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http://hercules.ws/board/topic/470-hercules-april-22-patch/
Signed-off-by: shennetsind <ind@henn.et>
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Magical Reflection behavior is finally 100% official (or so we hope)
http://hercules.ws/board/tracker/issue-7060-bmagicdamagereturn/
Signed-off-by: shennetsind <ind@henn.et>
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grimtooth is now affected by edp in pre-re edp mode
http://hercules.ws/board/tracker/issue-7124-edp-doensnt-affect-grimtooth/
Signed-off-by: shennetsind <ind@henn.et>
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on critical hits ignoring def.
Special Thanks to Micheru
http://hercules.ws/board/tracker/issue-4464-critical-hits-no-longer-ignore-defense/
Signed-off-by: shennetsind <ind@henn.et>
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SECURE_NPCTIMEOUT now possesses 3 settings (to mimic official ones)
NPC_SECURE_TIMEOUT_INPUT
NPC_SECURE_TIMEOUT_MENU
NPC_SECURE_TIMEOUT_NEXT
http://hercules.ws/board/tracker/issue-1721-npc-window-timeout/
Signed-off-by: shennetsind <ind@henn.et>
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When using official magical reflection, the damage is no longer reduceable by mdef items or cards (elemental armors work), assumption doesnt reduce either when used in pre-re mode and energy coat is capable of reducing the damage.
http://hercules.ws/board/tracker/issue-7060-bmagicdamagereturn/
Signed-off-by: shennetsind <ind@henn.et>
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Improved, previous fix would screw up when non-player unit attacked a player.
Signed-off-by: shennetsind <ind@henn.et>
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to apply official formulas and make sure the checks are applied in the correct order
- In the process, fixed the effect of luk on status changes and removed the static 3% resistance that has been proven to not exist (97 vit, 1 luk can get stunned on officials)
- As there is no general luk resistance as it depends on each status change, removed the luk_status_def configurations
- Updated the success chance of Decrease Agi to the formula that was extracted from Aegis (blevel/5 + int/5 + skill_lv*3 + 50)
Note: I tested all the status changes thoroughly, but as this is a quite large update, it would be nice if someone could cross-check it.
Note2: Renewal status resistances (for pre-renewal status changes) are currently not implemented in rAthena at all. They need to be added in another update.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17201 54d463be-8e91-2dee-dedb-b68131a5f0ec
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bugreport:7271
-- Thus allowing to inflict damage between map (only if both player don't move).
-- Cleanup old map-check on move check.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17148 54d463be-8e91-2dee-dedb-b68131a5f0ec
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Special Thanks to jTynne!
Signed-off-by: shennetsind <ind@henn.et>
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Feature Design by GreenBox
Special Thanks to mkbu95 for bringing this topic up! (packet db)
http://hercules.ws/board/topic/353-packetdb-overhaul/
Signed-off-by: shennetsind <ind@henn.et>
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Special Thanks to KyleZ, jTynne, mkbu95
http://hercules.ws/board/tracker/issue-7089-server-crashed-by-16-garment/
Signed-off-by: shennetsind <ind@henn.et>
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They're:
- weapon_damage_rate
- magic_damage_rate
- misc_damage_rate
- long_damage_rate
- short_damage_rate
Dropped 15 battle settings that became pointless with this upgrade.
Updated battleground zone damage reductions, skill damage from -30% to -20% and weapon damage from -40% to -30%.
Special Thanks to Muad_Dib.
Signed-off-by: shennetsind <ind@henn.et>
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Added the last missing functions into the interface, all functions in clif.c are now wired to the interface.
http://hercules.ws/board/topic/237-hercules-renewal/
Also shortened clif->displaymessage to clif->message, removed the old clif->message and merged its functionality with clif->disp_overhead (both use the same packet and do the same thing :P)
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and a gazillion other stuff:
http://hercules.ws/board/topic/316-introducing-hercules-channel-system/
Signed-off-by: shennetsind <ind@henn.et>
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1st Phase Complete.
http://hercules.ws/board/topic/237-hercules-renewal/
Signed-off-by: shennetsind <ind@henn.et>
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Signed-off-by: shennetsind <ind@henn.et>
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Added the last missing functions into the interface, all functions in battle.c are now wired to the interface.
Signed-off-by: shennetsind <ind@henn.et>
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-revised/added 'npc_isnear' where it checks if an NPC is nearby when making chat rooms or using vending.
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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-where some skill causes the map server to crash
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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MSVC Warning
http://hercules.ws/board/tracker/issue-7107-compiling-warning-c4113/
Signed-off-by: shennetsind <ind@henn.et>
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http://hercules.ws/board/topic/237-hercules-renewal/
Signed-off-by: shennetsind <ind@henn.et>
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http://hercules.ws/board/topic/237-hercules-renewal/
Signed-off-by: shennetsind <ind@henn.et>
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-Where all NPC don't allow changing of equipments by default and now can be set in 'items.conf'.
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Signed-off-by: shennetsind <ind@henn.et>
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-Updated SN_SIGHT to its RE behavior.
-Updated RE behavior that deals with NPC dialogs and using items/skills.
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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-Updated official behavior of warp portal dealing with skill requirement and casting.
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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- Crush Strike now lasts for 30 seconds.
- Phantom Thrust is now targeted to allies.
- Updated SP requirement for Death Bound.
- Giant Growth now has a .1% chance to break caster's weapon.
- Stone Hard Skin now has a 30% chance to break caster's weapon.
- Stone Hard Skin now has a 30% chance to reduce 25% damage from monsters for 10 seconds.
- Corrected Stone Hard Skin's DEF/MDEF increase formula.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17145 54d463be-8e91-2dee-dedb-b68131a5f0ec
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-Where KG and OB can hit there Zanzoe.
-Ankle Snare should now work properly in GvG.
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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Committing on the behalf of mkbu95 who is unable to do it himself, he coded it all and sent me the diff. Thanks mkbu95!
Signed-off-by: shennetsind <ind@henn.et>
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And adding missing ones.
Signed-off-by: shennetsind <ind@henn.et>
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The flag is now respected by all unit types, not only players. This also fixes a previous problem as reported by exneval (Thanks!)
Signed-off-by: shennetsind <ind@henn.et>
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Status effects no longer propagate with magical reflection (e.g. when frost diver is reflected there is no chance that target will be frozen)
http://hercules.ws/board/tracker/issue-7039-frost-diver/
Signed-off-by: shennetsind <ind@henn.et>
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Made as a improvement of the original ADJUST_SKILL_DAMAGE -- special thanks to Muad_Dib! .
This mapflag allows you to modify the damage of any skill in any map, for example
"prontera mapflag adjust_skill_damage MG_FIREBOLT 200"
doubles the damage of Firebolt in prontera
Another Example:
"prontera mapflag adjust_skill_damage MG_FIREBOLT 50"
Halves the damage of Firebolt in prontera.
Signed-off-by: shennetsind <ind@henn.et>
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Signed-off-by: shennetsind <ind@henn.et>
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Added new item bonuses bFixedCast, bVariableCast & bFixedCastrate. (see
'doc/item_bonus.txt' for info)
Added new conf for max walk path.(Bug Report # 7042)
http://hercules.ws/board/tracker/issue-7049-do-we-need-new-bonus/?gopid=16578#entry16578
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Items are no longer unequipped when disabled by item_noequip.txt, instead their effects are nullified -- however cards in them, unless also disabled, wont have its effect nullified.
Consumables will be consumed even while disabled, unless you modify the new config item_restricted_consumption_type
http://hercules.ws/board/tracker/issue-7048-requestreport-regarding-to-item-noequiptxt/
Signed-off-by: shennetsind <ind@henn.et>
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Updated Safety Wall Renewal behavior, when taking damage higher than the health of the safety wall, excess damage will no longer be passed to the player.
http://hercules.ws/board/tracker/issue-7046-safetywall-should-always-block-at-least-one-hit/
Signed-off-by: shennetsind <ind@henn.et>
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Signed-off-by: shennetsind <ind@henn.et>
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After due consideration we thought it'd be in the best interest of the community to provide a switch to this official feature since it drastically change the way traps can be used
Signed-off-by: shennetsind <ind@henn.et>
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Dropping MarkZD's INT64 megalomania, his usage of int64 was completely unnecessary and was only taking additional processing time and spawning twice the amount of bytes it actually needed. Also dropping the poorly designed DAMAGE_ macros.
Updating battle.c header to outline Hercules as made by Jman.
Signed-off-by: shennetsind <ind@henn.et>
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Changed the ASCI art (not quite final; just changing it prior to release), moving stat server to hercules end
Signed-off-by: shennetsind <ind@henn.et>
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Fixed bugreport:7172 missing elemental resistance bonus of NC_RESEARCHFE.
Recoded RA_FEARBREEZE.(bugreport:7188).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17101 54d463be-8e91-2dee-dedb-b68131a5f0ec
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-see 'src/config/core.h' for settings[OFFICIAL_WALKPATH].
Fixed bugreport:7057 where HP_ASSUMPTIO should only double eDEF & eMDEF.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17091 54d463be-8e91-2dee-dedb-b68131a5f0ec
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Fixed bugreport:7154 where RC_BOSS type monsters are not immune with SC_DEEPSLEEP.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17090 54d463be-8e91-2dee-dedb-b68131a5f0ec
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additional ATK damage.
Fixed bugreport:7148 where r17072 broke the ability of smiths to forge weapons.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17089 54d463be-8e91-2dee-dedb-b68131a5f0ec
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Fixed bugreport:7131 where negative def in PRE causes instant death to target.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17088 54d463be-8e91-2dee-dedb-b68131a5f0ec
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Fixed bugreport:7101 where MO_EXTREMITYFIST don't consume sp when used against plant type monster.
Fixed bugreport:7116 missing duration for HW_MAGICPOWER.
Fixed bugreport:7117 where WL_WHITEIMPRISON doesn't work properly.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17078 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Removed an unecessary type cast before atoi.
- Fixed Ray of Genesis Attack Formula. (bugreport:7053)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17074 54d463be-8e91-2dee-dedb-b68131a5f0ec
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