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- Removed unneeded sd variables cart_max_weight and cart_max_num
- Made ignore_mdef_ele/ignore_mdef_race/ignore_def_ele/ignore_def_race unsigned chars rather than ints.
- Made pc_dropitem check for inventory_data, to guarantee that the item will be deleted from the inventory after dropping it.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10051 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Corrected warning on login sql.
- Gravitation no longer causes damage flinch.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10038 54d463be-8e91-2dee-dedb-b68131a5f0ec
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client should always be of the type "AL_HEAL" anyway.
- Added skill ITEM_ENCHANTARMS, this is what weapon enchanting items should use.
- Corrected itemskill calls in the item_db, also made the weapon enchanting items invoke the ITEM_ENCHANTARMS skill. Corrected Holy Egg not being type 11 (delay consume)
- Updated item_db.sql with item_db information.
- Added support for specifying different elements per skill level in the skill_db
- Added bonus bNoKnockback
- Corrected typo in bonus bSubRace2 (it was called bSPSubRace2 for some reason)
- Corrected login sql server not resetting your account state to 0 when the banuntil duration expires.
- Corrected use of UINT_MAX instead of INT_MAX in some jailing check.
- Made the skillatk bonus it's own function, it can now be used to boost Heal/Sanctuary/Potion Pitcher and Slim Pitcher as well.
- Cleaned up TK_WARMWIND to use the element acquired from the skill_db rather than hardcoded values.
- Corrected Teleport's save map entry being sent without the .gat extension.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10031 54d463be-8e91-2dee-dedb-b68131a5f0ec
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character's save point is not changed when jailed, and the char is always warped back to the point where it was before being jailed on unjail.
- Made pc_setpos fail if you are jailed, effectively blocking you from being moved out of the jail map for the duration of jail.
- Modified @adjcmdlvl so you can't set a command to require higher level than yourself, and so you can't edit the level of a command which is higher than your own.
- Corrected attack_attr_none setting disabling elemental resist cards.
- Added missing cap check of 100% to drop rate configs for heal/use/adddrop (cards)/treasures.
- Corrected Autoblitz yelling the skill name if the attack splashed.
- Corrected Dispell removing Jailed status.
- Corrected being able to revive with 0 hp.
- Modified the "Restart" code so that it makes you stand on spot when pc_setpos fails to move you back to your originating location.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10028 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Corrected battle_attr_none setting applying to elemental attacks instead of neutral ones.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10007 54d463be-8e91-2dee-dedb-b68131a5f0ec
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separation between entering sight/leaving sight/walking in sight is done.
- Propagating const char* from the script engine.
- ".gat" is appended to the map name before sending the changemapserver packet to the client.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9979 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Updated skills that shouldn't ignore the target's cards: Smoking, Fling, Zenynage
- Fixed the char sql server not escaping the server name before inserting it on the ragsrvinfo table.
- Corrected @lvup not doing the party even share check.
- Corrected breaker's misc part not ignoring element.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9969 54d463be-8e91-2dee-dedb-b68131a5f0ec
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attacker's cards).
- Corrected the NK values of skills (0x08 -> 0x80): Self Destruction, Smoking, Pressure, Fling, Zeny Nage, BioExplosion
- Soul Burn & Gravitation got NK 0x80 (previously hardcoded)
- Corrected Soul Breaker ignoring target's cards instead of the caster's.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9967 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Simplified the Utsusemi/Bunsinjyutsu check to only block weapon skills that do not ignore offensive cards.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9960 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Added support for autospells using "a random skill level". The last value of bonus4 bAutoSpell is used for determining this as well as the target. &1 is to cast on target (otherwise cast on self), and &2 is to use a random level UP to the level specified in the script (otherwise always cast the specified level)
- Updated item_bonus.txt with the documentation for the bAutoSpell/bAutoSpellWhenHit changes.
- Corrected @refresh not reupdating the basic stat bonuses.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9952 54d463be-8e91-2dee-dedb-b68131a5f0ec
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the requested variable.
- Externalized battle skill range and blewcount bonus into their own static functions (battle_range_type & battle_blewcount_bonus).
- Sped up the skill range flag setting code.
- Added automatic support of damagesplit. This means that if a skill's nk value includes damage split among targets, it will do a divide by the number of targets (whereas before the list of skills where this worked was hardcoded)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9950 54d463be-8e91-2dee-dedb-b68131a5f0ec
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on the Ragnarok Bible.
- Fixed Soul Breaker's misc part not ignoring flee.
- Fixed misc attack's flee check being backwards (the less hit%, the more chance you had to connect)
- Corrected the range check in vending.c (TRADE_DISTANCE -> AREA_SIZE)
- Added define DEFAULT_ENEMY_TYPE in mob.c to simplify the enemy bl check (for easier reading/customization)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9922 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Corrected damage of BloodDrain
- Moved the "already connected" checks to pc_authok, since a dual login doesn't needs to be checked until the new connection is accepted.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9916 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9908 54d463be-8e91-2dee-dedb-b68131a5f0ec
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expanded to include more information about a skill's damage properties: 0x8 - ignore caster's cards, 0x10 ignore element adjustments, 0x20 ignore target's defense, 0x40 ignore target's flee.
- Magic attacks always ignore flee, and misc attacks always ignore defense.
- Autoguard will no longer work on skills that don't take in card adjustments
- utsusemi & bunsinjyutsu no longer work on skills that don't take in card adjustments.
- Corrected damage of the NPC elemental attack skills, Blood Drain and Energy Drain
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9906 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Adjusted menu-based skills so you can't reuse the same skill until you've dealt with the menu.
- Adjust autospells so that removing an autospell works when the script of the card that removes the autospell is triggered before the script that adds the spell.
- The "requested name of gm-hidden char" warning will not be displayed when the object in question is an NPC (since you can use Intravision to do this).
- Corrected the header format for invisible npcs.
- Venom Knife no longer takes into accounts cards or EDP.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9905 54d463be-8e91-2dee-dedb-b68131a5f0ec
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Agi Up for 20.
- Guild expulsion now will fail when the character to be kicked is in a guild castle (rather than checking for the character doing the expulsion)
- pk damage reduction settings now will take effect only on Player VS player damage.
- Fixed produce_db2.txt entries overwriting produce_db.txt ones.
- Fixed item-granted/plagiarized skills unlocking skill trees when only your real learned level should.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9899 54d463be-8e91-2dee-dedb-b68131a5f0ec
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"amount" argument (since that only leads to trouble), if the class is negative, it'll pick a random class the same way the monster spawn script command does, and if you pass a spawn position with coordinates equal or less to 0, a random spot in the map will be taken. However you can't use "this" as a map name anymore since these script commands do not need an attached player.
- Guardian spawning will now fail if you attempt to spawn a guardian that already exists on the same position.
- Collapsed clif_party_main_info and clif_party_join_info into a single function: clif_party_member_info
- Collapsed config settings "sg_miracle_skill_min_duration" and "sg_miracle_skill_max_duration" into "sg_miracle_skill_duration", which defaults to an hour.
- Miracle of the Sun, Moon and Stars can now retrigger to lenghten it's effect, and it is cancelled on warp/map-change.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9871 54d463be-8e91-2dee-dedb-b68131a5f0ec
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casting, instead of both on begin and end casting.
- Now when autoguessing ammo consumption, the amount of ammo required is always one (making it require HIT number of arrows was rather high for things like Sonic Blows, specially when things like Arrow Vulcan only consume one arrow)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9861 54d463be-8e91-2dee-dedb-b68131a5f0ec
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skill_get_range2
- Corrected the range of EnergyDrain/BloodDrain (when Tharis says the range is 7, that means 7 without the cells on which the chars stand, so that means 9 in eA terms)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9833 54d463be-8e91-2dee-dedb-b68131a5f0ec
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ranged skills.
- Removed old script bonuses bMatk, bMatk1, bMatk2
- Fixed char-server not sending online notification when a party member logs in.
- When skill range by distance is set, the distance checked for is now 5 cells rather than 3.
- Fixed bMatkRate bonuses not applying to status earned modifications to int/matk.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9816 54d463be-8e91-2dee-dedb-b68131a5f0ec
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skill's range in the db. Now only skills with less than 5 cells of range are melee.
- The inf2 parameter of the skill_db is now red as an hexadecimal.
- Updated comments and inf2 values of the skill_db to use the new format.
- Soul Change now can't be casted on self.
- Updated range of Grandcross, Granddarkness and Gospel to 5 so when they attack their attack type is counted as ranged.
- Splitted the super novice flag in two, to keep seperate counters for the chant and for the self-revival. The self-revive will now trigger only once per level per session, if you relog you can have it trigger again.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9794 54d463be-8e91-2dee-dedb-b68131a5f0ec
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pick a random enemy from within the skill's cast range.
- Updated the mob_db so that all skills from non-moving mobs that specified 'target' as enemy will use 'randomtarget' instead.
- Amon Ra's meteors now use randomtarget instead of self.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9762 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Collapsed config settings produce_item_name_input, produce_potion_name_input, making_arrow_name_input, holywater_name_input, cdp_name_input into a single config produce_item_name_input which uses bitmasks to determine what it affects.
- Updated arrow_decrement to have 3 possible values: Disabled, Enabled, and Enabled as well as giving arrow requirements to skills that do not have them when used with ranged weapons (auto-guess for plagiarized/item-granted skills)
- Minor cleanings
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9746 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9725 54d463be-8e91-2dee-dedb-b68131a5f0ec
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it can be used for any object.
- Made homunculus renaming go through the char-server so it can be validated against the allowed characters setting.
- Added battle config hom_rename so you can enable renaming multiple times your homunc.
- Updated the hardcoded defaults for gvg-damage to what they should be.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9720 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9705 54d463be-8e91-2dee-dedb-b68131a5f0ec
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take effect until the attack connects.
- Some minor cleanups.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9704 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Fixed homuncs not triggering land spells if they are spawned on top of them and hom_setting&0x2 is not set to make them bypass them.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9696 54d463be-8e91-2dee-dedb-b68131a5f0ec
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correct, ninja self-targetted skills CAN be reflected.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9689 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Added a pc_authok check to prevent the case in which somehow another character of the same account manages to log in as well.
- The pc normalize job function will now recognize you as a novice if you don't have NV_BASIC maxed.
- Accessories will now by default go into the rigth-side rather than the left-side of the equip window.
- Added a check in the mob_ai_subhard function to make mobs unlock targets which have their invincible timer set.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9655 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9626 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- > TODO - symmetric deletion (http://www.eathena.ws/board/index.php?showtopic=130749)
- Added a first approximation of warps for the new maps (by $ephiroth)
- Added Rachel and Veins to the list of @go destinations
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9613 54d463be-8e91-2dee-dedb-b68131a5f0ec
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http://www.ragnainfo.net/wiki/index.php/Vital_Strike
Although not clear, it's being assumed that the 2x damage is only for the break neck ailment.
Reported by zaibach in http://www.eathena.ws/board/index.php?s=&showtopic=93873&view=findpost&p=727844
Note: this should be reviewed by Skotlex or someone that knows this part of the code.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9609 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Re-applied change r9593 that got accidentally reverted by r9595.
- Added the official behavior of monsters regaining full hp when they morph.
- Added support for text/comments at the end of monster spawn lines (<tab> required)
- Silenced the debug message in socket.c that's been freaking people out.
- Modified the useless error message in atcommand_effect.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9608 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9605 54d463be-8e91-2dee-dedb-b68131a5f0ec
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Shield Reflect.
And happy new year!
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9602 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Corrected the comment for the global functions file.
- Updated Charge Attack's damage equation as per the only source I've seen of it so far.
- Now Guardians/Emperium can't hit /be hit if their current map isn't a gvg_castle or woe is off. This enables "localized" WoE by removing/setting the mapflag gvg_castle on the castles where you want WoE to take effect (note that even though normal players can't be hit on non gvg_castle maps, normal mobs can still be killed in such maps, you'd still need to modify the WoE scripts to use this kind of feature)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9575 54d463be-8e91-2dee-dedb-b68131a5f0ec
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checking if UINT_MAX has been defined.
- Minor changes in pc_readdb related to max_level being unsigned.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9561 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Minor cleanups
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9525 54d463be-8e91-2dee-dedb-b68131a5f0ec
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default activates all of them, if you set them to 0 then homuncs will not be treated in any special matter, pretty much like standard mobs. if I missed any 'quirky' homunc behaviour from it, report it so it can be added to the list.
- Made flooritem_lifetime a int so you can specify much longer life times (the default of 60k was already very close to the max of 65k)
- Removed monster_ai 0x80 since it's now handled by hom_setting.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9519 54d463be-8e91-2dee-dedb-b68131a5f0ec
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though mobs can hit each other as they should, they will refuse to use support skills on enemies, which breaks several of their skills. Mobs can't both help and attack someone tagged as enemy D: I guess eA is just too smart to emulate Aegis's sloppy coding.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9500 54d463be-8e91-2dee-dedb-b68131a5f0ec
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Card skill damage bonuses) are now applied independently of each other, which lets them stack.
- Some minor cleanings on the code vecinity.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9492 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9484 54d463be-8e91-2dee-dedb-b68131a5f0ec
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another.
- Added monster_ai&0x400 to use the previous 'smart' criteria that prevents mobs from fighting each another.
- Moved "unsetting" the angry mode from the mob_ai to the mob_damage function, where it'll work regardless of who hits the mob.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9481 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Removed unused/hardly used cbasetypes typedefs.
- Updated txt-converter's makefile to include utils.o
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9473 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Moved the OPTION_MASK define to status.h
- Reverted the knockback implementation to use clif_slide instead of clif_fixpos
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9469 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Fixed skill damage card bonuses not working on magic skills.
- Moved the setting of sd->npc_id = 0 in npc_dequeue to the beginning, since this function is called when a script is cancelled (TODO: but when this happens, shouldn't the previously ongoing script also be free'd?)
- Made homunc's speed be recalculated when you respawn it from rest state.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9453 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Fixed a bug in slaves_inherit_speed
- Miscellanous silly cleanups (format, unnecessary assignments, comments, etc)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9367 54d463be-8e91-2dee-dedb-b68131a5f0ec
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battle_check_target to status_check_skilluse as bct is not invoked unless the skill is offensive (or party/guild only)
- Cleaned up status_calc_bl_sub_hom, fixed recasting dex/str/vit/int bonuses skills making their atk/def/mdef stack with itself over and over.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9350 54d463be-8e91-2dee-dedb-b68131a5f0ec
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