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-http://hercules.ws/board/tracker/issue-8694-npc-earthquake-wrong-type/?gopid=25380#entry25380
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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In renewal Safetywall Hits Blocked depending also on Skill Level
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-Followup@dbaff8bdff2552c94d83e71249ae9e2117f62a72
-Added missing code from previous commit@027f124cbb96bb99d00bc31ad51345024edadf66
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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Signed-off-by: Haru <haru@dotalux.com>
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Related: http://hercules.ws/board/tracker/issue-8672-map-server-error/
Signed-off-by: Haru <haru@dotalux.com>
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-http://hercules.ws/board/tracker/issue-8650-minstrel-poem-of-netherworld-or-despair-song-skillleffect/?gopid=25083#entry25083
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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-http://hercules.ws/board/tracker/issue-8474-elemental-damage-amplifier-doesnt-apply-to-cart-cannon/
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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-http://hercules.ws/board/tracker/issue-8601-chemical-protection/?gopid=24866#entry24866
Fixed proper skill fail message when bullet runs out..
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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Thanks to Mordekaiser for pointing this scenario to us.
Signed-off-by: shennetsind <ind@henn.et>
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-Thanks to michi and chatchanunn
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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Solves an issue where an skill unit left-area event would not triggered due to duels.
Special Thanks to Haruna, kyeme.
http://hercules.ws/board/tracker/issue-8582-infinite-songs/
Signed-off-by: shennetsind <ind@henn.et>
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-remove unnecessary modification(issue:469). Thanks to Dastgir and Michi
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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-AM_DEMONSTRATION and AM_ACIDTERROR is now using RE formula.
-Fixed damage modifiers of some skills.
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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-http://hercules.ws/board/tracker/issue-8569-asura-strike/?gopid=24715#entry24715
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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-Fixed card bonuses related to to ATK.(Added 'bRaceTolerance'). Thanks Michi for the support.
-Fixed Renewal EDP. Special thanks to Awesome Yommy <3
-Enabled 'display_skill_fail' since '/skillfail' is already available in the client
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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If set check_occupied_cells to 0 it will allow walk to occupied cells
And it heavy reduce CPU usage on walking.
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Now if this option is zero server will not count objects before comparing
with official_cell_stack_limit.
If set official_cell_stack_limit to zero it will heavy reduce CPU usage.
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Special Thanks to Haruna, Michieru.
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-http://hercules.ws/board/tracker/issue-8529-npc-earthquake-damage-calculation-bugged-and-possibly-wrong/?gopid=24559#entry24559
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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-http://hercules.ws/board/tracker/issue-8531-skill-rapid-smiting-bug/?gopid=24563#entry24563
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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-http://hercules.ws/board/tracker/issue-8519-ranger-skill-fear-breeze-completely-disables-crit/?gopid=24522
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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Removed unnecessary 'fall through' comment.
Signed-off-by: Haru <haru@dotalux.com>
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Lightning Spear of Ice
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-http://hercules.ws/board/tracker/issue-8416-geneticcart-tornado/?gopid=23982#entry23982
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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Signed-off-by: Haru <haru@dotalux.com>
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- Variable scopes reduced
- Parenthesized ambiguous expressions
- Removed or added NULL checks where (un)necessary
- Corrected format strings
- Fixed typos potentially leading to bugs
Signed-off-by: Haru <haru@dotalux.com>
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Certain skills bypass invincibility
http://hercules.ws/board/tracker/issue-8397-5-secs-invulnerability-on-positivesupportive-aoe-buff/
Signed-off-by: shennetsind <ind@henn.et>
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Signed-off-by: shennetsind <ind@henn.et>
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Addressing out of bounds read/write, pointless null checks on already deferenced variables, dead code.
Special Thanks to 4144 and Haruna!
Signed-off-by: shennetsind <ind@henn.et>
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Addressing out of bounds read/write, pointless null checks on already deferenced variables.
Special Thanks to 4144 and Haruna!
Signed-off-by: shennetsind <ind@henn.et>
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Addressing out of bounds read/write.
Special Thanks to 4144 and Haruna!
Signed-off-by: shennetsind <ind@henn.et>
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Addressing out of bounds read-write.
Special Thanks to 4144, Haruna!
Signed-off-by: shennetsind <ind@henn.et>
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Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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-sorry PRE-RE users I always forget about you..:D
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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PR_KYRIE Visual fix, EDP corrections. Preliminary fix Maya Purple Hack update position.
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Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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http://hercules.ws/board/tracker/issue-6259-edp-on-grimtooth-not-working-properly-pre-re/
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-http://hercules.ws/board/tracker/issue-8170-oborokagerou-charm/
-http://hercules.ws/board/tracker/issue-8274-ninja-charms-not-giving-proper-bonuses/
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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-Homunculus Official Statuses
-Updated RE @mobinfo to show proper status data.(Follow up 28a8b0f7b06a6af86aff6ececf7d9541d457e297)
-Some official behaviors.
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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Whitespace cleanup
Signed-off-by: Haru <haru@dotalux.com>
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Fix Full Throttle Order of Calculations For Stat Increase/Decrease By Status's
Mega Thanks to Rytech
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- 1st Transcendent Spirit will now work as on official servers (#116)
* The max total stat that is granted by the skill is now BaseLevel-10 with a maximum of 50 instead of always 50
* It will now work as Marionette Control and calculate the bonus at cast time rather than overwrite all existing bonuses
* Agi Up and Blessing will now cancel the soul link
- Fixed various problems that caused position lags on the client (#118)
* Added a define ACTIVEPATHSEARCH in mob.c; if active (default and official), monsters will only grab targets if the walk path to the target is shorter or equal their search range; search range depends on whether the monster is moving or not (range2 for standing monsters and range3 for walking monsters); this requires a lot of CPU load, if it causes trouble, just comment the define for old behavior
* Fixed a bug that made monsters display "irregular movement with position lag" continuously when a status change ended that changed their walk speed
* OFFICIAL_WALKPATH now also applies to monsters
* If the path search fails while a unit is already moving, we will now issue of fixpos packet so that the unit does not only stop moving on the server, but also on the client
* Direction fixes
- Updated the config setting attack_direction_change from 15 to 0 (official value); that means that a unit's direction will no longer change when it attacks; knock-back effects from e.g. Firewall will depend on the last direction the target walked into instead (bugreport:1322)
- Ensured that the default direction of a monster is always "north", so that immobile monsters will now always be knocked back to the south by e.g. Firewall on default settings, unless a skill like e.g. Backstab changes their direction (bugreport:1322)
- Fixed a bug that stopped characters server-sided and caused position lag when closing a skill menu
* Magnum Break damage fixed
- Targets two cells away will now only take 100%+10%*level damage (#108)
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- Land Protector now behaves more like on official servers
* Land Protector now protects from units being placed on it, no matter if they have splash range or not
* Land Protector no longer protects from damage from units not outside Land Protector that splash inside
* Meteor Storm no longer shows meteors falling if they would land on Land Protector
* Pneuma can no longer be placed next to Land Protector
* Safety wall no longer consumes gem if cast on LP.
* Also cleaned up the code a bit, so the checks are done where they should be done
- Ground skill splash ranges updated to their official values
* Lord of Vermilion places units in a 11x11 area with 3x3 splash range each
* Storm Gust places units in a 9x9 area with 3x3 splash range each
* Heaven's Drive places units in a 5x5 area with no splash range
* Venom Dust now has a splash range of 3x3 and is consequently larger than before
- Storm Gust's knock-back behavior updated to official
* Each of Storm Gust's units will knock back "Away from center"
* As units in the south-west are processed first, the knock-back direction will usually be north-east
* At the edges the knock-back direction will be "to the outside"
* Land Protector and Ganbantein will influence the knock-back behavior strongly, e.g. if Storm Gust has a hole in the middle, it will have a "suck in" effect
* Added a config option for those who want the old "random direction" behavior from eAthena
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This includes, and is not limited to: mixed or wrong indentation, excess
whitespace (horizontal and vertical), misalignment, trailing spaces.
Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
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- Split config cell_stack_limit into custom_cell_stack_limit (previous feature) and official_cell_stack_limit (see below)
- Expanded map_count_oncell by a flag parameter, currently only one flag is supported: only count standing units (needed for official cell stack feature)
- Added a new function map_closest_freecell that will return the closest free cell using the same order that official servers use
- Monsters will now actively search for a free cell when starting to walk randomly and when unlocking target
- When any unit finishes walking (regularly) and is not on a free cell, it will now actively search for a free cell
- Step actions will be delayed until a suitable cell was found, they will even be executed when the player walked slightly out of attack range
- Monsters will now stop instantly if their target is completely non-existent
* This is mainly for looters that had their loot taken
* Hide and most other situations still use the configuration setting monster_chase_refresh
Mega Thanks to Playtester
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