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2006-05-27- Added structure status_data which holds status-related information (str, ↵skotlex1-10/+1
agi, etc, speed, amotion, adelay, dmotion, weapon-damage, race, size, etc) and weapon_atk structure with the weapon specific info (atk, atk2, element) to be used by all combat structures (TODO: Homun needs to be updated to use it) - Cleaned up TBL_PC, TBL_MOB, TBL_PC and mob_db structures to use status_data. - Set the NPC-Change Attribute duration on Time1, updated their max to 1 in the db. - Berserk's HP cost interval is now defined as time2. - Split damage received functions into pc_damage/pc_dead and mob_damage/mob_dead - Rewrote the @heal related functions to use the new status_* healing functions. - Added status functions to deal with damage and healing (status_damage, status_heal, status_percent_change) and a bunch of defines for easier handling of them (status_percent_heal, status_percent_damage, status_fix_damage, status_kill, etc) - Splitted mob_once_spawn into two. mob_once_spawn_sub creates the mob instance without spawning it. - Added defines for Elements (ELE_*) - Modified battle_calc_(weapon/magic/misc)_attack to use the status data structure. - Rewrote and cleaned up battle_calc_misc_attack - Merged config options pc_attack_attr_none, mob_attack_attr_none, pet_attack_attr_none into attack_attr_none (type 4) - Removed config options player_defense_type, monster_defense_type, pet_defense_type in favor of weapon_defense_type - Cleaned up pet.c to stop invoking status_calc_pc when unnecessary - Modified skill_calc_heal to take into account the MEDITATION bonus. - Cleaned up code of Adjustment, Madness Cancel and other GS/NJ skills inside skill_check_condition - Added status change SC_MODECHANGE which handles mob state changes (this SC is continous until manually ended, eg: like Weight50) - Modified Slim Pitcher so it will work when casted by non-players. Will now also work with SP-healing items. - Rewrote Freedom of Cast code to use function status_freecast_switch to switch adelay/speed when cast begins/ends. - Modified Magic Power to store amplified MATK/MATK2 in val3/val4 for easier updating when used in conjunction with ground skills. - Fixed Asura Strike being usable from within a combo regardless of combo skill. - Modifed SC_DANCING to store speed-change in val3 (it is shared with skill duration...) - Added StatusChangeFlagTable to store which statuses are changed by each SC - Added SCB_* constants to specify the different stats that each sc changes. SCB_PC is the only one that means a change hardcoded in status_calc_pc, the rest are handled by status_calc_bl - Added some helper functions to simplify with basic status calculations (status_base_atk, status_calc_misc, status_base_pc_maxhp, status_base_pc_maxsp) - Added status_calc_mob which calculates initial status and special base status alterations (HP changes, stat changes due to big/small mobs, etc) - Made all the status_calc functions static. - Added status_calc_bl_sub_pc for PC related calculations that must happen after status-change adjustments. - Added status_calc_bl which does status-change related calculations using as base the base_status of the bl object and the SCB_* flag passed. - Added status_get_status_data and status_get_base_status to retrieve the bl objects current status_data and basic status_data (current never returns null, instead it returns a dummy structure with basic data) - The main switch in status_change_start now only sets the tick and val values, therefore it is skipped when loading (flag&4) - Cleaned up status_change_start and replaced many of the ex-japanese comments for english ones. - Changed Hiding to store the speed penalty on val3. val4 stores interval SP cost. - Changed Chase Walk to store Speed adjustment on val3, sp cost in val4 - Changed Cloaking to store speed penalty on val3, val4&2 signals wall-present, val4&1 is infinite cloaking. - Changed Wind walk to store speed bonus on val3 - Rewrote Marionette Control to store the status to add/substract in val3/val4, it now works on anyone (players/mobs) - Changed Improve concentration to store Card bonuses (which are not counted for total % increase) on val3/val4 - Changed SC_ADRENALINE, SC_CONCENTRATION, SC_ANGELUS, SC_IMPOSITIO, SC_MELTDOWN, SC_TRUESIGHT, SC_SUN_COMFORT, SC_MOON_COMFORT, SC_STAR_COMFORT, SC_QUAGMIRE, SC_GATLINGFEVER to store the bonus modifiers in their val values rather than calculate them in status_calc_* - Status_change_start/end will use clif_status_load rather than clif_status_change when related bl is not on a map. - Modified status_change_timer to use the status_charge function rather than directly substracting SP - Added SC_ELEMENTALCHANGE to modify someone's base defense element. - pc_clean_skilltree will now also remove item-granted skills. - Learning skills will now only invoke status_calc_pc when the skill is passive. - Cleaned up pc_steal_coin - Cleaned up pc_check_base/job_lvup to only invoke the lv-up related packets and functions ONCE regardless of skill-levls earned. - Cleaned up pc_ regen related functions. - Made player-sprite mobs have item pickup animation and walkdelay when taking items. - Cleaned up mob_dead code. - Removed paramb, parame from struct map_session_data, replaced them by param_bonus[6],param_equip[6] - mob special ai state 3 signals summon flora. - Moved petDB pet_hungry_timer vars from TBL_PC to TBL_PET - Cleaned up some pet functions, made the menu functions receive as argument both pet and master. - Clones will copy a player's base status rather than battle status (so status-change alterations are not cloned) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6791 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-16- Fixed mysql ping setting being in minutes rather than hours.skotlex1-34/+29
- Removed npc_event_sub from npc.h and moved it to npc.c - Cleaned up #warp to prevent spitting non-walkable tile warnings. - Changed the meaning of msg_athena 2, it is now "invalid target cell, randomizing". git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6114 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-13- Fixed crash when looking for SC_MIRACLE in battle_calc_weapon_attackskotlex1-1/+2
- Some more standard C code cleanups. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6038 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-13- Cleaned atcommand_param against overflows and also to make it standard C ↵skotlex1-13/+27
so it may compile with the Borland C. - Modified Charcommand_stats to make it standard C as well. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6037 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-04-11- Fixed various include lines in the map server (of the type <include ↵skotlex1-1/+1
"nullpo.h"> -> <include "../common/nullpo.h">) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5985 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-27- Pet catching now uses the menuskill variables to prevent item usage from ↵skotlex1-0/+1
disrupting the catch process. - Added Safetywall to the list not blocked by Dispell. - Added some include limits.h required by window compiles. - Corrected Wedding rings being trade-able. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5772 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-27* GCC on Cygwin still complaining, resorted to including limits.h in malloc.hLance1-1/+0
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5770 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-27* Refixed the fix with a constant list for Win32 users - limits.h (imported ↵Lance1-0/+1
from MSVC) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5769 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-27- Changed status_point/skill_point to unsigned short. Adjusted the code as ↵skotlex1-15/+28
necessary to prevent overflows. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5762 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-09- Fixed #itemlist not taking into consideration crafted/forged items and pet ↵skotlex1-7/+24
eggs. Cleaned up a bit the function as well. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5530 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-06- Fixed a debug message showing up on skill castend nodamage id when using a ↵skotlex1-3/+7
guild skill - Fixed #save not working on maps not in the current map server. - Added battle config clear_skills_on_death to decide whether all ground-based skills should be removed when you die. Defaults to yes. - Changed Magic Crasher's element to -1 git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5472 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-03-03- Trick dead now ends on logoutskotlex1-0/+9
- Added mapflag nocommand which blocks @/# commands unless your gm level is above gm_skill_unconditional's level. - Fixed weapon scripts not being executed unless the weapon was forged. - gm_skill_unconditional is now a no/gm-level setting instead of yes/no git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5446 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-02-15- Made the warm skills BF_WEAPON type so that they may trigger effect cards.skotlex1-4/+4
- Also changed their pl to -1 so they carry the elemeso they carry the element. - Warm skills now damage other players for 60sp per hit. - Warm skill damage interval decreased to 100ms instead of 1000ms. - TK_DODGE now only dodges ranged weapon attacks, while under Spurt mode it dodges everything. - Cleaned up and expanded the sc_def_rate battle config. The new battle flags are mob_sc_def_rate, pc_sc_def_rate, mob_max_sc_def, pc_max_sc_def - Modified Marionette Control so that the max bonus stats you get is capped to your server's defined max stats instead of 99. - Mobs are no longer affected by the vs_traps_bctall switch. - Added function pc_damage_sp to damage the SP of players. - Modified Warm skills so that it only hurts SP of players while attacking/knocking back mobs. - Autospell loop breaks after one skill is successful. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5288 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-02-13- Modified PA_GOSPEL so that the random damage attack becomes a BF_MISC attack.skotlex1-8/+8
- Added pc_resetskill when lowering job level and there's not enough skpoints to substract. - Fixed compile error of SG_FUSION in pc.c - Modified pc_resetskill to receive a flag to indicate if it should or not do status_calc_pc and send skill block updates. Meant to optimize performance when used in the middle of a larger update. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5269 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-02-13- NPC_POWERUP now gives +40% atk per level.skotlex1-11/+15
- Water elementals can be frozen again. - Fixed the sc_def equation in status_change_start - Fixed an extra semi-colon that broke win32 compiles. - Some rewriting of bounds checks in @baselvup, @joblvup and the # equivalents to prevent signed/unsigned comparisons. - Now slaves give exp/loot (exception: player slaves still stick to the old rules) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5267 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-02-06- Added define clif_deadsit to send the dead state into player packets if ↵skotlex1-2/+2
the player is in trick dead state. - Venom Splasher always hits (but splash damage targets can still avoid it) - Using autoloot with no arguments now toggles it between @autoloot 0 and @autoloot 100% - Falcon Assault now takes Blitz Beat lv5 as base damage. - Fixed pc_makesavestatus not updating status.option correctly. - Corrected Waterball so that higher levels can do insane amount of hits. - Altered slave behaviour. No more random walking, will stay within 2 cells of their master. - Reverted the Summon Slave behaviour to not adjust level based on number of current slaves. - Coma no longer sends SP to 1. - Updated Meteor so that when level 11 or more is casted, the area over which meteors fall is tripled. - Dark elemental characters are now inmune to Curse. - Fixed sc_data saving to sql buffer building method. Thanks to its_sparky. - Changed the map zone reading from using pow to a bit shift. - Experience has now been changed to unsigned int, and is read as such from the dbs. - Increased HT_DETECTING seek range to 7x7 - Added function map_foreachinrange which actually checks distance of nearing objects (unlike for each in area which uses a square area), may come handy for future code. - Corrected Venom Splasher: Being hit does not cancels it, works at 75% or less of target's HP, being hit normally while under the count has a chance of causing poison. Damage is +400% + 50*lv% git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5204 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-02-01- Fixed a typo bug in SC_STAR_COMFORT handling.skotlex1-2/+2
- Fixed a possible crash bug in SC_POISONREACT handling. - Simplified the skill trigger code for ST_PRESERVE, SG_FUSION, SG_*_COMFORT - Unified the status change variables into a single structure (sc_count, opt1, opt2, opt3, option, and the array of status change data) which should make it easier to handle sc related stuff. - TK_DODGE now won't trigger if your opt1 is set ;) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5154 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-01-31- Changed the exp tables format.skotlex1-15/+7
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5135 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-01-29AS OF SVN REV. 5901, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES ↵Valaris1-0/+1794
GO INTO TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EVERYTHING ELSE GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5094 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-01-29Clearing trunk.Valaris1-1257/+0
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5091 54d463be-8e91-2dee-dedb-b68131a5f0ec
2005-03-29More C/C++ Conformance fixesamber1-2/+2
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@1334 54d463be-8e91-2dee-dedb-b68131a5f0ec
2005-03-29* Updated damage calculation for Magnum Breakcelest1-5/+5
* Fixed #item not working properly git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@1331 54d463be-8e91-2dee-dedb-b68131a5f0ec
2005-03-29Fixed use of storage variable to conform to ANSI C spec [MouseJstr]amber1-7/+7
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@1327 54d463be-8e91-2dee-dedb-b68131a5f0ec
2005-03-28git-svn-id: ↵veider1-0/+42
https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@1316 54d463be-8e91-2dee-dedb-b68131a5f0ec
2005-01-26* Added status.c and status.h of jA 1091 update and moved some functions ↵(no author)1-4/+5
into the new source files * Updated auto_counter_type's description in battle_athena * Removed some unnecessary skill level checks in battle.c git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@996 54d463be-8e91-2dee-dedb-b68131a5f0ec
2005-01-23update(no author)1-2/+2
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@968 54d463be-8e91-2dee-dedb-b68131a5f0ec
2004-12-29cxx updatesamber1-29/+29
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2004-12-29git-svn-id: ↵mc_cameri1-6/+7
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2004-12-29git-svn-id: ↵mc_cameri1-0/+33
https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@856 54d463be-8e91-2dee-dedb-b68131a5f0ec
2004-12-21git-svn-id: ↵mc_cameri1-0/+47
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2004-12-21git-svn-id: ↵mc_cameri1-0/+70
https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@708 54d463be-8e91-2dee-dedb-b68131a5f0ec
2004-12-17git-svn-id: ↵mc_cameri1-0/+79
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2004-12-17git-svn-id: ↵mc_cameri1-1/+1
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2004-12-17git-svn-id: ↵mc_cameri1-0/+87
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2004-12-17git-svn-id: ↵mc_cameri1-0/+31
https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@595 54d463be-8e91-2dee-dedb-b68131a5f0ec
2004-12-16Fix compile errorsamber1-1/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@578 54d463be-8e91-2dee-dedb-b68131a5f0ec
2004-12-16git-svn-id: ↵mc_cameri1-1/+121
https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@577 54d463be-8e91-2dee-dedb-b68131a5f0ec
2004-12-13* common/mmo.h: changed base_level and job_level to unsigned int to increase ↵codemaster1-2/+45
max levels * char/char.c: added a NULL check for the file in parse_friend_txt * map/atcommand.c/.h: added @clearweather (thanks to Dexity) * map/charcommand.c/.h: added #spiritball * map/mob.c: fixed a compiler warning (ln was an int and was supposed to be an unsigned long int) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@563 54d463be-8e91-2dee-dedb-b68131a5f0ec
2004-12-12MAIL: moved all string messages from HARDCODED strings toLupus1-1/+1
msg_athena.conf git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@548 54d463be-8e91-2dee-dedb-b68131a5f0ec
2004-11-28Fix some file typesamber1-703/+703
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2004-11-24git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/athena@356 ↵mc_cameri1-0/+41
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2004-11-24git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/athena@355 ↵mc_cameri1-0/+100
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2004-11-23git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/athena@334 ↵mc_cameri1-21/+142
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2004-11-22git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/athena@331 ↵mc_cameri1-0/+1
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2004-11-22git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/athena@311 ↵mc_cameri1-18/+27
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2004-11-21git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/athena@295 ↵mc_cameri1-0/+50
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2004-11-21git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/athena@292 ↵mc_cameri1-6/+133
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2004-11-21git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/athena@290 ↵mc_cameri1-0/+254
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