Age | Commit message (Expand) | Author | Files | Lines |
---|---|---|---|---|
2006-07-18 | - Added a proper check to make aggressive mobs never override homun targets r... | skotlex | 1 | -18/+8 |
2006-07-17 | Orn's and Albator's Homunculus system, finally, YAY!! | DracoRPG | 1 | -197/+1020 |
2006-06-22 | - Tested and fixed resolve_hostbyname. | skotlex | 1 | -1/+0 |
2006-06-13 | - Added HM_SKILLBASE, MAX_HOMUNSKILL to specify the skill level range of Homu... | skotlex | 1 | -3/+3 |
2006-06-02 | [Fixed] | Lance | 1 | -1/+1 |
2006-05-30 | * [Fixed]: | Lance | 1 | -2/+2 |
2006-05-30 | - Removed the on-die specific code from unit_remove_map and placed it on the ... | skotlex | 1 | -7/+1 |
2006-05-30 | - Fixed sql compilation of mercenary.c | skotlex | 1 | -17/+22 |
2006-05-30 | - Small optimization in battle_check_target | skotlex | 1 | -261/+83 |
2006-05-28 | - Added functions status_revive, pc_revive and mob_revive to handle revival (... | skotlex | 1 | -4/+4 |
2006-05-27 | Fix possible compile mistakes in there. >_> | blackhole89 | 1 | -4/+494 |
2006-01-29 | AS OF SVN REV. 5901, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES ... | Valaris | 1 | -0/+11 |