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path: root/src/map/mercenary.c
AgeCommit message (Expand)AuthorFilesLines
2007-03-18- Removed the old 'mapserver charsave' mechanismultramage1-1/+0
2007-02-21Applied a consistent look to all header files (copyright, ifdefs)ultramage1-0/+3
2007-02-07Cleaning up of the socket codeultramage1-0/+1
2007-01-27- Moved the pet rename code from int_pet.c to inter.c and normalized it so it...skotlex1-0/+35
2007-01-23- Cleaned the initializing for in the hom viewdata to make it overflow-proof.skotlex1-2/+2
2007-01-23- Added view_data support to mercenary.*, so that the Homunculus entries are ...skotlex1-0/+16
2007-01-20- Updated merc_reset_stats to handle resetting skill tree and points as well.skotlex1-0/+2
2007-01-18- Modified the Storm Gust freeze counter code. It now takes into consideratio...skotlex1-0/+20
2007-01-17- Corrected atcommand @homstats so it shows the correct minimum/maximum possi...skotlex1-76/+82
2007-01-07Undid the memset->malloc_set replacementultramage1-3/+3
2006-12-23- Moved "#include <limits.h>" to cbasetypes.h to ensure it's included before ...FlavioJS1-1/+1
2006-12-11- Spirit of Sin and Enchant Deadly Poison now stack.skotlex1-0/+2
2006-12-05- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt...FlavioJS1-957/+957
2006-12-01- Fixed txt-converter compilation. skotlex1-2/+2
2006-11-29- Fixed (likely) deleting homs from the menu causing a double free'd error.skotlex1-1/+1
2006-11-24- Likely fixed Homunculus not disappearing the second their intimacy hit 0.skotlex1-2/+2
2006-11-24- Added all the missing FIFOHEADs in the login/sql servers (required for TURB...skotlex1-3/+5
2006-11-22- Fixed the homunc hungry timer being started when the homun data is received...skotlex1-2/+1
2006-11-10- Fixed Homunculus being spawned as soon as they arrive from the char-server ...skotlex1-1/+2
2006-11-06- Ganbantein's delay is now 2 secs.skotlex1-2/+2
2006-10-21- Some minor cleanupsskotlex1-23/+19
2006-10-20- Fixed Charge Atk being able to go through chasm/pits.skotlex1-206/+163
2006-09-12- Moved the packet_len variable in login.c to the login parse case, since it'...skotlex1-2/+4
2006-08-31- Moved the intimacy penalty of HFLI_SBR44 and HVAN_EXPLOSION to skill_counte...skotlex1-11/+2
2006-08-30- Fixed char-sql compilationskotlex1-7/+7
2006-08-28- Fixed homun hp/sp growth rates stacking with HP/SP passive increasing skills.skotlex1-4/+2
2006-08-27- Updated svn-revision reading, now it can read the new svn file systemtoms1-2/+11
2006-08-27* Optional macro MEMSET_TURBO for faster low-level memory initializations.Lance1-3/+3
2006-08-26Small bug fix in read_homunculus_expdb (a warning was always displayed)toms1-1/+1
2006-08-24- Cleanup/typo on homunc's codetoms1-182/+191
2006-08-21Fixed call homunc bug when the homunc was vapo and the master has change of maptoms1-0/+1
2006-08-21- Homun saving won't cap hp/sp to max hp/sp since a homun can have higher hp/...skotlex1-4/+5
2006-08-21Fixed AM_RESURRECTION, thanks to RockmanEXE for %HP valuestoms1-1/+3
2006-08-21- Removed config setting "muting_players", and expanded the manner_system con...skotlex1-2/+2
2006-08-19- Updated NJ_BAKUENRYU skill treetoms1-0/+1
2006-08-19Fixed homunculus intimacy on feedingtoms1-1/+1
2006-08-19Added homunculus_friendly_rate battle configtoms1-0/+3
2006-08-19Some compilation warnings fixedtoms1-0/+3
2006-08-18- Little code cleanuptoms1-11/+19
2006-08-18- Changed unit_free so that it receives which cleartype should be used when t...skotlex1-3/+3
2006-08-18- Vaporize will no fail when the homun is dead.skotlex1-9/+11
2006-08-18- Applied use of structure regen_data for a unified regen module. Natural and...skotlex1-83/+7
2006-08-17- Corrected map_random_dir algorithmtoms1-80/+6
2006-08-16- Fixed null-pointer crash on Evolving a homunculus.skotlex1-1/+1
2006-08-16- Now arrow-consuming skills where your main weapon is a whip or musical inst...skotlex1-9/+2
2006-08-15- Moved the deletion of timers from unit_remove_map to the homun vaporize/dea...skotlex1-1/+7
2006-08-15- Applied multiple fixes which should take care of making homun save/load wor...skotlex1-7/+0
2006-08-15Homunc Timers should be disabled when the homunc is vaporized or dead an re-e...toms1-13/+17
2006-08-15- Updated the char save structure for char-TXT servers so that the homun id w...skotlex1-3/+3
2006-08-15- Asura Strike now moves you to the target on fail always (unless the target ...skotlex1-27/+45