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evol/hercules
jak1/ci_fix
jak1/remove_unusable_console_output
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tmphpm
The Mana World fork of Hercules. This is vanilla Hercules with a few tiny modifications for our specific needs. Mutually-beneficial modifications are contributed upstream.
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src
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map
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npc.c
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Author
Files
Lines
2007-03-11
- Added player not attached crash prevention to countitem/countitem2
skotlex
1
-2
/
+2
2007-03-11
- @storage/@gstorage will no longer work if you have a trade or a storage ope...
skotlex
1
-21
/
+83
2007-03-11
- Added resetting the total count of labels to 0 when unloading an npc clears...
skotlex
1
-0
/
+1
2007-03-09
- Added info on packet 0x86 (simple move packet). Not usable until a clear se...
FlavioJS
1
-7
/
+7
2007-03-05
Fixed an infinite loop if script name contains a single ':'
toms
1
-1
/
+3
2007-03-01
- Updated the stun length to 5 secs of: Meteor Storm, Sonic Blow, Throw Stone...
skotlex
1
-2
/
+2
2007-02-27
- Now when a player logs out while it's running an attached npctimer, OnTimer...
skotlex
1
-3
/
+39
2007-02-13
- Reverted Venom Splasher's element to take your weapon's
skotlex
1
-1
/
+1
2007-02-12
- Fixed npc_check_areanpc, Wand of Hermod works now.
skotlex
1
-2
/
+2
2007-02-11
Fixed @loadnpc not updating the script_event[] array
ultramage
1
-1
/
+1
2007-01-30
Removed one grf function that DracoRPG missed
ultramage
1
-28
/
+0
2007-01-29
- Fixed compiltation error ~.~ I was sure I compiled before the previous comm...
skotlex
1
-1
/
+1
2007-01-29
- Corrected the homunculus deletion functions so that the homunculus is delet...
skotlex
1
-3
/
+66
2007-01-28
Made @reloadscript wipe ALL previous mobs that the script engine spawned
ultramage
1
-3
/
+1
2007-01-27
Removed useless read-from-GRF features
DracoRPG
1
-3
/
+0
2007-01-18
- Fixed overflow on the mob delay adjustment setting.
skotlex
1
-7
/
+8
2007-01-09
* Hotfix: Freeing of freed pointer when replacing script functions. [Lance]
Lance
1
-1
/
+2
2007-01-07
- Fixed the sleep timers not being removed when the an npc was being unloaded...
FlavioJS
1
-1
/
+2
2007-01-07
Undid the memset->malloc_set replacement
ultramage
1
-9
/
+9
2007-01-03
- Fixed pc_calc_skilltree ignoring prerequisites / joblvl requirements.
ultramage
1
-1
/
+1
2006-12-31
- Added more info when npc_scriptcont tries to continue a different script.
FlavioJS
1
-2
/
+7
2006-12-23
- Moved "#include <limits.h>" to cbasetypes.h to ensure it's included before ...
FlavioJS
1
-1
/
+1
2006-12-22
- Change strncpy to memcpy when parsing switches in the script engine since i...
FlavioJS
1
-13
/
+13
2006-12-21
- Moved md5calc to common
FlavioJS
1
-1
/
+1
2006-12-20
- Added an answer to a FlavioJS's comment, and added a question myself (npc.c...
skotlex
1
-1
/
+1
2006-12-20
- Changed the script source from unsigned char* to const char*.
FlavioJS
1
-4
/
+4
2006-12-15
- There will be now warnings printed when a shop sells an item which's buy pr...
skotlex
1
-0
/
+5
2006-12-12
- Minor changes to ers.
FlavioJS
1
-1
/
+1
2006-12-12
- Updated npc_event_dequeue to free up your current npc information, and not ...
skotlex
1
-2
/
+15
2006-12-11
- Spirit of Sin and Enchant Deadly Poison now stack.
skotlex
1
-1
/
+1
2006-12-05
- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt...
FlavioJS
1
-3084
/
+3084
2006-12-02
- Fixed passive mobs becoming increasingly unlikely to retaliate to attacks a...
skotlex
1
-4
/
+0
2006-12-01
- Fixed txt-converter compilation.
skotlex
1
-4
/
+1
2006-11-29
- Fixed the new npc parsing code not accounting for windows-style line termin...
skotlex
1
-1
/
+1
2006-11-29
- Now gvg_dungeon mapflag will activate the other mapflags which are required...
skotlex
1
-1
/
+4
2006-11-28
- Increased line buffer size when parsing scripts. Helps when trying to defin...
skotlex
1
-20
/
+21
2006-11-14
- Characters with Karma may fight amongst them anywhere.
skotlex
1
-0
/
+6
2006-11-08
- Moved the duel functions to pc.c since they are so totally out of place in ...
skotlex
1
-1
/
+1
2006-11-07
- Fixed map_foreachiddb and map_foreachpc so they don't encapsulate the varia...
skotlex
1
-4
/
+2
2006-10-30
Fixed a little bug in event enqueue code
toms
1
-1
/
+1
2006-10-27
modified src/map/npc.c
Lance
1
-1
/
+1
2006-10-27
* Experimental tweak to npc_parse_function - Overwrite existing functions.
Lance
1
-4
/
+11
2006-10-25
- Cleaned up some more the event dequeue code, it will no longer clear out th...
skotlex
1
-36
/
+18
2006-10-25
- Some cleaning of the pc_eventtimer and pc enqueue code, it should fix some ...
skotlex
1
-2
/
+2
2006-10-19
- Cleaned up the log.c file.
skotlex
1
-2
/
+2
2006-10-05
- Added function npc_unload_duplicates(), it unloads all npcs that are a dupl...
skotlex
1
-0
/
+21
2006-10-02
- Renamed nopenalty mapflag to noexppenalty. Using nopenalty will turn on/off...
skotlex
1
-1
/
+5
2006-09-18
- Reloading scripts will no longer eliminate mobs with no respawn data. Watch...
skotlex
1
-13
/
+7
2006-09-13
- Modified the nocommand mapflag so you can specify the GM range that is bloc...
skotlex
1
-1
/
+7
2006-09-09
- Fixed a npc-timer memory leak on npc_unload ("[Warning]: ers_obj_destroy: X...
skotlex
1
-1
/
+6
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