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path: root/src/map/map.h
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2006-05-30- Fixed Absorb Spirit Spheresskotlex1-0/+1
2006-05-30- Updated attr_fix_table reading code to account for ELE_MAX (will correctly ...skotlex1-5/+5
2006-05-30- Small optimization in battle_check_targetskotlex1-9/+2
2006-05-29[Fixed]:Lance1-1/+1
2006-05-29[Fixed]: Lance1-1/+3
2006-05-29- Fixed pc_readparam/pc_setparam to use battle_status.hp/sp rather than statu...skotlex1-2/+2
2006-05-27- Added structure status_data which holds status-related information (str, ag...skotlex1-44/+71
2006-05-26* Change scripting engine's NPC scope vars to dot (.) style.Lance1-0/+1
2006-05-25added noVending mapflag. Tested. + custom Market Place NPC, fixed MSG stringsLupus1-0/+1
2006-05-25* Fixed mob control commands.Lance1-0/+1
2006-05-22* WARNING: New scripting system contains memory leakLance1-2/+2
2006-05-21* Part A of the Homunculus code.blackhole891-0/+40
2006-05-14* Bugfix on fake npcLance1-0/+2
2006-05-10- Moved the OPTION defines from map.h to status.h (where they belong)skotlex1-19/+0
2006-05-09- Script commands sc_start, sc_start2 and sc_start4 will now start regardless...skotlex1-1/+1
2006-05-08- Fixed compilation error.skotlex1-1/+1
2006-05-08- Removed SP_DISGUISE from the bonus list.skotlex1-11/+13
2006-05-05- OnEquip scripts will be trigger on log-on now.skotlex1-2/+2
2006-05-03- Fixed standing up not really standing you up.skotlex1-0/+5
2006-05-02- Removed OPTION_XMAS, it seems to not exist....skotlex1-3/+1
2006-05-01- Added function map_foreachinshootrange, behaves the same way as map_foreach...skotlex1-0/+1
2006-04-30- Removed attack_type from sd->state structure (it's only use was for soul-dr...skotlex1-1/+0
2006-04-29fixed STEAL. now workingLupus1-1/+1
2006-04-29Added @noask command: enable/disable deals/invites autorejecting.LuzZza1-0/+1
2006-04-29Updated STEAL skill (WIP), added a battle config option: 'skill_steal_max_tri...Lupus1-1/+1
2006-04-26- Updated item_db.sql to current.skotlex1-4/+0
2006-04-26- Wedding Dress/Tuxedo now handle view-change using the onequip/onunequip scr...skotlex1-1/+0
2006-04-23git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6239 54...shinomori1-0/+2
2006-04-22- Added SC_KEEPING/SC_BARRIER to calc_flag in status_change_endskotlex1-5/+8
2006-04-21- Updated the HP/SP leech structures to have race-data attached to them.skotlex1-21/+36
2006-04-20- Added two columns to item_db: equip_script and unequip_script are scripts t...skotlex1-3/+2
2006-04-20- Added support for n to specify minutes to @charban. skotlex1-1/+2
2006-04-18- Removed message 592 from trade.cskotlex1-1/+0
2006-04-18* Shinomori's method (kinda) of remote script execution with interaction.Lance1-0/+1
2006-04-17- Added state.running to unit_data to make it easier to check for running cha...skotlex1-0/+2
2006-04-13- Changed slave chasing from using unit_walktobl to map_search_freecell + uni...skotlex1-1/+1
2006-04-12- Added special_state changebase to identify when a character has a special-v...skotlex1-0/+1
2006-04-11- Added ers handling for skill_timerskill structures.skotlex1-1/+1
2006-04-11- Implemented use of ers for skill_unit_groups to reduce memory usage. NEEDS ...skotlex1-1/+1
2006-04-11- Multiple optimizations to the unit_data auto-chase upgrade, also simplified...skotlex1-2/+1
2006-04-10- Modified the unit_data structure to handle automatically switching between ...skotlex1-0/+2
2006-04-03- Removed the flag variable from the npc_data structure. Disabled NPCs are no...skotlex1-1/+0
2006-04-01* Dynamic shops support with script callback. (needs testing)Lance1-0/+1
2006-04-01- Added structure view_data to handle sprite information for all characters (...skotlex1-10/+25
2006-03-28- Added a debug function to locate all "looping warps"skotlex1-4/+0
2006-03-25- Added a missing escape in logging chats.skotlex1-3/+3
2006-03-24- Fixed Warp Portal.skotlex1-1/+0
2006-03-24- Added function map_search_freecell to locate an available cell around an ar...skotlex1-0/+1
2006-03-22- Merged the unit_data structure from jA for handling unit-related data (atta...skotlex1-140/+121
2006-03-22- status_check_skilluse won't block skill-specific checks (silence, berserk, ...skotlex1-0/+1