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path: root/src/map/npc.c
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2007-04-09- Fixed some compiling warnings.skotlex1-2/+2
2007-04-09* Cleanups at npc source file adding/removing. (one variable has been removed)FlavioJS1-74/+78
2007-04-09* Changed db key from 'unsigned char*' to 'const char*'.FlavioJS1-14/+14
2007-04-09* Played around with MinGW a bit today...ultramage1-1/+0
2007-04-08- Updated some Guild WoE rules to behave as explained here: http://www.eathen...skotlex1-4/+3
2007-04-06I'm still here!DracoRPG1-7/+7
2007-04-01- Fixed the server crashing on startup due to bad defineultramage1-6/+5
2007-03-30Fixed typos from previous revisions :)ultramage1-1/+0
2007-03-30* Added all the missing defines for ctype.h functions and converted all the d...FlavioJS1-3/+0
2007-03-18- Removed the old 'mapserver charsave' mechanismultramage1-3/+2
2007-03-11- Added player not attached crash prevention to countitem/countitem2skotlex1-2/+2
2007-03-11- @storage/@gstorage will no longer work if you have a trade or a storage ope...skotlex1-21/+83
2007-03-11- Added resetting the total count of labels to 0 when unloading an npc clears...skotlex1-0/+1
2007-03-09- Added info on packet 0x86 (simple move packet). Not usable until a clear se...FlavioJS1-7/+7
2007-03-05Fixed an infinite loop if script name contains a single ':'toms1-1/+3
2007-03-01- Updated the stun length to 5 secs of: Meteor Storm, Sonic Blow, Throw Stone...skotlex1-2/+2
2007-02-27- Now when a player logs out while it's running an attached npctimer, OnTimer...skotlex1-3/+39
2007-02-13- Reverted Venom Splasher's element to take your weapon'sskotlex1-1/+1
2007-02-12- Fixed npc_check_areanpc, Wand of Hermod works now.skotlex1-2/+2
2007-02-11Fixed @loadnpc not updating the script_event[] arrayultramage1-1/+1
2007-01-30Removed one grf function that DracoRPG missedultramage1-28/+0
2007-01-29- Fixed compiltation error ~.~ I was sure I compiled before the previous comm...skotlex1-1/+1
2007-01-29- Corrected the homunculus deletion functions so that the homunculus is delet...skotlex1-3/+66
2007-01-28Made @reloadscript wipe ALL previous mobs that the script engine spawnedultramage1-3/+1
2007-01-27Removed useless read-from-GRF featuresDracoRPG1-3/+0
2007-01-18- Fixed overflow on the mob delay adjustment setting.skotlex1-7/+8
2007-01-09* Hotfix: Freeing of freed pointer when replacing script functions. [Lance]Lance1-1/+2
2007-01-07- Fixed the sleep timers not being removed when the an npc was being unloaded...FlavioJS1-1/+2
2007-01-07Undid the memset->malloc_set replacementultramage1-9/+9
2007-01-03- Fixed pc_calc_skilltree ignoring prerequisites / joblvl requirements.ultramage1-1/+1
2006-12-31- Added more info when npc_scriptcont tries to continue a different script.FlavioJS1-2/+7
2006-12-23- Moved "#include <limits.h>" to cbasetypes.h to ensure it's included before ...FlavioJS1-1/+1
2006-12-22- Change strncpy to memcpy when parsing switches in the script engine since i...FlavioJS1-13/+13
2006-12-21- Moved md5calc to commonFlavioJS1-1/+1
2006-12-20- Added an answer to a FlavioJS's comment, and added a question myself (npc.c...skotlex1-1/+1
2006-12-20- Changed the script source from unsigned char* to const char*.FlavioJS1-4/+4
2006-12-15- There will be now warnings printed when a shop sells an item which's buy pr...skotlex1-0/+5
2006-12-12- Minor changes to ers.FlavioJS1-1/+1
2006-12-12- Updated npc_event_dequeue to free up your current npc information, and not ...skotlex1-2/+15
2006-12-11- Spirit of Sin and Enchant Deadly Poison now stack.skotlex1-1/+1
2006-12-05- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt...FlavioJS1-3084/+3084
2006-12-02- Fixed passive mobs becoming increasingly unlikely to retaliate to attacks a...skotlex1-4/+0
2006-12-01- Fixed txt-converter compilation. skotlex1-4/+1
2006-11-29- Fixed the new npc parsing code not accounting for windows-style line termin...skotlex1-1/+1
2006-11-29- Now gvg_dungeon mapflag will activate the other mapflags which are required...skotlex1-1/+4
2006-11-28- Increased line buffer size when parsing scripts. Helps when trying to defin...skotlex1-20/+21
2006-11-14- Characters with Karma may fight amongst them anywhere.skotlex1-0/+6
2006-11-08- Moved the duel functions to pc.c since they are so totally out of place in ...skotlex1-1/+1
2006-11-07- Fixed map_foreachiddb and map_foreachpc so they don't encapsulate the varia...skotlex1-4/+2
2006-10-30Fixed a little bug in event enqueue codetoms1-1/+1