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evol/hercules
jak1/ci_fix
jak1/remove_unusable_console_output
master
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tmphpm
The Mana World fork of Hercules. This is vanilla Hercules with a few tiny modifications for our specific needs. Mutually-beneficial modifications are contributed upstream.
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src
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map
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battle.c
Age
Commit message (
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Author
Files
Lines
2006-02-02
- Fixed some includes in skill.c and npc.c, thanks to 252-rer for finding it ...
skotlex
1
-2
/
+12
2006-02-01
- Trick Dead makes you stop walking now.
skotlex
1
-2
/
+3
2006-02-01
- Fixed a typo bug in SC_STAR_COMFORT handling.
skotlex
1
-163
/
+158
2006-01-31
- PF_SOULBURN no longer ignores mdef.
skotlex
1
-26
/
+57
2006-01-31
- Changed the exp tables format.
skotlex
1
-8
/
+0
2006-01-30
One more small fix on 'bSPVanishRate' (tsd->status.hp * sd->sp_vanish_per/100...
Komurka
1
-1
/
+1
2006-01-30
Implemented bonus2 bSPVanishRate for Dark Priest Card - it isn't finished - I...
Komurka
1
-0
/
+8
2006-01-29
AS OF SVN REV. 5901, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES ...
Valaris
1
-0
/
+4412
2006-01-29
Clearing trunk.
Valaris
1
-4629
/
+0
2005-04-06
* Fixed a crash in clif_send when checking packet version
celest
1
-6
/
+12
2005-04-05
* Fixed skill tree entries for Vulcan Arrow, and Throw Arrow
celest
1
-42
/
+37
2005-04-05
* Simplified Valaris' online_timer
celest
1
-7
/
+7
2005-03-30
* Added base code for loading Ser's UPNP plugin
celest
1
-0
/
+2
2005-03-30
* updated map server to jA1137~1159
celest
1
-0
/
+4
2005-03-29
More C/C++ Conformance fixes
amber
1
-2
/
+2
2005-03-29
* Updated damage calculation for Magnum Break
celest
1
-4
/
+8
2005-03-27
* Fixed AutospellWhenHit effect to only work on melee attacks
celest
1
-1
/
+2
2005-03-27
* Moved guardian hostility checking and monster_ignore_gm check to battle.c
celest
1
-2
/
+25
2005-03-25
* Some minor changes to Sacrifice in battle.c
celest
1
-1
/
+3
2005-03-24
* Added 'map_charid2id'
celest
1
-1
/
+1
2005-03-23
memory bugs fixed
amber
1
-0
/
+34
2005-03-23
* Added' require_glory_guild'
celest
1
-0
/
+2
2005-03-22
Check changelog ^^
celest
1
-12
/
+1
2005-03-20
* Added 4 new card effects from 3/15's patch
celest
1
-3
/
+9
2005-03-19
Fixed day and night settings not ignored even if they are set to 0
celest
1
-2
/
+2
2005-03-18
* Fixed the bDamageWhenUnequip effect dealing damage when unequipping unrelat...
celest
1
-5
/
+5
2005-03-11
* Updated Breaker, Cloaking
celest
1
-2
/
+4
2005-03-08
Updated Soul Breaker
celest
1
-17
/
+4
2005-03-07
* Updated core and map-server to jA 1115~1137
celest
1
-49
/
+19
2005-02-28
* Updated Endure, Tiger Fist, Chain Crush, and Palm Push Strike
celest
1
-6
/
+6
2005-02-23
mob db exp reading fix
Lupus
1
-27
/
+1
2005-02-22
* Corrected Spiral Pierce's hits in the skill_db
celest
1
-7
/
+9
2005-02-19
* Added bSubSize, bHPGainValue, and bDamageWhenUnequip
celest
1
-4
/
+14
2005-02-18
* Added bAddRace2
celest
1
-7
/
+13
2005-02-16
Added 3 more of the new card effects
celest
1
-6
/
+22
2005-02-16
* Fixed a typo in quests/all_quest.txt
celest
1
-33
/
+87
2005-02-15
* Changed weapon skills to read list_num from the skill_db when calculating d...
celest
1
-46
/
+43
2005-02-15
* Corrected Investigate's damage calculation
celest
1
-4
/
+4
2005-02-11
* Tidied up battle_check_target abit
(no author)
1
-5
/
+12
2005-02-05
* Updated Sharp Shooting AoE code
(no author)
1
-2
/
+2
2005-02-03
* Fixed a mistake that was causing Ruwach to only work in PvP and PvM
(no author)
1
-6
/
+21
2005-01-29
* Added a crash check to Safety Wall
(no author)
1
-1
/
+1
2005-01-26
* Fixed a bug in gettick cache when compiling in Windows
(no author)
1
-18
/
+12
2005-01-26
* Added status.c and status.h of jA 1091 update and moved some functions into...
(no author)
1
-1497
/
+202
2005-01-25
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stab...
(no author)
1
-3
/
+3
2005-01-23
update
(no author)
1
-59
/
+110
2005-01-11
* Added support for 2005-01-10Sakexe
celest
1
-3
/
+3
2005-01-08
* Remove some unnecessary checks in battle.c
celest
1
-8
/
+8
2005-01-07
Some tidying up
celest
1
-29
/
+32
2005-01-05
* Fixed skill_require_db reading somehow getting corrupted if weapons usable ...
celest
1
-1
/
+6
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