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kaensin now automatically calculate the number of hits they should do per iteration based on the skill trigger frequency (you may want to raise that delay of 1ms in the db, though)
- Cleaned a bit the loop for the Warmth skills.
- Added a mising pc_class2idx invocation (fixes a very minor bug when you request max skill lv for a skill in your tree with different max than the skill_db max)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11578 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11514 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- removed code for Crimson Fire Formation it now uses the same code as Fire Wall
- added same knockback behavior as Fire Wall for Fire Formation
- Heat now does 50 hits a second in pvp too
- please let me know of any bugs that might appear
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11510 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- added passive skillv*30% bonus from Poison React
- added official splash damage calculation - damage gets split by the number of targets at range 1, then applied to all targets in range 2
- reverted some very old code - clif_calc_delay() - that was preventing skills from displaying properly, by erroneously assuming that if the target has ddelay 0, it has endure effect activated
- TODO: the skill should not consume a gemstone when it fails
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11494 54d463be-8e91-2dee-dedb-b68131a5f0ec
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* Commented out clif_skill_damage2() as it is not used anymore
* Made Venom Splasher a splash attack that distributes damage
* Fixed displaying of several splash skills (see bugreport:238)
- added flag SD_PREAMBLE for skills that need the 'magic' packet (fixes Grimtooth / Cart Revolution displaying out of sync)
- hacked together Venom Splasher's "no animation for central mob"
- hacked in a custom packet to make Dragonfear display semi-correctly
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11491 54d463be-8e91-2dee-dedb-b68131a5f0ec
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knowledge. Skills with 0 delay use amotion always (regardless of cast times)
- Renamed the config default_skill_delay to default_walk_delay as that is the only thing it does now.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11446 54d463be-8e91-2dee-dedb-b68131a5f0ec
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skill unit code (some people seem to really like flags >_>)
- wiped out r8478 and its multiple levels of useless flag propagation
- skill_unit_onlimit (expiration) no longer executes in skill_delunit
- added skill_unit_ondelete for proper handling of this event
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11399 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Increased MAX_GUILDCASTLE in mmo.h to 29 for future implementation of the 12.1 Guild Castles.
* Added constants for Summer Outfit and updated the Summer_Event_Suit item script.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11321 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Ignore %MDef bonuses now only reduce target's base MDEF, not MDEF2.
- Updated the 'skills that cause no damage are blocked now if the skill element is blocked by the target' to only apply if the skill has a status change associated (fixes Resurrection/Heal being blocked).
- Reverted the opt_flag2 change in status_change_start (clif_changeoption2) since it never served its purpose.
- Added a warning to prevent loading mobs with IDs that belong to the clone range.
- Changed MAX_MOB_DB to 3000, updated the definitions of the clone range defines so they are updated automatically with the change of MAX_MOB_DB.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11287 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- cast time is between 100% and 300% (+ infinite waiting fixed)
- damage is also between 100% and 300% (doesn't increase past range 9)
- added knockback that's equal to the distance to target
- no longer causes teleportation on WoE grounds
- if target runs behind an obstacle, the skill will still teleport you, but will not perform the attack or do knockback
- this should be official behavior, so enjoy the weirdness!
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11256 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Abstraction for the sql code (sql.c/h).
- New configure script and makefiles.
- Restored txt zeny logging code. (r10814)
- Rewrote mapserver's sql code - itemdb, mobdb, mapreg, logs. (r10814)
- Fixed a precedence issue (&& and ) in char_sql/char.c. (r10833)
- Improved db reading code a bit for consistency. (r11077)
- Added separate atcommand for mail deletion. (r11077)
- Corrected a few messages that said "new" instead of "unread". (r11077)
- Broadcast (*) messages now use "*" as the target's name (not ""). (r11077)
- Moved StringBuf code from utils.c/h to strlib.c/h. (r11084 r11117)
- Some misc login server cleanups (reformatting etc). (r11136)
- Corrected/modified some header entries. (r11141 r11147 11148)
- Adjusted VS project files. (r11147)
- Adjusted the way the sql charserver does item saving. (r11192)
- Corrected usage of reserved keyword 'friend' in mmo.h. (r11192)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11245 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- battle_calc_return_damage now is only for BF_WEAPON attacks, added skill_magic_reflect to check whether a spell is bounced back or not.
- Magic reflection now effectively switches the caster/target (after damage has been calculated)
- Now when GTB completely blocks a spell, the spell animation will still come off, but with a single bolt and MISS damage.
- Removed hom_setting&0x2 since Homunculus can be hit by land spells.
- Monster Property now gives a Skill Failed message when attempted on players.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11203 54d463be-8e91-2dee-dedb-b68131a5f0ec
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script command (followup to r11165).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11171 54d463be-8e91-2dee-dedb-b68131a5f0ec
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map.h (this is done so that individual bonuses can have their array length modified without having to change all the other bonuses as well).
- Removed bonus bAddDamageByClass since it is not needed, and implemented bAddDefClass which can be used for the same (but previously was doing nothing).
- Cleaned up the weapon_data structure to use a sub-structure to hold the add_dmg information.
- Cleaned up some of the add dmg/def bonuses so the 'count' variable is not needed anymore.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11121 54d463be-8e91-2dee-dedb-b68131a5f0ec
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bHPLossRate/bSPLossRate, making you gain x Hp/Sp every y ms.
- Added bonus bIgnoreMdefRate, used to ignore a % of the target's mdef when using magic attacks (bonus2 will ignore part of the mdef of all targets, bonus3 receives a race argument)
- You can now use bonus2 bCastRate to adjust the cast rate of a single skill.
- Cleaned the code for bleeding (hp-loss) and extended it to handle regen as well.
- Some small cleanups in the pc_bonus functions
- Removed bonus3 bHpLossRate since it was doing nothing and is not used.
- Corrected bGetZeny bonus to be like in Aegis. The amount received is from 1 to the given amount, you can use negative zeny values to use an amount dependant on mob's level (amount*lv).
- Updated doc/item_bonus.txt with all these changes
- Anti-Magic/Stone-Skin now increase/decrease def/mdef only and in an absolute mode (+20*lv rather than +20%*lv). Also the duration is greatly decreased (x/15) when used on players.
- Now when a player uses a strip skill without having it in the skill tree (auto-casted) the duration will be 0, the equipment will be stripped without causing the status change that blocks reequipping.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11112 54d463be-8e91-2dee-dedb-b68131a5f0ec
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from healing power boosts.
- Moved battle_skillatk_bonus to pc.c, cleaned up the related skillatk bonus code to consider the skillheal bonus option.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11085 54d463be-8e91-2dee-dedb-b68131a5f0ec
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mistake from r11043)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11059 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11055 54d463be-8e91-2dee-dedb-b68131a5f0ec
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Minor details cleanup.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11043 54d463be-8e91-2dee-dedb-b68131a5f0ec
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* Changed clif_sitting() to use 'bl' instead of 'sd' (for non-player objects)
* Removed way messed-up script function 'unitdeadsit'
* Tagged 'FIXME' lines written by myself
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11040 54d463be-8e91-2dee-dedb-b68131a5f0ec
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disabling the delay)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11031 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- adjusted @reloadbattleconf to not depend on variable ordering
- changed all battle vars to 'int' (removes pointless duplicit coding)
- added min, max and default columns to battle config data structure
- added properly bounded values for these columns (or at least tried to)
- battle-conf loading will now complain if it finds unknown settings,
and will reject values that are outside of the allowed range
- added CHATROOM_TITLE_SIZE and CHATROOM_PASS_SIZE
- partially cleaned up chatroom manipulation code
* Fixed 'Job_Professer' typo in mage jobchange quest
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11017 54d463be-8e91-2dee-dedb-b68131a5f0ec
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the path to use. The max_count field in the skill_db is used to specify this range for path-type skills (Sharpshooting, Kamaitachi and the NPC Breath skills.
- Implemented the 'new' NPC skills described here: http://ro.doddlercon.com/wiki/index.php?title=Monster_Skills . It is mostly complete, but the new status changes (slow cast, critical wounds, etc) don't have any visual effects yet (icon or opt changes? I don't know if they should have). Also I could not find the unit_id for Evil Land, so it looks just like Sanctuary for now. Apart from those, the only skills which I couldn't get to display properly are the Breath skills (with the exception of Fire Breath).
- skill_calc_heal now takes the target as argument to properly support Critical Wounds
- battle_calc_return_damage now takes a flag to know if the attack was direct or not, needed since Magic Mirror also reflects indirect attacks.
- cleaned up the 'description' field in skill.c, added skill_get_desc to it
- Removed 'splash' support from Lex Divina as it is no longer needed.
- Modified the way Sight/Sightblaster work so that the skill id is no longer guessed (needed to properly acquire the splash range for Wide Sight)
- Corrected gtb_sc_immunity setting not taking effect if your block value was the same (that is, if the config said 30%, then you would only get status change immunity at 31%, nor 30%)
- Uncommented the 'new' npc skills from mob_skill_db as they are implemented now.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11000 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- battle.c and pc.c formatting
- fixed one badly defined npc shop format string
- removed the "selling item for no buying price" warning when the item has a buying price of 20 (see topic:157465)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10971 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10947 54d463be-8e91-2dee-dedb-b68131a5f0ec
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* TODO: remove getequipname() func, it can be fully replaced by editing a few scripts, plus it doesn't do what the docs say it should do
* Fixed a silly mistake in the main script engine loop ('pos' variable)
* Fixed monter -> monster typos
* Compacted some script function code (fewer LoC -> faster trac :)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10923 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10916 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10907 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10887 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10869 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- split 'direction' value from flags
- moved (almost) entire direction calculating code to the outside
- bowling bash now has the 'suck-in' effect (knockback is now done in the direction you were last facing, not in your-target direction)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10861 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10616 54d463be-8e91-2dee-dedb-b68131a5f0ec
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time and delay reducibility by item scripts (cards and such)
- Fixed Martyr's Reckoning never triggering for gms with all skills
- Added MO_TRIPLEATTACK and RG_SNATCHER to @skillall's skill filter
- Made gm_skill_unconditional bypass skill blocking (guild timer, etc)
- Reverted the weird delay_dependon_agi thing (r8923, r9055, r9059)
- Changed a few memsets to strncpy (reading past buffer is a bad idea)
- Sped up some memset operations (multiples of 4 are faster)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10613 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10581 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10530 54d463be-8e91-2dee-dedb-b68131a5f0ec
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sense that every normal attack afterwards becomes a Magical Attack. The skill duration is 15 secs.
- Corrected some trade-cancel calls in trade_traderequest.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10346 54d463be-8e91-2dee-dedb-b68131a5f0ec
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than 9.
- Corrected the pet_db information for Xmas Goblin and Rice Cake.
- Replaced all struct map_session_data to TBL_PC in script.c
- Pressure no longer vaporizes plants.
- Corrected pc_setregstr to handle a null str argument.
- Corrected @reloadbattleconf causing a add_timer_func "already existing function" error.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10326 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Some minor cleanups
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10322 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Changed autocast skills, they now only work with normal attacks
- Fixed a few spots where the attack_type flag was getting truncated
- Hopefully fixed the cygwin + size_t problem (using stddef.h as source)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10298 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Adjusted Spiral Pierce, Shield Boomerang and Shield Chain to use atk2 instead of weight when used by non-players.
- Adjusted skills blindAttack, SilenceAttack, StunAttack, PetrifyAttack, CurseAttack, SleepAttack, Lex Divina and Dispell to be area effect skills, if the used skill level has a splash-range different from 0.
- Mob used Meteor Assault (and by extension Spread Attack) is able to hit icewalls now.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10264 54d463be-8e91-2dee-dedb-b68131a5f0ec
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way it can take care of the fact that curse rate/duration reductions are not reduced by the same stats.
- Removed wrong defines status_get_sc_def_[mdef/vit/int/luk], they actually had a rather undefined behaviour.
- The pc_max_status_def mob_max_status_def configs are now set on a 1-100% scale instead of 1.00-100.00%
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10206 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Removed a bunch of unused stuff
- Moved SIGILL to unix-only defines since tests and docs show that Windows doesn't issue SIGILL
- Fixed several annoying compilation warnings
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10177 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Synchronized the login servers a bit
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10174 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10129 54d463be-8e91-2dee-dedb-b68131a5f0ec
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variable.
- Corrected the attack_attr_none check being backwards.
- All pets can now move regardless of their Mob counter part setting.
- Added hom_setting&0x40, when set it clears the "can't reuse" skill delay when you vaporize a homunculus (set by default).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10120 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Removed enumeration item_group_list and replaced it by two defines, which is what the code really needs. Bumped the max number of item groups to 40.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10100 54d463be-8e91-2dee-dedb-b68131a5f0ec
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prevent doing comma calculations for every player attack.
- Added config "vending_tax" to apply a tax to all vending requests, as it was in kRO Sakray some time ago (requested by Playtester) (items.conf).
- Some cleaning of skill_additional_effect
- Moved the starting of SC_DANCING from skill_initunitgroup to skill_unitsetting
- Moved the checks for player_skill_partner_check and (gm_skilluncond for it) to skill_check_pc_partner
- Negative aspd rate bonuses will be handled as aspd add rate since the default non-stackable bonus is useless on penalty bonuses.
- Added check to prevent the client from using passive skills.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10082 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Removed unneeded sd variables cart_max_weight and cart_max_num
- Made ignore_mdef_ele/ignore_mdef_race/ignore_def_ele/ignore_def_race unsigned chars rather than ints.
- Made pc_dropitem check for inventory_data, to guarantee that the item will be deleted from the inventory after dropping it.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10051 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Corrected warning on login sql.
- Gravitation no longer causes damage flinch.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10038 54d463be-8e91-2dee-dedb-b68131a5f0ec
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client should always be of the type "AL_HEAL" anyway.
- Added skill ITEM_ENCHANTARMS, this is what weapon enchanting items should use.
- Corrected itemskill calls in the item_db, also made the weapon enchanting items invoke the ITEM_ENCHANTARMS skill. Corrected Holy Egg not being type 11 (delay consume)
- Updated item_db.sql with item_db information.
- Added support for specifying different elements per skill level in the skill_db
- Added bonus bNoKnockback
- Corrected typo in bonus bSubRace2 (it was called bSPSubRace2 for some reason)
- Corrected login sql server not resetting your account state to 0 when the banuntil duration expires.
- Corrected use of UINT_MAX instead of INT_MAX in some jailing check.
- Made the skillatk bonus it's own function, it can now be used to boost Heal/Sanctuary/Potion Pitcher and Slim Pitcher as well.
- Cleaned up TK_WARMWIND to use the element acquired from the skill_db rather than hardcoded values.
- Corrected Teleport's save map entry being sent without the .gat extension.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10031 54d463be-8e91-2dee-dedb-b68131a5f0ec
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