Age | Commit message (Collapse) | Author | Files | Lines |
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disabled npc's do not show the effects
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This removes the remaining unsupported symbols (despite they being
official names) in AegisNames: The apostrophe (`'`) sign is suppressed.
The full replacement rules (cumulative with the step 1 commit) are thus:
- Any apostrophe is suppressed.
- Any non-`[A-Za-z0-9_]` character is replaced with an underscore (`_`).
- If the replaced symbol is at a word boundary (beginning or end of the
string, or next to another underscore), it is suppressed instead.
- If the replacement causes an AegisName conflict, underscores are
appended appropriately.
Signed-off-by: Haru <haru@dotalux.com>
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This removes some unsupported symbols (despite they being official names) in
AegisNames. The replacement rules used are:
- Any non-`[A-Za-z0-9_']` character is replaced with an underscore (`_`).
- If the replaced symbol is at a word boundary (beginning or end of the string,
or next to another underscore), it is suppressed instead.
- If the replacement causes an AegisName conflict, underscores are appended
appropriately.
Signed-off-by: Haru <haru@dotalux.com>
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This commit just propagates the AegisName changes to the pre-re database
and to the (re) scripts.
Two issues are fixed as a side-effect:
- The ghost_palace script was referring the non-existing constant(s):
Thanatos_Two-Handed_Staff == (Thanatos_Two) - (Handed_Staff) == 0.
Paired with the script engine's inability to differentiate between
constants and player variables, that produced a very subtle issue.
- The item RAG203 is sold by a NPC (Rebellion Weapon Vending). Due to a
pair of swapped AegisName constants (RAG203 and RAG203_), the slotted
version was sold by the NPC instead of hte non-slotted one (the issue
was actually fixed in the previous commit, although the description of
the fix is here - these two commits are only split for legibility
purposes but they're to be considered indivisible).
Signed-off-by: Haru <haru@dotalux.com>
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configuration, fixed a typo in the script
- Caused by 0a097048
- Related: da4f4033 (resolved the same issue for renewal)
Signed-off-by: Haru <haru@dotalux.com>
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Added Function for Basic Skills check.
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followup 2f06704ee
introduced in 6006bca05 when the script was rewritten.
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Fix cases were player were executed
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On Aegis players set their HP to 0 by script are still alive. Since we don't want to copy this, scripts that set HP to 0 and expects the player to stay alive are changed.
Additionally some scripts where changed where the HP were set to 1% instead to 1 HP and also the percentheal -100 with intended death set into close2. In megingard_seal.txt a end; was missing.
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Change *getcharid to use constants
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added missing end; and parantheses
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* Initial Dimensional Gap NPC's
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* Update Intro (Renewal)
- Conversion while Playing from kRO
- New starting Map: iz_int 18 27 (Requires New kRO MAP)
- iz_int01 - iz_int04 and int_land01 - int_land04 are added, but not used
- the rest of the script was updated to latest script standards
- x/y span for duplicates with OnTouch
- Fixed wrong getarg
- removed +"" in warp
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added missing mapflags for c_tower2_ and c_tower3_
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Cleanup Sara's memory instance
Closes #1385 as merged
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* Now it follow Hercules coding style
* Various improvments to HULD support
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Fix issue#[1418](https://github.com/HerculesWS/Hercules/issues/1418)
.conf format
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Fixed Mixed Solution No.3 Arc never being assigned and repositioning
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questlog errors in map.
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- NPC_NAME for the whole npc name including hidden part
- NPC_NAME_VISIBLE for the visible part of the npc name
- NPC_NAME_HIDDEN for the hidden part of the npc name
- NPC_NAME_UNIQUE for the npc unique name
- NPC_MAP for npc map
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* Added ghost palace instance script
* Add needed monster, item and quest database entries
* Added mapflags for instance map (1@spa)
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Signed-off-by: Haru <haru@dotalux.com>
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Ported to modern Hercules and cleaned up from Panikon's commits: ca009582cb22340951aa3e86c044ec1dca05df36, 6d6adf9bab2ba6f4274395018b8def566b880197
Signed-off-by: Haru <haru@dotalux.com>
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- added mobs and (updated) skills
- added quests_aldebaran.txt
- iro dialogues
- all items are already in available in item_db.conf
- maps are already available in mapcache, index and .conf
- Updated item effect for Pocket_Watch_ and Pocket_Watch__, and their
combo with Memorize_Book and Pocket_Watch__
Closes #1389 as merged
Signed-off-by: Haru <haru@dotalux.com>
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Fixes to Doctor Quest, Crazy Uproar Quest, Kafra HQ's Potato Trader
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enter you into the lottery. And fixed a scope typo that broke the correct display of a menu.
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(Questlog wouldn't be cleaned before)
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needed to be JLVL 15 or higher.
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* implementation of Sara's memory instance
* Update and add missing Sara's memory monster database
* Update and add missing Sara's memory quest database
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* now announce commands use constant colors instead of hexadecimal.
* added new color C_SPRINGGREEN
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change all old glast heim ontalk syntaxes to npctalk
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* Followup d5d646c74cb3a04f6758996a0ab99e760fd92ddd
missing ( ) in npctalk and unittalk
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-- adding glast heim Monsters/Items/Quests full entries
-- corrected already existed glast heim items/quest/monsters entries
-- added Old Glast Heim Enchanter
-- Changed .MyMobs to 'MyMobs
-- Added H.U.L.D suppot
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Signed-off-by: Haru <haru@dotalux.com>
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- Simplifies translations by reducing 376 strings (2200 lines)
Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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-NPC checked for wrong quest and therefore didn't do anything on that part of the quest.
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Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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- Replaced hardcoded item names with getitemname()
Only the npc/jobs/2-2/alchemist.txt script was modified, as a proof of
concept.
Signed-off-by: Haru <haru@dotalux.com>
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- `mes` strings are split by sentences: each string contains one and
only one sentence. Line-break hints are specified with \r (and for
readability the string is split in multiple lines with parse-time
concatenation, without using the '+' operator)
- When sentences need concatenation (variable names or values), sprintf
is used, so that the generated translatable string is still one and
only one. The `_()` macro is used inside sprintf, to mark the string
as translatable.
- `select()` / `prompt()` entries are in separate entries, separated by
commas, where possible (it makes their translation easier)
- This makes it easier to translate NPCs to languages with different
sentence ordering (and with longer or shorter sentences). In the
generated .pot, sentecnes will no longer span across several strings.
Only the npc/jobs/2-2/alchemist.txt script was modified, as a proof of
concept.
Signed-off-by: Haru <haru@dotalux.com>
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- The function now checks its arguments, rather than passing them to
the system implementation (safer against arbitrary memory access or
wrong variable type)
- Implemented positional ('%1$d') specifiers (POSIX style)
- See script_commands.txt for details about the supported format
specifiers.
Signed-off-by: Haru <haru@dotalux.com>
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