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evol/hercules
jak1/ci_fix
jak1/remove_unusable_console_output
master
rebased
test
tmphpm
The Mana World fork of Hercules. This is vanilla Hercules with a few tiny modifications for our specific needs. Mutually-beneficial modifications are contributed upstream.
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map
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map.h
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2008-01-09
- corrected duration of sphere mines to be 30 secs regardless of skill level
skotlex
1
-8
/
+0
2008-01-04
Modified the map_setcell() code to to use a boolean flag instead of needing S...
ultramage
1
-38
/
+29
2008-01-03
Changes to reduce the number of map cell types
ultramage
1
-16
/
+2
2008-01-03
Map cell mechanism rewrite
ultramage
1
-91
/
+114
2008-01-03
Moved extra junk from map_addblock/map_delblock to where it logically belongs...
ultramage
1
-4
/
+2
2008-01-03
Removed map_data's block_count, as (quote Yor/ja2160), "Perhaps useful for de...
ultramage
1
-12
/
+9
2007-12-31
* Added code to reject double logins in clif_parse_WantToConnection and added...
FlavioJS
1
-1
/
+2
2007-12-27
* Corrected description of scope and npc variables in script_commands.txt.
FlavioJS
1
-1
/
+1
2007-12-27
* Tweeked the declaration and initialization defines for vectors.
FlavioJS
1
-3
/
+3
2007-12-26
Moved distance-related functions to path.c/h
ultramage
1
-11
/
+0
2007-12-22
- Corrected mob spawn utilization of the delay1/delay2 values (one is respawn...
skotlex
1
-2
/
+1
2007-12-22
Path code cleaning...
ultramage
1
-11
/
+1
2007-12-18
- Cleaned up a bit the format of skill_db.txt (that comma next to the skill n...
skotlex
1
-0
/
+1
2007-12-14
Guardian hp handling code removal (see bugreport:342)
ultramage
1
-3
/
+4
2007-12-06
- The default event script behaviour is to trigger on labels rather than NPCs...
skotlex
1
-10
/
+1
2007-12-05
- Made the struct weapon_atk lhw in status_data a static member rather than a...
skotlex
1
-2
/
+1
2007-11-22
- Changed the status_change structure to use dynamic rather than static memor...
skotlex
1
-4
/
+9
2007-11-21
- Moved subtype from struct block_list to struct npc_data.
skotlex
1
-4
/
+3
2007-11-18
* Replaced jA's way of allocating npc shop data with a simple dynamic array t...
ultramage
1
-2
/
+4
2007-11-17
Made OnTouch zone dimensions be stored as radius instead of diameter.
ultramage
1
-4
/
+4
2007-11-03
Added script function 'strnpcinfo', for increased npc awareness (originally f...
ultramage
1
-0
/
+1
2007-11-02
Removed some long-unneccessary debug messages (from r1105).
ultramage
1
-3
/
+3
2007-10-31
* Added names to the SC_ and SI_ enums, now they can be used to properly indi...
ultramage
1
-8
/
+2
2007-10-27
- Improvements to the mail system.
zephyrus
1
-0
/
+1
2007-10-26
* Removed confusing map_nick2sd_nocase(), let the charserver handle it
ultramage
1
-1
/
+0
2007-10-24
- added defines JOB_MAX_BASIC and JOB_MAX to mmo.h so the code can know which...
skotlex
1
-4
/
+4
2007-10-22
- Added the new mail system. Requires optimization and tests.
zephyrus
1
-7
/
+7
2007-10-19
- Added bonusautoscript and bonusautoscript2. These are used to attach a scri...
skotlex
1
-0
/
+6
2007-10-18
Fixed some gcc-specific stuff, silenced some more warnings
ultramage
1
-7
/
+0
2007-10-18
Fixed numerous /W4 warnings (and created more :)
ultramage
1
-7
/
+7
2007-10-18
* Clarified how npc names work in script_commands.txt.
FlavioJS
1
-2
/
+2
2007-10-18
Some code cleaning...
ultramage
1
-5
/
+5
2007-10-17
* Reworked the parsing at npc.c.
FlavioJS
1
-1
/
+1
2007-10-10
* Removed 'into_abyss' effect on traps; tests show that it works ONLY for Gem...
ultramage
1
-1
/
+0
2007-10-09
* Corrected string lengths according to bugreport:198
ultramage
1
-7
/
+6
2007-10-08
* Delayed the check for required items when a skill is cast to when they are ...
FlavioJS
1
-2
/
+2
2007-10-06
* the mapserver won't exit when no mapcache is found, with use_grf: yes
ultramage
1
-4
/
+0
2007-10-01
* Fixed various trading/vending glitches
ultramage
1
-2
/
+2
2007-09-28
Added missing msg_athena.conf entry for the summer outfit; name 'Summer' used...
ultramage
1
-2
/
+2
2007-09-28
* Implemented Summer Outfit care of Zephyrus_CR.
L0ne_W0lf
1
-0
/
+1
2007-09-27
* Loot code using charid's instead of id's in pick priority.
FlavioJS
1
-2
/
+2
2007-09-25
- Modified a bit the hard/lazy ai triggers to match aegis:
skotlex
1
-0
/
+1
2007-09-25
* Disabled tick cache (to enable it: define TICK_CACHE to the number of calls...
FlavioJS
1
-6
/
+5
2007-09-23
* map_addflooritem and struct item_drop_list using id's instead of struct map...
FlavioJS
1
-1
/
+1
2007-09-21
some unimportant path.c / unit.c cleaning
ultramage
1
-1
/
+1
2007-09-20
* Merged the tmpsql branch:
FlavioJS
1
-32
/
+21
2007-09-15
Getting some (mostly atcommand) code cleaning out of the way...
ultramage
1
-3
/
+3
2007-09-10
- Removed bonus bAddEffWhenHitShort as it is unneeded and unused.
skotlex
1
-1
/
+2
2007-09-04
- bonus3 autospell (and autospell when hit) will now select for spell target ...
skotlex
1
-1
/
+1
2007-09-04
- Removed usage of MAX_PC_BONUS all over the code, it is now only used in map...
skotlex
1
-8
/
+7
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