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- Include directives are now directory-independent.
- This will allow building plugins from other directories in future.
Signed-off-by: Haru <haru@dotalux.com>
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- Replaced several hardcoded values with the appropriate enums.
- Added documentation for some hardcoded values that haven't been
replaced by enums (yet)
- Minor code legibility improvements.
Signed-off-by: Haru <haru@dotalux.com>
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- Automatically zeroed variables are now zeroed in the correct size,
regardless of padding.
- Special thanks to Ind.
Signed-off-by: Haru <haru@dotalux.com>
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Servers can now run on any number of languages, without editing npc files.
Designed by Haruna and Ind
http://hercules.ws/board/topic/8687-hercules-ultimate-localization-design/
Signed-off-by: shennetsind <ind@henn.et>
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Adjusted zone merging logic to not merge items the main zone originally intended to enable (i.e. normal zone disables Velum_Jamadhar, gvg zone sets Velum_Jamadhar: false)
Special Thanks to Ancyker, Michieru
http://hercules.ws/board/tracker/issue-8395-map-zone-db-stacking-incorrectly-siege-gears-not-working/
Signed-off-by: shennetsind <ind@henn.et>
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Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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- Since there (currently and in future) is no difference between the
table structure for renewal and pre-renewal databases, it makes no
sense to have extra code that makes a distinction between their names.
A server will always use either one or the other, never both at the
same time.
- If you have a mob_db_re, mob_skill_db_re and/or item_db_re table,
please rename it to mob_db, mob_skill_db and/or item_db_re,
respectively.
- No upgrade script provided. I'd like to remind everyone that these
tables are optional (and deprecated), and they are only offered for
convenience for those who need them for web control panels and similar
software.
Signed-off-by: Haru <haru@dotalux.com>
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- Variable scopes reduced
- Parenthesized ambiguous expressions
- Removed or added NULL checks where (un)necessary
- Corrected format strings
- Fixed typos potentially leading to bugs
Signed-off-by: Haru <haru@dotalux.com>
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- login_server, char_server, map_server as well as the tools (mapcache)
now have a common command line arguments handling mechanism.
- All of them now accept `--help` (`-h`), `--version` (`-v`) and
`--load-plugin`.
- login_server now accepts `--login-config` and `--lan-config` instead
of relying on positional arguments to override those files. The old
syntax will no longer work, please update your custom startup scripts.
- char_server now accepts `--char-config`, `--inter-config`,
`--lan-config` instead of relying on positional arguments. The old
syntax will no longer work, please update your custom startup scripts.
- mapcache now accepts `--grf-list`, `--map-list`, `--map-cache`,
`--rebuild` in place of, respectively, `-grf`, `-list`, `-cache`,
`-rebuild`.
- A new macro `CMDLINEARG()` is provided, to help defining new command
line argument handlers (i.e. in plugins). the `addArg()` call is still
required, but its syntax has changed. The `help` argument is now of type
`const char *` rather than a function pointer, and it is supposed to
contain the message to show in the `--help` screen. Pass `NULL` if no
help message is desired.
Signed-off-by: Haru <haru@dotalux.com>
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Addressing out of bounds read/write, pointless null checks on already deferenced variables, dead code.
Special Thanks to 4144 and Haruna!
Signed-off-by: shennetsind <ind@henn.et>
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Addressing out of bounds read/write, resource leaks.
Special Thanks to 4144 and Haruna!
Signed-off-by: shennetsind <ind@henn.et>
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Addressing out of bounds read-write.
Special Thanks to 4144, Haruna!
Signed-off-by: shennetsind <ind@henn.et>
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-http://hercules.ws/board/topic/8084-separate-the-mob-db-and-mob-db-re/
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- Follow-up to ea34b80
- It is now possible to stack 0x1|0x2 as a valid flag value.
Signed-off-by: Haru <haru@dotalux.com>
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-http://hercules.ws/board/tracker/issue-8458-sgs-running-and-gm-hide/?gopid=24216#entry24216
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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Extend clif.c
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Signed-off-by: shennetsind <ind@henn.et>
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This includes, and is not limited to: mixed or wrong indentation, excess
whitespace (horizontal and vertical), misalignment, trailing spaces.
Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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- Split config cell_stack_limit into custom_cell_stack_limit (previous feature) and official_cell_stack_limit (see below)
- Expanded map_count_oncell by a flag parameter, currently only one flag is supported: only count standing units (needed for official cell stack feature)
- Added a new function map_closest_freecell that will return the closest free cell using the same order that official servers use
- Monsters will now actively search for a free cell when starting to walk randomly and when unlocking target
- When any unit finishes walking (regularly) and is not on a free cell, it will now actively search for a free cell
- Step actions will be delayed until a suitable cell was found, they will even be executed when the player walked slightly out of attack range
- Monsters will now stop instantly if their target is completely non-existent
* This is mainly for looters that had their loot taken
* Hide and most other situations still use the configuration setting monster_chase_refresh
Mega Thanks to Playtester
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- Special thanks to Ind
Signed-off-by: Haru <haru@dotalux.com>
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to Ind
- Service for you now work properly on all skill level.
- Fixed a problem that sometimes randomly a status change was removed on logout although it shouldn't. Special thanks to Playtester
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* Official Icewall implementation and other fixes
- Reverted all the icewall-related changes done in SVN r15777 and following as testing shows they aren't official and are actually pretty exploitable (bugreport:7412)
- Instead implemented the official icewall characteristic that monsters can only leave an icewall cell to the west or south, the changes include:
* The "sight" path check no longer checks for the current cell so standing on an icewall allows you to see/attack into any direction
* The path finding will still ignore the current cell as before but the walk routine will not allow to walk east or north while standing on an icewall cell
* This leads monsters in the situation where they go through an AI loop not allowing them to escape the icewall (if their target is north or east of them)
* Monster in this situation will use idle skills and if they get attacked will use their rudeattacked skills if available, similar to traps like Spiderweb
* Added a configuration icewall_walk_block that allows to configure how long a monster should go through the AI loop before the server allows it any movement, this "safety" system is official and seems to equal about 75 AI loops; if you want to disable the whole icewall system so that monsters don't get stuck in icewall at all, just set this to 0
* Here are videos from jRO showing how this system works: http://ragdo.blog56.fc2.com/blog-entry-763.html
- Implemented the official calculation for "direction"; now you will be considered horizontal/vertical/diagonally aligned with a target cell in the exact same way as on official servers, this is for example used to determine whether an icewall or a firewall should be horizontal, vertical or diagonal; the only thing that is still unofficial is the default direction (officially always "west"); effectively now there are more situations considered diagonal than before
- Further cleanups on the idle skill use code for immobile monsters and monsters near a player but without a target (now skill using will always go via mob_unlocktarget)
* This also fixes that monsters switched to idle mode and start to use idle skills one second too late
Mega thanks to Playtester (rathena 5540d89cb0e)
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Fixed issue with map zone inheritance failing to inherit subtype, and fixed MOB_BOSS subtype criteria in order to separate from non-MOB_BOSS.
Special Thanks to Angelmelody, Michieru.
http://hercules.ws/board/tracker/issue-8260-the-uint-type-of-map-zone-system-was-not-working-properly/
Signed-off-by: shennetsind <ind@henn.et>
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- Fix Back Sliding should not have animation
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- Functions that expect a printf-style format string are now marked as
such, so that gcc/clang will emit a warning warn you if you mismatch
format string and arguments.
Signed-off-by: Haru <haru@dotalux.com>
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- Crashing issue when loading maps using map cache (issue: 8270) http://hercules.ws/board/tracker/issue-8270-enable-cell-nostack-crash/
- Counter was not being decrease correctly when leaving a cell
Merged map_addblcell and map_delblcell
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Signed-off-by: Haru <haru@dotalux.com>
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This reverts commit 94657284973f4037596bae468ebfbee5c217e02b.
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This reverts commit b6b3f58795288701d0e162d43fa6f0a47af913b3.
Fixes issue 8184
http://hercules.ws/board/tracker/issue-8184-cart-related/
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Added npc_market_data_db to inter-server.conf
Added shop message to messages.conf
Fixed small typo in clif_GM_kickack
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Compartmentalized npc file processing
Corrected event initalisation order in npc_reload
Changed loading order, now item db constants are loaded before npc processing in order to avoid
labels overwriting constants values, like Aegis Names
Added information regarding reloading scripts in /doc/script_commands.txt
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- Changed order according to the (upcoming) code style guidelines.
- Fixes several issues caused by missing headers when their include
order is changed or in plugins.
Signed-off-by: Haru <haru@dotalux.com>
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- This affects normal execution as well as ./script-checker runs.
Signed-off-by: Haru <haru@dotalux.com>
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- This can be easily used by plugins.
- See an example at
http://github.com/HerculesWS/StaffPlugins/Haru/script_mapquit
Signed-off-by: Haru <haru@dotalux.com>
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- The message was unconditionally displaying, regardless of errors.
Signed-off-by: Haru <haru@dotalux.com>
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Special thanks to @MishimaHaruna
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#Fixed issue where a corrupted map cache would lead to a crash
*Moved Big-endian compatibility functions to common/utils.h
#Fixed issue 8162
*http://hercules.ws/board/tracker/issue-8162-loadnpc-doesnt-trigger-oninit-of-duplicate-npcs/
*Added options to npc_parse_duplicate
#Fixed issue 8169
*http://hercules.ws/board/tracker/issue-8169-script-command-guildskill-skill-idlevel-not-working-as-intended/
*Changed *guildskill behavior, now it behaves exactly as depicted in the documentation
*Updated *guildskill documentation
#Added missing GBI types to mapif_parse_GuildBasicInfoChange now it's possible to change guild exp, lv, skill point and skill information
#GeoIP revamp
*GeoIP module was partially rewritten
*Added several data checks to prevent corruption and crashes
*Updated GeoIP database
*See https://github.com/maxmind/geoip-api-c/blob/master/libGeoIP/GeoIP.c for more information
#Added packetver checks regarding NST_MARKET
*Now *tradertype warns if user is trying to use this feature with older clients
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* http://hercules.ws/board/tracker/issue-8147-map-zone-dbconf-pvpon-crash/
#Added check to prevent issue where player would start autotrading from savepoint if killed in a
map where pvp/gvg was active
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- More informative messages are displayed during startup, to make it
easier to identify what system and environment Hercules is running.
- Git/SVN revision detection is improved, separating the source version
(cached at compile time) from the runtime version, in case the user
updated their working copy without recompiling the server. Git
version detection is also more reliable, in case a non-default branch
is used.
- The get_revision script command has been removed (as it was useless
to begin with, after the switch to git). An alternative will be
provided later, for feature-probing purposes.
- The patch was tested under Linux (Gentoo / gcc 4.7 on i686 and x86_64,
Debian 6 / gcc 4.4 on i686, Raspbian / gcc 4.6 on armv6l, CentOS 5 /
gcc 4.1 on i686, CentOS 6 / gcc 4.4 on x86_64, Linux Mint 15 / gcc 4.7
on x86_64, OS X Mountain Lion / clang 5.0 and gcc 4.8 on x86_64,
Cygwin-NT-5.1/gcc 4.8 on i686, FreeBSD 8 / gcc 4.2 on i386, FreeBSD 9
/ gcc 4.2 on amd64, FreeBSD 10 / clang 3.3 on amd64, NetBSD 5 / gcc
4.1 on i386, NetBSD 6 / gcc 4.5 on amd64, OpenBSD 5 / gcc 4.2 on
amd64, Solaris 11 / gcc 4.5 on i86pc, Windows 7 / Visual Studio 2012
on x86, Windows 8 / Visual Studio 2010 on WOW64, Windows 8.1 / Visual
Studio 2013 on WOW64.
Signed-off-by: Haru <haru@dotalux.com>
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