Age | Commit message (Collapse) | Author | Files | Lines |
|
The last file without a interface is now no more (date.h doesn't count :P).
Modified the way permissions are stored in order to enable plugins to be able to create permissions ( pcg->add_permission("name") [returns permission key] ).
Special Thanks to Haruna!
Closes #121
Signed-off-by: shennetsind <ind@henn.et>
|
|
Item in shadow slots are now able to give bonuses properly, thanks to rosfus for pointing it out!
Also added the missing constants for script handling.
Signed-off-by: shennetsind <ind@henn.et>
|
|
Fonts are now relog-persistent.
Font items are now toggle-on/off, they no longer go away on use, they go away when their rental duration is over (and the font effect goes back to original).
Special Thanks to Yommy for all the data!
Signed-off-by: shennetsind <ind@henn.et>
|
|
Item rentals now take place after status changes arrive, guaranteeing that items that expired cancel their effects properly.
Thanks to kyeme, malufett.
http://hercules.ws/board/tracker/issue-7418-setmount-boarding-hatler/
Signed-off-by: shennetsind <ind@henn.et>
|
|
|
|
http://hercules.ws/board/topic/581-implement-the-shadows-system/
Special Thanks to Yommy for all the client data, Haru for making it possible to get it out and rosfus for the details on the feature.
Shadows Feature requires packetver 20120925 or newer.
----------
Also: Updated all packets related to the shadows system, improved memory/processing of inventory/cart/storage/viewequip packets
Signed-off-by: shennetsind <ind@henn.et>
|
|
- This fixes an issue with timers that stop working after about 24-49
days when the tick overflows (note that this may happen much earlier
than that, and at hard to predict times, on some systems)
- Updated the RDTSC help message in the configure script to also warn
users about issues with SpeedStep enabled systems.
- On Windows, tick() still has a resolution of 10~15ms (or even as low
as 100ms on some systems). A TODO comment (thanks, Ai4rei) was added
for a follow-up patch, as I want this one to be as small as possible)
- Note: on Windows versions earlier than 6.x (Vista, Server 2008), the
tick overflow issue is NOT fixed, since they don't support the
function used to retrieve a 64 bit tick. This isn't a big issue, since
those platforms are already - or going soon to be - out of their
extended support period, and it's already advisable to upgrade, for
other reasons. If you're the unfortunate user of such a system, it is
recommended that you reboot your machine at least once every 49 days
for Hercules to work reliably.
- Note: To clear some doubts, since I've already been asked, this has
absolutely NOTHING to do with 32/64 bit CPUs or OSes. It's all about
a variable's size, not the size of registers of your CPU, and your
32bit CPU will be able to handle this just fine.
Signed-off-by: Haru <haru@dotalux.com>
|
|
As requested by the community in http://hercules.ws/board/topic/1702-implement-rathena-npc/ we're merging in the latest of rAthena's dungeons, this includes the rewriting of all instance dungeons and the addition of 4 dungeons that were not present previously (BakonawaLake, BangungotHospital, BuwayaCave and OldGlastHeim).
Update also includes the ability for instances to reset (or be destroyed if instance files were disabled/removed) upon @reloadscript, instance scripts are able to control to what stage the instances are to be reset via the instance_set_respawn (reload spawn) script command, OnInstanceInit labels are now triggered when the instance starts via instance_init (and upon reload), they may be used alongside instance variables (which are persistent to @reloadscript) to save players' progress.
- NPC Changelog:
-- npc/instances/EndlessTower.txt
--- 2.2 Instance system rewrite. [Euphy]
--- 2.3 Added some missing announcements. [Euphy]
--- 2.4 Added GM management function. [Euphy]
-- npc/instances/NydhoggsNest.txt
--- 1.5 Instance system rewrite. [Euphy]
--- 1.6 Added GM management NPCs. [Euphy]
-- npc/instances/OrcsMemory.txt
--- 1.7 Instance system rewrite. [Euphy]
-- npc/instances/SealedShrine.txt
--- 2.3 Instance system rewrite. [Euphy]
-- npc/other/gm_npcs.txt
--- 1.0 First version. [Euphy]
-- npc/re/instances/BakonawaLake.txt
--- 1.0 First version. [Euphy]
--- 1.1 Added GM management NPC. [Euphy]
-- npc/re/instances/BangungotHospital.txt
--- 1.0 First version. [Euphy]
--- 1.1 Added GM management function. [Euphy]
-- npc/re/instances/BuwayaCave.txt
--- 1.0 First version. [Euphy]
-- npc/re/instances/HazyForest.txt
--- 1.1 Instance system rewrite. [Euphy]
-- npc/re/instances/MalangdoCulvert.txt
--- 1.0b Fixed incorrect use of 'close'. [Joseph]
--- 1.1 Instance system rewrite. [Euphy]
-- npc/re/instances/OctopusCave.txt
--- 1.1 Instance system rewrite. [Euphy]
-- npc/re/instances/OldGlastHeim.txt
--- 1.0 First version. [Euphy]
Special Thanks to Haru, Uziel for their contributions to this update, and ossi0110 for helping us debug it.
Signed-off-by: shennetsind <ind@henn.et>
|
|
Partial Merge of 0b68607
Quest Changelog:
- 1.2 Replaced with official script. [Euphy]
Closes #177
Closes #178
Signed-off-by: shennetsind <ind@henn.et>
|
|
http://hercules.ws/board/topic/2455-introducing-bank-support/
Thanks to Yommy, Haru!
Signed-off-by: shennetsind <ind@henn.et>
|
|
http://hercules.ws/board/topic/2399-hpm-hooking-now-available/
Signed-off-by: shennetsind <ind@henn.et>
|
|
Fully Interfaced.
Moved missing vars and declarations of interest into the interface, removed duplicate mentions of map within calls to shorten wherever it made sense to.
Ladies and Gentleman its my pleasure to announce that with this commit we've revised all of map-server, we've learned a hell lot from this, improved many things on the go and have a number of features to be released thanks to this. *cough* hpm hooking *cough*.
Signed-off-by: shennetsind <ind@henn.et>
|
|
Fixed missing #if, special thanks to Haruna
Signed-off-by: shennetsind <ind@henn.et>
|
|
Moved missing vars and declarations of interest into the interface.
Signed-off-by: shennetsind <ind@henn.et>
|
|
Moved missing vars and declarations of interest into the interface, removed duplicate mentions of party within calls to shorten wherever it made sense to, and renamed some members to ease reading.
Signed-off-by: shennetsind <ind@henn.et>
|
|
|
|
Moved missing vars and declarations of interest into the interface. Instance data now available to plugins via instance->list (struct instance_data array)
Signed-off-by: shennetsind <ind@henn.et>
|
|
Added full support for the Rebellion.
|
|
Moved missing vars and declarations of interest into the interface
Signed-off-by: shennetsind <ind@henn.et>
|
|
Moved missing vars and declarations of interest into the interface.
Signed-off-by: shennetsind <ind@henn.et>
|
|
Signed-off-by: Haru <haru@dotalux.com>
|
|
Credits to 3ceam2 for the base,Thanks to Rytech.
-The skill still needs to be completed, as well as support for higher base stats.
-Bonus stats are set to temporarily values until the official ones are known.
-Updated the item_db.txt file with information on the Rebellion's job equip mask.
-Added packets and packet keys for 2013-08-07Ragexe with the info provided by Shakto,Thanks to Shakto.
-A 2013-08-07Ragexe client or higher is required for this job to be properly playable.
|
|
Signed-off-by: Haru <haru@dotalux.com>
|
|
Note to plugin developers: if you were importing the "map", you'll need
to change it to "maplist"
Signed-off-by: Haru <haru@dotalux.com>
|
|
Signed-off-by: Haru <haru@dotalux.com>
|
|
Conflicts:
src/map/chrif.c
src/map/clif.c
src/map/homunculus.c
src/map/pet.c
src/map/script.c
src/map/skill.c
src/map/status.c
All clear.
|
|
Also removed duplicate mentions of timer within calls to shorten.
|
|
- Note to plugin developers:
change your GET_SYMBOL("iDuel") to GET_SYMBOL("duel").
Signed-off-by: Haru <haru@dotalux.com>
|
|
(related: b9c8f57)
Most renames are trivial (just to avoid shadowing global variables, even
if they currently did no harm), but there were some cases of partly
renamed variables that caused some NULL checks to always pass and who
knows what could have been happened when they were too subtle to make
the application crash.
Also corrected some potentially unsafe macro definitions
Signed-off-by: Haru <haru@dotalux.com>
|
|
- Fixes bugreport:7717, special thanks to quesoph
http://hercules.ws/board/tracker/issue-7717-map-crash-when-warping-on-a-floating-npc/
- Also changed various map[foo].index to the map_id2index(foo) macro.
Signed-off-by: Haru <haru@dotalux.com>
|
|
Ranking list fix
|
|
|
|
Fully Integrated. Closes #97
Signed-off-by: shennetsind <ind@henn.et>
|
|
Fully Integrated. Closes #110
Signed-off-by: shennetsind <ind@henn.et>
|
|
Fully Integrated.
Signed-off-by: shennetsind <ind@henn.et>
|
|
Fully Interfaced.
Special Thanks to Haruna
Signed-off-by: shennetsind <ind@henn.et>
|
|
Fully Interfaced
Signed-off-by: shennetsind <ind@henn.et>
|
|
Fully Interfaced
Signed-off-by: shennetsind <ind@henn.et>
|
|
- Fixes an issue where it wasn't possible to use bc_blue or bc_woe at
the same time as bc_map, bc_area or bc_self.
(this partly works around bugreport:7693 -
http://hercules.ws/board/tracker/issue-7693-character-with-name )
- Replaced bc_* related values from various places through the sources
with constants.
Signed-off-by: Haru <haru@dotalux.com>
|
|
Modified several gvg checks to include checking whether it is a guild castle ( map_flag_gvg2 does so and no it doesn't mean woe:se )
Special Thanks to kyeme.
http://hercules.ws/board/tracker/issue-7335-woe-castle-behavior/
Also follow up 24ced6fcef1a95a2abd0c60b4fe90cbbc3aea268 changed 512 with its constant, special thanks to EPuncker.
Signed-off-by: shennetsind <ind@henn.et>
|
|
Fixed GvG/PvP warp-on-death thing to not have a 1-second delay and be instantaneous, and not display the respawn window whenever applicable.
Special Thanks to kyeme.
http://hercules.ws/board/tracker/issue-7343-gvg-warp-back-delay-when-died/
Signed-off-by: shennetsind <ind@henn.et>
|
|
Special Thanks to hemagx, closes #92
Signed-off-by: shennetsind <ind@henn.et>
|
|
- Fixes bugreport:7658 (thanks to purityz)
http://hercules.ws/board/tracker/issue-7658-instance-mapserver-crashing/
- The crash was caused by a pointer becoming invalid when reallocating
map[] (i.e. when adding maps), since 20bdc01f
Signed-off-by: Haru <haru@dotalux.com>
|
|
HELLO WORLD. DADDY IS BACK.
Fixed ancient pc_calc_skillpoint bug that'd count guild skills towards the player's total.
Special Thanks to malufett and the countless who provided us with debug information on this issue.
This commit implements a temporary command @skdebug, in case there are people still reproducing the issue please include the output of this command in your new report, it displays the information required for us to adjust any possible oddities.
http://hercules.ws/board/tracker/issue-7471-skill-points-not-evenly-distributed-anymore/
Signed-off-by: shennetsind <ind@henn.et>
|
|
Added official 'this item cannot be used within this area' response
http://hercules.ws/board/tracker/issue-7333-map-zone-db/
Special Thanks to kyeme
Signed-off-by: shennetsind <ind@henn.et>
|
|
Adjusted value as to not conflict with the perm_granted flag
Special Thanks to Wildcard, malufett.
Also made pc_skillup rely on the change_level_2nd/3rd vars instead of hardcoded values, and added a pc_gainexp packetver check that'd otherwise cause map server warnings when within the range.
Signed-off-by: shennetsind <ind@henn.et>
|
|
Added the missing support for conf/battle/gm.conf::atcommand_mobinfo_type on @mobinfo (partially from rathena)
Modified @ii to stop always displaying 'monsters dont drop this item' while the configuration is on.
Special Thanks to Napster.
http://hercules.ws/board/tracker/issue-7453-mobinfo-iteminfo-not-showing-the-correct-information-depending-the-level/
Follow up 2fbec282b9b3eb84f710d5537f70e6bc221187b3
Missing messages.conf entry
Signed-off-by: shennetsind <ind@henn.et>
|
|
* Reworked group permission caching in session data (follow-up to cd45c30ab2dcc44bfbfac283d15bb09b3d4644bc)
* Removed duplicated information from session data in favor of direct pointer to group settings.
* Added getters for all group data required to process permissions and related stuff.
* Added new functions to PC interface and updated calls everywhere.
* Extracted function to set new group for a player (used at login, group config reload, manual adjustment of group).
* Moved command permission config parsing to atcommand module.
* Improved dummy map session handling.
* Since it's required for all map sessions to have a valid group, dummy sessions are now created by a designated function.
* Updated related code that uses dummy sessions (console `gm use` and script `atcommand`, `useatcmd`).
* Various minor improvements and cleanups.
* Eliminated some global variables related to loading atcommand permissions for group by passing them directly to function.
* Moved definition of global array holding PC permission names from header file to source file.
* Streamlined destuction of atcommands database to use DBApply helper function instead of DBIterator.
* Replaced hardcoded position of console dummy session with defines from mapindex.h (thx Haruna for pointing it out).
* Removed fixed length restriction on group names.
|
|
http://hercules.ws/board/tracker/issue-7597-server-crash/
Signed-off-by: shennetsind <ind@henn.et>
|
|
|