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path: root/src/map/mercenary.c
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2012-10-29-Add some src basic documentation.glighta1-1/+1
2012-09-08Fixed bugreport:6587 removed unused parameters in several damage/heal functio...shennetsind1-1/+1
2012-01-17Enabled Mersenne Twister MT19937 as random number generator instead of standa...gepard19841-2/+3
2011-12-13* Merged changes up to eAthena 15033.eathenabot1-1/+1
2011-06-30Replaced custom type 'intptr' with standard 'intptr_t'.ultramage1-1/+1
2011-01-14* Replaced remaining occurences of '-1' with 'INVALID_TIMER', where appropria...ai4rei1-1/+1
2010-12-30* Made remaining csv databases (guild, castle, homunculus, itemdb, mercenary)...ai4rei1-135/+79
2010-12-07* Reverted r14563, due to multiple issues which render the source malfunction...ai4rei1-2/+2
2010-12-07Changed almost all instances of sprintf() to snprintf().Paradox924X1-2/+2
2010-12-01* Confirmed packet 0x291 (ZC_MSG) to be general-purpose msgstringtable.txt pa...ai4rei1-1/+1
2010-11-28* Added clr_type enumeration for vanish effect constants.ai4rei1-2/+2
2008-09-06- Renamed createmercenary to mercenary_create.zephyrus1-4/+26
2008-09-04* Updated mmo.h, increased merc max count to 36.L0ne_W0lf1-0/+8
2008-09-03- Starting Mercenary Skill implementation.zephyrus1-1/+16
2008-09-02- Implementing a correct update of mercenary status window on status change u...zephyrus1-3/+4
2008-09-01- Mercenary Bonus Status (currently activated each mob kill for testing).zephyrus1-1/+12
2008-09-01- Mercenary Loyalty Updates.zephyrus1-12/+43
2008-09-01- Something i forget to commit mmo.h.zephyrus1-0/+80
2008-08-31- A proper mercenary lifetime calculation.zephyrus1-12/+14
2008-08-31- Implemented script commands for mercenary items (mercenary_heal and mercena...zephyrus1-0/+8
2008-08-31* More mercenary updates.zephyrus1-2/+14
2008-08-26Added mercenary code (it should have been done this way in r13122).ultramage1-0/+383
2008-08-26Renamed files of 'mercenary' to 'homunculus'.ultramage1-1168/+0
2008-08-26Reverted all mercenary changes to mapserver homunculus codeultramage1-231/+1016
2008-08-24- Mercenary Dismiss packet and some corrections.zephyrus1-3/+2
2008-08-24- Implemented Mercenary Scrolls (item_db)zephyrus1-2/+65
2008-08-24- Moving all content of Homunculus code to a proper file Homunculus.c/hzephyrus1-1130/+3
2008-08-24- Implemented unit_calc_pos (copy from pet_calc_pos) to implement it on Merce...zephyrus1-15/+7
2008-08-23- Completed Mercenary Create, Delete, Save. Tests OK.zephyrus1-1/+10
2008-08-23- Mercenary Packets (Server to Client). Still need a little more info.zephyrus1-10/+114
2008-08-22- Mercenary data structures.zephyrus1-1/+11
2008-08-22- Mercenary Database Reading.zephyrus1-0/+165
2008-07-29Renamed struct 'skill' to 's_skill' to remove naming collisions.ultramage1-1/+1
2008-07-26Replaced occurences of '-1' with the more appropriate 'INVALID_TIMER' value w...ultramage1-3/+3
2008-05-01Replaced the integers+checking approach in r12679 with usage of floating poin...ultramage1-1/+2
2008-05-01Implemented get_percentage() for compact and safe calculation of percentual v...ultramage1-1/+1
2008-04-21* Changed the data field of timers from int to intptr.FlavioJS1-2/+2
2008-03-26Adjusted eAthena code to compile cleanly in C++ mode.ultramage1-1/+1
2008-02-21- Added status_calc_life to properly calculate hp/max_hp as a ratio taking in...skotlex1-1/+1
2007-12-18- removed redundant clif_hominfo line in merc_hom_dead (it was sent already f...skotlex1-1/+0
2007-12-02Fixed some minor inconsistencies in homunculus packets, in an attempt to make...ultramage1-2/+1
2007-11-21- Moved subtype from struct block_list to struct npc_data.skotlex1-2/+0
2007-11-21* Homunculi now reset their can-act delay on call/resurrect/mapchange (allows...ultramage1-0/+1
2007-11-17Removed battle_config.error_log as console_silent already handles thisultramage1-2/+1
2007-11-14Fixed some homunculus skill offset calculation mistakes (bugreport:363)ultramage1-4/+4
2007-10-18Some code cleaning...ultramage1-1/+1
2007-10-12- cleaned up homshuffle and fixed a possible crash in it.skotlex1-6/+4
2007-10-08* Delayed the check for required items when a skill is cast to when they are ...FlavioJS1-3/+3
2007-10-03* Moved the homunculus shuffle code to mercenary.c, fixing the bug in the atc...zephyrus1-0/+50
2007-08-30- Cleaned up a bit the homunculus evolution code, and fixed homevolution allo...skotlex1-2/+2