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2014-01-08Introducing Hercules Autotrade Persistencyshennetsind1-0/+4
Aka autotrading merchants survive server restarts. Originally sekai's (aka me). Special Thanks to Haruna, Michieru. Signed-off-by: shennetsind <ind@henn.et>
2013-12-18Implementing #define DEVOTION_REFLECT_DAMAGEshennetsind1-2/+8
When enabled, reflect damage doesn't bypass devotion (and thus damage is passed to crusader) Configurable in src/config/general.h As requested by the community (in http://hercules.ws/board/topic/421-suggestion-d/ ) and provided in pull request #209 by Jedzkie. (Committing on his behalf due to issue with automatic merge) Closes #209 Signed-off-by: shennetsind <ind@henn.et>
2013-12-17Fixed several compiler warningsHaru1-0/+1
- Warnings detected thanks to Xcode's compiler settings (more strict by default) and clang, warnings mostly but not only related to data sizes on 64 bit systems, that were silenced until now by very lax compiler settings. - This also decreases by a great deal the amount of warnings produced by MSVC in x64 mode (for the adventurous ones who tried that) - Also fixed (or silenced in case of false positives) the potential issues pointed out by the (awesome) clang static analyzer. - Patch co-produced with Ind, I'm merging and committing in his place! Signed-off-by: Haru <haru@dotalux.com>
2013-11-19Sanitized and improved several macros through the codeHaru1-7/+0
- Sanitized all potentially unsafe macros (related eA:15259) - Improved some function-like macros to evaluate their argument only once and keep it in a temporary variable. This improves performance in the damage calculation related code. Signed-off-by: Haru <haru@dotalux.com>
2013-11-07Item Bound Fixes/Adjustments/Improvementsshennetsind1-2/+1
Special Thanks to Haruna Signed-off-by: shennetsind <ind@henn.et>
2013-10-31No error after compilation, but when logging in at map server it will crash.sevenzz231-0/+4
Im pretty sure its on the clif.c Signed-off-by: sevenzz23 <sevenzz23@yahoo.com>
2013-09-27Renamed iStatus interface to statusHaru1-6/+6
Signed-off-by: Haru <haru@dotalux.com>
2013-09-25Renamed more forgotten variables during interface conversionsHaru1-24/+27
(related: b9c8f57) Most renames are trivial (just to avoid shadowing global variables, even if they currently did no harm), but there were some cases of partly renamed variables that caused some NULL checks to always pass and who knows what could have been happened when they were too subtle to make the application crash. Also corrected some potentially unsafe macro definitions Signed-off-by: Haru <haru@dotalux.com>
2013-08-08Enabled Pre-Renewal builds in the CI buildbotHaru1-0/+4
Both Renewal and Pre-Renewal branches will now be built and tested. Signed-off-by: Haru <haru@dotalux.com>
2013-07-07Fixed Bug#6503malufett1-2/+2
-where SR_GENTLETOUCH_REVITALIZE is not working properly. Fixed Bug#6547 & Bug#6141 -SC_BLOODYLUST should now work properly like as official behavior. Fixed Bug#7395 -SO_SPELLFIST should now work properly. Fixed Bug#7477 -removed hidden walkdaley that makes character stop when hit even if SC_ENDURE is active. Fixed Bug#7475 -fixed error message in SA_AUTOSPELL when cancel button is pressed. Fixed Bug#7337 -MG_CHANGECART should now work properly. Fixed Bug#7474 -SC_MAELSTROM should now work properly like as official behavior.
2013-07-05Implemented real-time server stats (in and out data and ram usage), made by ↵Matheus Macabu1-0/+3
Ai4rei; thanks! Another follow up, now to fix maximum value of chatdori setting; And fixed a bug where warping to a disable map would cause the map-server to crash. Signed-off-by: Matheus Macabu <mkbu95@gmail.com>
2013-07-04Merge branch 'master' of github.com:Earisu/Hercules into Earisu-mastershennetsind1-6/+6
Adjusting for merge. Signed-off-by: shennetsind <ind@henn.et> Conflicts: src/map/battle.c src/map/status.c src/map/status.h
2013-07-04Fixed Bug#7459malufett1-0/+5
-where 'working in progress' state is not cancel in change map/teleport. Fixed Bug#7265 -where casting AL_INCAGI into chars force them to stand where it now suppose to be. Fixed Bug#7337 -fixed some skills that deals 'work in progress' state. Fixed Bug#7467 -fixed compiling warning message. Renewal Updates -Temporary fix for skills final damage reduction. -Updated NJ_KUNAI to its renewal formula. -Updated/Fixed some interface messages. -Implemented additional new 3rd job skills(GN_ILLUSIONDOPING,RK_LUXANIMA,SO_ELEMENTAL_SHIELD,SC_ESCAPE) Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
2013-07-04- Added interface iStatus (needed to renamed it because A LOT of variables ↵Susu1-6/+6
are already called 'status')
2013-06-15- HPM: Added trade interface;Matheus Macabu1-6/+1
- Moved PARTY_RECRUIT definition to mmo.h to avoid segfault; - Check if item is already at maximum refine; - Fixed that @reloadscript with one npc bug (thanks to akinari). Signed-off-by: Matheus Macabu <mkbu95@gmail.com>
2013-06-14Merge branch 'master' of https://github.com/HerculesWS/Herculesshennetsind1-0/+2
2013-06-14Updating .sql item db filesshennetsind1-0/+7
Also Introducing the official DB2SQL plugin to quickly update the .sql db files. http://hercules.ws/board/topic/1105-hercules-wpe-free-june-14th-patch Signed-off-by: shennetsind <ind@henn.et>
2013-06-14Attempt to fix #7340.Matheus Macabu1-0/+2
or —Oh the inconsistency between clients—. If it doesn't help and you are having problems with party booking search, keep reporting and giving thorough information, so we can actually help. Signed-off-by: Matheus Macabu <mkbu95@gmail.com>
2013-06-13Hercules Renewal Phase : Renewalmalufett1-2/+2
Rename SC names to eagis standard. Implement SC Configuration.(see db/sc_config.txt) Skill updates and fixes. Some code optimization. Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
2013-06-08mkbu95's Party Recruit Updateshennetsind1-1/+4
There are still some features as blocklist and volunteer that were not worked on due to some lack of information. Special Thanks to mkbu95, Spira and Yommy Signed-off-by: shennetsind <ind@henn.et>
2013-05-15Fixed Bug #7243shennetsind1-2/+8
http://hercules.ws/board/tracker/issue-7243-raising-dragon-sphere-count/ Signed-off-by: shennetsind <ind@henn.et>
2013-04-26Some minor changes:jaBote1-2/+1
* Removed some forgotten references to rAthena. * Updated script_commands.txt for an upcoming script command modification by @shennetsind. * Corrected a typo in is_upper script command example. * Updated doc/sample/npc_test_skill.txt to reflect the type 3 flag. Signed-off-by: jaBote <j@bot.e>
2013-04-22Hercules April 22 MEGA-ULTRA-LONG Patch~!shennetsind2-7/+13
http://hercules.ws/board/topic/470-hercules-april-22-patch/ Signed-off-by: shennetsind <ind@henn.et>
2013-04-16Fixed Bug #1721shennetsind2-6/+28
SECURE_NPCTIMEOUT now possesses 3 settings (to mimic official ones) NPC_SECURE_TIMEOUT_INPUT NPC_SECURE_TIMEOUT_MENU NPC_SECURE_TIMEOUT_NEXT http://hercules.ws/board/tracker/issue-1721-npc-window-timeout/ Signed-off-by: shennetsind <ind@henn.et>
2013-03-29In-file name/links updateshennetsind3-10/+12
nothing important really :P Signed-off-by: shennetsind <ind@henn.et>
2013-03-29Fixed Bug #7133shennetsind1-5/+6
http://hercules.ws/board/tracker/issue-7133-no-cart-display/ Signed-off-by: shennetsind <ind@henn.et>
2013-03-17Re-Introducing Console Inputshennetsind2-9/+18
It's back. It's efficient. It's awesome. http://hercules.ws/board/topic/272-re-introducing-console-input/ Signed-off-by: shennetsind <ind@henn.et>
2013-01-07* Implemented Unique identifier for Non stackable items. (tid:69380)markzd1-0/+4
* Set as off by default, it can be changed in /src/config/core.h. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17080 54d463be-8e91-2dee-dedb-b68131a5f0ec
2012-12-05- Undid r16968: SVN Replaced with source:/trunk/src/@16966 (tid:74924).brianluau1-37/+37
[16969:16991/trunk/src/] will be re-committed in the next 24 hours. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16992 54d463be-8e91-2dee-dedb-b68131a5f0ec
2012-11-25Applied AStyle code formating as discussed on tid:74602.greenboxal21-37/+37
Removed /SAFESEH option from MSVC11 projects. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16968 54d463be-8e91-2dee-dedb-b68131a5f0ec
2012-11-13Following r16914glighta1-2/+2
-Upd pre-re db (insignia, homon-s, bloodylust, chaospanic) -fix @zeny for negative amout bugreport:6886 git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16923 54d463be-8e91-2dee-dedb-b68131a5f0ec
2012-10-05Follow up r16814 / bugreport:6754shennetsind1-4/+4
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16815 54d463be-8e91-2dee-dedb-b68131a5f0ec
2012-10-05Fixed @mobinfo flee/hit formula, as per bugreport:6754shennetsind1-2/+2
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16814 54d463be-8e91-2dee-dedb-b68131a5f0ec
2012-09-16Introducing rAthena's anonymous data collector. This aims at improving ↵shennetsind1-18/+18
rAthena's overall features by letting we know which options are most and least used. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16785 54d463be-8e91-2dee-dedb-b68131a5f0ec
2012-08-18Implemented Renewal Casting System.rud0lp202-29/+7
Fixed bugreport:2018 where CH_PALMSTRIKE deals damage to hidden targets. Fixed bugreport:6473, bugreport:6325 SC_DEADLYINFECT should now spread status ailments properly. Fixed bugreport:5541, bugreport:6179, bugreport:6281 where self buff skill is transfer to targets when doing a combo. Updated AC_VULTURE where in renewal it doesn't show the hit bonus anymore in the status window. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16661 54d463be-8e91-2dee-dedb-b68131a5f0ec
2012-08-06Hello World! with this commit trunk will finally be making use of the ↵shennetsind1-0/+5
gorgeous stuff sirius_black last implemented. we want to make sure everything related to this feature is working as intended so for now its being released under a optional define, after the features stability is confirmed the define will be removed along with the previous processings of the feature. By enabling BETA_THREAD_TEST in /src/config/core.h all your mysql logs, query_sql and query_logsql script functions will be handled by a different thread, therefore any slow queries won't have any effect (e.g. slow down) on the game server. Everyone is welcome on helping us test and debug the features, be aware however I DO NOT RECOMMEND YOU TO ENABLE THIS ON PRODUCTION SERVERS AS OF NOW (which is why while we're all testing it still is a optional feature). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16588 54d463be-8e91-2dee-dedb-b68131a5f0ec
2012-07-30- Removed redundant config after the Item Stacking System was added in r16279.brianluau2-17/+0
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16535 54d463be-8e91-2dee-dedb-b68131a5f0ec
2012-07-21* Created standardized headers with explanations in /conf/mapflag/, deleted ↵euphyy6-13/+13
"fireworks" file (deprecated, 1 commented entry) * Updated Wiki links and fixed grammar in /src/config/ git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16462 54d463be-8e91-2dee-dedb-b68131a5f0ec
2012-07-08Okie ladies and gentleman if this commit breaks anything it's jman's and ↵shennetsind6-0/+323
maki's fault, yes, blame them. Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec