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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13097 54d463be-8e91-2dee-dedb-b68131a5f0ec
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the list caused the server to keep scanning past the list's array bounds.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12980 54d463be-8e91-2dee-dedb-b68131a5f0ec
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* Added a maximum timer interval. Avoids server shutdowns being delayed for ~10 seconds under some circumstances on windows.
* Replaced the fake timer heap (ordered array) with a binary min heap.
(actually, this is just a merge and has been in use for months)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12926 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Fixed a bug in OnTouchNPC
- Cleanup in barricade code.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12896 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12894 54d463be-8e91-2dee-dedb-b68131a5f0ec
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purchasing an item.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12853 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Updating Release of Wish script.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12757 54d463be-8e91-2dee-dedb-b68131a5f0ec
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commands need to be tested. Already tested sc_start.
- Added status SC_WALKSPEED required in monster Race.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12752 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- removed the unecessary use of va_copy in map_foreachpc
- applied the same function pattern to map_foreachmob and map_foreachiddb
- created map_foreachnpc
- extended the behaviour of map_foreach* functions to stop iterating when func returns -1
(also added missing changelog entries from ultramage >.>)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12684 54d463be-8e91-2dee-dedb-b68131a5f0ec
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r12662, r12663)
* the player data inventory-itemdb index is now refreshed using pc_setinventorydata()
* mobdb will no longer initialize with nonexistent items, and mobs will no longer drop them in case of a reload
* the clif_buylist() function once again hides invalid npc shop items
* it is no longer possible to purchase nonexistent items from a npc shop
* npc shop loading will not abort if there is a nonexistent item entry, it will just skip over it
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12665 54d463be-8e91-2dee-dedb-b68131a5f0ec
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server is running.
- Delete any item from inventory/cart/open storages that went missing during the reload.
- Delete item from any shop that has this item.
- Refresh item screen for anyone who has a shop open.
- Delete mob db drop table references.
- Delete item from storage during load if it isn't in the item db.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12661 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12650 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12633 54d463be-8e91-2dee-dedb-b68131a5f0ec
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* Fixed npc_buylist not giving/checking the good item when it was an item_avail in the shop (the real one was added in inventory).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12616 54d463be-8e91-2dee-dedb-b68131a5f0ec
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the emblem_id to the players in the area.
- known bug: ui components that are displaying the emblem at the time (emblem in flag npc and emblem over head in gvg maps) are not updated, but putting the mouse over the target shows the new emblem
* Modified script command 'guardian':
- returns the id of the guardian
- if guardian index isn't supplied, it generates a temporary guardian
* Implemented support for temporary guardians (not saved with castle).
* Added missing includes from r12520.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12525 54d463be-8e91-2dee-dedb-b68131a5f0ec
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This was causing random disconnects when logging in. (bugreport:1330)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12520 54d463be-8e91-2dee-dedb-b68131a5f0ec
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problems.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12512 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12436 54d463be-8e91-2dee-dedb-b68131a5f0ec
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elements and it's can be used with Resist Potions.
- SC_ARMOR_RESIST and SC_BENEDICTIO ends if you change your armor. Tested on iRO.
- If you call SC_ELEMENTALCHANGE with val3 = 1 it will use the level in val 1, and not a random value.
* Barricades:
- Fixed a bug when @reloadscript. Barricades should be destroyed too.
- Unbreakable barricades are only wall type (not shootable) According to Doddler info.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12407 54d463be-8e91-2dee-dedb-b68131a5f0ec
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but are already spawned - 22M less mem usage (bugreport:1197).
Also added a check to not respawn mobs on maps with no players (potentially unsafe operation, needs further inspection).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12402 54d463be-8e91-2dee-dedb-b68131a5f0ec
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problems.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12364 54d463be-8e91-2dee-dedb-b68131a5f0ec
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the name of the event (so that the cause can be tracked down)
* removed a strange (and undocumented) event name check for "GM_MONSTER" in the npc event execution code
* added effects from recent sakexes to effects list
* removed ladmin from vs8 sql builds
* added int_auction.c/.h to vs6 and vs7 project files
* some small cleanups
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12362 54d463be-8e91-2dee-dedb-b68131a5f0ec
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Changed the dynamic mobs system, so that the flag that indicates whether a particular mob can be unloaded is stored in the mob's respawn data structure.
Cleaned up related parts of the source code.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12358 54d463be-8e91-2dee-dedb-b68131a5f0ec
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redundant.
Changed MAX_MOBSKILL (max. amount of different skill entries per mob) from 50 to 40 to reduce memory consumption a bit more.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12350 54d463be-8e91-2dee-dedb-b68131a5f0ec
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* Added some trim() calls into mapflag code (followup to r12238)
* Fixed mvp exp reward packet not working right for big values
* Added dbghelpplug plugin entry to the plugins configuration file
* Added conf setting for auction table name (see r12287)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12300 54d463be-8e91-2dee-dedb-b68131a5f0ec
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* kRO have a possible way to read mail by just sending the open mail window packet to the client.
This protection adds a mapflag town, to set the only maps that allow mail operations.
because there is no way to know when client closes the mail inbox window. *
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12279 54d463be-8e91-2dee-dedb-b68131a5f0ec
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rewards correctly).
Added data length check to chrif_authok(), to detect a mismatch between charserver's and mapserver's mmo_charstatus structure size.
Corrected some typos in the cash shop code.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12277 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- An charcommand is still required to add/remove points.
- Scripts command only requires to work on #CASHPOINTS and #KAFRAPOINTS.
- I called it "Kafra Points" just because it's how comes in the translation. I allready know this changes between Oficial servers.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12264 54d463be-8e91-2dee-dedb-b68131a5f0ec
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descriptions there).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12243 54d463be-8e91-2dee-dedb-b68131a5f0ec
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during script loading (see bugreport:980 for the motivation).
Removed one extra space that broke jail's noreturn mapflag loading.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12238 54d463be-8e91-2dee-dedb-b68131a5f0ec
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max_guild_alliance.
- Added a code to activate a Kill Steal protection and the required mapflags.
* (I will explain this later on forums).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12203 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Changed suiton's element to water (apparently fixes not being able to use water-based skills on it)
- Fixed Landmine doing no damage (decreased trigger range to 0 to match its splash range)
- Fixed the disguise commands using the wrong variable when attempting to disguise as an npc.
- Fixed a compilation warning on CELL_CHKNODAMAGE (which is a totally bad-ripoff of basilica cells anyway)
- Corrected and optimized npc_remove_map's npc array cleanup (@reloadscripts no longer report 'too many npcs per map and related dangling pointer crashes are fixed)
- Removed suspicious, yet totally unused npc_data variable 'n'
- HP loss item scripts can no longer kill you.
- Corrected the item-drop-rate check to avoid duplicate entries in @whodrops after a @reloadmobdb
- Cleaned up and optimized map_addnpc (there are never any gaps in the npc array so npc_num always points to the last valid entry)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12180 54d463be-8e91-2dee-dedb-b68131a5f0ec
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(bugreport:790).
Added support for right-click-gm-menu kicking NPC objects.
Removed redundant function npc_checknear2().
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12073 54d463be-8e91-2dee-dedb-b68131a5f0ec
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handle LF/CRLF line endings.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12059 54d463be-8e91-2dee-dedb-b68131a5f0ec
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exactly caused the problem.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12024 54d463be-8e91-2dee-dedb-b68131a5f0ec
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SET_ / CLR_ pairs of defines (topic:174323).
Also removed script object 'setcell', added script function 'setcell'.
- Now you can manipulate cell information without needing @loadnpc
- You can also manipulate the terrain ('gat') type itself, using the new cell_walkable, cell_shootable and cell_water constants
(currently the implementation uses bit flags too, so to get the type you want, you need to adjust the flags one by one)
- This breaks current scripts, so please adjust places that use setcell
(also be sure to _only_ use predefined constants, not direct numbers)
- Details can be found in the script reference.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12009 54d463be-8e91-2dee-dedb-b68131a5f0ec
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Added a comment to npc_unsetcells(), pointing out that it's most likely not scanning for cells correctly.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12004 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- defined a data structure for map cells (replaces 3 various cell arrays)
- both terrain (gat) and dynamic (cell) information is now stored as C-style bit flags instead of #defines and bitmasks
- added map_gat2cell() and map_cell2gat() for terrain type conversions
- changing terrain information via 'setcell' is temporarily disabled
- mapserver startup now takes longer, as it needs to adapt mapcache data to internal representation, cell by cell (new mapcache format anyone?)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12003 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Made the kaahi heal timer function uncrashable.
- Fixed pc move item to cart function checking against the wrong max index.
- Fixed initialization of sd issue in map_addblock
- Removed redundant reinitialization when parsing item pickup.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11968 54d463be-8e91-2dee-dedb-b68131a5f0ec
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respawn delay base, the second is random variance added on top of it). Cleaned up related code.
- Changed abit map_add_block to prevent adding a player object which is invalid (not authed, waiting to be disconnected)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11964 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- this first time is the "min respawn time"
- the second time is the "variance" which is added to the "min respawn time"
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11946 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- cleaned up npc event execution code
- cleaned up guild data loading/saving code; to be improved later
- removed dummy 'account name' expulsion list management code
- removed columns 'rsv1' and 'rsv2' from guild member data
- removed columns 'rsv1' 'rsv2' 'rsv3' and 'acc' from guild expulsion data
- added upgrade_svn11895.sql for SQL
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11895 54d463be-8e91-2dee-dedb-b68131a5f0ec
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string and added data truncation warnings.
- enforces a stricter adherence to the format (no multiple tabs)
- avoids sscanf matching spaces, new lines and carriage returns when '\t' is used in the format string
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11879 54d463be-8e91-2dee-dedb-b68131a5f0ec
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since they can produce incorrect results (spaces in sscanf can match \n's and company).
* Made script_rid2sd report the script source directly and changed related return 1's to return 0's to avoid double script source reports.
* Added missing return 0's after script_rid2sd is used and an extra error message in buildin_set/buildin_setd.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11860 54d463be-8e91-2dee-dedb-b68131a5f0ec
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NPCs now.
- Removed several script config options which break NPC compatibility when you mess with them (event_script_type, event_requires_trigger, die_event_name, kill_pc_event_name, kill_mob_event_name, logout_event_name, login_event_name, loadmap_event_name, baselvup_event_name, joblvup_event_name)
- LoadMap events no longer set the variable "@maploaded$" to the name of the new map.
- Optimized/simplified the code now that the previous config options were removed.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11859 54d463be-8e91-2dee-dedb-b68131a5f0ec
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skills that do the deletion themselves. Fixes several skills consuming items twice.
- Dispel's success rate is no longer affected by MDEF
- You are no longer blocked from being warped when standing in a warp while in a duel.
- Duels are now automatically ended when you warp out of the map you are in.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11836 54d463be-8e91-2dee-dedb-b68131a5f0ec
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reloading scripts. (probably fixes bugreport:444)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11816 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- See doc/script_commands.txt for information on how to use it
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11779 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Fixed some compilation warnings.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11772 54d463be-8e91-2dee-dedb-b68131a5f0ec
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target cells are of native type wall/ground, so that it still allows setting/unsetting temporarily unwalkable types by using icewall types of cell.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11770 54d463be-8e91-2dee-dedb-b68131a5f0ec
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