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- Changed order according to the (upcoming) code style guidelines.
- Fixes several issues caused by missing headers when their include
order is changed or in plugins.
Signed-off-by: Haru <haru@dotalux.com>
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- Warnings detected thanks to Xcode's compiler settings (more strict by
default) and clang, warnings mostly but not only related to data sizes
on 64 bit systems, that were silenced until now by very lax compiler
settings.
- This also decreases by a great deal the amount of warnings produced by
MSVC in x64 mode (for the adventurous ones who tried that)
- Also fixed (or silenced in case of false positives) the potential
issues pointed out by the (awesome) clang static analyzer.
- Patch co-produced with Ind, I'm merging and committing in his place!
Signed-off-by: Haru <haru@dotalux.com>
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Special Thanks to Haru
Signed-off-by: shennetsind <ind@henn.et>
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- Added a command line argument '--script-check' to check a script's
syntax without running the server (and without requiring a SQL
connection). Usage: ./map-server --script-check /path/to/the/script.txt
- For convenience, a script-checker bash script is provided, to set the
path correctly when called from a different directory. Usage:
/path/to/Hercules/script-checker /path/to/the/script/to/check.txt
- While the script checker will supposedly work under windows as well,
no convenience scripts are currently provided for platforms other than
UNIX (feel free to open a pull request with a .bat launcher or
whatever you like)
- Integration with IDEs or text editors is possible. In fact, I already
have a fully functional plugin for vim (through vim-syntastic), and if
there's enough interest, I'll publish it. - screenshot: http://d.pr/i/NOBD
- If you want an online checker, http://haru.ws/scriptchecker/ is
running this code, without modifications and will be kept up to date
(without any warranty though.)
- Special thanks to Ind, Yommy, Streusel, who helped making this
possible, in a way or another.
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- This fixes an issue with timers that stop working after about 24-49
days when the tick overflows (note that this may happen much earlier
than that, and at hard to predict times, on some systems)
- Updated the RDTSC help message in the configure script to also warn
users about issues with SpeedStep enabled systems.
- On Windows, tick() still has a resolution of 10~15ms (or even as low
as 100ms on some systems). A TODO comment (thanks, Ai4rei) was added
for a follow-up patch, as I want this one to be as small as possible)
- Note: on Windows versions earlier than 6.x (Vista, Server 2008), the
tick overflow issue is NOT fixed, since they don't support the
function used to retrieve a 64 bit tick. This isn't a big issue, since
those platforms are already - or going soon to be - out of their
extended support period, and it's already advisable to upgrade, for
other reasons. If you're the unfortunate user of such a system, it is
recommended that you reboot your machine at least once every 49 days
for Hercules to work reliably.
- Note: To clear some doubts, since I've already been asked, this has
absolutely NOTHING to do with 32/64 bit CPUs or OSes. It's all about
a variable's size, not the size of registers of your CPU, and your
32bit CPU will be able to handle this just fine.
Signed-off-by: Haru <haru@dotalux.com>
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Also removed duplicate mentions of timer within calls to shorten.
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Credits to Yommy for the idea
Signed-off-by: Haru <haru@dotalux.com>
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- IRC messages are no longer truncated to one line of client chat
message, if they are longer than that. They're instead posted as
multiple lines. (See comments in the source to disable this, if you
wish to.)
- Added a define for the max acceptable IRC message length, and
increased the size of send_string to fit it
Signed-off-by: Haru <haru@dotalux.com>
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- Added documentation for the remaining undocumented functions
- Dropped unused function ircbot->join
- Moved commented out debug commands to ifdef blocks; to quickly toggle
them, (un)comment #define IRBCOT_DEBUG on top of irc-bot.c
Signed-off-by: Haru <haru@dotalux.com>
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- Implements relevant parts from the CTCP specification at
http://www.irchelp.org/irchelp/rfc/ctcpspec.html
- Fixed parsing of CTCP VERSION requests (follow-up to 19b8cbb)
- Added support for new CTCP commands:
- ACTION (also known as /me command): will be shown to players in the
#irc channel as "[ #irc ] * IRC.<nick> <action message> *"
- ERRMSG, FINGER: are silently ignored (irrelevant or deprecated)
- PING is replied to with the correct pong reply
- TIME is replied to with the current server time
Signed-off-by: Haru <haru@dotalux.com>
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- It'll now show messages such as:
[ #irc ] User IRC.<nick> joined the channel.
[ #irc ] User IRC.<nick> left the channel. [Quit: <quit message>]
[ #irc ] User IRC.<nick> left the channel. [<leave message>]
[ #irc ] User IRC.<old nick> is now known as IRC.<new nick>"
- To disable, comment out the respective entries in irc_bot_init.
Signed-off-by: Haru <haru@dotalux.com>
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Needed for future updates (such as receiving "QUIT" commands
Signed-off-by: Haru <haru@dotalux.com>
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This prevents nickname truncation and other possibly ill side-effects in
case the source string for a message is in the form:
aNickname!~ident@an.irc.user.with.a.very.long.hostname_________
Signed-off-by: Haru <haru@dotalux.com>
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Special Thanks to Shikazu, wouldn't have been able to identify this issue without his help!
http://hercules.ws/board/index.php?app=tracker&showissue=7216
Signed-off-by: shennetsind <ind@henn.et>
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Added iPc, iParty, iMap, iTimer to HPM exported interfaces
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All Credits to Haruna~!
Thank you very much!
Signed-off-by: shennetsind <ind@henn.et>
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http://hercules.ws/board/topic/928-memory-slasher-may-30-patch/
Signed-off-by: shennetsind <ind@henn.et>
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Yahooo an 'n'~!
Signed-off-by: shennetsind <ind@henn.et>
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Special Thanks to Axiom, Wolfed!~
Signed-off-by: shennetsind <ind@henn.et>
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Special Thanks to Zopokx!
Signed-off-by: shennetsind <ind@henn.et>
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http://hercules.ws/board/topic/470-hercules-april-22-patch/
Signed-off-by: shennetsind <ind@henn.et>
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