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evol/hercules
jak1/ci_fix
jak1/remove_unusable_console_output
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tmphpm
The Mana World fork of Hercules. This is vanilla Hercules with a few tiny modifications for our specific needs. Mutually-beneficial modifications are contributed upstream.
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mob.c
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2008-01-04
Fixed a bad allocation line, which in my case resulted in trashing several in...
ultramage
1
-1
/
+1
2007-12-27
Re-added a missing mob last_thinktime timer initialization when a mob spawns,...
ultramage
1
-0
/
+1
2007-12-26
Moved distance-related functions to path.c/h
ultramage
1
-0
/
+1
2007-12-22
Fixed droprate overflows when going over rate 2000x
ultramage
1
-3
/
+6
2007-12-22
- Corrected mob spawn utilization of the delay1/delay2 values (one is respawn...
skotlex
1
-15
/
+8
2007-12-22
Fixed mob AI code iterating over non-mob objects without checking, when monst...
ultramage
1
-1
/
+1
2007-12-19
- Corected the SC_MIRACLE + Anger code using the wrong skill level to calcula...
skotlex
1
-7
/
+6
2007-12-19
- Fixed skill name for skill 39 (MC_PUSHCART)
skotlex
1
-4
/
+4
2007-12-18
- Cleaned up a bit the format of skill_db.txt (that comma next to the skill n...
skotlex
1
-2
/
+2
2007-12-14
Guardian hp handling code removal (see bugreport:342)
ultramage
1
-13
/
+0
2007-12-06
- The default event script behaviour is to trigger on labels rather than NPCs...
skotlex
1
-1
/
+1
2007-12-05
- Made the struct weapon_atk lhw in status_data a static member rather than a...
skotlex
1
-26
/
+29
2007-11-29
- Integrated the SG related info of hate_mob and feel_map into a single struc...
skotlex
1
-10
/
+17
2007-11-22
- Changed the status_change structure to use dynamic rather than static memor...
skotlex
1
-20
/
+15
2007-11-21
- Moved subtype from struct block_list to struct npc_data.
skotlex
1
-3
/
+3
2007-11-17
Removed battle_config.error_log as console_silent already handles this
ultramage
1
-12
/
+8
2007-11-05
* Reverted official drop rate estimation
Playtester
1
-1
/
+0
2007-11-04
* Adjusted drop bug according to special information...
Playtester
1
-1
/
+1
2007-11-04
* Implemented official drop rate estimation
Playtester
1
-0
/
+1
2007-11-03
Tried to make sense out of timer.c ... and failed
ultramage
1
-1
/
+1
2007-11-01
Removed code that queues OnAgitEliminate after the Emperium is broken, this i...
ultramage
1
-9
/
+1
2007-10-31
* Added names to the SC_ and SI_ enums, now they can be used to properly indi...
ultramage
1
-4
/
+3
2007-10-27
Slightly improved the message you get when trying to load a mob into the rang...
ultramage
1
-1
/
+1
2007-10-16
- Fixing TK Mission asigning non spawning mobs.
zephyrus
1
-2
/
+2
2007-10-13
* Further updates to skill_delayfix function
Playtester
1
-1
/
+1
2007-10-12
- cleaned up homshuffle and fixed a possible crash in it.
skotlex
1
-1
/
+1
2007-10-04
Fixing the Warning: "suggest explicit braces to avoid ambiguous `else'" to SC...
zephyrus
1
-0
/
+2
2007-10-04
* Added SC_EXPBOOST (Field Manual), SC_ITEMBOOST (Bubble Gum) to const.txt. A...
zephyrus
1
-3
/
+7
2007-10-04
* Added MAX_HOTKEYS to supplement the HOTKEY_SAVING define
ultramage
1
-58
/
+53
2007-10-03
* Added the code for Field Manual (SC_BONUSEXP) and Bubble Gum (SC_BONUSDROP)
zephyrus
1
-0
/
+2
2007-09-27
* Loot code using charid's instead of id's in pick priority.
FlavioJS
1
-13
/
+13
2007-09-25
- Modified a bit the hard/lazy ai triggers to match aegis:
skotlex
1
-6
/
+10
2007-09-24
- Changed Greed Scroll's type to 11 (all itemskill items should use this)
skotlex
1
-0
/
+5
2007-09-23
* map_addflooritem and struct item_drop_list using id's instead of struct map...
FlavioJS
1
-13
/
+17
2007-09-20
* Merged the tmpsql branch:
FlavioJS
1
-39
/
+73
2007-09-17
- Finally got some time to clean up and fix monster_ai&0x40 (chase through wa...
skotlex
1
-16
/
+47
2007-09-15
Getting some (mostly atcommand) code cleaning out of the way...
ultramage
1
-1
/
+1
2007-09-07
- Added support for the new party invite/reply packets from the latest client...
skotlex
1
-1
/
+1
2007-09-04
- Removed usage of MAX_PC_BONUS all over the code, it is now only used in map...
skotlex
1
-3
/
+1
2007-09-03
- Added bonuses bSPRegenRate, bHPRegenRate. They behave like the opposite of ...
skotlex
1
-2
/
+6
2007-09-03
- Merged @whereis from my server (displays normal spawn maps for given mobs)....
skotlex
1
-0
/
+8
2007-08-22
- Fixed Dragon Fear's status change selection and duration.
skotlex
1
-0
/
+1
2007-08-19
Set proper limits to drop rates to prevent integer overflow.
ultramage
1
-2
/
+3
2007-08-19
* Cleaned/clarified some #include relationships between headers
ultramage
1
-6
/
+7
2007-08-15
* Some serious code cleanups
ultramage
1
-7
/
+4
2007-08-09
- Moved damage logging to mob_log_damage, now non-damage targetted (or splash...
skotlex
1
-73
/
+86
2007-08-08
- Changed the structure of the homunculus_db file so that the homunculus and ...
skotlex
1
-1
/
+1
2007-08-08
* Cleaned up junk left in the code by the mapcache/mapindex update
ultramage
1
-6
/
+6
2007-08-08
- Fixed some missing max levels for npc skills
skotlex
1
-6
/
+30
2007-08-04
* Removed weird mvp reward item drop behavior (see topic:160077)
ultramage
1
-3
/
+1
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