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path: root/src/map/mob.c
AgeCommit message (Expand)AuthorFilesLines
2010-11-17Added a missing argument to a warning containing a format specifier.Paradox924X1-1/+1
2010-10-09Replaced all nullpo_retr() calls which returned 0 with nullpo_ret() calls.Paradox924X1-27/+27
2010-08-22Follow up to r14392, forgot to remove the old snprintf.L0ne_W0lf1-1/+0
2010-08-22Mob chat now strips "#unique" names off monsters, curtosy of Daegaladh.L0ne_W0lf1-0/+4
2010-08-03- Merged a few minor bugfixesSkotlex1-2/+2
2010-06-10* Updated SC_ITEMBOOST to work similar to how it used to in r11351.L0ne_W0lf1-3/+4
2010-06-02* Corrected warnings (and errors on some compilers) from r14327.L0ne_W0lf1-2/+2
2010-06-01* Implemented the Manuk and Splendide item status effects, thanks to Epoque.L0ne_W0lf1-0/+4
2010-03-24* Implemented NPC_TALK (Credit to SnakeDrak and Daegaladh)L0ne_W0lf1-3/+129
2010-02-21Adjusted the 'rare drop announce' code to only process if there's a valid mvp...ultramage1-2/+2
2010-02-062010/02/06Inkfish1-2/+2
2009-11-24* Fixed the logged damage from pets doesn't count when 'pet_attack_exp_to_mas...Inkfish1-13/+19
2009-11-08Fixed the flag from my last commit not workingInkfish1-1/+2
2009-11-08Fixed mob is removed from map right after his rebirth.Inkfish1-3/+5
2009-11-03Extended broadcast implementation:Gepard1-2/+2
2009-11-03* Added battle_config.mob_slave_keep_target config option (monster.conf)L0ne_W0lf1-2/+2
2009-09-13* Progressbar aborts when player is attacked.Inkfish1-3/+5
2009-07-28Corrected two mistakes when I was trying to do some tricks...Inkfish1-3/+3
2009-07-28* Some more updates to Quest LogInkfish1-3/+3
2009-07-25Rewrote Quest Log system.Inkfish1-0/+4
2009-07-18- Fixed the config description for 'random_monster_checklv' (follow up to r13...brianluau1-1/+1
2009-07-18* Dead branches no longer check for players' level. (bugreport:3378)Inkfish1-1/+1
2009-07-11* Some updates for range check. (bugreport:3339)Inkfish1-2/+4
2009-06-19* Implemented script command "areamobuseskill" and skill NPC_INVINCIBLE and N...Inkfish1-2/+0
2009-06-13Changed a few sprintf's that had no format arguments to strcpy's.Paradox924X1-3/+3
2009-06-08Follow up to r13867, corrected the newly added MD_TARGETWEAK. Monsters with t...L0ne_W0lf1-1/+1
2009-06-08- Added mob mode 0x4000, MD_TARGETWEAK: It makes aggro monsters only chase ch...skotlex1-1/+6
2009-06-08- Fixed Swordsman Medallion to be usable by Star Gladiators.skotlex1-0/+1
2009-06-08Fixed bHPGainValue and bSPGainValue worked on all types of attacks and was on...Inkfish1-7/+0
2009-05-25Now we can use 'boss_monster' to summon whatever monsters that need to be rad...Inkfish1-0/+1
2009-05-20* Now fiberlocking a fiberlocked target doesn't renew the timer but instead i...Inkfish1-2/+2
2009-05-17- Fixed a couple of crashes that could ensue from the last memory corruption ...skotlex1-1/+4
2009-05-15Cleaning/fixing the previous commits a bitultramage1-1/+1
2009-05-15- Fixed a bunch of invalid memory access bugs as reported by Valgrind.skotlex1-2/+5
2009-05-15Removed the undocumented custom level feature from monster spawn lines (bugre...ultramage1-5/+0
2009-05-11* Fixed a crash when mob uses self-destruct skills (bugreport:2568) [Inkfish]Inkfish1-6/+11
2009-05-03* Do not log damage if it's done by mob itself (bugreport:2933) [Inkfish]Inkfish1-0/+2
2009-04-23Added length check to functions clif_parse_CreateChatRoom and clif_parse_Chat...ultramage1-1/+0
2009-04-21- Now when the mob picks and attacks a player target, he is added to the "log...skotlex1-0/+3
2009-04-11Inverted the way monster_ai 0x200 works, default is 0 again (followup to r136...ultramage1-1/+1
2009-04-10- Set mob delay to a max of 24 hours so that mob_skill_db entries with huge d...skotlex1-7/+10
2009-04-06Modified the lazy mob AI code to fix some very annoying behavior (bugreport:2...ultramage1-28/+13
2009-02-26- Fixed item Nemesis.zephyrus1-0/+45
2009-02-23* Made mob_timer_delete check the deletetimer in the mob.FlavioJS1-7/+18
2009-02-23* Made mob_delayspawn check the spawn_timer in the mob.FlavioJS1-4/+24
2009-01-29Fixed mob_spawn_dataset() not initializing the spawn_timer variable (followup...ultramage1-0/+1
2009-01-29- Fixed a little spawn_timer bug. Discovered with a previous fix from ultrama...zephyrus1-10/+8
2009-01-13Mobs with nonzero spawn time can now be cached as well, saving some more cpu/...ultramage1-1/+1
2008-11-22* Hunted down improper uses of va_list variables.FlavioJS1-5/+0
2008-11-22* Hunted down the simpler 64bit pointer truncations.FlavioJS1-3/+3