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path: root/src/map/battle.c
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2006-04-25- Renamed skill_clear_element_field to skill_clear_group, it accepts a flag t...skotlex1-0/+2
2006-04-25- When battle_damage's flag is &2, the flag 3 is passed to mob_damage so that...skotlex1-1/+1
2006-04-24- Added new column to mob_db Sprite_Name to hold the mob's sprite name. Colum...skotlex1-0/+3
2006-04-21- SC_CLOAKING's val4 now holds whether cloaking ends or not on attack.skotlex1-0/+3
2006-04-21- Updated the HP/SP leech structures to have race-data attached to them.skotlex1-53/+76
2006-04-20- Added support for n to specify minutes to @charban. skotlex1-3/+4
2006-04-17- skill_clear_unitgroup is now invoked in unit_remove_map only on death if th...skotlex1-1/+1
2006-04-13- Fixed crash when looking for SC_MIRACLE in battle_calc_weapon_attackskotlex1-1/+1
2006-04-12- Simplified the mob-drops structure by using a single timer with a linked li...skotlex1-5/+6
2006-04-12- Fixed Landmine's level 1 duration.skotlex1-6/+5
2006-04-11- Changed clif_damage/clif_skill_damage to return the walk-delay based on the...skotlex1-30/+37
2006-04-11- You don't get critical'ed when in counter-attack stance anymore.skotlex1-2/+3
2006-04-11- Implemented use of ers for skill_unit_groups to reduce memory usage. NEEDS ...skotlex1-2/+2
2006-04-11- Modified battle_check_range to do a path-check on distances less than 2 (ra...skotlex1-1/+1
2006-04-11- Multiple optimizations to the unit_data auto-chase upgrade, also simplified...skotlex1-2/+2
2006-04-09- Changed the default of multi_hit_delay from 230 to 80 which seems more offi...skotlex1-1/+1
2006-04-07- Moved the devotion damage reduction to the block that only executes if flag...skotlex1-47/+55
2006-04-05- Modified the ammo checks so that ammo is consumed at the end of battle_calc...skotlex1-17/+46
2006-04-05- Added a define list for weapon types in pc.hskotlex1-45/+33
2006-04-03- SC_AUTOCOUNTER now only blocks all attacks/skills when the flag is 0 (attem...skotlex1-1/+1
2006-04-03- Fixed a typo in battle.c (status_get_atk invoked instead of status_get_atk_...skotlex1-1/+1
2006-04-03- Modified Rude-Attacked behaviour so that such skills only triggers when the...skotlex1-0/+2
2006-04-03- Moved skill_counter_additional_effect calls to trigger right after skill_ad...skotlex1-6/+15
2006-03-31- Changed the terminology from arrow to ammo for the last update.skotlex1-1/+1
2006-03-31- Changed the look field of all arrows to 1.skotlex1-34/+19
2006-03-31- Cleaned up battle_check_target to use the jA structure defines and get rid ...skotlex1-27/+24
2006-03-30- Added a missing "return 0" that fixes a crash on failed lookups on status_c...skotlex1-3/+3
2006-03-30- the auth function in login.c won't jstrescapecpy passwords that were encryp...skotlex1-14/+31
2006-03-23- Fixed Potion Pitcher sometimes crashing the server.skotlex1-7/+7
2006-03-22- Merged the unit_data structure from jA for handling unit-related data (atta...skotlex1-323/+96
2006-03-22fixed Piercing shot, desperado, fullbuster damageVicious1-3/+3
2006-03-22- Some cleanups in irc.cskotlex1-2/+4
2006-03-22* Fixed compiler warnings in battle.c Lance1-1/+1
2006-03-22[reddozen's fix]Lance1-5/+6
2006-03-21Fixed duel in pk-mode (same party/same guild/alliance non-targeting issue).LuzZza1-3/+5
2006-03-20- Small fix to prevent killer/killable states from allowing you to target you...skotlex1-2/+2
2006-03-17- Fixed handling of the char_gm_read config for packet 0x2af7 (reloadgmdb)skotlex1-0/+5
2006-03-16Update NJ_ZENYNAGE to deal a random ammount of damage depending on its skill ...MasterOfMuppets1-2/+6
2006-03-15- Added battle config options item_rate_adddrop, item_drop_add_min and item_d...skotlex1-0/+6
2006-03-14- Fixed incorrect range check in autospell2 triggers.skotlex1-12/+14
2006-03-14- Status_check_skilluse again does the status_isdead check, but only on non-s...skotlex1-1/+1
2006-03-13- HW_GRAVITATION now ignores elemental modifiers.skotlex1-1/+4
2006-03-13- Added function battle_calc_gvg_damage for gvg related damage reductions. Fi...skotlex1-48/+91
2006-03-13- Corrected char-server parameters so that the subnet config file is the thir...skotlex1-0/+1
2006-03-11more ninja/gs workVicious1-3/+1
2006-03-10- Cleaned up the Skillbreaker implementation, HP gaining happens at level 5 now.skotlex1-2/+3
2006-03-10- Changed div behaviour. Skills with div above zero will get their total dama...skotlex1-39/+46
2006-03-10GS_MAGICALBULLET implementation: declaring variables after case: without defi...blackhole891-3/+5
2006-03-10some ninja/gs workVicious1-5/+21
2006-03-09fixing max_weapon_sizeVicious1-1/+1