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2006-06-26- Forgot to add Tatami Gaeshi's 3 sec block of ranged attacks.skotlex1-0/+4
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7345 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-26- Corrected unit id of desperado and Ground Drift using jA's info.skotlex1-0/+8
- Rough implementation of Ground Drift according to description and jA info. - Implemented Tatami Gaeshi using skill description and jA implementation for reference. - map_foreachinpath calls will no longer go beyond the target point, as this function is required for skills other than SharpShooting now. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7344 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-26- Merged Mitternacht's max_heal/max_heal_lv config settings.skotlex1-0/+4
- Removed support of packet 0xc3 on the new packet versions. Thanks to Meruru for pointing out they aren't being used anymore. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7343 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-23- Corrected ASC_BREAKER. Int-based damage is applied after attribute fixes ↵skotlex1-7/+12
and before card reductions. The skill now completely disregards left weapon. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7319 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-22- Restored the "Secret" behaviour of Blast Mine and Claymore Trap where each ↵skotlex1-1/+0
target is hit N times (where N is the number of mobs in the splash area at the moment of triggering). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7302 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-22- Fixed the compile error in mob.cskotlex1-1/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7293 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-20- Updated skill_require_db to place the Zeny requirements of ZenyNage and Fling.skotlex1-1/+3
- Fixed crash when non-players use ZenyNage. Added the correct Zeny check in skill_check_condition, fixed the skill so that it's damage is based on whatever zeny is specified in skill_require_db. - Can-act delay will not be reset when warping now. - Fixed Quagmire not altering walking-speed. - Silence now blocks skills both on begin/end casting. - Updated status_calc_bl so that when walking speed changes, the character is made to rewalk so that the new speed takes effect inmediately. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7264 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-19- Some more cleanups of battle_calc_damage to account for absorbed damage ↵skotlex1-12/+10
reductions. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7254 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-19- Some cleanups and corrections in battle.c to account for negative ↵skotlex1-13/+14
(absorbed) damage. - Fixed umbala.txt's Elemental Stones Quest bug. Thanks to Vhan Morthis. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7250 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-18* [Removed]: Lance1-0/+19
- Large part of scripted mob control commands are removed. - Large part of scripted player control commands are removed. - Scripted mob slaves changing master ID. [Added]: - Unit control commands. - CALLBACK_NPCCLICK for scripted mobs, added this to db/const.txt too. - Macro RECURSIVE_MASTER_CHECK in battle.c [Modified]: - buildin_skilluseid and buildin_skillusepos -> buildin_unitskilluseid and buildin_unitskillusepos. - md->callback_flag to short (double word). [Lance] git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7233 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-17- Fixed the party HP packets to send max HP 10000 and scale HP accordingly ↵skotlex1-1/+1
when the player's HP doesn't fits in the packet's field. Fixes HP bars not correctly displaying the % of life when max HP is above 32k. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7218 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-16- Modified the bNoMagicDamage/bNoWeaponDamage bonuses to be a 0-100 setting. ↵skotlex1-14/+14
Meaning you can do bonus bNoMagicDamage,50; To make all magic damage be reduced by half. This bonus stack, so two cards with bNoMagicDamage,50 will give magic immunity. - Removed setting gtb_pvp_only and replaced it with gtb_sc_immunity which specifies the threshold before the bNoMagicDamage starts blocking support statuses as well. ie: gtb_sc_imunity: 75 will mean that "bonus bNoMagicDamage,70;" reduces magic damage by 70%, but does not blocks heal or support status, while "bonus bNoMagicDamage,80;" does. - Updated GTB's card script to be "bonus bNoMagicDamage,100;" git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7212 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-14- Modified how luk reduces status changes by reducing the gap. Eg: resist = ↵skotlex1-4/+9
vit; resist += (max - resist)*luk/300; - Added battle settings pc_max_sc_luk/mob_max_sc_luk to handle which is the luk threshold at which you gain inmunity (defaults to 300). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7168 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-09- Fixed @mapinfo displaying incorrectly maps with nosave which send you back ↵skotlex1-2/+0
to your last savepoint. - Moved guild_exp_rate from a mapserver battle config setting to a char server config. It no longer modifies the total taxed exp as seen on the guild information window, but directly modifies the exp that the guild earns. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7074 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-07- Added config setting mob_npc_warp, when set to yes, enables mobs to be ↵skotlex1-0/+2
warped between maps when stepping on a npc-warp. - Added monster_ai setting &64, when enabled makes a mob run to any nearby npc-warp when their current target has switched maps. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7039 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-05- Corrected cloaking not ending on attack if you are near a wall.skotlex1-3/+3
- Moved define cap_value to map.h as it's quite handy. - Updated pc_bonus to use cap_value on all status_data modifiers to prevent overflows/underflows. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6979 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-02Updated offensive use of Sanctuary to function like on the official servers.MasterOfMuppets1-0/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6946 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-06-02Removed the walk delay from firewall and changed its knockback to 1 tile to ↵MasterOfMuppets1-3/+3
make it act more like in the official servers. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6941 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-30- Call Slave now invokes slaves on a 5x5 area around master.skotlex1-0/+2
- AL_TELEPORT will fail when used by slave mobs. - Added NPC_ENERGYDRAIN, NPC_MENTALBREAKER to the list of undodgeable attacks. - slaves inherit speed setting will now work regardless of whether the slave or master has the MD_CANMOVE mode bit. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6865 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-30- Fixed Absorb Spirit Spheresskotlex1-0/+2
- Added battle_config min_chat_delay (default 0) specifies in ms what is the min delay between player sent chats (whisper/global/party/guild). Messages that exceed this threshold are silently ignored for now (perhaps need to add a "DON'T SPAM" reply to the player?) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6859 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-30- Updated attr_fix_table reading code to account for ELE_MAX (will correctly ↵skotlex1-34/+1
read bigger elemental tables if ELE_MAX is changed) - Aggressive mobs will now use battle_check_range rather than mob_can_reach to decide whether to lock-on or not to a target within sight-range. - Added warnings in mob_readdb when the mob's element is invalid. - Updated the corresponding entries in map.h to use ELE_MAX - Added error messages in pc_bonus* functions when an invalid element is passed to the relevant bonuses. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6856 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-30- Small optimization in battle_check_targetskotlex1-5/+5
- Disabled ontouch npcs triggering on hidden/chase-walk characters. - Added the SC* code blocks relevant to SC_AVOID, SC_CHANGE, SC_BLOODLUST, SC_FLEET - Added structure status_data to homun_data - Added handling of BL_HOMUNCULUS in status_heal, status_damage. - Cleaned up the homun-submitted code, moved the relevant code to status_calc_homunculus. - Updated map-server Makefile to compile mercenary.* files. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6847 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-30- Fixed battle_calc_weapon_attack damage capping damage to a minimum of 0 ↵skotlex1-6/+6
(negative values should be allowed when attack is absorbed by target's element) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6840 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-30[Fixed] Lance1-3/+3
- Battle mechanics in battle_check_target git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6836 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-30- Changed status_heal and status_damage to receive signed int values. They ↵skotlex1-13/+8
will invoke each other as needed when the passed values are negative. - Updated battle_calc_attack to set atk type to ATK_FLEE and dmotion to 0 when the damage is less than 1 (missed or absorbed) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6832 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-29- Updated max_def parameter to not apply to mdef if magic_defense_type is ↵skotlex1-5/+3
set (rather than weapon_defense_type) - Updated comment description for config setting max_def - Fixed battle_check_target check on BCT_ALL to check versus BL_CHAR instead of BL_PC and BL_MOB git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6826 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-29- Cleaned up some status_get functions.skotlex1-1/+15
- Optimized a bit the SC_PROVOKE code (to use val3/val4) - Fixed draining when the amount drained is negative (invoke zap rather than heal) - Implemented GS_FLING as per the current skill description. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6819 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-29[Optimized] Lance1-1/+1
- Removed unused checks for unsigned data type and possible logic error for char type (gcc treats char as unsigned). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6814 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-28- Suppressed compilation warnings (unsigned and signed mismatches)Lance1-1/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6793 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-27- Addded missing include of limits.h to battle.cskotlex1-0/+1
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6792 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-27- Added structure status_data which holds status-related information (str, ↵skotlex1-4621/+4265
agi, etc, speed, amotion, adelay, dmotion, weapon-damage, race, size, etc) and weapon_atk structure with the weapon specific info (atk, atk2, element) to be used by all combat structures (TODO: Homun needs to be updated to use it) - Cleaned up TBL_PC, TBL_MOB, TBL_PC and mob_db structures to use status_data. - Set the NPC-Change Attribute duration on Time1, updated their max to 1 in the db. - Berserk's HP cost interval is now defined as time2. - Split damage received functions into pc_damage/pc_dead and mob_damage/mob_dead - Rewrote the @heal related functions to use the new status_* healing functions. - Added status functions to deal with damage and healing (status_damage, status_heal, status_percent_change) and a bunch of defines for easier handling of them (status_percent_heal, status_percent_damage, status_fix_damage, status_kill, etc) - Splitted mob_once_spawn into two. mob_once_spawn_sub creates the mob instance without spawning it. - Added defines for Elements (ELE_*) - Modified battle_calc_(weapon/magic/misc)_attack to use the status data structure. - Rewrote and cleaned up battle_calc_misc_attack - Merged config options pc_attack_attr_none, mob_attack_attr_none, pet_attack_attr_none into attack_attr_none (type 4) - Removed config options player_defense_type, monster_defense_type, pet_defense_type in favor of weapon_defense_type - Cleaned up pet.c to stop invoking status_calc_pc when unnecessary - Modified skill_calc_heal to take into account the MEDITATION bonus. - Cleaned up code of Adjustment, Madness Cancel and other GS/NJ skills inside skill_check_condition - Added status change SC_MODECHANGE which handles mob state changes (this SC is continous until manually ended, eg: like Weight50) - Modified Slim Pitcher so it will work when casted by non-players. Will now also work with SP-healing items. - Rewrote Freedom of Cast code to use function status_freecast_switch to switch adelay/speed when cast begins/ends. - Modified Magic Power to store amplified MATK/MATK2 in val3/val4 for easier updating when used in conjunction with ground skills. - Fixed Asura Strike being usable from within a combo regardless of combo skill. - Modifed SC_DANCING to store speed-change in val3 (it is shared with skill duration...) - Added StatusChangeFlagTable to store which statuses are changed by each SC - Added SCB_* constants to specify the different stats that each sc changes. SCB_PC is the only one that means a change hardcoded in status_calc_pc, the rest are handled by status_calc_bl - Added some helper functions to simplify with basic status calculations (status_base_atk, status_calc_misc, status_base_pc_maxhp, status_base_pc_maxsp) - Added status_calc_mob which calculates initial status and special base status alterations (HP changes, stat changes due to big/small mobs, etc) - Made all the status_calc functions static. - Added status_calc_bl_sub_pc for PC related calculations that must happen after status-change adjustments. - Added status_calc_bl which does status-change related calculations using as base the base_status of the bl object and the SCB_* flag passed. - Added status_get_status_data and status_get_base_status to retrieve the bl objects current status_data and basic status_data (current never returns null, instead it returns a dummy structure with basic data) - The main switch in status_change_start now only sets the tick and val values, therefore it is skipped when loading (flag&4) - Cleaned up status_change_start and replaced many of the ex-japanese comments for english ones. - Changed Hiding to store the speed penalty on val3. val4 stores interval SP cost. - Changed Chase Walk to store Speed adjustment on val3, sp cost in val4 - Changed Cloaking to store speed penalty on val3, val4&2 signals wall-present, val4&1 is infinite cloaking. - Changed Wind walk to store speed bonus on val3 - Rewrote Marionette Control to store the status to add/substract in val3/val4, it now works on anyone (players/mobs) - Changed Improve concentration to store Card bonuses (which are not counted for total % increase) on val3/val4 - Changed SC_ADRENALINE, SC_CONCENTRATION, SC_ANGELUS, SC_IMPOSITIO, SC_MELTDOWN, SC_TRUESIGHT, SC_SUN_COMFORT, SC_MOON_COMFORT, SC_STAR_COMFORT, SC_QUAGMIRE, SC_GATLINGFEVER to store the bonus modifiers in their val values rather than calculate them in status_calc_* - Status_change_start/end will use clif_status_load rather than clif_status_change when related bl is not on a map. - Modified status_change_timer to use the status_charge function rather than directly substracting SP - Added SC_ELEMENTALCHANGE to modify someone's base defense element. - pc_clean_skilltree will now also remove item-granted skills. - Learning skills will now only invoke status_calc_pc when the skill is passive. - Cleaned up pc_steal_coin - Cleaned up pc_check_base/job_lvup to only invoke the lv-up related packets and functions ONCE regardless of skill-levls earned. - Cleaned up pc_ regen related functions. - Made player-sprite mobs have item pickup animation and walkdelay when taking items. - Cleaned up mob_dead code. - Removed paramb, parame from struct map_session_data, replaced them by param_bonus[6],param_equip[6] - mob special ai state 3 signals summon flora. - Moved petDB pet_hungry_timer vars from TBL_PC to TBL_PET - Cleaned up some pet functions, made the menu functions receive as argument both pet and master. - Clones will copy a player's base status rather than battle status (so status-change alterations are not cloned) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6791 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-27Fix possible compile mistakes in there. >_>blackhole891-6/+30
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6790 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-26git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6773 ↵Lance1-0/+3
54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-26git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6771 ↵Lance1-0/+4
54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-26* Mob control engine tested 99% working so far.Lance1-1/+17
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6770 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-26* Change scripting engine's NPC scope vars to dot (.) style.Lance1-1/+3
* Improved and (should be fully) fixed the mob control engine. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6769 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-25- Simplified ASC_BREAKER by making it a BF_WEAPON attack with an additional ↵skotlex1-11/+6
int-based damage component (which is added right before elemental modifiers). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6760 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-25* Fixed mob control commands.Lance1-1/+1
* Fixed memory leak in scripts (again). Still have a few lying. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6749 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-23- Modified battle_calc_weapon_attack to use new flags pdef/pdef (pierce ↵skotlex1-13/+19
defense), Investigate and Icepick will now use the final def/vit-def values rather than the base ones. - The move-enable condition checks for skills are now checked for only when on skill use, not at cast-end time. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6714 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-22- Fixed a possible null pointer in script command misc_effectskotlex1-7/+12
- Modified Investigate to take into consideration final def/vit-def rather than base values for damage adjustment. - Added missing include unit.h in pet.c git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6695 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-18- Added 5 config settings to adjust damage in pk-mode servers (misc.conf)skotlex1-8/+24
- Corrected LoV's effect range for levels 11+ to range 8. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6646 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-18- Fixed mob_max_skilllvl being capped to 11!skotlex1-2/+2
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6643 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-16- Modified "hide woe damage" to send the number of hits rather than 1 as ↵skotlex1-1/+1
damage Because when the damage is less than the number of hits, the client will display MISS. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6624 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-16- Fire Pillar will now do 200%MATK damage per hit when level is >10.skotlex1-1/+4
- Blood Drain always hits now. - Fixed Mob Area Skills not updating their use-time (rendering their skill delay useless) - Search free cell will now skip picking the center-tile as target location. Will prevent slaves from walking on top of their master, or mobs placing stuff right under themselves with the "around" target conditions. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6621 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-15- Firepillar's damage per hit is now 100% MATK (rather than 20%) when the ↵skotlex1-1/+2
skill level is above 10. - Sorted out the item_data structure, getiteminfo should work correctly now. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6608 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-12- Updated cast times of Kaupe and Kaahi.skotlex1-1/+0
- Some small code cleanups. - Sma has cast-dex reducable now. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6564 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-11- Added the missing semi-comma from the upgrade_svn6533.sql file. Thanks to ↵skotlex1-5/+8
Tanaous - Added back the missing code that substracts arrows when normal-attacking. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6554 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-09- Reduced drop slots from 15 to 10.skotlex1-3/+0
- Updated mob_db.sql with the current data. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6539 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-09- Fixed Fog of Wall's symmetry in respect to Misc attacks, they no longer ↵skotlex1-1/+1
get reduced by 50% regardless of who is standing on the fog. - monster_ai&2 will now trigger the rude-attacked skill when the mob can't move and the attacker is out of it's attack range. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6536 54d463be-8e91-2dee-dedb-b68131a5f0ec
2006-05-09- Cleaned up somewhat the implementation of BladeStop.skotlex1-6/+7
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6531 54d463be-8e91-2dee-dedb-b68131a5f0ec