Age | Commit message (Expand) | Author | Files | Lines |
2014-05-09 | Fixed order of includes in all source files | Haru | 1 | -0/+1 |
2014-02-02 | Introducing HPM Datacheck | shennetsind | 1 | -3/+3 |
2013-11-05 | Introducing the Hercules Standalone Script Syntax Checker | Haru | 1 | -1/+1 |
2013-10-26 | Changed 'tick' variables to 64 bit | Haru | 1 | -2/+2 |
2013-09-28 | HPM: Mercenary.c Completed | shennetsind | 1 | -4/+12 |
2013-07-29 | Fixed Bug #7597 / Follow up b7171479a47490ff80bf04849f763158d6d96fac | shennetsind | 1 | -97/+93 |
2013-07-29 | Added mercenary interface | Susu | 1 | -83/+97 |
2012-12-30 | -Harmonize skillid, skill_num, skillnum, skill, to skill_id and same for skil... | glighta | 1 | -1/+1 |
2012-12-05 | - Undid r16968: SVN Replaced with source:/trunk/src/@16966 (tid:74924). | brianluau | 1 | -29/+29 |
2012-11-25 | Applied AStyle code formating as discussed on tid:74602. | greenboxal2 | 1 | -29/+29 |
2012-11-09 | - Removed backup.pl (for TXT servers) and vs9-to-vs8.php (outdated versions); | momacabu | 1 | -2/+1 |
2012-09-08 | Fixed bugreport:6587 removed unused parameters in several damage/heal functio... | shennetsind | 1 | -1/+1 |
2012-06-21 | Fixed bugreport:6044 mercenaries should warp after being far from the master ... | greenboxal2 | 1 | -0/+1 |
2011-12-14 | - Fixed mercenaries not warping to their master if the master is more than 15... | epoque11 | 1 | -0/+3 |
2011-12-08 | Fixed @reloadskilldb, bugreport:4412 and in the flow of that mercenary db is ... | shennetsind | 1 | -0/+6 |
2008-09-06 | - Renamed createmercenary to mercenary_create. | zephyrus | 1 | -2/+10 |
2008-09-03 | - Starting Mercenary Skill implementation. | zephyrus | 1 | -0/+4 |
2008-09-01 | - Mercenary Loyalty Updates. | zephyrus | 1 | -0/+1 |
2008-09-01 | - Something i forget to commit mmo.h. | zephyrus | 1 | -1/+10 |
2008-08-31 | - A proper mercenary lifetime calculation. | zephyrus | 1 | -0/+1 |
2008-08-31 | - Implemented script commands for mercenary items (mercenary_heal and mercena... | zephyrus | 1 | -0/+1 |
2008-08-31 | * More mercenary updates. | zephyrus | 1 | -0/+2 |
2008-08-26 | Added mercenary code (it should have been done this way in r13122). | ultramage | 1 | -0/+48 |
2008-08-26 | Renamed files of 'mercenary' to 'homunculus'. | ultramage | 1 | -90/+0 |
2008-08-26 | Reverted all mercenary changes to mapserver homunculus code | ultramage | 1 | -26/+68 |
2008-08-24 | - Implemented Mercenary Scrolls (item_db) | zephyrus | 1 | -1/+4 |
2008-08-24 | - Moving all content of Homunculus code to a proper file Homunculus.c/h | zephyrus | 1 | -86/+1 |
2008-08-24 | - Implemented unit_calc_pos (copy from pet_calc_pos) to implement it on Merce... | zephyrus | 1 | -1/+1 |
2008-08-23 | - Completed Mercenary Create, Delete, Save. Tests OK. | zephyrus | 1 | -0/+2 |
2008-08-23 | - Mercenary Packets (Server to Client). Still need a little more info. | zephyrus | 1 | -2/+9 |
2008-08-22 | - Mercenary data structures. | zephyrus | 1 | -1/+13 |
2008-08-22 | - Mercenary Database Reading. | zephyrus | 1 | -0/+19 |
2008-03-26 | Adjusted eAthena code to compile cleanly in C++ mode. | ultramage | 1 | -4/+7 |
2008-03-24 | * Reorganized the contents of the mapserver's header files. | ultramage | 1 | -0/+21 |
2007-12-22 | Fixed mob AI code iterating over non-mob objects without checking, when monst... | ultramage | 1 | -1/+1 |
2007-11-03 | Tried to make sense out of timer.c ... and failed | ultramage | 1 | -1/+1 |
2007-10-08 | * Delayed the check for required items when a skill is cast to when they are ... | FlavioJS | 1 | -2/+2 |
2007-10-03 | * Moved the homunculus shuffle code to mercenary.c, fixing the bug in the atc... | zephyrus | 1 | -0/+1 |
2007-08-08 | - Changed the structure of the homunculus_db file so that the homunculus and ... | skotlex | 1 | -31/+7 |
2007-02-21 | Applied a consistent look to all header files (copyright, ifdefs) | ultramage | 1 | -2/+8 |
2007-01-27 | - Moved the pet rename code from int_pet.c to inter.c and normalized it so it... | skotlex | 1 | -0/+2 |
2007-01-23 | - A skill's walk delay will also delay your can-attack time when the skill co... | skotlex | 1 | -0/+1 |
2007-01-23 | - Added view_data support to mercenary.*, so that the Homunculus entries are ... | skotlex | 1 | -3/+3 |
2007-01-18 | - Modified the Storm Gust freeze counter code. It now takes into consideratio... | skotlex | 1 | -0/+1 |
2006-12-05 | - Massive EOL normalization & 'svn:eol-style native' flag setting for all txt... | FlavioJS | 1 | -79/+79 |
2006-10-20 | - Fixed Charge Atk being able to go through chasm/pits. | skotlex | 1 | -4/+4 |
2006-08-30 | - Fixed char-sql compilation | skotlex | 1 | -3/+2 |
2006-08-24 | - Cleanup/typo on homunc's code | toms | 1 | -8/+7 |
2006-08-18 | - Applied use of structure regen_data for a unified regen module. Natural and... | skotlex | 1 | -3/+0 |
2006-08-15 | Homunc Timers should be disabled when the homunc is vaporized or dead an re-e... | toms | 1 | -1/+1 |