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- Small tweaks to the command, fixed merge conflicts
Signed-off-by: Haru <haru@dotalux.com>
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@speed no longer screws up on map change, modified @speed feedback so its clear whether the permanent speed flag is gone, enhanced @speed by making it capable of bypassing battle_config.max_walk_speed, made status_calc_speed rely on MIN_WALK_SPEED instead of the hardcoded 0, modified MIN_WALK_SPEED from 0 to 20 (it 1) wasnt being respected and 2) less than 20 clips).
@speed is now capable of moving the character faster, prior to this commit @speed 0 was equivalent to @speed 50 of this new version, @speed 20 for example is now the new maximum (and moves much faster).
http://hercules.ws/board/tracker/issue-7786-speed-bug-when-changing-maps/
Thanks to Mumbles for all the info
Signed-off-by: shennetsind <ind@henn.et>
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Fonts are now relog-persistent.
Font items are now toggle-on/off, they no longer go away on use, they go away when their rental duration is over (and the font effect goes back to original).
Special Thanks to Yommy for all the data!
Signed-off-by: shennetsind <ind@henn.et>
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- This fixes an issue with timers that stop working after about 24-49
days when the tick overflows (note that this may happen much earlier
than that, and at hard to predict times, on some systems)
- Updated the RDTSC help message in the configure script to also warn
users about issues with SpeedStep enabled systems.
- On Windows, tick() still has a resolution of 10~15ms (or even as low
as 100ms on some systems). A TODO comment (thanks, Ai4rei) was added
for a follow-up patch, as I want this one to be as small as possible)
- Note: on Windows versions earlier than 6.x (Vista, Server 2008), the
tick overflow issue is NOT fixed, since they don't support the
function used to retrieve a 64 bit tick. This isn't a big issue, since
those platforms are already - or going soon to be - out of their
extended support period, and it's already advisable to upgrade, for
other reasons. If you're the unfortunate user of such a system, it is
recommended that you reboot your machine at least once every 49 days
for Hercules to work reliably.
- Note: To clear some doubts, since I've already been asked, this has
absolutely NOTHING to do with 32/64 bit CPUs or OSes. It's all about
a variable's size, not the size of registers of your CPU, and your
32bit CPU will be able to handle this just fine.
Signed-off-by: Haru <haru@dotalux.com>
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As requested by the community in http://hercules.ws/board/topic/1477-mapflag-for-cash-shop/ and http://hercules.ws/board/topic/1476-disable-cashshop-in-pvp-woe/
'nocashshop' mapflag disables the usage of the cashshop button as well as any attempts to purchase (in case the flag is turned on after someone gets the shop open).
Signed-off-by: shennetsind <ind@henn.et>
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message would be displayed twice, when cashshop_show_points was enabled, with positive values
Merge from e71a6cc7eca7d0c003c9cc6bf1965a0e07fdf505
Closes #157
Signed-off-by: shennetsind <ind@henn.et>
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There have been requests for the extension of the feature, I was reluctant given more options would cause features relying on the feature to be easier to counter (less accurate), with the modification of the feature to employ options the feature is now configurable at the server owners discretion.
Special Thanks to Haruna
Signed-off-by: shennetsind <ind@henn.et>
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Modified how @commands from HPM plugins are handled so that they are persistent to @reloadatcommand (also prepares for the future load/unload during runtime feature)
http://hercules.ws/board/tracker/issue-7759-reloadatcommand/
Signed-off-by: shennetsind <ind@henn.et>
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Removed many wrong/pointless nullpo_ calls, Special Thanks to Haruna, ossi0110
Signed-off-by: shennetsind <ind@henn.et>
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Topic:http://hercules.ws/board/topic/2540-add-rathena-new-aloot-type/
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-Hercules now fully support Monster Transformation.
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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Regarding http://hercules.ws/board/topic/414-auction-feature-all-screwed-up
Signed-off-by: shennetsind <ind@henn.et>
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Partial Merge of 0b68607
Quest Changelog:
- 1.2 Replaced with official script. [Euphy]
Closes #177
Closes #178
Signed-off-by: shennetsind <ind@henn.et>
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Fully Interfaced.
Moved missing vars and declarations of interest into the interface, removed duplicate mentions of map within calls to shorten wherever it made sense to.
Ladies and Gentleman its my pleasure to announce that with this commit we've revised all of map-server, we've learned a hell lot from this, improved many things on the go and have a number of features to be released thanks to this. *cough* hpm hooking *cough*.
Signed-off-by: shennetsind <ind@henn.et>
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Moved missing vars and declarations of interest into the interface.
Signed-off-by: shennetsind <ind@henn.et>
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Moved missing vars and declarations of interest into the interface, removed duplicate mentions of elemental within calls to shorten wherever it made sense to.
And on a minor thing updated the duel.h header given the file had been previously modified (when the duel interface was implemented)
Signed-off-by: shennetsind <ind@henn.et>
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Moved missing vars and declarations of interest into the interface.
Signed-off-by: shennetsind <ind@henn.et>
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Moved missing vars and declarations of interest into the interface.
Signed-off-by: shennetsind <ind@henn.et>
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Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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Note to plugin developers: if you were importing the "map", you'll need
to change it to "maplist"
Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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Conflicts:
src/map/chrif.c
src/map/clif.c
src/map/homunculus.c
src/map/pet.c
src/map/script.c
src/map/skill.c
src/map/status.c
All clear.
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Also removed duplicate mentions of timer within calls to shorten.
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- Note to plugin developers:
change your GET_SYMBOL("iDuel") to GET_SYMBOL("duel").
Signed-off-by: Haru <haru@dotalux.com>
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(related: b9c8f57)
Most renames are trivial (just to avoid shadowing global variables, even
if they currently did no harm), but there were some cases of partly
renamed variables that caused some NULL checks to always pass and who
knows what could have been happened when they were too subtle to make
the application crash.
Also corrected some potentially unsafe macro definitions
Signed-off-by: Haru <haru@dotalux.com>
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- Fixes a warning in clang-5.0.0 (and a potentially incorrect/undefined
behavior of the related code)
Signed-off-by: Haru <haru@dotalux.com>
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- Fixes bugreport:7717, special thanks to quesoph
http://hercules.ws/board/tracker/issue-7717-map-crash-when-warping-on-a-floating-npc/
- Also changed various map[foo].index to the map_id2index(foo) macro.
Signed-off-by: Haru <haru@dotalux.com>
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Fully Integrated. Closes #110
Signed-off-by: shennetsind <ind@henn.et>
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Fully Integrated
Signed-off-by: shennetsind <ind@henn.et>
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Fully Integrated.
Signed-off-by: shennetsind <ind@henn.et>
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Fully Integrated
Signed-off-by: shennetsind <ind@henn.et>
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Fully Interfaced.
Special Thanks to Haruna
Signed-off-by: shennetsind <ind@henn.et>
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Fully Interfaced
Signed-off-by: shennetsind <ind@henn.et>
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Fully Interfaced
Signed-off-by: shennetsind <ind@henn.et>
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- Fixes an issue where it wasn't possible to use bc_blue or bc_woe at
the same time as bc_map, bc_area or bc_self.
(this partly works around bugreport:7693 -
http://hercules.ws/board/tracker/issue-7693-character-with-name )
- Replaced bc_* related values from various places through the sources
with constants.
Signed-off-by: Haru <haru@dotalux.com>
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-Where HW_SOULDRAIN should work only in single target.
Fixed Bug#7670
-Where PA_GOSPEL is not working properly.
Fixed Bug#7668
-Bonus 'bLongAtkRate' is not working properly.
Fixed Bug#7512
-Bonus 'bCritAtkRate' is not working properly.
Fixed Bug#7515
-Fixed MO_EXTREMITYFIST animation.
-Fixed RE armor/weapon storage tab positioning.
-Fixed HW_MAGICPOWER cast time.
-Fixed '/item' '/monster' aegis command where it not working properly in some item names or monsters.
-Added NC_DISJOINT cast time hidden modifier.
-Updated RE ATK for post damage modifier.
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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HELLO WORLD. DADDY IS BACK.
Fixed ancient pc_calc_skillpoint bug that'd count guild skills towards the player's total.
Special Thanks to malufett and the countless who provided us with debug information on this issue.
This commit implements a temporary command @skdebug, in case there are people still reproducing the issue please include the output of this command in your new report, it displays the information required for us to adjust any possible oddities.
http://hercules.ws/board/tracker/issue-7471-skill-points-not-evenly-distributed-anymore/
Signed-off-by: shennetsind <ind@henn.et>
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- Follow-up to e7750ec
- Fixes bugreport:7618
http://hercules.ws/board/tracker/issue-7618-reloadatcommand/
Thanks to kyeme, Via for the report.
Signed-off-by: Haru <haru@dotalux.com>
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Added the missing support for conf/battle/gm.conf::atcommand_mobinfo_type on @mobinfo (partially from rathena)
Modified @ii to stop always displaying 'monsters dont drop this item' while the configuration is on.
Special Thanks to Napster.
http://hercules.ws/board/tracker/issue-7453-mobinfo-iteminfo-not-showing-the-correct-information-depending-the-level/
Follow up 2fbec282b9b3eb84f710d5537f70e6bc221187b3
Missing messages.conf entry
Signed-off-by: shennetsind <ind@henn.et>
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@homlvup/@homlevel now functions for homun-s
http://hercules.ws/board/tracker/issue-7602-homlevel-homlvup/
Also adjusted @makehomun so that it resurrects the homun when call isn't possible (for when used with -1), prior to this it'd do nothing when homun was dead and not vaporised.
Signed-off-by: shennetsind <ind@henn.et>
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* Reworked group permission caching in session data (follow-up to cd45c30ab2dcc44bfbfac283d15bb09b3d4644bc)
* Removed duplicated information from session data in favor of direct pointer to group settings.
* Added getters for all group data required to process permissions and related stuff.
* Added new functions to PC interface and updated calls everywhere.
* Extracted function to set new group for a player (used at login, group config reload, manual adjustment of group).
* Moved command permission config parsing to atcommand module.
* Improved dummy map session handling.
* Since it's required for all map sessions to have a valid group, dummy sessions are now created by a designated function.
* Updated related code that uses dummy sessions (console `gm use` and script `atcommand`, `useatcmd`).
* Various minor improvements and cleanups.
* Eliminated some global variables related to loading atcommand permissions for group by passing them directly to function.
* Moved definition of global array holding PC permission names from header file to source file.
* Streamlined destuction of atcommands database to use DBApply helper function instead of DBIterator.
* Replaced hardcoded position of console dummy session with defines from mapindex.h (thx Haruna for pointing it out).
* Removed fixed length restriction on group names.
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http://hercules.ws/board/tracker/issue-7597-server-crash/
Signed-off-by: shennetsind <ind@henn.et>
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