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- By invoking 'make buildclean', you can clean up all the build
intermediate (object) files, without deleting any of the built
executables and plugins.
- To delete everything, use 'make clean', as you've always done.
Signed-off-by: Haru <haru@dotalux.com>
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http://hercules.ws/board/topic/2399-hpm-hooking-now-available/
Signed-off-by: shennetsind <ind@henn.et>
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Er. I mean, a decade-old unused member in one of the most busy core section -- timers.
Signed-off-by: shennetsind <ind@henn.et>
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Fully Interfaced.
Moved missing vars and declarations of interest into the interface.
Removed a couple things from pc.h into mmo.h due to circular dependence.
Signed-off-by: shennetsind <ind@henn.et>
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This is necessary for the upcoming HPM hooking system
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Credits to 3ceam2 for the base,Thanks to Rytech.
-The skill still needs to be completed, as well as support for higher base stats.
-Bonus stats are set to temporarily values until the official ones are known.
-Updated the item_db.txt file with information on the Rebellion's job equip mask.
-Added packets and packet keys for 2013-08-07Ragexe with the info provided by Shakto,Thanks to Shakto.
-A 2013-08-07Ragexe client or higher is required for this job to be properly playable.
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Conflicts:
src/map/chrif.c
src/map/clif.c
src/map/homunculus.c
src/map/pet.c
src/map/script.c
src/map/skill.c
src/map/status.c
All clear.
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Also removed duplicate mentions of timer within calls to shorten.
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(related: b9c8f57)
Most renames are trivial (just to avoid shadowing global variables, even
if they currently did no harm), but there were some cases of partly
renamed variables that caused some NULL checks to always pass and who
knows what could have been happened when they were too subtle to make
the application crash.
Also corrected some potentially unsafe macro definitions
Signed-off-by: Haru <haru@dotalux.com>
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- If a Makefile.in is changed, ./config.status (or ./configure in case
it's not available) will be automatically run to update the Makefiles.
- Special thanks to Yommy for the idea.
Signed-off-by: Haru <haru@dotalux.com>
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Follow-up to 6cf032d. Special thanks to Ind.
Signed-off-by: Haru <haru@dotalux.com>
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- Follow-up to / discovered in babdf60
Signed-off-by: Haru <haru@dotalux.com>
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Fixes bugreport:7699, thanks to bgamez23 (bugreport), Ind (testing,
brainstorming)
http://hercules.ws/board/tracker/issue-7699-map-crashed-on-the-latest-version/
Signed-off-by: Haru <haru@dotalux.com>
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This should resolve #138 (please reopen or comment on it if it's not the
case). Special thanks to Takkun for helping to reproduce the issue.
Signed-off-by: Haru <haru@dotalux.com>
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As Proposed by Gepard
Closes #63
Signed-off-by: shennetsind <ind@henn.et>
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Thanks to Beret for reporting the issues, Ind for his great help with
research, suggestions and the necessary tools to fix this.
Signed-off-by: Haru <haru@dotalux.com>
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- Fixes bugreport:7680
http://hercules.ws/board/tracker/issue-7680-hpm-is-broken/
Signed-off-by: Haru <haru@dotalux.com>
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Credits to Ind for the fix, thanks to Takkun for reporting it
Signed-off-by: Haru <haru@dotalux.com>
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Fixes bugreport:7645
http://hercules.ws/board/tracker/issue-7645-rev-12302-compiler-error-and-warnings-on-gcc-49
Special thanks to Takkun for VS2012 testing and info
Signed-off-by: Haru <haru@dotalux.com>
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- Custom Packet Support
- Custom Data Struct Support (currently append-able to map_session_data and socket_data)
- Char Server Support
- Login Server Support
http://hercules.ws/board/topic/1934-hercules-plugin-manager-update/
Documentation will soon be updated in http://hercules.ws/wiki/HPM
Signed-off-by: shennetsind <ind@henn.et>
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Adjusted value as to not conflict with the perm_granted flag
Special Thanks to Wildcard, malufett.
Also made pc_skillup rely on the change_level_2nd/3rd vars instead of hardcoded values, and added a pc_gainexp packetver check that'd otherwise cause map server warnings when within the range.
Signed-off-by: shennetsind <ind@henn.et>
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- This fixes a display issue in terminal emulators that ignore the Esc[K
ANSI sequence (i.e. GNU screen or tmux, with TERM=screen or
TERM=screen-256color.)
- In those terminal emulators, the logo background has now a fixed
width of 72 characters.
Signed-off-by: Haru <haru@dotalux.com>
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* Reworked group permission caching in session data (follow-up to cd45c30ab2dcc44bfbfac283d15bb09b3d4644bc)
* Removed duplicated information from session data in favor of direct pointer to group settings.
* Added getters for all group data required to process permissions and related stuff.
* Added new functions to PC interface and updated calls everywhere.
* Extracted function to set new group for a player (used at login, group config reload, manual adjustment of group).
* Moved command permission config parsing to atcommand module.
* Improved dummy map session handling.
* Since it's required for all map sessions to have a valid group, dummy sessions are now created by a designated function.
* Updated related code that uses dummy sessions (console `gm use` and script `atcommand`, `useatcmd`).
* Various minor improvements and cleanups.
* Eliminated some global variables related to loading atcommand permissions for group by passing them directly to function.
* Moved definition of global array holding PC permission names from header file to source file.
* Streamlined destuction of atcommands database to use DBApply helper function instead of DBIterator.
* Replaced hardcoded position of console dummy session with defines from mapindex.h (thx Haruna for pointing it out).
* Removed fixed length restriction on group names.
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http://hercules.ws/board/topic/1778-ultimate-item-db-update/
Signed-off-by: shennetsind <ind@henn.et>
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Binary heap fix & improvement.
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Fixed a bug when removing last element of binary heap (its parent would
be removed instead if it had the same value).
Binary heap now allows custom swapper function/macro. Added `swap_ptr`
macro to swap two pointers in place (`swap` is not suitable for
pointers). This allows to store pointers in binary heap.
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- This allows the user to override the compiler at each make invocation
(i.e. to run scripts to generate .clang_complete for
https://github.com/Rip-Rip/clang_complete )
- Updated .gitignore with a few platform-dependent entries
Signed-off-by: Haru <haru@dotalux.com>
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Files loaded by HCache now display a green C to distinguish whether it was loaded from cache or not
Fixed a typo in the SQL Update Checker.
Signed-off-by: shennetsind <ind@henn.et>
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- Fixed some variable names incorrectly entered as literals in target
names
- This fixes a build failure when trying to build any specific
sub-project directly from src/*/
- Removed an old svn-related command from the 'import' recipe
- This fixes the build failures when trying to run 'make tools' right
after 'make clean'
- Removed duplicate entries in the 'clean' recipe for map and login
servers
Signed-off-by: Haru <haru@dotalux.com>
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warn_unused_result shielding, dropped unused variables and fixed battle_calc_return_damage delay behavior (pointer was unchaged; resulting in the var afterwards always as 0)
Special Thanks to Xgear.
Signed-off-by: shennetsind <ind@henn.et>
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Special Thanks to quesoph for bringing this to our attention.
Signed-off-by: shennetsind <ind@henn.et>
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Also modified the output (i think its sightly improved), also added a console command to skip updates so no need to go add the query yourself 'sql update skip <file name>'
Signed-off-by: shennetsind <ind@henn.et>
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Special Thanks to quesoph
http://hercules.ws/board/tracker/issue-7493-compiling-with-cygwin/
Signed-off-by: shennetsind <ind@henn.et>
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Special Thanks to quesoph.
http://hercules.ws/board/topic/1402-error-compiling-with-cygwin/
Signed-off-by: shennetsind <ind@henn.et>
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Special Thanks to Vader
Signed-off-by: shennetsind <ind@henn.et>
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-where it breaks some skills & in game behaviors.
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http://hercules.ws/board/topic/1389-hcache-item-packages-update/
Signed-off-by: shennetsind <ind@henn.et>
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http://hercules.ws/board/topic/1389-hcache-item-packages-update/
Signed-off-by: shennetsind <ind@henn.et>
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Ai4rei; thanks!
Another follow up, now to fix maximum value of chatdori setting;
And fixed a bug where warping to a disable map would cause the map-server to crash.
Signed-off-by: Matheus Macabu <mkbu95@gmail.com>
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Special Thanks to Vylow for bringing this to our attention.
Signed-off-by: shennetsind <ind@henn.et>
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Special Thanks to Vylow for bringing this to our attention.
Also added support for the client-side cooldown left/total feature (packetver 20120604 and newer)
Made Possible Thanks to Yommy =3
Signed-off-by: shennetsind <ind@henn.et>
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http://hercules.ws/board/topic/1302-bg-queue-debug/
Signed-off-by: shennetsind <ind@henn.et>
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Special Thanks to shenhuyong
http://hercules.ws/board/tracker/issue-7412-create-instancereloadscript-causes-map-server-crash/
Signed-off-by: shennetsind <ind@henn.et>
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- Moved PARTY_RECRUIT definition to mmo.h to avoid segfault;
- Check if item is already at maximum refine;
- Fixed that @reloadscript with one npc bug (thanks to akinari).
Signed-off-by: Matheus Macabu <mkbu95@gmail.com>
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Special Thanks to Takkun~!
Signed-off-by: shennetsind <ind@henn.et>
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Also Introducing the official DB2SQL plugin to quickly update the .sql db files.
http://hercules.ws/board/topic/1105-hercules-wpe-free-june-14th-patch
Signed-off-by: shennetsind <ind@henn.et>
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Hercules is now even slimmer.
Signed-off-by: shennetsind <ind@henn.et>
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Rename SC names to eagis standard.
Implement SC Configuration.(see db/sc_config.txt)
Skill updates and fixes.
Some code optimization.
Signed-off-by: malufett <malufett.eat.my.binaries@gmail.com>
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