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that Vicious told him the chance was much lower like that)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8379 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Fixed AM_REST & AM_RESU consumming SP if they fail
- Fixed homunc spawning bug
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8375 54d463be-8e91-2dee-dedb-b68131a5f0ec
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and skill-heal is handled by this structure, while sitting-skill-heal is still player dependant (mostly because the other object types can't sit)
- Added SCB_REGEN constant to identify status changes which alter regeneration
- Modified SC_REGENERATION so that if val4 is set, the status actually blocks regen rather than increase it, this is what now Frenzy uses instead of "canregen_tick"
- Cleaned up the status calc code for homun by moving it from status_calc_bl_sub_homun to status_calc_homun (where it should had always been)
- Moved the Fleet watk code to status_calc_watk where it belongs.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8334 54d463be-8e91-2dee-dedb-b68131a5f0ec
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commands.
- Moved s_pet structure from map_session_data to pet_data, this enabled the removal of a few redundant values in the pet_data structure (name, class, equip)
- Pet offensive skills who's inf value is self will be casted on the pet now (for stuff like Grand Cross)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8301 54d463be-8e91-2dee-dedb-b68131a5f0ec
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minsave_interval setting which specifies which is the minimum time between character saves. Default to 100ms (map_athena.conf).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8280 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- When Asura fails, the skill display will still come off.
- Cleaned up AM_CALLHOMUN so that the required item is specified on skill_require_db
- Cleaned up function merc_call_homun and added function merc_hom_vaporize to handle the respective cases.
- Cleaned up a bit unit_remove_map/unit_free on regards to homun. it will display the /sob emotion when the homun dies due to low intimacy. Moved removal of timers and all that to unit_free
- Cleaned up function merc_hom_dead
- Simplified lots of code around by using the new merc functions.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8279 54d463be-8e91-2dee-dedb-b68131a5f0ec
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values.
- Fixed setting hide_woe_damage making even "miss" attacks seem to connect.
- Cleaned up pc_getzeny to not require doubles.
- When readjusting the fame-list, the last entry's id is also reset (may fix characters appearing more than once on it?)
- Some sign/unsigned comparison warning fixes.
- Some 'may be used unitialized' warning fixes.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8273 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Corrected states killer/killable being easily dispellable.
- Fixed the totally wrong text messages being used for @killer/@killable related atcommands, added appropiate entries to msg_athena
- Magic and Misc attacks will now get type "flee" when they do less than 1 damage, this blocks them from causing additional status effects when they are blocked.
- Cleaned up a bit the Basilica code, it should now properly end when you walk.
- Added an unnecessary qty check when inserting cards :P
- Fixed some logs not working when you enabled all logs.
- Corrected unmute being a level 60 command by default (should be 80)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8256 54d463be-8e91-2dee-dedb-b68131a5f0ec
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(character in storage, vending, interacting with an npc, petrified, etc)
- Change the default of attack_attr_none to all classes except players. This means that pet/mobs/homun will always do normal attacks with no-element modifiers (but elemental reduction cards still apply)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8207 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Changed a bunch of msg_table use into msg_txt in atcommand.c, there's still a lot left... am not feeling inspired to finish this >.<
- Some additional parenthesis on equipment check in pc_equipitem, seems to have fixed the mid/lower headgear-sprites not showing up.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8195 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Fixed drop-rates (@whodrops) getting duplicates when you use @reloadmobdb
- Fixed unjailing not sending characters to Prontera.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8188 54d463be-8e91-2dee-dedb-b68131a5f0ec
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display_snatcher_skill_fail, replaced them with display_skill_fail, which can be used to determine whether you hide ALL skill-failed messages, those from delay, those from Snatcher or those from Envenom (battle/skill.conf)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8186 54d463be-8e91-2dee-dedb-b68131a5f0ec
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described on the docs now, this should also fix adopting not correctly giving the family-related skills. The flag value of skill should be: 0 to set the skill (if skill level is 0, this removes a learned skill), 1 grants the skill as an item bonus which is temporary, and 2 will add a skill bonus like 1, except the skill level adds up to whatever level already known of that skill.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8179 54d463be-8e91-2dee-dedb-b68131a5f0ec
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define EQP_ARMS to specify both arm-slots.
- Some minor code cleanups to take account for the above, fixed Strip shield/weapon removing both.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8177 54d463be-8e91-2dee-dedb-b68131a5f0ec
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slot view-ids, which supposedly causes the client to re-draw the headgear multiple times on characters.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8168 54d463be-8e91-2dee-dedb-b68131a5f0ec
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total group bonuses of a player for a given item.
- Changed itemhealrate to itemgrouphealrate, added a structure itemhealrate to allow storing item-healing bonuses per item.
- Modified bAddItemHealRate so it can receive both item-id and item-group values (since the first item-id is +500, there's no risk of mixing them up).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8136 54d463be-8e91-2dee-dedb-b68131a5f0ec
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of the mastery function so that it may apply to all skills except Soul Breaker.
- Changed name of the setting log_pick to log_filter since that's what it does now.
- Modified enable_logs so that instead of a 0/1 setting, you can specify which kind of events to log (so you can use a combination), see log_athena for the bitmask configuration.
- Cleaned a bit the contents of log_athena.conf
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8129 54d463be-8e91-2dee-dedb-b68131a5f0ec
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charging a player more zeny than they can withhold.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8072 54d463be-8e91-2dee-dedb-b68131a5f0ec
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target by everyone.
- Cleaned up skill_check_condition_mob_master_sub, it will now count both total number of summoned mobs and amount that belong to the same type.
- Corrected AM_CANNIBALIZE so it will fail if you already have plants of another type out.
- Using NPC_SELFDESTRUCTION no longer will make the caster stop walking.
- Removed SI_GUILDAURA, and replaced it with SI_LANDENDOW, now Volcano/Deluge/V. Gale will get that funky icon instead.
- Changed clif_hominfo to receive both sd and hd as parameters
- Some redundancy cleaning in mercenary.c
- Moved updating of sd->mercenary.hp from merc_damage to pc_makesavestatus.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8048 54d463be-8e91-2dee-dedb-b68131a5f0ec
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skills. Modified battle_calc_damage so that even Pressure and similar skills will be affected by this setting.
- Removed SC_LANDPROTECTOR as it wasn't being used by anything.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7982 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7974 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Restored code which was removed (stuff like SC_SKA)
- Fixed possible crashes on some NJ skills if used by non-players.
- Fixed most NJ magic spells doing more damage than they should.
- Fixed ZenyNage being able to do more damage than zeny you have.
- Cleaned up skill setting code for Suiton and Kaensin
- Ordered SC_* definitions in status.c
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7947 54d463be-8e91-2dee-dedb-b68131a5f0ec
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the party-mate minidots should be updated (defaults to 1 sec).
- Removed a bunch of broken comments in skill.c
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7929 54d463be-8e91-2dee-dedb-b68131a5f0ec
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item-sharing from non-mob loot (player dropped items or pet loot) and 2 enables round-robin instead of random sharing. Using 3 obviously is enabling both 1 and 2.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7898 54d463be-8e91-2dee-dedb-b68131a5f0ec
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instant cast skills, but Memorize won't.
- Adjusted map_countoncell to receive the BL_* defines currently used instead of 0 to signal all.
- BladeStop will now end when either of the characters is moved (knocked out?) around.
- Moved the Zeny penalty code from respawn to pc_dead.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7859 54d463be-8e91-2dee-dedb-b68131a5f0ec
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setting instead of yes/no. The default now is that weapon-based skills will take the attacker's range for non-players.
- Changed the default of skillrange_by_distance to include homunculus.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7844 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Corrected Cannibalize/Marine Sphere ignoring the selected summon spot.
- Fixed looting pets ignoring the item pick-up priority of other players.
- Should have fixed a signess warning in login txt.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7828 54d463be-8e91-2dee-dedb-b68131a5f0ec
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really needed.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7824 54d463be-8e91-2dee-dedb-b68131a5f0ec
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source is a skill-type object.
- Added a check on pc_equipitem so that when the client specifies to equip a weapon on the right hand when the left hand is available, the weapon will be sent to the left hand instead (when dual-wielding is possible, obviously). Same for the left/right accessories.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7816 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7809 54d463be-8e91-2dee-dedb-b68131a5f0ec
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HP scaling when hp-meter is enabled and max hp is above SHRT_MAX
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7802 54d463be-8e91-2dee-dedb-b68131a5f0ec
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into account dual-wielding. That is, if a skill can be used with daggers/axes, you'll be able to use the skill when dual-wielding them.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7779 54d463be-8e91-2dee-dedb-b68131a5f0ec
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targetting a character inside it, -50hit/-75% damage when using normal-ranged attacks, -25% damage from all damage skills, 75% chance of all targetted damage skills of failing.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7764 54d463be-8e91-2dee-dedb-b68131a5f0ec
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targetted at party/guild members if the appropiate inf2 value is set.
- Added the SC_JAIL code for timed jailing, but the related @ commands ain't in yet.
- Added checks to make adding items to inventory/cart fail when a char is in finalsave state.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7751 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7733 54d463be-8e91-2dee-dedb-b68131a5f0ec
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when you change the max cart weight. Thanks to The Ultra Mage for the error clarification.
- Implemented Grandcross weird property where if there's noone on the path it'll hit twice for the skill's reported damage, and when there is (or you cant knockback the target) it'll do a splash attack that hits twice for 500% to all affected targets.
- Some cleaning of the combo code. TK Rankers will now get their combo-time extended each time they trigger a kick, enabling them to do "unlimited combos".
- Modified the autosave function to use a sweep across the player db instead of across connected clients. This will cause non-connected players (like autotraders) to also be saved on a regular interval, may help with possible data-loss from said characters on unclean shutdowns.
- Added function map_foreachpc
- Removed the code that forces aggressive mobs to go after a Homun instead of their master (no reason why there should be such a condition).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7721 54d463be-8e91-2dee-dedb-b68131a5f0ec
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Manually updated VS8 char_sql project
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7710 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7706 54d463be-8e91-2dee-dedb-b68131a5f0ec
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specifying fixed save-intervals by using negative values. EG:
- Save interval set to 300 (5 minutes): all characters will be saved in equal time-slots, so that everyone is saved every 5 minutes regardless of number of players online.
- Save interval set to -1000 (1000 ms): One character will be saved every second, regardless of amount of characters online.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7657 54d463be-8e91-2dee-dedb-b68131a5f0ec
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even redundant...)
- Fixed script command "recovery".
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7654 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7650 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7649 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7648 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7647 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7622 54d463be-8e91-2dee-dedb-b68131a5f0ec
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connected clients. This in turn required various code-rewrites in:
- duel related messaging functions (added clif targets DUEL/DUEL_WOS).
- intif whisper to gm function
- day/night timers
- Rewrote the parse_console function to stop allocating/deallocating memory on every call.
- Modified chrif_charselectreq to receive the player's ip among the data.
- Added function clif_disp_message, which is the same as clif_disp_onlyself, except you can specify the targets (it sends a guild-chat packet)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7617 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Reenabled @changesex
- Added function pet_create_egg which handles creating pet eggs correctly (when passed item id is indeed a valid petegg). Applied this on @createitem and getitem.
- Cleaned up code of @item
- Added define UNKNOWN_ITEM_ID (512 = apple)
- Added IT_* enumation item_Types to identify said data from items.
- Cleaned up the itemdb_isequip functions. itemdb_isequip will now return if the item is equipable by players, itemdb_isstackable returns if the item can be stacked, and itemdb_isidentified returns if the item should drop identified.
- Added defines CARD0_PET/CARD0_FORGE/CARD0_CREATED to identify if a given item has "invalid" cards, added define function itemdb_isspecial to simplify this check.
- Removed itemdb.c considering item ids above 20000 as invalid.
- Cleaned up script commands getitem and card-counting related ones.
- Cleaned up a bit more pc_isequip
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7613 54d463be-8e91-2dee-dedb-b68131a5f0ec
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Thanks to Haplo.
- Fixed Beast Strafing not having inf2 = 512 (to make it a target-auto-select skill)
- Fixed the duration of Land Protector, removed unusued time2 value from their entries in skill_cast_db. Thanks to Haplo.
- Corrected Warp Portal being unable to warp people who are standing on it on the moment it triggers.
- Fixed @follow stopping the moment you are warped.
- Fixed pc_additem messing with the equip field of the passed item data. Fixes the famous "equip stuff on your arrow slot" bug.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7607 54d463be-8e91-2dee-dedb-b68131a5f0ec
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the skill_range_by_weapon setting active, the skill info block (which includes range) will be resent when the new weapon to equip has a range different than the previous one.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7599 54d463be-8e91-2dee-dedb-b68131a5f0ec
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SC_STONE is 0, which was by default not handled as a valid value).
- Added back the TF_MISS walking speed bonus to assassin type classes (how did that got lost?)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7583 54d463be-8e91-2dee-dedb-b68131a5f0ec
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