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- Update of all project files.
NOTE: All functions on homunculus.c should be renamed i think, to remove all the merc_*.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13122 54d463be-8e91-2dee-dedb-b68131a5f0ec
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* Basilica caster cannot walk.
* On Basilica area, only caster can use Basilica again to stop it.
* On Basilica no one can use skills. (Previous bug on eA because you can use support skills on it, also caster).
* Only Pressure can bypass Basilica protection.
* Any enemy of the caster bounce 2 cells back from basilica, except Boss type. (Bugreport 2099).
* Any monster can target you on basilica and try to attack you, also with skills, but damage is reduced to 0, except Boss.
Notes:
- Basilica Cell stuff is not used anymore... is it required?
- Still need to add a check previous to cast basilica because if there are mobs, items, npcs, walls, skills around the caster (7x7 i think) the skill should fail.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13106 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13097 54d463be-8e91-2dee-dedb-b68131a5f0ec
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threshold. (bugreport:2051)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13077 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13051 54d463be-8e91-2dee-dedb-b68131a5f0ec
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The system consists of
* script command to spawn a controlled mob
* script commands to attach npcs to such mobs and manipulate their AI
* a page of documentation for these commands
* callbacks at various source code locations that invoke the attached npcs
* two npc examples
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13021 54d463be-8e91-2dee-dedb-b68131a5f0ec
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* the login server storage, ipban and logging systems have been abstracted and now provide a common interface; the rest has been merged into a single login server core (no more login/login_sql duplicity)
* storage systems are now added via compiler options (WITH_SQL / WITH_TXT)
* multiple storage engines can be compiled in at the same time, and the config option account.engine defines which one will be used.
* due to MySQL autoincrement limitations, accounts with id '0' will not be supported; account IDs from this point on should start from '1'.
* login_log() functions now again record IP addresses in dotted format, not as 4-byte integers (undo from r6868).
* removed config options that defined column names in the login table
* removed `memo` and `error message` columns from login db/savefile
* moved `loginlog` table to the logs database
* added sql files upgrade_svn12975.sql and upgrade_svn12975_log.sql
* due to changes to the login table layout, I added an !optional! sql file (upgrade_svn12975_view.sql) that will provide a certain degree of backwards compatibility with existing software; read the instructions inside carefully!
* moved third-party includes/libs to a separate directory
* updated project files / makefiles
Changed the way GM levels are handled
* removed conf/gm_account.txt
* added the gm level column to the txt savefile (after 'email' column)
* gm level information is now transferred along with account data
For open problems see bugreport:1889.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13000 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12929 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Added config option to allow for this to be turned on or off.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12912 54d463be-8e91-2dee-dedb-b68131a5f0ec
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up on revisions r12820 r12821 and r12822
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12903 54d463be-8e91-2dee-dedb-b68131a5f0ec
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on undead race.
Skills Fixed: GrandCross, Dark GrandCross, Cure, Head Crush, Signum Crusis, Blessing, Demons Bane, Divine Protection.
Skills needing confirmation: Magnus Exorcismus, Evil Land, Sanctuary, Status Recovery.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12820 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12809 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12802 54d463be-8e91-2dee-dedb-b68131a5f0ec
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Added Mace Mastery bonus to 2handed maces, and made them unbreakable.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12779 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12751 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Changed the way DEF Potion and MDEF potion works to official.
- Cleanups to Barricade Engine. It now can be used in WoE 2.0, i will release optional scripts soon.
- Fixes to @noks. Now if the mob is targeting someone else the protection get lost.
- Added new status effects icons to cash items.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12693 54d463be-8e91-2dee-dedb-b68131a5f0ec
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table data. Fixes Sense messing up with elemental based statuses.
- Added Throw tomahawk to the list of items that do not trigger the equipment breaking code.
- Moved a bit around the SC_ start of dancing skills to fix Moonlight petals pushing back the casters.
- Modified status_damage to handle SC_KAZIEL. The return value of *_dead functions can pass 8 to specify that kaziel should not be triggered (ie: pvp/gvg)
- Infinite Endure won't be passed on to devoted characters.
- Infinite Endure is no longer saved on logout.
- Added check to avoid gms opening vending shops if they don't have the required level.
- Moved around the Steel Body S. Novice code, simplified it so it triggers before most of the penalties (death is cancelled).
- Fixed the flee penalty not applying when you walk into a gvg map.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12688 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12687 54d463be-8e91-2dee-dedb-b68131a5f0ec
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for all castles (even of other guilds).
Corrected some x64 compilation warnings in ers/malloc files.
cleaned up a case of bad variable reuse.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12666 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12633 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12618 54d463be-8e91-2dee-dedb-b68131a5f0ec
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behavior of vending items over the MAX_ZENY limit.
Default/official setting is 'yes', which makes players lose zeny that they cannot hold. Adjust as needed.
This re-adds the behavior from before r11344 (see topic:180568).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12614 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Based on visual observation, and experience with it on iRO Sakray.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12548 54d463be-8e91-2dee-dedb-b68131a5f0ec
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(bugreport:1308)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12540 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12517 54d463be-8e91-2dee-dedb-b68131a5f0ec
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-Sight rasher, sight blaster, and arrow shower are now the only three skills that will affect traps.
(bugreport:59)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12516 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12514 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12454 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12436 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- map.h is no longer a generic dumping spot of all the shared structs, and instead, each such structure now resides in its logical component
- map.h now only holds mostly map-related things (needs more cleaning)
- there's still a lot of room for improvement (reorganization within individual header files, etc...)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12429 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12425 54d463be-8e91-2dee-dedb-b68131a5f0ec
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Yellow Gem.
- Added some code "suggestion" to handle the new Barricades, please test it with:
- @barricade <x> <y> <size> <direction> <killable> <Event Name>
- @killbarricade <Event Name>
- If x and y are -1, it will use your current position.
- Direction 0 Vertical 1 Horizontal.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12352 54d463be-8e91-2dee-dedb-b68131a5f0ec
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changed the default to 15 (all types).
- Modified battle_delay_damage so damage is not delayed more than one second for non-player attacks.
- Modified party_member_added with a hack so that the clif functions will send the info of the new member since party_recv_info has not yet arrived.
- Updated clif_calc_delay so the type sent to the client is based on the number of hits of the skill (as Aegis packets reveal)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12332 54d463be-8e91-2dee-dedb-b68131a5f0ec
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is specify a duration during which monsters will keep running their active AI after all players have left their vecinity. Their current defaults are set to 0 (disabled).
- Script induced status changes can now be reduced by stats/cards (but only trigger rate is reduced, not duration)
- Battle delay timers will now check if the target player has the invincible timer active or not.
- Adjusted mob_ai_sub_hard to return a bool indicating whether the AI was executed or not.
- Adjusted clif_damage and clif_skill_damage to set the endure type value based on dmotion and damage, rather than hardchecking for SC_ENDURE.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12315 54d463be-8e91-2dee-dedb-b68131a5f0ec
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those.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12301 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Corrected Earthquake so it behaves as explained in the development topics.
- Corrected a missing opt_flag = 0 when using SC_INCATKRATE on mobs.
- Added a missing line to actually unequip unallowed compounded cards when changing maps.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12299 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Updated the firepillar code so it behaves like the other traps.
- Changed the default format for @me and @main to avoid crashes on the newer clients.
- Fixed the char-sql server so it returns a valid 'not found' packet when attempting to load a non-existing homunculus.
- Fixed jump to use 0,0 for random coordinates rather than -1,-1
- Added missing \n to error reporting in getmonsterinfo
- Additional status changes now only get triggered if the attack did damage, not if they get absorbed.
- Fixed a logical comparison in unit_free to properly remove pets/homuncs when their intimacy is reduced to 0.
- Properly set the opt3 value for Moonlight, Changeundead and Soul Link
- Fixed the "no equip" flag of cards not being properly applied when attemting to equip items.
- Added a check to avoid invoking pet menu entries when the pet is incuvated.
- Fixed the session_data de-association in chrif_auth_delete
- Cleaned chrif_auth_ok so that the latest received char info is kept when previous char login data was already in there.
- Corrected docs mentioning non-existing flag 'mf_nopvp'
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12293 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Icewall now uses basic cell type 5 (nonwalkable, shootable)
- as a consequence, you can now warp to a nonwalkable cell - but only via gm command or scripted warp bug (hopefully :)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12247 54d463be-8e91-2dee-dedb-b68131a5f0ec
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descriptions there).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12243 54d463be-8e91-2dee-dedb-b68131a5f0ec
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max_guild_alliance.
- Added a code to activate a Kill Steal protection and the required mapflags.
* (I will explain this later on forums).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12203 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Changed suiton's element to water (apparently fixes not being able to use water-based skills on it)
- Fixed Landmine doing no damage (decreased trigger range to 0 to match its splash range)
- Fixed the disguise commands using the wrong variable when attempting to disguise as an npc.
- Fixed a compilation warning on CELL_CHKNODAMAGE (which is a totally bad-ripoff of basilica cells anyway)
- Corrected and optimized npc_remove_map's npc array cleanup (@reloadscripts no longer report 'too many npcs per map and related dangling pointer crashes are fixed)
- Removed suspicious, yet totally unused npc_data variable 'n'
- HP loss item scripts can no longer kill you.
- Corrected the item-drop-rate check to avoid duplicate entries in @whodrops after a @reloadmobdb
- Cleaned up and optimized map_addnpc (there are never any gaps in the npc array so npc_num always points to the last valid entry)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12180 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Added new Cell types (NoChat and NoDamage)
- Added JobChangeLevel and FreeSKPoints to #stats
- Added a Crash protection in clif_send with invalid fd values.
- Merged a missing update in TK Mission.
- Added script command 'getmapflag'
- Merged some new Status Change to Stable.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12175 54d463be-8e91-2dee-dedb-b68131a5f0ec
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some time ago.
- Moved pc_delinvincibletimer from unit_removemap to unit_free as the previous method has a logic glitch that could cause an on-place event to trigger after the on-left event.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12130 54d463be-8e91-2dee-dedb-b68131a5f0ec
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battle_adjust_conf() side-effect if an import: operation fails.
This is what caused the odd slowdown reported in bugreport:260.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12118 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Fixed hom_setting&0x2 conflicting with the 'view-range' limit check.
- Stone curse now uses status_percent_damage instead of a precalculated value.
- Merged the SA_MONOCELL and SA_CLASSCHANGE code. After changing class all the status changes that cannot be triggered on bosses are dispelled.
- SA_CLASSCHANGE now uses the bloody branch list to pick a target MVP class.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12098 54d463be-8e91-2dee-dedb-b68131a5f0ec
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greater than the viewing range.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12084 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12072 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12062 54d463be-8e91-2dee-dedb-b68131a5f0ec
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running (however what the bonus's equation is has been lost to time, so someone else correct it).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12053 54d463be-8e91-2dee-dedb-b68131a5f0ec
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non-existing mob instead of -1.
- Extended the status_percent_damage define to include a bolean to specify whether or not the target can be killed from it.
- Corrected CR_CULTIVATION to fail when the target cell has some BL_CHAR on it already.
- Changed the meaning of 'flag' in status_percent_change, to enable differentiation between damage that can kill the object and damage that cannot.
- Script command percentheal will no longer kill the player if the specified amount is negative (and not -100).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12051 54d463be-8e91-2dee-dedb-b68131a5f0ec
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