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the emblem_id to the players in the area.
- known bug: ui components that are displaying the emblem at the time (emblem in flag npc and emblem over head in gvg maps) are not updated, but putting the mouse over the target shows the new emblem
* Modified script command 'guardian':
- returns the id of the guardian
- if guardian index isn't supplied, it generates a temporary guardian
* Implemented support for temporary guardians (not saved with castle).
* Added missing includes from r12520.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12525 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12436 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- map.h is no longer a generic dumping spot of all the shared structs, and instead, each such structure now resides in its logical component
- map.h now only holds mostly map-related things (needs more cleaning)
- there's still a lot of room for improvement (reorganization within individual header files, etc...)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12429 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12410 54d463be-8e91-2dee-dedb-b68131a5f0ec
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elements and it's can be used with Resist Potions.
- SC_ARMOR_RESIST and SC_BENEDICTIO ends if you change your armor. Tested on iRO.
- If you call SC_ELEMENTALCHANGE with val3 = 1 it will use the level in val 1, and not a random value.
* Barricades:
- Fixed a bug when @reloadscript. Barricades should be destroyed too.
- Unbreakable barricades are only wall type (not shootable) According to Doddler info.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12407 54d463be-8e91-2dee-dedb-b68131a5f0ec
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( Parents need to create a party, invite a novice/first class, both equip the wedding rings and someone just right click the future baby ).
- Fixed a bug sometimes client don't show job's bonus stats.
- Removed the problematic adoption script.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12389 54d463be-8e91-2dee-dedb-b68131a5f0ec
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Changed the dynamic mobs system, so that the flag that indicates whether a particular mob can be unloaded is stored in the mob's respawn data structure.
Cleaned up related parts of the source code.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12358 54d463be-8e91-2dee-dedb-b68131a5f0ec
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Yellow Gem.
- Added some code "suggestion" to handle the new Barricades, please test it with:
- @barricade <x> <y> <size> <direction> <killable> <Event Name>
- @killbarricade <Event Name>
- If x and y are -1, it will use your current position.
- Direction 0 Vertical 1 Horizontal.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12352 54d463be-8e91-2dee-dedb-b68131a5f0ec
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redundant.
Changed MAX_MOBSKILL (max. amount of different skill entries per mob) from 50 to 40 to reduce memory consumption a bit more.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12350 54d463be-8e91-2dee-dedb-b68131a5f0ec
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* On LoadEndAck added a flag to know if the client is allready changing map or just doing teleport/fly wing.
- This will reduce a little bit some info send to the client that only need to be updated on map change.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12349 54d463be-8e91-2dee-dedb-b68131a5f0ec
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fact that pc_db now only holds fully authed players only).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12339 54d463be-8e91-2dee-dedb-b68131a5f0ec
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is specify a duration during which monsters will keep running their active AI after all players have left their vecinity. Their current defaults are set to 0 (disabled).
- Script induced status changes can now be reduced by stats/cards (but only trigger rate is reduced, not duration)
- Battle delay timers will now check if the target player has the invincible timer active or not.
- Adjusted mob_ai_sub_hard to return a bool indicating whether the AI was executed or not.
- Adjusted clif_damage and clif_skill_damage to set the endure type value based on dmotion and damage, rather than hardchecking for SC_ENDURE.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12315 54d463be-8e91-2dee-dedb-b68131a5f0ec
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those.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12301 54d463be-8e91-2dee-dedb-b68131a5f0ec
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* kRO have a possible way to read mail by just sending the open mail window packet to the client.
This protection adds a mapflag town, to set the only maps that allow mail operations.
because there is no way to know when client closes the mail inbox window. *
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12279 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- An charcommand is still required to add/remove points.
- Scripts command only requires to work on #CASHPOINTS and #KAFRAPOINTS.
- I called it "Kafra Points" just because it's how comes in the translation. I allready know this changes between Oficial servers.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12264 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12260 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Icewall now uses basic cell type 5 (nonwalkable, shootable)
- as a consequence, you can now warp to a nonwalkable cell - but only via gm command or scripted warp bug (hopefully :)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12247 54d463be-8e91-2dee-dedb-b68131a5f0ec
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descriptions there).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12243 54d463be-8e91-2dee-dedb-b68131a5f0ec
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there is a scenario (many players and charserver disconnect) where mass char saving produces huge ammounts of data to send (see r11503)
* Cleaned up player respawning code (bugreport:1022)
* Increased the max amount of different autocast skills from 5 to 10
* Added a missing function declaration, for real this time (followup to r12229)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12232 54d463be-8e91-2dee-dedb-b68131a5f0ec
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1, and the guild master not knowing it is one (eg: it cannot edit the guild notice of a newly created guild until relogging).
- Fixed acc_reg2 parsing screwing up the char_id and subtracting 2 from it rather than passing it as it is.
- Extended the auth_node/auth_db system in chrif.c to handle log in/out and mapserver-change procedures. This way players are not in the main dbs when they are not "active", which blocks potential invalid accesses to them.
- Replaced states auth, waiting_disconnect and finalsave with active.
- Cleaned some the party/guild login and creation procedures, removed the party_sent/guild_sent states.
- Removed a redundant guild_check_member call which is beyond not-needed and into the realm of wasting resources.
- clif_parse will no longer process packets from !sd->state.active players, this also makes checking for finalsave uneccessary (since players re already removed from the maps and dbs by this point, so you can't access them in any other way)
- Separated the roles of unit_free and map_quit, the former will handle cleaning structures from the player so it can be free'd safely, while the latter performs additional routines which are unique to characters logging out normally (map-server changes will invoke unit_free and bypass map_quit).
- Removed pc_isplaying, quit_db, map_knowsaccount, MAPIT_PCISPLAYING among other functions/defines which are no longer needed due to the new login scheme.
- Cleand up a bit some code in the clif_send(_sub) functions.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12223 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Added support to Self|Party|Guild options.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12205 54d463be-8e91-2dee-dedb-b68131a5f0ec
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max_guild_alliance.
- Added a code to activate a Kill Steal protection and the required mapflags.
* (I will explain this later on forums).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12203 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Changed suiton's element to water (apparently fixes not being able to use water-based skills on it)
- Fixed Landmine doing no damage (decreased trigger range to 0 to match its splash range)
- Fixed the disguise commands using the wrong variable when attempting to disguise as an npc.
- Fixed a compilation warning on CELL_CHKNODAMAGE (which is a totally bad-ripoff of basilica cells anyway)
- Corrected and optimized npc_remove_map's npc array cleanup (@reloadscripts no longer report 'too many npcs per map and related dangling pointer crashes are fixed)
- Removed suspicious, yet totally unused npc_data variable 'n'
- HP loss item scripts can no longer kill you.
- Corrected the item-drop-rate check to avoid duplicate entries in @whodrops after a @reloadmobdb
- Cleaned up and optimized map_addnpc (there are never any gaps in the npc array so npc_num always points to the last valid entry)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12180 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Added new Cell types (NoChat and NoDamage)
- Added JobChangeLevel and FreeSKPoints to #stats
- Added a Crash protection in clif_send with invalid fd values.
- Merged a missing update in TK Mission.
- Added script command 'getmapflag'
- Merged some new Status Change to Stable.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12175 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- removed totally fake Devotion packet from Marionette Control code (see r3934)
- fixed one devoted chars array management code bug which caused chars to be included in the array multiple times, producing various problems (also see r3934)
- the link will now re-display when coming into view range
- the link will no longer break if the devotee walks away, but instead, if he receives damage while being out of range of Devotion
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12171 54d463be-8e91-2dee-dedb-b68131a5f0ec
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Will be used instead of map_getallusers, which has problems with dangling pointers (returned array isn't updated).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12170 54d463be-8e91-2dee-dedb-b68131a5f0ec
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Removed confusing /tool/mapcache/ configuration directory, changed code to use /conf for this purpose.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12154 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12141 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- 0x01df is not 'gmreqnochatcount', but for requesting a player's account name via right-click menu (which currently can't be done)
- added /remove and /recall, aliases to /shift and /summon
- added /changemaptype, which alters a single cell's gat type
- gm kick will no longer exit the client (now it goes to the login screen)
- removed the quicksort invocation in /ignore code
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12076 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12072 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Corrected duel_count/duel_list (you DON'T place variables in a .h file! That is what 'extern' is for)
- Script command warpportal now places a warp in its initial state (as if a real warp portal was casted)
- Updated dispell to also not remove the following effects: Hindsight, Inc Hit/Atk Rate (NPC_POWERUP), Nen, TK stances and tumble, warm and speedup1 (the other speed potion)
- Chase-walking characters can now loot.
- Hiding characters can't drop items now.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12036 54d463be-8e91-2dee-dedb-b68131a5f0ec
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SET_ / CLR_ pairs of defines (topic:174323).
Also removed script object 'setcell', added script function 'setcell'.
- Now you can manipulate cell information without needing @loadnpc
- You can also manipulate the terrain ('gat') type itself, using the new cell_walkable, cell_shootable and cell_water constants
(currently the implementation uses bit flags too, so to get the type you want, you need to adjust the flags one by one)
- This breaks current scripts, so please adjust places that use setcell
(also be sure to _only_ use predefined constants, not direct numbers)
- Details can be found in the script reference.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12009 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Pneuma now again works via status change (see r3969)
- removed unused CELL_SAFETYWALL
- removed custom CELL_REGEN, it just increased regen rate (r1192, r1518)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12005 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- defined a data structure for map cells (replaces 3 various cell arrays)
- both terrain (gat) and dynamic (cell) information is now stored as C-style bit flags instead of #defines and bitmasks
- added map_gat2cell() and map_cell2gat() for terrain type conversions
- changing terrain information via 'setcell' is temporarily disabled
- mapserver startup now takes longer, as it needs to adapt mapcache data to internal representation, cell by cell (new mapcache format anyone?)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12003 54d463be-8e91-2dee-dedb-b68131a5f0ec
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belongs (loadendack/unit_remove_map), removed flags and _sub macros
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12002 54d463be-8e91-2dee-dedb-b68131a5f0ec
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debug, but uses memory AND CPU for nothing." (block lists are linked lists, they don't need count tracking)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12001 54d463be-8e91-2dee-dedb-b68131a5f0ec
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added debug messages to detect possible double logins that escaped.
* Isolated accounts that are waiting for the quit ack. The rest of the game logic no longer has access to them though the id2sd/charid2sd dbs.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11998 54d463be-8e91-2dee-dedb-b68131a5f0ec
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* Made temporary character string variables not have a limited length. (now all temporary string variables don't have limited length)
* Made temporary character variables reuse free positions.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11984 54d463be-8e91-2dee-dedb-b68131a5f0ec
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* Made do_sockets leave the for loop as soon as the readable number of sockets returned by select is found.
* Made all posix compliant systems that support it and FreeBSD >= 5.1 (implements it but doesn't have the posix defines) use the precise and consistent tick() implementation.
* Minor tweek to HEAP_SEARCH (same variable can be used in from and to).
* Fixed the map server not exiting when make_listen_bind fails and returns -1.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11983 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11981 54d463be-8e91-2dee-dedb-b68131a5f0ec
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respawn delay base, the second is random variance added on top of it). Cleaned up related code.
- Changed abit map_add_block to prevent adding a player object which is invalid (not authed, waiting to be disconnected)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11964 54d463be-8e91-2dee-dedb-b68131a5f0ec
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* Added map/path.h, moved path-related function headers to path.h.
* Removed the macroed _real() path functions.
* Modified some functions to use boolean return values instead of 1/0 or 0/-1.
* Modified path_search_long() to allow a NULL output pointer (in which case a temporary local buffer will be used instead).
* Removed an unused ->path_half member variable from struct walkpath_data.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11958 54d463be-8e91-2dee-dedb-b68131a5f0ec
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name looks ugly if you ask me)
- Corrected skill_db reading to properly trim the skill name/descs.
- Added a mobid_db in map.c to handle mob lookups faster.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11943 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- removed guardian hp from the castle data structure, database, savefiles and various script functions (use upgrade_svn11914.sql)
- removed guardian hp calculation and manipulation from the castle manager npc, now the hp values are updated by the server itself (glitch: when castle defense changes, all guardians are healed to full)
- tweaked script function 'guardianinfo' to provide some data needed by the manager npc (currently available are hp, maxhp and visibility); also, it doesn't need a player attached to execute anymore
The whole thing is experimental, use at your own risk (seems to work though...)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11915 54d463be-8e91-2dee-dedb-b68131a5f0ec
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NPCs now.
- Removed several script config options which break NPC compatibility when you mess with them (event_script_type, event_requires_trigger, die_event_name, kill_pc_event_name, kill_mob_event_name, logout_event_name, login_event_name, loadmap_event_name, baselvup_event_name, joblvup_event_name)
- LoadMap events no longer set the variable "@maploaded$" to the name of the new map.
- Optimized/simplified the code now that the previous config options were removed.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11859 54d463be-8e91-2dee-dedb-b68131a5f0ec
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a pointer as requested by Ultra Mage.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11858 54d463be-8e91-2dee-dedb-b68131a5f0ec
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memory to hold the individual status changes, this should have a noticeable impact on the server's memory consumption.
- Had to add a few 'ugly' flags to status_change since now you can't track SC related information while said SC is not active (happens only for Storm Gust, Joint Beat and Magic Power).
- Since I am unable to fully test, watch out for any bugs~
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11786 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Fixed some compilation warnings.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11772 54d463be-8e91-2dee-dedb-b68131a5f0ec
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that gets allocated during loading and freed on unload
- automatically fixes bugreport:404, which would otherwise require manipulating the npcname_db (the original author didn't, hence the bug)
- now a supporting variable 'count' is used for tracking the length instead of an extra dummy entry at the end of the shop list
- partially removed the MAX_SHOPITEM restriction (if this was written properly, the system could support an unlimited amount of entries)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11753 54d463be-8e91-2dee-dedb-b68131a5f0ec
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Cleaned up some overly complicated area calculations.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11750 54d463be-8e91-2dee-dedb-b68131a5f0ec
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