Age | Commit message (Expand) | Author | Files | Lines |
2011-03-09 | * Merged changes from trunk [14688:14739/trunk]. | Kisuka | 1 | -2/+7 |
2011-01-30 | * Merged changes from trunk [14636:14686/trunk]. | ai4rei | 1 | -15/+15 |
2010-12-26 | * Merged changes from trunk [14496:14630/trunk]. | ai4rei | 1 | -80/+157 |
2010-11-23 | * Labels longer than 23 characters will no longer cause the server to exit im... | ai4rei | 1 | -9/+10 |
2010-11-02 | Applied patch by xazax to clean up various bits of code across mapserver code... | Paradox924X | 1 | -2/+1 |
2010-10-21 | * Removed unused 'indoors' mapflag (follow-up to r3729). | Gepard | 1 | -2/+0 |
2010-10-09 | Replaced all nullpo_retr() calls which returned 0 with nullpo_ret() calls. | Paradox924X | 1 | -19/+19 |
2010-08-20 | * Commented out code from r14388, as this breaks NPCs that rely on running gl... | L0ne_W0lf | 1 | -1/+1 |
2010-08-20 | Removed processing for undocumented and unused event 'OnCharIfInit' which is ... | Paradox924X | 1 | -1/+0 |
2010-08-20 | Made it so global events don't get executed in duplicates to prevent unnecess... | Paradox924X | 1 | -1/+1 |
2010-08-19 | - Implemented usage of packets 0x7fa and 0x7f7, 0x7f8, 0x7f9. These are used ... | Skotlex | 1 | -1/+1 |
2010-07-31 | * Implemented three new mercenary skills. | L0ne_W0lf | 1 | -0/+3 |
2010-04-28 | Fixed OnTouch doesn't trigger on hiding characters. (bugreport:4208) | Inkfish | 1 | -2/+5 |
2010-03-21 | Added missing checks to stop an infinite free cash point exploit. (bugreport:... | ultramage | 1 | -0/+13 |
2010-02-06 | 2010/02/06 | Inkfish | 1 | -2/+2 |
2009-12-08 | Corrected a variable defined in a header file. | ultramage | 1 | -4/+4 |
2009-11-26 | * NPC event code cleanups. | Inkfish | 1 | -108/+66 |
2009-11-24 | Fixed instances not initializing after reloadscript (bugreport:3522). | ultramage | 1 | -1/+1 |
2009-11-19 | - Applied the renewal client support patch from Diablo (eA forum topic 222623) | skotlex | 1 | -1/+0 |
2009-10-25 | Reverted renaming foreach functions and create a new one for OnTouch so that ... | Inkfish | 1 | -3/+3 |
2009-10-25 | * Implemented the official version of 'OnTouch' named as 'OnTouch_'.(it can b... | Inkfish | 1 | -26/+111 |
2009-10-24 | Reverted the previous change to OnTouch not triggering for invisible chars. | ultramage | 1 | -3/+2 |
2009-10-24 | * 'OnTouch' script shouldn't trigger when you are invisible.(same as warps) | Inkfish | 1 | -5/+9 |
2009-08-14 | - Fixes and optimization to instancing. Thanks to Saithis | zephyrus | 1 | -0/+3 |
2009-08-12 | - Optimization to instance system. | zephyrus | 1 | -0/+75 |
2009-06-30 | Fixed when dynamic_mobs is active, reloading script right after the last play... | Inkfish | 1 | -0/+5 |
2009-06-20 | - Instancing System (Thanks to Sirius White who did most of the code, with so... | zephyrus | 1 | -1/+1 |
2009-05-25 | Now we can use 'boss_monster' to summon whatever monsters that need to be rad... | Inkfish | 1 | -1/+3 |
2009-05-15 | - Fixed a bunch of invalid memory access bugs as reported by Valgrind. | skotlex | 1 | -1/+1 |
2009-05-15 | Removed the undocumented custom level feature from monster spawn lines (bugre... | ultramage | 1 | -7/+2 |
2009-05-10 | * A typo on my last commit | Inkfish | 1 | -1/+1 |
2009-05-10 | * Now if an NPC is unloaded, only the timer of the player attached to this np... | Inkfish | 1 | -3/+6 |
2009-05-09 | * Fixed NPC timer errors | Inkfish | 1 | -16/+18 |
2009-05-09 | * Fixed some known and unknown player attached NPC timer problems | Inkfish | 1 | -84/+124 |
2009-05-07 | * Clean up for npc timer code | Inkfish | 1 | -36/+38 |
2009-05-03 | * Players now cannot be revived during pvp respawn delay | Inkfish | 1 | -1/+6 |
2009-05-03 | * Fix several npctimer issues (bugreport:1619, bugreport:1730) | Inkfish | 1 | -55/+66 |
2009-03-17 | - Battleground mapflags: | zephyrus | 1 | -3/+12 |
2009-02-26 | - Fixed item Nemesis. | zephyrus | 1 | -10/+35 |
2009-02-19 | * Fixed impropper filling of w4 in npc_parsesrcfile when there are less than ... | FlavioJS | 1 | -3/+8 |
2009-01-23 | * Changed npc_get_new_npc_id to ensure that it never returns invalid/used ids. | FlavioJS | 1 | -1/+21 |
2009-01-23 | Added a missing break; in pc_setstat, messing up LUK increasing (see r13460) ... | ultramage | 1 | -3/+4 |
2009-01-13 | Mobs with nonzero spawn time can now be cached as well, saving some more cpu/... | ultramage | 1 | -23/+16 |
2008-12-30 | * Changes to the script engine: | FlavioJS | 1 | -3/+1 |
2008-12-20 | * Extended how duplicates work: (based on Orcao's work in bugreport:2361) [Fl... | FlavioJS | 1 | -55/+207 |
2008-11-22 | * Hunted down improper uses of va_list variables. | FlavioJS | 1 | -4/+0 |
2008-11-22 | * Hunted down the simpler 64bit pointer truncations. | FlavioJS | 1 | -4/+4 |
2008-09-01 | - More code for mercenaries and starting work on restrictions. | zephyrus | 1 | -1/+1 |
2008-08-20 | - Removed my barricade implementation. Not required in WoE SE. | zephyrus | 1 | -1/+0 |
2008-07-22 | Fixed a bug in the npc shop code, where requesting an item that wasn't on the... | ultramage | 1 | -47/+65 |