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Improved compatibility, portability and standards conformance.
- Since it is not possible to portably and reliably re-use the core's
symbols in plugins, symbols are no longer exported unless explicitly
required, in the UNIX builds. This mimics the Windows behavior and
adds HPM compatibility to OSes such as FreeBSD. Credits to Andrei Karas
for making this possible.
- For convenience, it is no longer necessary to call GET_SYMBOL, since
the plugin will automatically import all the available symbols when
it's loaded, depending on the included headers.
- Plugins are now supposed to include the "common/hercules.h" header
before including anything else. Incluing common/HPMi.h,
common/cbasetypes.h or conf/core.h is no longer necessary, as those
are guaranteed to be automatically included by hercules.h.
- HPM API version bumped to 1.1.
Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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- Include directives are now directory-independent.
- This will allow building plugins from other directories in future.
Signed-off-by: Haru <haru@dotalux.com>
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- Rather than failing at runtime, plugins that try to access
non-interfaced, unavailable functions or variables, will now show an
error at compile-time.
Signed-off-by: Haru <haru@dotalux.com>
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- Complies with CERT DCL37-C
- Fixes issue #293 (special thanks to elfring)
Signed-off-by: Haru <haru@dotalux.com>
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This reverts commit 94657284973f4037596bae468ebfbee5c217e02b.
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This reverts commit b6b3f58795288701d0e162d43fa6f0a47af913b3.
Fixes issue 8184
http://hercules.ws/board/tracker/issue-8184-cart-related/
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- Changed order according to the (upcoming) code style guidelines.
- Fixes several issues caused by missing headers when their include
order is changed or in plugins.
Signed-off-by: Haru <haru@dotalux.com>
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Fixed issue where players would be able to join a ongoing game when queueing by meeting the criteria.
Fixed/Implemented the maximum_afk_seconds setting.
Fixed issue with the maxPlayers arena setting that'd cause the maximum to be less than specified.
Added a new battlegrounds.conf setting "allowedTypes" for arenas in order for further customisation.
Expect a few more soon.
Special Thanks to AnnieRuru
Signed-off-by: shennetsind <ind@henn.et>
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http://hercules.ws/board/topic/4283-introducing-hpm-datacheck/
Signed-off-by: shennetsind <ind@henn.et>
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Altered many function types from int to bool(C99) and added meaningful return values.
Altered many function types from int to void as they didn't have any meaningful return value.
Replaced chrif_char_offline with a macro as this function did exactly the same as chrif_char_offline_nsd.
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Signed-off-by: Haru <haru@dotalux.com>
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Enabled Party/Guild joining methods, Implements first attempt at the splitting algorithm (Thanks to jaBote!)
Checks item 1 on issue #69
Help us test! -- http://hercules.ws/board/topic/1302-bg-queue-debug/
Signed-off-by: shennetsind <ind@henn.et>
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- Added a command line argument '--script-check' to check a script's
syntax without running the server (and without requiring a SQL
connection). Usage: ./map-server --script-check /path/to/the/script.txt
- For convenience, a script-checker bash script is provided, to set the
path correctly when called from a different directory. Usage:
/path/to/Hercules/script-checker /path/to/the/script/to/check.txt
- While the script checker will supposedly work under windows as well,
no convenience scripts are currently provided for platforms other than
UNIX (feel free to open a pull request with a .bat launcher or
whatever you like)
- Integration with IDEs or text editors is possible. In fact, I already
have a fully functional plugin for vim (through vim-syntastic), and if
there's enough interest, I'll publish it. - screenshot: http://d.pr/i/NOBD
- If you want an online checker, http://haru.ws/scriptchecker/ is
running this code, without modifications and will be kept up to date
(without any warranty though.)
- Special thanks to Ind, Yommy, Streusel, who helped making this
possible, in a way or another.
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- This fixes an issue with timers that stop working after about 24-49
days when the tick overflows (note that this may happen much earlier
than that, and at hard to predict times, on some systems)
- Updated the RDTSC help message in the configure script to also warn
users about issues with SpeedStep enabled systems.
- On Windows, tick() still has a resolution of 10~15ms (or even as low
as 100ms on some systems). A TODO comment (thanks, Ai4rei) was added
for a follow-up patch, as I want this one to be as small as possible)
- Note: on Windows versions earlier than 6.x (Vista, Server 2008), the
tick overflow issue is NOT fixed, since they don't support the
function used to retrieve a 64 bit tick. This isn't a big issue, since
those platforms are already - or going soon to be - out of their
extended support period, and it's already advisable to upgrade, for
other reasons. If you're the unfortunate user of such a system, it is
recommended that you reboot your machine at least once every 49 days
for Hercules to work reliably.
- Note: To clear some doubts, since I've already been asked, this has
absolutely NOTHING to do with 32/64 bit CPUs or OSes. It's all about
a variable's size, not the size of registers of your CPU, and your
32bit CPU will be able to handle this just fine.
Signed-off-by: Haru <haru@dotalux.com>
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- Follow-up to 35c131c
- Fixes bugreport:7721, thanks to purityz, Dastgir Pojee
http://hercules.ws/board/tracker/issue-7721-lastest-update-make-map-crashing-on-battleground/
Signed-off-by: Haru <haru@dotalux.com>
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Fully Integrated. Closes #97
Signed-off-by: shennetsind <ind@henn.et>
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Cleared 3 out of 5, #69
Support for the cancel button, for pre-game position to return afterwards and fix to the queue position problem after first game.
Signed-off-by: shennetsind <ind@henn.et>
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Some documentation update on battlegrounds.conf
Fixed Hercules Queue Option constants, they're 1-2-3 not 0-1-2.
Some Bugfixes to the test script, special thanks to ossi0110
http://hercules.ws/board/topic/1302-bg-queue-debug
Signed-off-by: shennetsind <ind@henn.et>
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Data provided by clang
Signed-off-by: shennetsind <ind@henn.et>
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Special Thanks to Shikazu, wouldn't have been able to identify this issue without his help!
http://hercules.ws/board/index.php?app=tracker&showissue=7216
Signed-off-by: shennetsind <ind@henn.et>
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http://hercules.ws/board/topic/1302-bg-queue-debug/
Signed-off-by: shennetsind <ind@henn.et>
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Signed-off-by: shennetsind <ind@henn.et>
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http://hercules.ws/board/topic/928-memory-slasher-may-30-patch/
Signed-off-by: shennetsind <ind@henn.et>
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[16969:16991/trunk/src/] will be re-committed in the next 24 hours.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16992 54d463be-8e91-2dee-dedb-b68131a5f0ec
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Removed /SAFESEH option from MSVC11 projects.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16968 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Made event label deprecation message a warning rather than an error, as the scripts still work regardless of whether '::On' is used or not (since r6592).
- Introduced constant EVENT_NAME_LENGTH (51) for all event name struct fields to eliminate size inconsistency across all objects (was 50 and 51).
- Fixed event names, that are considered special attributes, were not wiped when the value was 0 (since r5707).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14817 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Removing the custom guild packets from Battleground as they are not needed anymore.
- Scripts updated.
- In this way, you get "battle cursor" over your same team, but that's how official does.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13635 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- removed bg_idle_announce setting (could be considered later)
- moved crystal protection code to battle_calc_bg_damage
- removed mob state 'inmunity' in favor of a script-based solution
- removed unneeded 'setmobdata' (fixes collision with mob controller)
- added svn:eol-style native for battleground code
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13565 54d463be-8e91-2dee-dedb-b68131a5f0ec
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* Still need to merge visual studio files and scripts.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13551 54d463be-8e91-2dee-dedb-b68131a5f0ec
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