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Quest Bubbles (Actually Works Finally)
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As requested by the community in http://hercules.ws/board/topic/1477-mapflag-for-cash-shop/ and http://hercules.ws/board/topic/1476-disable-cashshop-in-pvp-woe/
'nocashshop' mapflag disables the usage of the cashshop button as well as any attempts to purchase (in case the flag is turned on after someone gets the shop open).
Signed-off-by: shennetsind <ind@henn.et>
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- Introduced questinfo cache, memory & processing speed improvement
- Fixed mini-map marker support
Special Thanks to Haruna
Signed-off-by: shennetsind <ind@henn.et>
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As requested by the community in http://hercules.ws/board/topic/1702-implement-rathena-npc/ we're merging in the latest of rAthena's dungeons, this includes the rewriting of all instance dungeons and the addition of 4 dungeons that were not present previously (BakonawaLake, BangungotHospital, BuwayaCave and OldGlastHeim).
Update also includes the ability for instances to reset (or be destroyed if instance files were disabled/removed) upon @reloadscript, instance scripts are able to control to what stage the instances are to be reset via the instance_set_respawn (reload spawn) script command, OnInstanceInit labels are now triggered when the instance starts via instance_init (and upon reload), they may be used alongside instance variables (which are persistent to @reloadscript) to save players' progress.
- NPC Changelog:
-- npc/instances/EndlessTower.txt
--- 2.2 Instance system rewrite. [Euphy]
--- 2.3 Added some missing announcements. [Euphy]
--- 2.4 Added GM management function. [Euphy]
-- npc/instances/NydhoggsNest.txt
--- 1.5 Instance system rewrite. [Euphy]
--- 1.6 Added GM management NPCs. [Euphy]
-- npc/instances/OrcsMemory.txt
--- 1.7 Instance system rewrite. [Euphy]
-- npc/instances/SealedShrine.txt
--- 2.3 Instance system rewrite. [Euphy]
-- npc/other/gm_npcs.txt
--- 1.0 First version. [Euphy]
-- npc/re/instances/BakonawaLake.txt
--- 1.0 First version. [Euphy]
--- 1.1 Added GM management NPC. [Euphy]
-- npc/re/instances/BangungotHospital.txt
--- 1.0 First version. [Euphy]
--- 1.1 Added GM management function. [Euphy]
-- npc/re/instances/BuwayaCave.txt
--- 1.0 First version. [Euphy]
-- npc/re/instances/HazyForest.txt
--- 1.1 Instance system rewrite. [Euphy]
-- npc/re/instances/MalangdoCulvert.txt
--- 1.0b Fixed incorrect use of 'close'. [Joseph]
--- 1.1 Instance system rewrite. [Euphy]
-- npc/re/instances/OctopusCave.txt
--- 1.1 Instance system rewrite. [Euphy]
-- npc/re/instances/OldGlastHeim.txt
--- 1.0 First version. [Euphy]
Special Thanks to Haru, Uziel for their contributions to this update, and ossi0110 for helping us debug it.
Signed-off-by: shennetsind <ind@henn.et>
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Adjusted missing #ifdef behavior to be friendly to the hooking.
http://hercules.ws/board/tracker/issue-7744-compiler-error-on-hpm-hooking-after-undefined-packetver-re/
Signed-off-by: shennetsind <ind@henn.et>
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Fully Interfaced.
Moved missing vars and declarations of interest into the interface, removed duplicate mentions of map within calls to shorten wherever it made sense to.
Ladies and Gentleman its my pleasure to announce that with this commit we've revised all of map-server, we've learned a hell lot from this, improved many things on the go and have a number of features to be released thanks to this. *cough* hpm hooking *cough*.
Signed-off-by: shennetsind <ind@henn.et>
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Moved missing vars and declarations of interest into the interface, removed duplicate mentions of chat within calls to shorten wherever it made sense to, and renamed some members to ease reading.
Signed-off-by: shennetsind <ind@henn.et>
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Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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Note to plugin developers: if you were importing the "map", you'll need
to change it to "maplist"
Signed-off-by: Haru <haru@dotalux.com>
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Conflicts:
src/map/chrif.c
src/map/clif.c
src/map/homunculus.c
src/map/pet.c
src/map/script.c
src/map/skill.c
src/map/status.c
All clear.
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Also removed duplicate mentions of timer within calls to shorten.
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Signed-off-by: Haru <haru@dotalux.com>
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(related: b9c8f57)
Most renames are trivial (just to avoid shadowing global variables, even
if they currently did no harm), but there were some cases of partly
renamed variables that caused some NULL checks to always pass and who
knows what could have been happened when they were too subtle to make
the application crash.
Also corrected some potentially unsafe macro definitions
Signed-off-by: Haru <haru@dotalux.com>
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- Fixes bugreport:7717, special thanks to quesoph
http://hercules.ws/board/tracker/issue-7717-map-crash-when-warping-on-a-floating-npc/
- Also changed various map[foo].index to the map_id2index(foo) macro.
Signed-off-by: Haru <haru@dotalux.com>
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Fully Integrated, closes #117
Also updated buildin_ functions to match latest script.c/.h macros.
Signed-off-by: shennetsind <ind@henn.et>
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Fully Integrated. Closes #110
Signed-off-by: shennetsind <ind@henn.et>
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Fully Integrated.
Signed-off-by: shennetsind <ind@henn.et>
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Fully Interfaced.
Special Thanks to Haruna
Signed-off-by: shennetsind <ind@henn.et>
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Fully Interfaced
Signed-off-by: shennetsind <ind@henn.et>
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Fully Interfaced
Signed-off-by: shennetsind <ind@henn.et>
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Hercules Renewal Phase One.
Signed-off-by: shennetsind <ind@henn.et>
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Item name constants conflicting with script var names will now result in a map server warning/notice and in the background map server will prioritise the script variable over the item name constant.
http://hercules.ws/board/tracker/issue-7525-set-variable-is-not-recognized-causing-freezing/
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Also followup 586c0f7983f81e97ca70c57712e25d4d51453d6b sc_config.txt update
Signed-off-by: shennetsind <ind@henn.et>
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Follow-up to 6e0da189207134c8d57ecca48f397bc592dcc1ad
Bug report:
http://hercules.ws/board/tracker/issue-7517-yet-another-map-server-cr/
Duplicate events are now skipped instead of overwriting existing ones.
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Executing unique events (NPC::Label) no longer loops through all events.
Executing global event labels (::Label) also no longer loops through all
events. Global event labels are now mapped to list of only relevant NPC
events.
Cleaned up code related to clearing npc path db.
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are already called 'status')
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Special Thanks to mleo1 for providing the debug info.
Signed-off-by: shennetsind <ind@henn.et>
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Special Thanks to Igniz for bringing it to my attention,
ALSO: over 10% script parsing speed boost!<3.
Signed-off-by: shennetsind <ind@henn.et>
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map[].units and map[].skills do not store the actual memory, they're pointers.
Signed-off-by: shennetsind <ind@henn.et>
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Implemented notomb Mapflag
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Special Thanks to Poison, Haru.
http://hercules.ws/board/tracker/issue-7429-partymembercount-gone-missing-when-reloadscript-is-executed/
Signed-off-by: shennetsind <ind@henn.et>
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Special Thanks to shenhuyong
http://hercules.ws/board/tracker/issue-7412-create-instancereloadscript-causes-map-server-crash/
Signed-off-by: shennetsind <ind@henn.et>
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http://hercules.ws/board/topic/1244-official-item-grouppackagechain/
Also
Further implemented itemdb.c/storage.c interfaces, and a minor update to db2sql plugin.
Signed-off-by: shennetsind <ind@henn.et>
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http://hercules.ws/board/tracker/issue-7367-error-vdb-destroy-during-shutting-down-of-server/
Signed-off-by: shennetsind <ind@henn.et>
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Fixed compilation error and server console error.
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Adjusting db.c interface name to adhere with the rest (pretty much we try to make it as short as we can, and being there were no conflicts we saw no reason to maintain the 'i')
Signed-off-by: shennetsind <ind@henn.et>
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Adjusting pc.c interface name to adhere with the rest (pretty much we try to make it as short as we can, and being there were no conflicts we saw no reason to maintain the 'i')
Signed-off-by: shennetsind <ind@henn.et>
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Added iPc, iParty, iMap, iTimer to HPM exported interfaces
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Special Thanks to lighta for pointing out an issue with that.
Signed-off-by: shennetsind <ind@henn.et>
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Special Thanks to Shikazu
Signed-off-by: shennetsind <ind@henn.et>
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Special Thanks to mleo1, Masao!~
http://hercules.ws/board/tracker/issue-7311-hideonnpc-not-working/
Signed-off-by: shennetsind <ind@henn.et>
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Special Thanks to bgamez23
http://hercules.ws/board/tracker/issue-7272-secure-npctimeout-bug-for-those-npc-who-have-no-dialog-window/
Signed-off-by: shennetsind <ind@henn.et>
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http://hercules.ws/board/topic/928-memory-slasher-may-30-patch/
Signed-off-by: shennetsind <ind@henn.et>
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HPM Update
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much more flexible, as per community suggestion in
http://hercules.ws/board/topic/320-motd-change-suggestion/
dropped motd_type config
new motd is at npc/MOTD.txt
dropped @motd, @gmotd commands
Signed-off-by: shennetsind <ind@henn.et>
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- Also fixed a bug preventing the plugins to be loeaded because HPMI and HPMI_s weren't HPExport
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http://hercules.ws/board/topic/237-hercules-renewal/
Signed-off-by: shennetsind <ind@henn.et>
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