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2017-09-17Move other view-related variables to `sd->status.look`Haru1-4/+4
The following variables are now moved to `sd->status.look` (from `sd->status`): `head_top`, `head_mid`, `head_bottom`, `robe` Signed-off-by: Haru <haru@dotalux.com>
2017-09-17Differentiate variables that hold a ViewSprite and a Subtype (part 2)Haru1-2/+2
`sd->status.shield` is renamed to `sd->status.look.shield` and only holds ViewSprite IDs. Its previous other meaning is now transferred to `sd->has_shield`, of boolean type (to detect the presence of a shield) Signed-off-by: Haru <haru@dotalux.com>
2017-09-17Differentiate variables that hold a ViewSprite and a weapon SubtypeHaru1-2/+2
`sd->status.weapon` is renamed to `sd->status.look.weapon` and only holds ViewSprite IDs. Its previous other meaning is now transferred to `sd->weapontype` (holding the currently equipped weapon type, considering both hands at once) Signed-off-by: Haru <haru@dotalux.com>
2017-09-17Split 'View' in two different fields in the item databaseHaru1-2/+2
- The field was used both for sprite view IDs and for weapon or ammunition subtypes. Now the fields 'ViewSprite' and 'Subtype' are used respectively. Signed-off-by: Haru <haru@dotalux.com>
2017-09-05Adjust rodex packet versions based on tests.Andrei Karas1-1/+1
2017-08-13Reported rodex bug fixes.Andrei Karas1-1/+2
2017-08-11Fix some wrong packet versions in rodex code.Andrei Karas1-4/+4
Also replace some numbers to constants.
2017-08-11Whitespace fixesHaru1-2/+2
Signed-off-by: Haru <haru@dotalux.com>
2017-08-11Fix various issues detected by coverity in rodex-related codeHaru1-1/+1
Follow-up to 544da439e81ff78ec102b754e16b6cc0a28a6d0a Signed-off-by: Haru <haru@dotalux.com>
2017-07-30Implementation of RoDEXKirieZ1-0/+516
2017-07-27Fix possible buffer overflows with snprintf.Andrei Karas1-1/+1
2017-06-25Adjust packet version based on client tests.Andrei Karas1-7/+7
Thanks to Asheraf.
2017-06-25fix guild leader change in 2017 clients. Based on rathena commit:Andrei Karas1-2/+11
commit b51617cb730cdc6d91bc03df16c887a060323f3a Author: Lemongrass3110 <lemongrass@kstp.at> Date: Sat Jun 3 17:03:56 2017 +0200 Added support for 2017's guild leader change
2017-06-25Add packet 0xabd for send job and base levels to party members.Andrei Karas1-7/+35
Also improve packets send on base level change. Based on commit from rathena: commit 816d8ab2d0934f823a1d26f7fcac244f8245f14b Author: Lemongrass3110 <lemongrass@kstp.at> Date: Mon Jun 5 23:07:09 2017 +0200 Fixed party window for 2017 clients Thanks to @mrdiablo for his help again!
2017-06-25Add packet 0xa44 for party info. Based on rathena commit:Andrei Karas1-9/+31
commit 816d8ab2d0934f823a1d26f7fcac244f8245f14b Author: Lemongrass3110 <lemongrass@kstp.at> Date: Mon Jun 5 23:07:09 2017 +0200 Fixed party window for 2017 clients Thanks to @mrdiablo for his help again!
2017-06-25Fix style in clif_party_info.Andrei Karas1-15/+16
2017-06-25Add packet 0x0a43 for party member info. Based on rathena commit:Andrei Karas1-11/+25
commit 816d8ab2d0934f823a1d26f7fcac244f8245f14b Author: Lemongrass3110 <lemongrass@kstp.at> Date: Mon Jun 5 23:07:09 2017 +0200 Fixed party window for 2017 clients Thanks to @mrdiablo for his help again!
2017-06-25Fix style in clif_party_member_info.Andrei Karas1-13/+14
2017-06-25Add packet 0x0aa5 for 2016 clients for guild members list. Based on rathena ↵Andrei Karas1-15/+27
commit: commit 9412ebb9f7b009e3ae3b69e5eb1ae8a3d341a5f2 Author: Lemongrass3110 <lemongrass@kstp.at> Date: Sat Jun 3 14:08:06 2017 +0200 Added support for 2016's guild packets Thanks to @mrdiablo for his help.
2017-06-25Fix style in function clif_guild_memberlist.Andrei Karas1-20/+20
2017-06-25Add packet 0x0a84 for guild basic info. Based on rathena commit:Andrei Karas1-4/+15
commit 9412ebb9f7b009e3ae3b69e5eb1ae8a3d341a5f2 Author: Lemongrass3110 <lemongrass@kstp.at> Date: Sat Jun 3 14:08:06 2017 +0200 Added support for 2016's guild packets Thanks to @mrdiablo for his help.
2017-06-25Fix style in function clif_guild_basicinfo.Andrei Karas1-24/+25
2017-06-25Fix vending list packet for 2016 clients. Based on rathena commit:Andrei Karas1-2/+10
commit 9716233c842f731df3fed5281370e324b5f5f024 Author: Lemongrass3110 <lemongrass@kstp.at> Date: Mon May 8 23:40:05 2017 +0200 Introducing the equip preview window Fixes some bugs for 2016-09-21 onward, where you can preview how a item would like if you put it on. This works on other people's vending and on your own inventory. Thanks to @Rytech2 and @hazimjauhari90
2017-06-25Add packet 0x0a37 ZC_ITEM_PICKUP_ACK_V7 based on rathena commit:Andrei Karas1-1/+7
commit 9716233c842f731df3fed5281370e324b5f5f024 Author: Lemongrass3110 <lemongrass@kstp.at> Date: Mon May 8 23:40:05 2017 +0200 Introducing the equip preview window Fixes some bugs for 2016-09-21 onward, where you can preview how a item would like if you put it on. This works on other people's vending and on your own inventory. Thanks to @Rytech2 and @hazimjauhari90
2017-05-27Merge pull request #1722 from Smokexyz/mmo_charstatus-fixHaru1-18/+26
Dismemberment of `storage_data` from `mmo_charstatus`.
2017-05-22Add storage_data reception, parsing and sending to/from the map-server.Smokexyz1-18/+26
Remove loading and saving of storage_data through char.c Re-declaration of structure storage_data as a vector. Re-code of portions in the map-server using storage_data. A new approach is taken by saving the loaded storage data from sql into memory for the duration of the session, thereby removing the need of querying the database to re-load all items everytime a storage save routine is issued from the map-server. Saving of storage items is done through a new function that significantly reduces the number of queries compared to char_memitemdata_tosql(), and therefore run-time speed. This method potentially reduces the number of update and delete queries from MAX_STORAGE (which could be >= 600) times to literally 1. Storage items are stored in a dynamically allocated array and handled accordingly. struct mmo_charstatus size reduces by 34,800 bytes. Update pc_checkitem() with masks for item checks. `sd->state.itemcheck` has been changed to `sd->itemcheck` of type `enum pc_checkitem_types` `battle/items.conf` has been updated to reflect configuration changes. Further updates to assert a successful reception of storage data in related functions.
2017-05-09Merge pull request #1699 from Jedzkie/11-SummerCostumeHaru1-19/+21
Implemented Official Summer 2 Costume
2017-04-26Merge pull request #1673 from Smokexyz/IROHaru1-4/+4
Fixes an issue where the unequipped items with options do not re-calculate status.
2017-04-24Followup 0aa15b4 with style fixes.Smokexyz1-4/+4
2017-04-23Added the correct PACKETVER Date for MSG_NPC_WORK_IN_PROGRESS message.Jedzkie1-15/+25
2017-04-23Coding-style Fixes and White space adjustmentsJedzkie1-21/+19
2017-04-19Added oktoberfest_ignorepalette configurationJedzkie1-2/+2
2017-04-19Implemented Official Summer 2 CostumeJedzkie1-1/+5
Added summer2_ignorepalette configuration
2017-04-17Fix wrong level check for MC_CHANGECART skillJedzkie1-16/+13
2017-04-16Fix issue #1685Smokexyz1-1/+1
Where the item in a vending list would display incorrect option information.
2017-04-14Fixes issue #1681Smokexyz1-2/+2
2017-04-09Merge pull request #1598 from Smokexyz/IROHaru1-46/+46
Implementation of Item Options System.
2017-04-04Implementation of Item Options System.Smokexyz1-46/+46
Allows the infusing of equipments with bonus item options. This feature is constrained to clients of packet versions greater than or equal to `20150226`. Item Options and their effects are defined server-side in `db/item_options.conf` and client side in `data/luafiles514/lua files/datainfo/addrandomoptionnametable.lub` The ID of the option must tally with the correct index of the description provided in the client side lua file to avoid bugs. IT_OPT_* keys and MAX_ITEM_OPTIONS macro are also exported from the source as constants. An additional flag `disable_options` has been added to sql, and as `DisableOptions: true/false (boolean, defaults to false !!for equipments only!!)` to item_db.conf files. Script commands documentation is also included. SQL file updates are included. Credits: [Smokexyz](https://github.com/Smokexyz) Style and Script Fixes by [Asheraf](https://github.com/Asheraf) Initial design Idea by [secretdataz](https://github.com/secretdataz)
2017-04-04Add missing non shuffle packets for 2014 - 2015 years.Andrei Karas1-1/+1
2017-03-21Fix map server auth packet for clients >= 20160330.Andrei Karas1-1/+2
2017-03-20Fix npc text input For 2015 clients (Fixes #1640).Andrei Karas1-1/+6
Based on ragemu commit: commit a7ff9d064b238f5c2c4947f41eeaa0bfe331f2e6 Author: athron98 <athron.poster@gmail.com> Date: Mon May 23 20:36:43 2016 +0700 input fix
2017-03-14Fixed MVP exp message issue for clients 2013-12-23cRagexe and newerEmistry Haoyan1-0/+8
- Fixed MVP exp message issue clients 2013-12-23cRagexe and newer. - Gravity remove packet MVP exp message - Credit to https://github.com/rathena/rathena/commit/85749e84b91087960e868e30a7a052b0c0cdce5b
2017-02-26Added option to show classchange only to one player (#1587)Guilherme G. M1-2/+6
* Added option to show classchange only to one player
2017-02-24Merge pull request #1585 from guilherme-gm/disguise-fixRidley1-0/+12
Fixes disguise position de-synchronization
2017-02-21Fixes disguise position de-synchronization (Fixes #1078)KirieZ1-0/+12
Thanks @Lemongrass3110
2017-02-06Fixes named items having their names changed when near other players/name's ↵KirieZ1-2/+10
owner. Fixes #1206
2017-01-27remove hardcoded chat area size from clif.c, add chat_area_size to battleconfgumi1-2/+2
2016-12-03Remove the platform-dependent variables from struct status_dataHaru1-24/+28
`struct status_data::class_` was platform dependent since c30bb75ec50624429bff7b4106db4be0fda366d6 in order to silence some compile warnings (uint32 on 64 bit builds and uint16 on 32 bit builds). It's now been changed to the correct type, int32, on all platforms. Since the change has potential to silently break third party code, the variable was renamed to `class`. Signed-off-by: Haru <haru@dotalux.com>
2016-12-03Add function to retrieve the appropriate fame list type for a job mapidHaru1-10/+3
This commit adds the function `pc->famelist_type()` to retrieve the appropriate fame list for a given job (common operation). When the given job ID doesn't have an appropriate fame list, the newly introduced value RANKTYPE_UNKNOWN is returned. Signed-off-by: Haru <haru@dotalux.com>
2016-12-03Clarify some Job Class vs MapID confusion (2/2)Haru1-3/+3
This commit ensures that `sd->job` and related variables only contain MapIDs (i.e. the serverside optimized values, where High Novice is MAPID_NOVICE | JOBL_UPPER) and are never checked against the client-based Job Class values. As a rule of thumb, from now on, when a variable is named `job` or `jobid`, it is intended to contain a MapID and not a Job Class ID. The type of such variable shall be an unsigned `uint16` or `uint32`. To ensure that related third party code is also verified when this commit is merged, the variable `struct map_session_data::class_ (i.e. `sd->class_`) is renamed to `job`. Some issues in related lines are also fixed, including: - The atcommand `@mount` would not check properly that the requesting character is a 2nd class Swordsman type. - `pc->addfame()` would silently accept invalid MapIDs, sending unknown values to the client (more on this in a subsequent commit). - `pc->famerank()` would not use the passed job as a bitmask, causing the caller to have to mask it beforehand (more on this in a subsequent commit). - The Soul Linker check in TK_JUMPKICK wasn't future-proof (no harm caused currently). - Gunslingers would be able to be targeted by Spiritual Bestowment (`MO_KITRANSLATION`) and Spiritual Sphere Absorption (`MO_ABSORBSPIRITS`) due to a faulty check introduced when the Rebellion class was implemented (causing unintended interaction with Coins). Signed-off-by: Haru <haru@dotalux.com>