Age | Commit message (Expand) | Author | Files | Lines |
2009-08-14 | - Fixes and optimization to instancing. Thanks to Saithis | zephyrus | 1 | -0/+3 |
2009-08-12 | - Optimization to instance system. | zephyrus | 1 | -0/+75 |
2009-06-30 | Fixed when dynamic_mobs is active, reloading script right after the last play... | Inkfish | 1 | -0/+5 |
2009-06-20 | - Instancing System (Thanks to Sirius White who did most of the code, with so... | zephyrus | 1 | -1/+1 |
2009-05-25 | Now we can use 'boss_monster' to summon whatever monsters that need to be rad... | Inkfish | 1 | -1/+3 |
2009-05-15 | - Fixed a bunch of invalid memory access bugs as reported by Valgrind. | skotlex | 1 | -1/+1 |
2009-05-15 | Removed the undocumented custom level feature from monster spawn lines (bugre... | ultramage | 1 | -7/+2 |
2009-05-10 | * A typo on my last commit | Inkfish | 1 | -1/+1 |
2009-05-10 | * Now if an NPC is unloaded, only the timer of the player attached to this np... | Inkfish | 1 | -3/+6 |
2009-05-09 | * Fixed NPC timer errors | Inkfish | 1 | -16/+18 |
2009-05-09 | * Fixed some known and unknown player attached NPC timer problems | Inkfish | 1 | -84/+124 |
2009-05-07 | * Clean up for npc timer code | Inkfish | 1 | -36/+38 |
2009-05-03 | * Players now cannot be revived during pvp respawn delay | Inkfish | 1 | -1/+6 |
2009-05-03 | * Fix several npctimer issues (bugreport:1619, bugreport:1730) | Inkfish | 1 | -55/+66 |
2009-03-17 | - Battleground mapflags: | zephyrus | 1 | -3/+12 |
2009-02-26 | - Fixed item Nemesis. | zephyrus | 1 | -10/+35 |
2009-02-19 | * Fixed impropper filling of w4 in npc_parsesrcfile when there are less than ... | FlavioJS | 1 | -3/+8 |
2009-01-23 | * Changed npc_get_new_npc_id to ensure that it never returns invalid/used ids. | FlavioJS | 1 | -1/+21 |
2009-01-23 | Added a missing break; in pc_setstat, messing up LUK increasing (see r13460) ... | ultramage | 1 | -3/+4 |
2009-01-13 | Mobs with nonzero spawn time can now be cached as well, saving some more cpu/... | ultramage | 1 | -23/+16 |
2008-12-30 | * Changes to the script engine: | FlavioJS | 1 | -3/+1 |
2008-12-20 | * Extended how duplicates work: (based on Orcao's work in bugreport:2361) [Fl... | FlavioJS | 1 | -55/+207 |
2008-11-22 | * Hunted down improper uses of va_list variables. | FlavioJS | 1 | -4/+0 |
2008-11-22 | * Hunted down the simpler 64bit pointer truncations. | FlavioJS | 1 | -4/+4 |
2008-09-01 | - More code for mercenaries and starting work on restrictions. | zephyrus | 1 | -1/+1 |
2008-08-20 | - Removed my barricade implementation. Not required in WoE SE. | zephyrus | 1 | -1/+0 |
2008-07-22 | Fixed a bug in the npc shop code, where requesting an item that wasn't on the... | ultramage | 1 | -47/+65 |
2008-07-09 | * Added const to the return value of get_timer. | FlavioJS | 1 | -3/+3 |
2008-06-29 | - Added support to Cash Shop for script command callshop | zephyrus | 1 | -1/+3 |
2008-06-29 | Random assortment of various small corrections and tweaks. | ultramage | 1 | -12/+12 |
2008-06-18 | Fixed cash shop not using points to make up the cash difference when purchasi... | sketchyphoenix | 1 | -3/+1 |
2008-06-04 | - Little cleanup to OnTouchNPC. | zephyrus | 1 | -43/+34 |
2008-06-02 | - Added support for OnTouchNPC event, required for Monster Race. Script comma... | zephyrus | 1 | -19/+54 |
2008-05-02 | * Changes to map_foreach* functions: | FlavioJS | 1 | -5/+4 |
2008-04-27 | Cleaning up the itemdb reload mess (see r12635, r12643, r12650, r12661, r1266... | ultramage | 1 | -16/+4 |
2008-04-27 | Some major changes to @reloaditemdb to allow unloading of any item while map ... | Kevin | 1 | -0/+13 |
2008-04-25 | Fixed bugreport:1223 (Invalid Items In Shops Are Processed Incorrectly) | toms | 1 | -1/+1 |
2008-04-21 | * Changed the data field of timers from int to intptr. | FlavioJS | 1 | -2/+2 |
2008-04-18 | * Fixed a bug when unloading a npc near a shop. | toms | 1 | -25/+36 |
2008-04-07 | * Made script command 'flagemblem' and guild_emblem_change send an update of ... | FlavioJS | 1 | -0/+1 |
2008-04-07 | Removed the 'wait close' timer that closed a session's socket after 5 seconds. | ultramage | 1 | -1/+1 |
2008-04-07 | Reverted one of the changes in dynamic mobs that may be causing the spawning ... | Kevin | 1 | -1/+1 |
2008-03-26 | Adjusted eAthena code to compile cleanly in C++ mode. | ultramage | 1 | -8/+8 |
2008-03-20 | - Added SC_ARMOR_RESIST, used by Undead Scroll, gives you resistance against ... | zephyrus | 1 | -2/+2 |
2008-03-19 | Changed the dynamic mobs system to also unload mobs that have respawn time bu... | ultramage | 1 | -1/+1 |
2008-03-14 | Fixed spawned mob count not being counted properly, causing yet more respawn ... | ultramage | 1 | -0/+1 |
2008-03-14 | * extended the "npc_event: event queue is full" error message to also print t... | ultramage | 1 | -3/+2 |
2008-03-13 | Replaced some foreach-based functions by their inlined iterator equivalents. | ultramage | 1 | -93/+98 |
2008-03-12 | Removed one mob data variable related to dynamic mobs that I found to be redu... | ultramage | 1 | -9/+6 |
2008-03-05 | * Added code to clear the Illusionary Shadow effect (followup to r12293) | ultramage | 1 | -6/+8 |