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* Added official packet to display received expirience. (info provided by papkil)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14240 54d463be-8e91-2dee-dedb-b68131a5f0ec
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Cleaned up a bad case of variable recycling.
Separated the ALL_WEWISH case from the unrelated sage skill cases (undo of r14183).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14190 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- removed the 'OnMyMobDead' dead code. It's never supported though documented.
- removed the 'feature' that events only trigger when the player is in the OnTouch area IF it's specified.
It's never documented and breaks official scripts.
- some cleanups and bug fixes to OnTouch_.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14173 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14167 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Added support for strcharinfo(3) to retrieve the player's map
- Added script command "searchitem" for name item searches.
- Moved PACKETVER to src/common/mmo.h as it's needed by the char-server now
- Changed the status valX from int to long so that it won't break for pointer-storage in other architectures.
- Moved the change party leader code to party.c
- A few bugfixes or packet field completions based on my past experience messing around with my server.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14155 54d463be-8e91-2dee-dedb-b68131a5f0ec
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last commit will hopefully break NOTHING in use.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14098 54d463be-8e91-2dee-dedb-b68131a5f0ec
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be defined in script_athena.conf)
* Adapted 'map_foreachinarea' to 'map_forsomeinarea' so that it allows you to specify the number of bl you wanna operate on.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14097 54d463be-8e91-2dee-dedb-b68131a5f0ec
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While this is the official behavior for OnTouch (as opposed to OnTouch2 which we don't have), this change would break npcs that assume you can't just walk past them cloaked.
If there is a real need for implementing this behavior in the future, it should be done in a backwards-compatible way if possible (although, inverting the meaning of OnTouch/OnTouch2 would cause a lot of confusion).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14096 54d463be-8e91-2dee-dedb-b68131a5f0ec
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* Fixed character doesn't stop walking when walking into OnTouch area of an NPC who doesn't have an OnTouch label. (bugreport:2700)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14095 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14006 54d463be-8e91-2dee-dedb-b68131a5f0ec
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* Removed the crc feature to generate instance npc names. The instance npc name will be "dup_" + instanceid + "_" + srcnpcid.
* Removed the big array under map structure and coded in a different way. It was only used to generate map names, but i just used the instance_id + "origin map name".
* Moved all instance features to separated files.
* Moved the npc duplication for instances into npc.c as Ultramage says (removed npcname_db from npc.h).
* Added recomendations for scripts commands by Saithis.
- Testing required, i will prepare Endless Tower script soon. I hope this do almost anything in bugreport 3276.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14003 54d463be-8e91-2dee-dedb-b68131a5f0ec
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player having left a map leads to permanet mobs not spawning on that map.(bugreport:2736)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13921 54d463be-8e91-2dee-dedb-b68131a5f0ec
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some of my work to implement client side information, some optimizations and bugfixes). Also thanks to contributions from UEAUP team and Orcao.
- Fixed a bug on areamobuseskill and changed it to make it as Aegis.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13901 54d463be-8e91-2dee-dedb-b68131a5f0ec
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radared by Convex Mirror. (bugreport:2653)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13813 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Updated unit_stop_walking to not move character an extra cell when it is already half-way there unless flag 0x4 is passed. (bugreport:3078)
- Fixed the monster MD_CASTSENSOR code not correctly setting the monster's aggressive state.
- Corrected a few compiler warnings
- Changed a bit the code for SC_BOSSMAPINFO so it is not so hideously ugly.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13774 54d463be-8e91-2dee-dedb-b68131a5f0ec
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(bugreport:3076).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13772 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13748 54d463be-8e91-2dee-dedb-b68131a5f0ec
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npc will be deleted.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13747 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- ted->rid is not initialized for global timer
- timer_id is not set to INVALID_TIMER when timer is deleted
- run script after next event is arranged
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13746 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Attached timer now can be stopped properly.
- Attached timer will now stop if the NPC is unloaded. (bugreport:2510)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13744 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13738 54d463be-8e91-2dee-dedb-b68131a5f0ec
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* Fix a logical problem on my last commit
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13720 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13718 54d463be-8e91-2dee-dedb-b68131a5f0ec
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* 1 = no scoreboard (as Tierra Valley is).
* 2 = scoreboard enable (as Flavius and KvM requires).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13594 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Fixed Tarot Card being used on Emperium.
- First Part of BattleGround Implementation (please wait).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13550 54d463be-8e91-2dee-dedb-b68131a5f0ec
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4 fields. (bugreport:1063)
* Simplified atcommand_spiritball. (deprecated msg_txt 204 and 205)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13538 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- npc_get_new_npc_id is used to generate ids for npcs/mobs/homunculus/mercenaries/pets. If the server runs for long enough (years to months or less, depending on settings), the auxiliary variable npc_id will eventually overflow and go negative, then go through the range of object ids, then through the range of account ids. This can lead to all sorts of random crashes and memory leaks.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13481 54d463be-8e91-2dee-dedb-b68131a5f0ec
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(bugreport:2697).
Corrected clif_bladestop(), void function returning a value (see r13471) (bugreport:2698).
Fixed npcs with touch area not stopping walk timers (see r6516) (bugreport:2700).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13480 54d463be-8e91-2dee-dedb-b68131a5f0ec
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cpu/memory (bugreport:1197).
Fixed dynamic mobs being unloaded without stopping their respawn timer.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13445 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- script ends when run_func can't find the buildin command. (script engine error)
- run_script_main doesn't change RERUNLINE to RUN automatically, the buildin command that set it is responsible for that now. The buildin command can use this to detect a rerun.
- created functions to alloc/free a script_state.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13426 54d463be-8e91-2dee-dedb-b68131a5f0ec
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[FlavioJS]
- you can duplicate warps/shops/cashshops/npcs (before only npcs could be duplicated)
- warp duplicates inherit the target location
- shop/cashshop duplicates inherit the item list
- npc duplicates inherit the script code (backward compatible behaviour)
- updated script_commands.txt with the information
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13407 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13383 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13380 54d463be-8e91-2dee-dedb-b68131a5f0ec
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* Heal and Sanctuary skills have their effectiveness on mercenaries reduced by 50%.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13183 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13097 54d463be-8e91-2dee-dedb-b68131a5f0ec
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the list caused the server to keep scanning past the list's array bounds.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12980 54d463be-8e91-2dee-dedb-b68131a5f0ec
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* Added a maximum timer interval. Avoids server shutdowns being delayed for ~10 seconds under some circumstances on windows.
* Replaced the fake timer heap (ordered array) with a binary min heap.
(actually, this is just a merge and has been in use for months)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12926 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Fixed a bug in OnTouchNPC
- Cleanup in barricade code.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12896 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12894 54d463be-8e91-2dee-dedb-b68131a5f0ec
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purchasing an item.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12853 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Updating Release of Wish script.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12757 54d463be-8e91-2dee-dedb-b68131a5f0ec
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commands need to be tested. Already tested sc_start.
- Added status SC_WALKSPEED required in monster Race.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12752 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- removed the unecessary use of va_copy in map_foreachpc
- applied the same function pattern to map_foreachmob and map_foreachiddb
- created map_foreachnpc
- extended the behaviour of map_foreach* functions to stop iterating when func returns -1
(also added missing changelog entries from ultramage >.>)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12684 54d463be-8e91-2dee-dedb-b68131a5f0ec
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r12662, r12663)
* the player data inventory-itemdb index is now refreshed using pc_setinventorydata()
* mobdb will no longer initialize with nonexistent items, and mobs will no longer drop them in case of a reload
* the clif_buylist() function once again hides invalid npc shop items
* it is no longer possible to purchase nonexistent items from a npc shop
* npc shop loading will not abort if there is a nonexistent item entry, it will just skip over it
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12665 54d463be-8e91-2dee-dedb-b68131a5f0ec
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server is running.
- Delete any item from inventory/cart/open storages that went missing during the reload.
- Delete item from any shop that has this item.
- Refresh item screen for anyone who has a shop open.
- Delete mob db drop table references.
- Delete item from storage during load if it isn't in the item db.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12661 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12650 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12633 54d463be-8e91-2dee-dedb-b68131a5f0ec
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* Fixed npc_buylist not giving/checking the good item when it was an item_avail in the shop (the real one was added in inventory).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12616 54d463be-8e91-2dee-dedb-b68131a5f0ec
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the emblem_id to the players in the area.
- known bug: ui components that are displaying the emblem at the time (emblem in flag npc and emblem over head in gvg maps) are not updated, but putting the mouse over the target shows the new emblem
* Modified script command 'guardian':
- returns the id of the guardian
- if guardian index isn't supplied, it generates a temporary guardian
* Implemented support for temporary guardians (not saved with castle).
* Added missing includes from r12520.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12525 54d463be-8e91-2dee-dedb-b68131a5f0ec
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This was causing random disconnects when logging in. (bugreport:1330)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12520 54d463be-8e91-2dee-dedb-b68131a5f0ec
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