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on over time. [erKURITA]
- Fitted the many lines into 1 or 2, and corrected some typos on most of
the npc\guides. Visual update to the guards, for short. [erKURITA]
- Added some info to the docs.[erKURITA]
- Added "case" npcs of lighthalzen, they're the first on npc/cities/? Mostly guards. [erKURITA]
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some warps might still be misplaced.
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skill_cast_db.txt by skill id.
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Violy's Violin[4] drop rate.
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Script), thanks to MeL [Foruken]
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changed... much :P)
- Deleted City cleaners and pvp spawns. they are read from omobs.
- Added a "Whats done" file to keep track of what spawns are changed, and what are not.
Changed a few item names, as it was done in the translation project.
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sample script.
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* Revised all the spawns based on Emperium.org.
- Only omobs got changed. eamobs is like it was.
- I unified the formatting used for the map names. Please use that in future field expansions.
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an error
in skill_require_db
- also commited a commented block for GS_FLING that needs to be looked at and posiably
cleaned before it's uncommented.
- fixed exp2 not accepting Gunslingers and ninjas
- fixed the "jobmaster" having the same problem as rebirth
- added the Gunslinger shops for guns and ammo [Reddozen]
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- Removed the limits.h file which just breaks compilation on *nix systems T.T
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6_hats npc
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