index
:
evol/hercules
jak1/ci_fix
jak1/remove_unusable_console_output
master
rebased
test
tmphpm
The Mana World fork of Hercules. This is vanilla Hercules with a few tiny modifications for our specific needs. Mutually-beneficial modifications are contributed upstream.
root
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
char_sql
/
int_homun.c
Age
Commit message (
Expand
)
Author
Files
Lines
2008-09-01
- Moved char server's mercenary code to a different file (int_mercenary.*)
zephyrus
1
-139
/
+7
2008-08-31
- A proper mercenary lifetime calculation.
zephyrus
1
-3
/
+3
2008-08-24
- Implemented Mercenary Scrolls (item_db)
zephyrus
1
-5
/
+5
2008-08-23
- Completed Mercenary Create, Delete, Save. Tests OK.
zephyrus
1
-3
/
+33
2008-08-23
- Added column `mer_id` on char_db
zephyrus
1
-3
/
+54
2008-08-23
- Mercenary Packets (Server to Client). Still need a little more info.
zephyrus
1
-0
/
+53
2008-06-19
Basic cleanup of the SQL charserver homunculus code.
ultramage
1
-158
/
+159
2008-03-26
Adjusted eAthena code to compile cleanly in C++ mode.
ultramage
1
-1
/
+1
2008-03-06
- Corrected pc_checkitem not behaving correctly when you had more than one eq...
skotlex
1
-2
/
+2
2008-03-04
- Updated firepillar so it cannot be placed on top of others.
skotlex
1
-25
/
+46
2007-12-12
* Some preparations for the guild script update
ultramage
1
-9
/
+9
2007-11-14
Fixed some homunculus skill offset calculation mistakes (bugreport:363)
ultramage
1
-1
/
+1
2007-09-21
* Fixed a typo in the status-change saving code (wrong variable used)
ultramage
1
-1
/
+2
2007-09-20
* Merged the tmpsql branch:
FlavioJS
1
-108
/
+109
2007-05-23
- Added new flag to skill_castnodex.txt, to allow per-skill tweaking of cast ...
ultramage
1
-1
/
+1
2007-05-21
- Removed the TURBO socket mechanism - it was in fact just using a variable t...
ultramage
1
-11
/
+0
2007-04-17
Forgot one in in_homun.c :s
toms
1
-1
/
+1
2007-04-09
* Played around with MinGW a bit today...
ultramage
1
-1
/
+1
2007-02-21
Applied a consistent look to all header files (copyright, ifdefs)
ultramage
1
-2
/
+2
2007-02-07
Cleaning up of the socket code
ultramage
1
-0
/
+1
2007-02-01
- Corrected homunculus's aspd being halved after using some aspd adjusting sk...
skotlex
1
-3
/
+2
2007-01-30
- Corrected char deletion not working (column is called homun_id, not hom_id...)
skotlex
1
-0
/
+1
2007-01-29
- Fixed compiltation error ~.~ I was sure I compiled before the previous comm...
skotlex
1
-4
/
+1
2007-01-29
- Corrected the homunculus deletion functions so that the homunculus is delet...
skotlex
1
-9
/
+15
2007-01-26
- Added a wrapper to delete_timer so it prints out from where the invocation ...
skotlex
1
-3
/
+1
2006-12-20
- Changed some %lu (long unsigned int) to %u (unsigned int)
skotlex
1
-3
/
+3
2006-12-05
- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt...
FlavioJS
1
-296
/
+296
2006-11-24
- Added all the missing FIFOHEADs in the login/sql servers (required for TURB...
skotlex
1
-5
/
+9
2006-10-25
- Made the exp bonus settings be adjustable:
skotlex
1
-1
/
+1
2006-10-23
- Removed NJ_TOBIDOUGU adding damage to W_HUUMA weapons which somehow got rea...
skotlex
1
-1
/
+1
2006-10-20
- Fixed Charge Atk being able to go through chasm/pits.
skotlex
1
-51
/
+12
2006-08-20
Fixed "int format, long unsigned int arg" warning
toms
1
-2
/
+2
2006-08-15
- Applied multiple fixes which should take care of making homun save/load wor...
skotlex
1
-1
/
+1
2006-08-15
Delete homunc's skills from sql when the homunc is destroyed
toms
1
-9
/
+17
2006-08-15
- Fixed the int_homun.c compilation issue with Char-SQL.
skotlex
1
-1
/
+1
2006-08-15
- Some cleanup of int_homun.c
skotlex
1
-16
/
+38
2006-07-20
- Applied the fix to homunculus name saving...
skotlex
1
-2
/
+4
2006-07-19
- Fixed the homun creation sql statement. Why noone else did so before?
skotlex
1
-1
/
+1
2006-07-18
- Added a proper check to make aggressive mobs never override homun targets r...
skotlex
1
-8
/
+7
2006-07-17
orn's lil fix
Vicious
1
-3
/
+3
2006-07-17
Orn's and Albator's Homunculus system, finally, YAY!!
DracoRPG
1
-0
/
+300