Age | Commit message (Collapse) | Author | Files | Lines |
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max_guild_alliance.
- Added a code to activate a Kill Steal protection and the required mapflags.
* (I will explain this later on forums).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12203 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- now they use mapid instead of mapname as input parameter
- moved the responsibility to perform "this" -> mapid resolution to the caller
- added a pair of swap() operations to prevent working with a negative-dimensioned area (fixes bugreport:87)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12022 54d463be-8e91-2dee-dedb-b68131a5f0ec
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monster_ai flag 0x20 is set (caused by r11943)
Cleaned up macros that wrap unit_stop_attack() (bugreport:357)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11957 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11647 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11514 54d463be-8e91-2dee-dedb-b68131a5f0ec
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* configure script using svn:eol-style LF and require mysql/pcre when --with-mysql/pcre is used.
Added a forgotten file from r11311. (script_commands.txt)
Note: charid's are globally unique, id's are equal for characters in the same account.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11312 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Ignore %MDef bonuses now only reduce target's base MDEF, not MDEF2.
- Updated the 'skills that cause no damage are blocked now if the skill element is blocked by the target' to only apply if the skill has a status change associated (fixes Resurrection/Heal being blocked).
- Reverted the opt_flag2 change in status_change_start (clif_changeoption2) since it never served its purpose.
- Added a warning to prevent loading mobs with IDs that belong to the clone range.
- Changed MAX_MOB_DB to 3000, updated the definitions of the clone range defines so they are updated automatically with the change of MAX_MOB_DB.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11287 54d463be-8e91-2dee-dedb-b68131a5f0ec
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map_session_data's (fixes bugreport:36).
* Fixed buildin_escape_sql not properly escaping in sql servers.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11279 54d463be-8e91-2dee-dedb-b68131a5f0ec
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warps). It works correctly now regardless of the number of players on the source/destination maps.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11233 54d463be-8e91-2dee-dedb-b68131a5f0ec
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client version.
- Cleared up some TODO's
- Added auto-rejecting party/guild invites when the target is disconnected from the server.
- Added a correction in the walking code to abort it when map_moveblock cancels the player's walking (by warping/knocking back),the default code would fail because unit_stopwalking would do nothing since the walk timer was already -1 in that moment.
- Corrected mob_randomwalk to use unsigned int for the tick variable.
- Changed the default @Main format to prevent crashes in the newer clients.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11134 54d463be-8e91-2dee-dedb-b68131a5f0ec
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mobs). This command should be working correctly considering I've been using it since July. I was meant to merge it as soon as I got my hard-drive back, but I kinda forgot @_@
- bonus3 autospell (and autospell when hit) will change the target to self when the skill to be casted is inf&4 (self skill).
- Corrected script homevolution not making the homunculus /swt if it is invoked when not loyal.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11110 54d463be-8e91-2dee-dedb-b68131a5f0ec
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* Changed clif_sitting() to use 'bl' instead of 'sd' (for non-player objects)
* Removed way messed-up script function 'unitdeadsit'
* Tagged 'FIXME' lines written by myself
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11040 54d463be-8e91-2dee-dedb-b68131a5f0ec
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splash) skills also get logged into the monster's 'damage history' which affects the exp-bonus per attacker setting.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10966 54d463be-8e91-2dee-dedb-b68131a5f0ec
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* Reduced ignore-list length to 20, added proper reply packet
* Cleaned up some very poorly written pm-ignore code (see r141)
* Fixed a typo in Warp Portal code displaying an incorrect map name
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10915 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Minor source edits, to accommodate the new DB file, mob_pouch.txt, for the Red Pouch of Surprise, by Spre.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10451 54d463be-8e91-2dee-dedb-b68131a5f0ec
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adelay/amotion to 100ms since the previous method adds a large delay before the AI activates again (which screws up with the timing of idle/walk skills)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10348 54d463be-8e91-2dee-dedb-b68131a5f0ec
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separation between entering sight/leaving sight/walking in sight is done.
- Propagating const char* from the script engine.
- ".gat" is appended to the map name before sending the changemapserver packet to the client.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9979 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9891 54d463be-8e91-2dee-dedb-b68131a5f0ec
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"amount" argument (since that only leads to trouble), if the class is negative, it'll pick a random class the same way the monster spawn script command does, and if you pass a spawn position with coordinates equal or less to 0, a random spot in the map will be taken. However you can't use "this" as a map name anymore since these script commands do not need an attached player.
- Guardian spawning will now fail if you attempt to spawn a guardian that already exists on the same position.
- Collapsed clif_party_main_info and clif_party_join_info into a single function: clif_party_member_info
- Collapsed config settings "sg_miracle_skill_min_duration" and "sg_miracle_skill_max_duration" into "sg_miracle_skill_duration", which defaults to an hour.
- Miracle of the Sun, Moon and Stars can now retrigger to lenghten it's effect, and it is cancelled on warp/map-change.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9871 54d463be-8e91-2dee-dedb-b68131a5f0ec
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pick a random enemy from within the skill's cast range.
- Updated the mob_db so that all skills from non-moving mobs that specified 'target' as enemy will use 'randomtarget' instead.
- Amon Ra's meteors now use randomtarget instead of self.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9762 54d463be-8e91-2dee-dedb-b68131a5f0ec
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apparently should be.
- Fixed one small compilation error.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9522 54d463be-8e91-2dee-dedb-b68131a5f0ec
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txt/conf/h/c files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9410 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Renamed mob_db's "adelay" column to ThinkTime and made the mob.c code use it instead of MIN_MOBTHINKTIME. The adelay of mobs will also be equal to their thinktime unless their thinktime is less than their attack motion.
- Cleaned the mob_db reading code a bit.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9406 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Updated GS_CRACKER's stun chance using Doddler's info as reference.
- GS_FLING won't reduce armor defense when used on players.
- Added constant MAX_STEAL_DROP to determine up to which slot you can steal.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9286 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Small cleanups (line terminators, indenting)
- Fixed crash when attempting to read a Label as a string on a script (thanks to End of Exam)
- Fixed possible crash when changing a chat-room's owner (thanks to End of Exam)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8639 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7235 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Large part of scripted mob control commands are removed.
- Large part of scripted player control commands are removed.
- Scripted mob slaves changing master ID.
[Added]:
- Unit control commands.
- CALLBACK_NPCCLICK for scripted mobs, added this to db/const.txt too.
- Macro RECURSIVE_MASTER_CHECK in battle.c
[Modified]:
- buildin_skilluseid and buildin_skillusepos -> buildin_unitskilluseid and buildin_unitskillusepos.
- md->callback_flag to short (double word). [Lance]
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7233 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- buildin_checkcell, buildin_mobwarp, buildin_pcattack.
* [Improved]:
- buildin_skilluseid and buildin_skillusepos to accept a few more arguments.
- mob_script_callback to return sucess value.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7219 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Cleaned up Custom Mob Script Callback codes. Looks much better now :B.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7202 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Moved MOB_SLAVEDISTANCE to mob.h
- NPC_CALLSLAVES now uses the slave-distance previously mentioned.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6940 54d463be-8e91-2dee-dedb-b68131a5f0ec
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(it doesn't handles player respawning, though)
- Corrected alive, raisemap, raiseall to use these functions.
- Updated resurrection/mob-kaizel to use status_revive
- Added SC_BLADESTOP to the skill enum at the beginning of status.c (fixes Bladestop causing an unknown status change message)
- Fixed MSS_DEAD state skills not triggering.
- Corrected some compilation warnings on the merc.* files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6807 54d463be-8e91-2dee-dedb-b68131a5f0ec
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agi, etc, speed, amotion, adelay, dmotion, weapon-damage, race, size, etc) and weapon_atk structure with the weapon specific info (atk, atk2, element) to be used by all combat structures (TODO: Homun needs to be updated to use it)
- Cleaned up TBL_PC, TBL_MOB, TBL_PC and mob_db structures to use status_data.
- Set the NPC-Change Attribute duration on Time1, updated their max to 1 in the db.
- Berserk's HP cost interval is now defined as time2.
- Split damage received functions into pc_damage/pc_dead and mob_damage/mob_dead
- Rewrote the @heal related functions to use the new status_* healing functions.
- Added status functions to deal with damage and healing (status_damage, status_heal, status_percent_change) and a bunch of defines for easier handling of them (status_percent_heal, status_percent_damage, status_fix_damage, status_kill, etc)
- Splitted mob_once_spawn into two. mob_once_spawn_sub creates the mob instance without spawning it.
- Added defines for Elements (ELE_*)
- Modified battle_calc_(weapon/magic/misc)_attack to use the status data structure.
- Rewrote and cleaned up battle_calc_misc_attack
- Merged config options pc_attack_attr_none, mob_attack_attr_none, pet_attack_attr_none into attack_attr_none (type 4)
- Removed config options player_defense_type, monster_defense_type, pet_defense_type in favor of weapon_defense_type
- Cleaned up pet.c to stop invoking status_calc_pc when unnecessary
- Modified skill_calc_heal to take into account the MEDITATION bonus.
- Cleaned up code of Adjustment, Madness Cancel and other GS/NJ skills inside skill_check_condition
- Added status change SC_MODECHANGE which handles mob state changes (this SC is continous until manually ended, eg: like Weight50)
- Modified Slim Pitcher so it will work when casted by non-players. Will now also work with SP-healing items.
- Rewrote Freedom of Cast code to use function status_freecast_switch to switch adelay/speed when cast begins/ends.
- Modified Magic Power to store amplified MATK/MATK2 in val3/val4 for easier updating when used in conjunction with ground skills.
- Fixed Asura Strike being usable from within a combo regardless of combo skill.
- Modifed SC_DANCING to store speed-change in val3 (it is shared with skill duration...)
- Added StatusChangeFlagTable to store which statuses are changed by each SC
- Added SCB_* constants to specify the different stats that each sc changes. SCB_PC is the only one that means a change hardcoded in status_calc_pc, the rest are handled by status_calc_bl
- Added some helper functions to simplify with basic status calculations (status_base_atk, status_calc_misc, status_base_pc_maxhp, status_base_pc_maxsp)
- Added status_calc_mob which calculates initial status and special base status alterations (HP changes, stat changes due to big/small mobs, etc)
- Made all the status_calc functions static.
- Added status_calc_bl_sub_pc for PC related calculations that must happen after status-change adjustments.
- Added status_calc_bl which does status-change related calculations using as base the base_status of the bl object and the SCB_* flag passed.
- Added status_get_status_data and status_get_base_status to retrieve the bl objects current status_data and basic status_data (current never returns null, instead it returns a dummy structure with basic data)
- The main switch in status_change_start now only sets the tick and val values, therefore it is skipped when loading (flag&4)
- Cleaned up status_change_start and replaced many of the ex-japanese comments for english ones.
- Changed Hiding to store the speed penalty on val3. val4 stores interval SP cost.
- Changed Chase Walk to store Speed adjustment on val3, sp cost in val4
- Changed Cloaking to store speed penalty on val3, val4&2 signals wall-present, val4&1 is infinite cloaking.
- Changed Wind walk to store speed bonus on val3
- Rewrote Marionette Control to store the status to add/substract in val3/val4, it now works on anyone (players/mobs)
- Changed Improve concentration to store Card bonuses (which are not counted for total % increase) on val3/val4
- Changed SC_ADRENALINE, SC_CONCENTRATION, SC_ANGELUS, SC_IMPOSITIO, SC_MELTDOWN, SC_TRUESIGHT, SC_SUN_COMFORT, SC_MOON_COMFORT, SC_STAR_COMFORT, SC_QUAGMIRE, SC_GATLINGFEVER to store the bonus modifiers in their val values rather than calculate them in status_calc_*
- Status_change_start/end will use clif_status_load rather than clif_status_change when related bl is not on a map.
- Modified status_change_timer to use the status_charge function rather than directly substracting SP
- Added SC_ELEMENTALCHANGE to modify someone's base defense element.
- pc_clean_skilltree will now also remove item-granted skills.
- Learning skills will now only invoke status_calc_pc when the skill is passive.
- Cleaned up pc_steal_coin
- Cleaned up pc_check_base/job_lvup to only invoke the lv-up related packets and functions ONCE regardless of skill-levls earned.
- Cleaned up pc_ regen related functions.
- Made player-sprite mobs have item pickup animation and walkdelay when taking items.
- Cleaned up mob_dead code.
- Removed paramb, parame from struct map_session_data, replaced them by param_bonus[6],param_equip[6]
- mob special ai state 3 signals summon flora.
- Moved petDB pet_hungry_timer vars from TBL_PC to TBL_PET
- Cleaned up some pet functions, made the menu functions receive as argument both pet and master.
- Clones will copy a player's base status rather than battle status (so status-change alterations are not cloned)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6791 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6770 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Updated mob_db.sql with the current data.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6539 54d463be-8e91-2dee-dedb-b68131a5f0ec
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before the drops, amount of drops increased from 10 to 15.
- Updated sql-files/mob_db.sql to latest.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6354 54d463be-8e91-2dee-dedb-b68131a5f0ec
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has. The mob_db reading code will automatically parse the file according to the number of drops expected (the Mexp/Mper and MVP item rewards must still be after the normal drops). Set to 10 currently.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6347 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Applied ers to pet loot drops.
- Cleaned up the pet loot drop function.
- Mob skill state MSS_ANY won't include MSS_DEAD now.
- Added mob skill state MSS_ANYTARGET ("anytarget") which means any state (except dead) on which the mob has a target set.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6250 54d463be-8e91-2dee-dedb-b68131a5f0ec
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Columns Name and JName now hold the mob's english and kro names respectively.
- Currently both Name and Jname have the KRO names, so someone will have to update them.
- Updated mob_db.sql and mob_db2.sql to latest.
- Added battle_config option override_mob_names to make the spawned mob names use the mob_db names instead of the specified names in the spawn files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6246 54d463be-8e91-2dee-dedb-b68131a5f0ec
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unit_walktoxy, since the previous behaviour makes all slaves always end up on the same cell.
- Changed some function declarations to take x,y arguments as short rather than int.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6024 54d463be-8e91-2dee-dedb-b68131a5f0ec
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(equipment, weapons, hair, dyes, etc). Unified a bunch of clif functions now that you only need to handle the view_data (so instead of clif_spawn[pc/mob/npc/pet] you just have clif_spawn)
- Fixed the clif_change_class packet (it should check for non players classes, not a class above MAX_PC_CLASS), it fixes morphing enemies.
- Rewrote the way cloth dye packets are resent to optimize bandwidth usage.
- Fixed the npc_item_flag thing (enable_items/disable_items script command)
- Rewrote the disguise implementation to be bandwidth friendly.
- Modified the hide options to change your class to INVISIBLE_CLASS, since such classes don't even get their view packets sent around.
- Rewrote several clif functions to adapt to the new view_data class;
- Added class 139 to npcdb_checkid which was required by some npcs in the swordman quest? o.O
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5833 54d463be-8e91-2dee-dedb-b68131a5f0ec
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(attack times, walking, auto-attack timers, skill related data)
- Modified unit_skillcastcancel to receive flag&2, which stands for "cancel casting only if current skill is cancellable"
- Battle config options changed from yes/no to BL_TYPE settings: skillrange_by_distance, skill_noreiteration, skill_nofootset, gvg_traps_target_all, skill_log, attack_direction_change, auto_counter_type
- Clif.c will disconnect sessions that send an unknown command packet above 0x30000 instead of just ignoring it.
- Cleaned up/rewrite of the pet ai, same for pet_calc_pos
- Implemented use of mob variable attacked_players as it is used on jA
- Cleaned up error reporting during mob-skill loading to be less spamy with non-loaded mobs.
- Corrected water_height reading. I forgot to give credits to LittleWolf for providing the water-reading function :X
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5707 54d463be-8e91-2dee-dedb-b68131a5f0ec
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return an array of matches.
- Modified @iteminfo and @mobinfo to search and display various matches instead of just one.
- Constant MAX_SEARCH in map.h defines the max size of search results.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5512 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Fixed the range checking of Repair weapon
- Rude attacked is now also triggered when you hit a target that can't move out of their melee attack range.
- Mob ai will attempt to do a long-range attacked condition skill before unlocking a target when it is attacked and said target is out of melee range of a non-walking mob.
- Corrected mobskill event to set the target_id before triggering.
- Moved MSC_SKILLUSED trigger to mobskill_event which is triggered in battle_calc_damage. It is also triggered on skill_castend_nodamage_id
- Added party_share_loot for handling party-share loot. it should now work with autoloot as well.
- Fixed skill_break_rate breaking stuff even if the rate is 0.
- pc_stopwalking will not send a fixpos packet if you are sitting.
- mob_can_reach rude-attacked condition now uses the mob's field of view.
- SC_NOCHAT is automatically started on pc_authok if manner is negative.
- Map server now refuses to start if you try to define a label with the same name as some const.txt defined character parameter.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5414 54d463be-8e91-2dee-dedb-b68131a5f0ec
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ranges instead of a fixed "less than" condition.
- Added mob_ai condition &16, enables skills that are normally used on 'friends' to also pick up caster as target.
- Fixed npc_shopid not being reset to 0 when buying/selling. FIXME: The client sends a packet when you cancel? It is required so that npc_shopid will be cleared and prevent the player from being stuck.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5380 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- More signed/unsigned comparison fixes.
- Added dummy_item variable to itemdb. It will be used on all itemdb_searches that do not yield a valid item from the db.
- Added itemdb_load, which is the one used for item_db loading (if the item does not exists, it'll be created)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5270 54d463be-8e91-2dee-dedb-b68131a5f0ec
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handling overflow issues. Now uses UINT_MAX for range comparisons, as it should be.
- Also modified the mob_db reading to use UINT_MAX for exp limits, changed their exp/job exp fields to unsigned int as well.
- Modified multi_level_up behaviour to work as specified by Kyoki.
- removed functions pc_next[base/job]after as they are no longer needed.
- Modified the skill attack display of Meteor Assault and the Warm Skills (I think the caster should no longer do fancy animations now on each hit)
- Added back water elemental targets being inmune to SC_FREEZE
- Fixed the status_change_start line in charsave.c (I knew I was forgetting something)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5235 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Added no HP regen while Bleeding, -25% ATK and ASPD penalties as well.
- Added VIT reduces duration of confusion.
- Added MSC_SPAWN "onspawn" mob skill condition.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5136 54d463be-8e91-2dee-dedb-b68131a5f0ec
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GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EVERYTHING ELSE
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5094 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5091 54d463be-8e91-2dee-dedb-b68131a5f0ec
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* Fixed @reloadscript not removing old NPC's and monsters first
* Some changes in mob and NPC unloading
* Changed the original @disablenpc to @hidenpc
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@1429 54d463be-8e91-2dee-dedb-b68131a5f0ec
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