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- pc_isriding is now renamed to pc_isridingpeco, since that's what it
checks (to avoid confusion).
- pc_hasmount is added, to check for any of Peco, Dragon, Mado Gear, Wug
Rider.
- pc->setridingdragon is added.
- pc->setridingwug is added.
- pc->setfalcon type is changed.
- pc->setmadogear type is changed.
- pc->setridign is changed to pc->setridingpeco to avoid confusion.
- Changed direct accesses to sd->sd.option to the proper pc_is*
accessors, where applicable.
- Special thanks to Kisuka.
Signed-off-by: Haru <haru@dotalux.com>
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- Updated monster skill use behavior so monsters use skills the same way and at the same rhythm as official servers (bugreport:009326), the changes include:
* Unified the "monster can't move by default" and the "monster trapped" code as it really should behave exactly the same
* Fixed a bug that caused the "monster skill use" routine to be called 20 times more often than it should in some situations
* When a monster attacks you and you run away from it, the monster will now check if it has a ranged skill on "attack" state before switching to chase state
* Monsters will now always do a normal attack before using "attack" state skills
* Fixed a bug that caused monsters to switch to idle mode and never use their chase skills when they get hit continuously
* Changed default for skillrange_from_weapon from 30 (all but player) to 0 (none); monsters will now use all skills at the skill range and not at their own attack range, if they get tanked from farther away than skill range, they won't use these skills
- Updated ranges to work as on official servers (bugreport:009326), the changes include:
* Implemented new functions "check_distance_client" and "distance_client", that instead of the server-sided square range system use the circular one that the client uses; these functions should be used for units that send their commands via the client (players mostly)
* Applied the new distance algorithm to some player-specific range checks, players will now have a circular attack range that reflects their attack range on the client; this makes it impossible to hack the client for more diagonal range
* Removed the arbitrary +1 range bonus at range checks; as monsters now react fluently, they won't need it anymore, that means a monster with for example 4 attack range will now only attack targets within a 9x9 area around it, the moment you step out of this area, the attacks will stop (if the monster can move it will follow you); as for players, the extra cell attack range when on a linear line to the target now is integrated into the distance algorithm, that means a player with attack range 4 can attack from 5 cells away when directly on line with a monster, but no longer diagonally as range is circular for players now
* Implemented a new "step action" feature to reflect official chase range behavior; when an attack or skill is used inside the attack range, it will act exactly as now, the skill is used once the signal from the client was received; however, if an attack or skill is used outside the attack range, the player should move into the chase area which is 1 cell inside the attack range border; the client actually sends us where to use the attack / skill from, but previously we just dropped that information the moment an attack request came; now instead of stopping the player instantly on an attack request, the player will continue moving to the target cell and then automatically use the command received earlier (it will be remembered); this change was absolutely necessary as the client sends the attack request slightly before attack range is reached, execution on official servers only takes place on every full cell moved; the new system copies this behavior
- Implemented an improved hit-lock system (bugreport:007460), the changes include:
* MVPs are no longer immune to being stopped by a hit unless they used Endure
* When hitting any unit, it will stop for its "dMotion" interval, exactly at the end of "dMotion" it will continue walking (official behavior); this helps getting more "move" packets to be displayed
* The unit that was hit will be immune to being stopped for another "dMotion" interval, this allows to slow down any units by hitting them frequently, but makes it almost impossible to completely stop them forever (depends a lot of ASPD and dMotion value); this does not affect special hit-lock properties (some skills and events should set delay anyway)
* The unit that was hit will no longer be "pulled" to the next cell; this caused a lot of position lag, it should be much better now
* Random walking, monster target dropping
- Implemented official behavior for random walking of monsters (bugreport:9340)
* Updated the interval between walks from 3-6 seconds to 4-5 seconds
* Added a define MIN_RANDOMWALKTIME that is now used anywhere the interval is applied so it's easier to change
* Monsters will no longer attempt to walk to the cell they are currently standing on (note: still requires a proper "no cell stacking" implementation)
* Monsters will only target a cell within a 15x15 area around them
- Moved the "mob_ai" 0x008 configuration setting to mob_unlocktarget, so it applies to all cases of monsters unlocking targets
- Cleaned up the unit_stop_attack and unit_stop_stepaction functions
* unit_stop_attack now makes sure that the target is always set to 0, even if no attack timer currently exists
* replaced several calls of unit_set_target that set target to 0 with unit_stop_attack, this is important because the attack timer should always be deleted at the same time the target is set to 0
* this also fixes the problem that caused monsters to sometimes drop their target after an attack
* Minor monster walk and skill use fixes
- Fixed a bug that caused monsters to never use their idle skills even if the define MOB_LAZYSKILLPERC was set
* The default value of the define is now 100% for spotted mobs and 0% for non-spotted mobs as on official servers
- Monsters now use complex path searching for their random walk, so they can also walk around corners now (OFFICIAL_WALKPATH still applies!)
- Fixed spotted monsters using their "walk" skills even if nobody is on the map
- Monsters will no longer stop when using "walk" skills (they are supposed to be used while walking)
* Monster idle skills, chase, final cleanups
- Spotted monsters will now use their idle skills even if no players are on the map
* This is official behavior and allows them to metamorph and heal up even if nobody is on the map
* I originally had concerns about the performance, but as the dynamic mobs option is enabled by default and set to 5 minutes, monsters will only stay "spotted" for 5 minutes when nobody is on the map anyway, this doesn't cost much extra performance
- Increased chase range of monsters by 2
* Tested this thoroughly and the effective chase range is actually 2 cells larger than listed in the "Range3" column
* Special thanks to ultramage and Michieru for helping me testing this
- Some final cleanups in the unit_stop_attack and unit_stop_stepaction functions
* Special thanks to icxbb-xx for pointing these out
Super ultra mega thanks to Playtester (rAthena 2c86ee435670168,ebd3dc97bc7e,f3916c1baf1,b1330a4c6,c2377c8f54,464dd4586380)
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Dropped id2storage entirely, replaced with idb_get (1) it was redundant 2) the rename on a46b190764df4cce0b378bc691218ac0814a5673 was a very poor choice as plugins using the previous version would be calling the other).
Signed-off-by: shennetsind <ind@henn.et>
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Fixes issue where kicking a online guild member (on a server with GP_BOUND_ITEMS defined) would render the guilds storage (if not previously loaded during the servers lifespan (since boot)) to be wiped.
Special Thanks to Xgear!
Signed-off-by: shennetsind <ind@henn.et>
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Implemented official party-leader-changed-packet
Special Thanks to kyeme!
http://hercules.ws/board/tracker/issue-8293-change-party-leader/
Signed-off-by: shennetsind <ind@henn.et>
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Fixed issue with @disguise characters crashing their party mates when they open the party window.
Related 4147d9f7966e7ebd94811248527cc45af1e54941
http://hercules.ws/board/tracker/issue-8186-client-crashes-in-disguise-and-who/
Signed-off-by: shennetsind <ind@henn.et>
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@at persistency no longer sends characters to save point when starting autotrade on a nosave location.
http://hercules.ws/board/tracker/issue-8138-autotrade-teleports-char-to-the-savepoint/
Signed-off-by: shennetsind <ind@henn.et>
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default battleground icon on non-allies is now visible!
Special Thanks to kyeme.
http://hercules.ws/board/tracker/issue-7894-battlegrounds-emblem-and-guardian/
Signed-off-by: shennetsind <ind@henn.et>
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Issue on packetver 20131223 or newer where skill-damage with type 6 would be considered by the client as endure-type, fixing by swapping with value 8 which presents no different graphical representation than it'd otherwise.
Special Thanks to kyeme, Rytech, Valo.
http://hercules.ws/board/tracker/issue-8263-dec-23-2013-client/
Signed-off-by: shennetsind <ind@henn.et>
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http://hercules.ws/board/tracker/issue-6970-homunculus-renewal-stats/
Follow up (bug 8348): https://github.com/HerculesWS/Hercules/commit/ddc52570a9bf694cdba6445bc02350a94856a583
Update official overbrand damage (special thanks to Rytech)
The skill damage is no longer affected by your base level. It is now affected by the enemy's base level (special thanks to Rytech)
Updated the list of skills usable while mounted on a mado. (special thanks to Rytech)
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https://github.com/HerculesWS/Hercules/commit/8ab61745b81d1cf0602c7998f590aac8749187da
This fixed all mob size problem :)
Fix estin estun not working properly (bug:7891)
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- Don't sit while trapped. Bug http://hercules.ws/board/tracker/issue-7825-trap/
SO_VACUUM_EXTREME swapping targets when 2 or more are present and close to each other.
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- Added documentation for the pc->search_item function and formalized
its return values. If the searched item is not found, now it returns
the newly introduced constant INDEX_NOT_FOUND.
- Updated pc->search_item checks to make use of INDEX_NOT_FOUND.
- Fixed an issue with anvils not detected by the weapon forginc code,
if they were in the first position of the inventory.
- Added ITEMID constants for the four anvil types.
Signed-off-by: Haru <haru@dotalux.com>
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- If the Token_Of_Siegfried is the first item in inventory, it would not get detected and consumed correctly.
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- Fix Back Sliding should not have animation
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- Functions that expect a printf-style format string are now marked as
such, so that gcc/clang will emit a warning warn you if you mismatch
format string and arguments.
Signed-off-by: Haru <haru@dotalux.com>
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- Complies with CERT DCL37-C
- Fixes issue #293 (special thanks to elfring)
Signed-off-by: Haru <haru@dotalux.com>
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- Extracted some methods to check SC blocks
- Fixed issue that when players couldn't attack they couldn't talk to NPCs with mob view id either
Follow up to ec51176326c6028630835538db67826281d34ffe, fixed minor typo
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(http://hercules.ws/board/tracker/issue-6561-unknown-map-server-crash/)
Follow up to 29de937a2d8b485498fa9ce573efebfb64e8d669
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guardian (10240 bytes total)
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Signed-off-by: Haru <haru@dotalux.com>
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- Fixes bugreport:8184, allowing re-commit of
94657284973f4037596bae468ebfbee5c217e02b
Signed-off-by: Haru <haru@dotalux.com>
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This reverts commit 94657284973f4037596bae468ebfbee5c217e02b.
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This reverts commit b6b3f58795288701d0e162d43fa6f0a47af913b3.
Fixes issue 8184
http://hercules.ws/board/tracker/issue-8184-cart-related/
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Added npc_market_data_db to inter-server.conf
Added shop message to messages.conf
Fixed small typo in clif_GM_kickack
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Added enumered returns to npc_cashshop_buy and to npc_cashshop_buylist
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- Changed order according to the (upcoming) code style guidelines.
- Fixes several issues caused by missing headers when their include
order is changed or in plugins.
Signed-off-by: Haru <haru@dotalux.com>
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-Updated and fixed Eira skills to official behavior.
Fixed Bug#8168
-http://hercules.ws/board/tracker/issue-8168-crush-strike/?gopid=22703#entry22703
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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Special thanks to @MishimaHaruna
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#Fixed issue where a corrupted map cache would lead to a crash
*Moved Big-endian compatibility functions to common/utils.h
#Fixed issue 8162
*http://hercules.ws/board/tracker/issue-8162-loadnpc-doesnt-trigger-oninit-of-duplicate-npcs/
*Added options to npc_parse_duplicate
#Fixed issue 8169
*http://hercules.ws/board/tracker/issue-8169-script-command-guildskill-skill-idlevel-not-working-as-intended/
*Changed *guildskill behavior, now it behaves exactly as depicted in the documentation
*Updated *guildskill documentation
#Added missing GBI types to mapif_parse_GuildBasicInfoChange now it's possible to change guild exp, lv, skill point and skill information
#GeoIP revamp
*GeoIP module was partially rewritten
*Added several data checks to prevent corruption and crashes
*Updated GeoIP database
*See https://github.com/maxmind/geoip-api-c/blob/master/libGeoIP/GeoIP.c for more information
#Added packetver checks regarding NST_MARKET
*Now *tradertype warns if user is trying to use this feature with older clients
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* Added new method to handle refreshing the storage window when it was closed automatically by the client
* http://hercules.ws/board/tracker/issue-8027-when-the-storage-is-open-you-can-use-self-skills
* http://hercules.ws/board/tracker/issue-7694-guild-notice
Follow up to d57781c
* Fixed minor typo as pointed by @MishimaHaruna
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1. Reallocated and added checks in @jumpto, @jump, @mapmove in order to increase performance
* Checks are now made to avoid unnecessary lookups and unnecessary warps
2. Corrected return failure values of @zeny
3. Added messages to
* ATclearcart
> Warns that it's not possible to clean a cart while vending
* ATshowmobs
> Asks user to enter a mob name/id and warns if the mob name is invalid
* ATgstorage
> Warns when another guild member is using the gstorage
# Fixed issue where while using storage/gstorage and then refreshing would close the storage
but only for the client, the server wouldn't now and this would cause the guild storage to
remain locked and the character without ability to do anything.
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Fixing small typo in that commit
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http://hercules.ws/board/tracker/issue-7694-guild-notice/
Follow up to 7a5f7db
Follow up to 4147d9f
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http://hercules.ws/board/tracker/issue-7725-disguise-hide-skill-bug/
Fixed issue: 8027
http://hercules.ws/board/tracker/issue-8027-when-the-storage-is-open-you-can-use-self-skills/
Fixed issue where @at showed it failed when it succeeded
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(fixed issue: 7916 http://hercules.ws/board/tracker/issue-7916-wrong-comment-in-pc-statusup2/)
Now pc_statusup2 returns stat increase amount as stated in previous documentation
Updated *statusup documentation it was wrong
Added last update in upgrade index
@console.c/.h
Documented partially
Now two different parsing categories can have functions with same name
e.g.
- server exit
- sql exit
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Issue with dragon mounted icon not showing up after relog.
http://hercules.ws/board/tracker/issue-8103-riding-dragon-mount-icon-missing/
Signed-off-by: shennetsind <ind@henn.et>
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A bonus. Fixed unitwalk's non-x/y possibility, NPCs can now be set to chase players around for as long as they keep walking, which opens a number of possibilities e.g. help npc y get thru z.
Signed-off-by: shennetsind <ind@henn.et>
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Player-looking NPCs will now display properly, thanks to evilpuncker.
http://hercules.ws/board/tracker/issue-8083-mob-avail-npc-sprite/
Signed-off-by: shennetsind <ind@henn.et>
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-http://hercules.ws/board/tracker/issue-8073-removing-magic-gear-and-cart/?gopid=22195#entry22195
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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Special Thanks to kyeme, Haruna
http://hercules.ws/board/tracker/issue-8072-map-crash-autotrade/
Signed-off-by: shennetsind <ind@henn.et>
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Signed-off-by: Haru <haru@dotalux.com>
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- Removed some unused messages.
- Re-mapped some duplicate IDs - fixes bugreport:8057, thanks to
AnnieRuru http://hercules.ws/board/tracker/issue-8057-jobname-with-invalid-id-return-tomb/
- Fixed some issues with the message range loaded by the char server.
- Reworded some messages, fixed typos in others.
Note for translation users: some messages have been remapped to new IDs.
You'll need to remap them in your custom translations as well. The list
of changes is as follows:
- Removed messages (you can safely remove them from your translations):
15, 26-27, 35, 48-52, 57-58, 65-69, 82-83, 86-87, 91, 101, 140-142,
164, 189-194, 199-200, 202-203, 209-211, 215-218, 267-268, 275,
289-290, 380-385, 387-388, 401, 497, 499, 535-537, 922, 995, 1063,
1079, 1291-1294
- New messages (you need to add them to your translations): 15
- Moved messages (you need to change their IDs in your translations file):
* [Unknown Job] 656 -> 620,
* [Job names] 681~693 -> 656~668
* [Tombstone related] 656~661 -> 856~861
* [Etc messages] 662~680 -> 862~880
* [@version] 1436 -> 1294
* [Hercules Chat] 1475 -> 1436
Signed-off-by: Haru <haru@dotalux.com>
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- Fixes bugreport:8058, thanks to ossi0110, KeiKun, Beret
http://hercules.ws/board/tracker/issue-8058-compiling-error-latest-rev/
Signed-off-by: Haru <haru@dotalux.com>
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From Pull Request 255 (Thanks to Kiu, ossi0110, Yommy)
Signed-off-by: shennetsind <ind@henn.et>
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