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path: root/src/map/pc.h
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2007-09-03- Made regen work always, like Hp/Sp Loss, it no longer displays healing numb...skotlex1-1/+1
2007-09-03- Added bonuses bSPRegenRate, bHPRegenRate. They behave like the opposite of ...skotlex1-0/+1
2007-08-29- Added bonus bSkillHeal to distinguish offensive skill damage increases from...skotlex1-0/+3
2007-08-19* Cleaned/clarified some #include relationships between headersultramage1-4/+7
2007-08-16Added pc_isidle() to simplify a few idle-no-share checks.ultramage1-0/+1
2007-04-17- Expanded the autospell structure to hold a flag, which contains the require...skotlex1-0/+1
2007-02-21Applied a consistent look to all header files (copyright, ifdefs)ultramage1-1/+2
2007-01-24- Made the pc_deleteinvincibletimer function a define so it auto-checks for t...skotlex1-1/+3
2007-01-09- Changes to script buildin functions:FlavioJS1-4/+4
2006-12-31* Refer to http://www.eathena.ws/board/index.php?showtopic=130285FlavioJS1-3/+3
2006-12-12- Removed CART_MASK as OPTION_CART can take care of that.skotlex1-4/+2
2006-12-05- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt...FlavioJS1-318/+318
2006-11-08- Moved the duel functions to pc.c since they are so totally out of place in ...skotlex1-0/+9
2006-10-25- Cleaned up some more the event dequeue code, it will no longer clear out th...skotlex1-1/+0
2006-10-19- Added the Monk combos to skill_castnodex so their delay is not decreased by...skotlex1-1/+1
2006-09-12- Updated battle_switch to use strncmpi instead of strcmpi, it makes it so us...skotlex1-0/+1
2006-09-08- Cleaned up SG_HATE to use a new function, pc_set_hate_mob to handle setting.skotlex1-2/+3
2006-08-21- Cleaned up some more the regen_data structure, so that skill/sitting-skill ...skotlex1-3/+0
2006-08-18- Applied use of structure regen_data for a unified regen module. Natural and...skotlex1-1/+5
2006-08-08- Changed define EQP_WEAPON to specify only the right-hand weapon, added defi...skotlex1-1/+2
2006-07-29- Added A_* constants to identify ammo types.skotlex1-0/+9
2006-07-20- Added pc_check_weapontype to do a proper skill weapon check that takes into...skotlex1-0/+3
2006-07-06- Rewrote all the item restriction functions so that they will take into acco...skotlex1-1/+1
2006-07-06- Added EQP_/EQI_ constants in pc.h to identify equip position and equip inde...skotlex1-0/+37
2006-06-30- Moved item group enumeration from itemdb.h to map.hskotlex1-1/+1
2006-06-07- Added pc_calcexp to calculate individual exp bonuses acquired from exp's so...skotlex1-1/+1
2006-05-28- Added functions status_revive, pc_revive and mob_revive to handle revival (...skotlex1-0/+1
2006-05-27- Added structure status_data which holds status-related information (str, ag...skotlex1-7/+5
2006-05-26I'm still here!DracoRPG1-1/+1
2006-05-08- Increased max number of tries to find a random spot in maps to 1000 since s...skotlex1-1/+1
2006-04-22- Added SC_KEEPING/SC_BARRIER to calc_flag in status_change_endskotlex1-8/+0
2006-04-17- skill_clear_unitgroup is now invoked in unit_remove_map only on death if th...skotlex1-1/+1
2006-04-17- Added state.running to unit_data to make it easier to check for running cha...skotlex1-2/+0
2006-04-05added missing weapon type, W_HUUMA(or kazema.. but huuma would be more.. corr...Vicious1-0/+1
2006-04-05- Added a define list for weapon types in pc.hskotlex1-0/+26
2006-04-01- Added structure view_data to handle sprite information for all characters (...skotlex1-4/+4
2006-03-22- Merged the unit_data structure from jA for handling unit-related data (atta...skotlex1-9/+6
2006-03-20- Small fix to prevent killer/killable states from allowing you to target you...skotlex1-2/+0
2006-03-08-pc_jobid2mapid and pc_mapid2jobid now return int, and will return -1 when th...skotlex1-2/+2
2006-03-02- Fame list size is now defined by MAX_FAME_LIST constant (mmo.h)skotlex1-3/+3
2006-02-22- Removed pc_break_equip, added function skill_break_equip which handles rate...skotlex1-7/+0
2006-02-15- Made the warm skills BF_WEAPON type so that they may trigger effect cards.skotlex1-0/+1
2006-02-13- Modified PA_GOSPEL so that the random damage attack becomes a BF_MISC attack.skotlex1-1/+1
2006-02-09- Code rewrites in mob_damage and party_exp_even_share for correctly handling...skotlex1-2/+0
2006-02-06- Added define clif_deadsit to send the dead state into player packets if the...skotlex1-7/+7
2006-02-01- Fixed a typo bug in SC_STAR_COMFORT handling.skotlex1-7/+7
2006-01-31- Changed the exp tables format.skotlex1-0/+3
2006-01-29AS OF SVN REV. 5901, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES ...Valaris1-0/+251
2006-01-29Clearing trunk.Valaris1-224/+0
2005-04-06* Skip partner checking when calculating status with Marionette Control oncelest1-0/+1