()` script command not to
display its information for most classes (except 1-1 classes).
- Map IDs and Job Classes were mixed up in `itemdb_jobid2mapid()` and
`itemdb_jobmask2mapid()` for 1-1 classes (causing currently no harm,
since they just happen to coincide).
- The Baby Sura class would not cause parties to be marked as
containing a monk type character (for SLS Team Up purposes).
- Baby Geneticists would bypass the cart check when trying to equip
ammunitions.
- Baby Mechanics would bypass the Mado Gear check when trying to equip
ammunitions.
- Transcendent Shadow Chasers would lose the Stalkers' ability to clone
transcendent skills.
Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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Add *makeitem2 script command.
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The script command areawarp has been checking the wrong target map for ages. It has been checking the mapindex rather than the mapid and therefore returned a wrong result.
Original commit: rathena/rathena@ac2ba09
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Supporting apostrophes (`'`) inside constants or variables is no longer
necessary thanks to the more strict AegisName ruleset we're using now.
Signed-off-by: Haru <haru@dotalux.com>
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Cannot be reset by dispell.
Cannot be healed by item/NPC once in BITESCAR.
Heal Skill would end the BiteScar Effect.
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Signed-off-by: Haru <haru@dotalux.com>
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