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2014-10-29Added 2014 Halloween Event and made status change parameter optional on ↵Taylor Locke2-0/+2559
montransform.
2014-10-30Deprecated checkriding and setriding commandsHaru3-15/+11
Replaced their use in scripts with checkmount and setmount, respectively. Signed-off-by: Haru <haru@dotalux.com>
2014-10-30Deprecated checkdragon and setdragon commandsHaru1-6/+6
Replaced their use in scripts with checkmount and setmount, respectively. Signed-off-by: Haru <haru@dotalux.com>
2014-10-30Deprecated checkmadogear and setmadogear commandsHaru1-3/+3
Replaced their use in scripts with checkmount and setmount, respectively. Signed-off-by: Haru <haru@dotalux.com>
2014-10-28Removed use of 'checkquest' from scripts (re folder)Haru39-784/+790
Signed-off-by: Haru <haru@dotalux.com>
2014-10-28Removed use of 'checkquest' from scripts (common folder)Haru2-2/+2
Signed-off-by: Haru <haru@dotalux.com>
2014-10-24Renamed ismounting, setmounting, @mount2Haru14-21/+17
To avoid ambiguity: - The script command ismounting is now hascashmount - The script command setmounting is now setcashmount - The at-command @mount2 is now @cashmount Signed-off-by: Haru <haru@dotalux.com>
2014-09-01Follow-up to 1c97aceHaru1-1/+1
Removed accidental BOM from a script Signed-off-by: Haru <haru@dotalux.com>
2014-08-31Fixed a small typo in Wolfchev Instance. (rAthena 403c22b)Taylor Locke1-3/+4
2014-08-23change rand(1) to rand(2)TungSinpei1-3/+3
2014-08-18HPM Hooks UpdateHercules.ws10-175/+175
Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
2014-08-18- Update some official mob spawn infoMichieru10-176/+175
2014-08-06Fixed located of Mobile HP Recovery quest. Fixed wrong sprite on Mercenary ↵Taylor Locke1-5/+5
Merchant NPC in Izlude.
2014-06-14Removed pointless comment from Job Repairs script.Taylor Locke1-44/+2
2014-05-17Fixes and Clean-ups from Euphy for Wolfchev's Lab.Taylor Locke1-366/+200
2014-05-13Removed trailing whitespace (scripts)Haru36-171/+171
Signed-off-by: Haru <haru@dotalux.com>
2014-05-13Fixed some charset issuesHaru8-10/+27
- Fixed files with mixed character set or invalid CP949 characters. - Uncommented '#music' script in the_sign_quest.txt (now the soundeffect filename should be fixed). - Added a note to the header of CP949 files not to read or save them as UTF8, since it'd break their encoding. It should be safe enough to read them as EUC-KR if your text editor doesn't offer CP949 as an option. - Added FIXME notes about untranslated strings in assassin_skills.txt and WolfchevLaboratory.txt. Signed-off-by: Haru <haru@dotalux.com>
2014-05-13Fixed several files with a missing EOL at EOFHaru12-12/+12
- All text files should end with an EOL. Period. - See http://robots.thoughtbot.com/no-newline-at-end-of-file for info on how to configure the most common text editors to do it automatically for you. Signed-off-by: Haru <haru@dotalux.com>
2014-05-13Wolfchev's Laboratory Instance Release.Taylor Locke3-595/+3460
2014-04-25Update official Spawn monster - Malaya and Biolab Dungeon 4Michieru3-24/+24
Update many items scripts to official
2014-04-10Fixed issue: 8140panikon1-1/+7
http://hercules.ws/board/tracker/issue-8140-toucan-npc-error-message/ That error usually happens when the player clicked on a NPC that has the view id of a mob, to activate this kind of npc it's needed to be in a 2,2 range from it. If the OnTouch area of a npc, coincides with the 2,2 range of another it's expected that the OnTouch event be put first in stack, because unit_walktoxy_timer is executed before any other function in this case. So it's best practice to put an 'end;' before OnTouch events in npcs that have view ids of mobs to avoid this kind of error. Also updated script_commands.txt to add this recomendation.
2014-03-18Created npc/dev/ folder for scripts with development or testing purposes.Haru1-0/+3
- Moved npc/custom/test.txt to npc/dev/test.txt - Special thanks to AnnieRuru for the idea. Signed-off-by: Haru <haru@dotalux.com>
2013-12-21HPM Hooks UpdateHercules.ws1-9152/+9152
Signed-off-by: HerculesWSAPI <Hercules@efficiently.awesome>
2013-12-20Update to aegis info the number of mob that spawn in 13.1 quest to get the ↵Michieru1-9122/+9152
Some_Of_Report item. Update malaya quest, added item Lost_Belongings to Tiyanak mob & fix wrong item id and change headers to Masao original.
2013-12-01Corrected some accidentally renamed NPCsHaru2-2/+2
- Fixes bugreport:7860, thanks to SSky http://hercules.ws/board/tracker/issue-7860-eden-mission-board-npc-name/ - Follow-up to 6309eba Signed-off-by: Haru <haru@dotalux.com>
2013-11-30Re-commit of 4faa0ec9df7067cee3eb1c1953fccc6c2f842179Taylor Locke37-85/+85
Cleaned up Zeny manipulation in scripts. - It is now finally safe to re-commit. - Removed some unwanted parts of the original commit, that broke the character set in some scripts. [Haru] - Corrected spacing in some edited lines. [Haru]
2013-11-28Revert "Cleaned up Zeny manipulation in scripts."Haru37-88/+88
Reverted due to a serious regression. I'll commit this again once I fixed the issue in the script engine. Sorry for the inconvenience. This reverts commit 4faa0ec9df7067cee3eb1c1953fccc6c2f842179. Signed-off-by: Haru <haru@dotalux.com>
2013-11-25Cleaned up Zeny manipulation in scripts.Taylor Locke37-88/+88
2013-11-11Follow-up to 0b7b3796ec987cbb1c263722b841cfa5795aa6d3Haru2-19/+19
- Replaced some leftover numeric IDs Signed-off-by: Haru <haru@dotalux.com>
2013-11-10Follow-up to 857bdc4f98be6cd1e185a24565d6b6b54752b9b4Haru8-31/+31
- Consolidated case in variables, labels, constants. Signed-off-by: Haru <haru@dotalux.com>
2013-11-09Consolidated commands called in scripts to their lowercase versionHaru1-2/+2
- Added a note about variables and command scripts case sensitivity. Even though the engine still accepts variable, function and command names in a case insensitive way, it is discouraged to rely on such behavior. Please update your custom scripts as soon as possible. Signed-off-by: Haru <haru@dotalux.com>
2013-11-08Added mercenary/homunculus constants from AegisHaru1-1/+1
- Follow-up to 124ab2a1cdb344f24170a4d91f7000ebabf39b40 - Replaced last leftover numeric sprite ID with the appropriate constant - Special thanks to Ind Signed-off-by: Haru <haru@dotalux.com>
2013-11-08Added support for monster spritename constantsHaru6-12/+12
- Follow-up to 124ab2a1cdb344f24170a4d91f7000ebabf39b40 - Replaced numeric IDs in NPC definitions and setnpcdisplay calls with the appropriate constants - Made possible thanks to Ind Signed-off-by: Haru <haru@dotalux.com>
2013-11-07Extended script constants to support NPC sprite IDsHaru2-3/+3
- Added support for constants whose name begins with a number. - Follow-up to 124ab2a1cdb344f24170a4d91f7000ebabf39b40. - Replaced calls to setnpcdisplay with hardcoded numeric IDs to constants. - Thanks to Yommy. Signed-off-by: Haru <haru@dotalux.com>
2013-11-04Follow-up to 124ab2a1cdb344f24170a4d91f7000ebabf39b40Haru4-4/+4
- Changed a few leftover NPC IDs to constants - Note: we're still missing support for mob sprite constants, so the NPCs using mob sprites are still not converted. Signed-off-by: Haru <haru@dotalux.com>
2013-11-04Implemented correct refine success rates above +10Haru1-7/+7
- Refine rates above +10 are updated with the official values obtained from Aegis. Note: There are no safe refines above +10 anymore. - Corrected the above +10 refine NPC to decrease the refine level by 3 in case of failure, according to what observed in Aegis. - Special thanks to malufett, Ind. Signed-off-by: Haru <haru@dotalux.com>
2013-10-28Added ability to use constants instead of sprite IDs for NPCs. Converted all ↵Kisuka139-2357/+2357
npcs to use this.
2013-10-24Update to last rAthena npc.Michieru218-6164/+20636
Fix some typos change sc_bleeding to -> sc_blooding Updated RE EXP for quests_brasilis.txt
2013-10-19Instance Dungeons Updateshennetsind8-631/+4725
As requested by the community in http://hercules.ws/board/topic/1702-implement-rathena-npc/ we're merging in the latest of rAthena's dungeons, this includes the rewriting of all instance dungeons and the addition of 4 dungeons that were not present previously (BakonawaLake, BangungotHospital, BuwayaCave and OldGlastHeim). Update also includes the ability for instances to reset (or be destroyed if instance files were disabled/removed) upon @reloadscript, instance scripts are able to control to what stage the instances are to be reset via the instance_set_respawn (reload spawn) script command, OnInstanceInit labels are now triggered when the instance starts via instance_init (and upon reload), they may be used alongside instance variables (which are persistent to @reloadscript) to save players' progress. - NPC Changelog: -- npc/instances/EndlessTower.txt --- 2.2 Instance system rewrite. [Euphy] --- 2.3 Added some missing announcements. [Euphy] --- 2.4 Added GM management function. [Euphy] -- npc/instances/NydhoggsNest.txt --- 1.5 Instance system rewrite. [Euphy] --- 1.6 Added GM management NPCs. [Euphy] -- npc/instances/OrcsMemory.txt --- 1.7 Instance system rewrite. [Euphy] -- npc/instances/SealedShrine.txt --- 2.3 Instance system rewrite. [Euphy] -- npc/other/gm_npcs.txt --- 1.0 First version. [Euphy] -- npc/re/instances/BakonawaLake.txt --- 1.0 First version. [Euphy] --- 1.1 Added GM management NPC. [Euphy] -- npc/re/instances/BangungotHospital.txt --- 1.0 First version. [Euphy] --- 1.1 Added GM management function. [Euphy] -- npc/re/instances/BuwayaCave.txt --- 1.0 First version. [Euphy] -- npc/re/instances/HazyForest.txt --- 1.1 Instance system rewrite. [Euphy] -- npc/re/instances/MalangdoCulvert.txt --- 1.0b Fixed incorrect use of 'close'. [Joseph] --- 1.1 Instance system rewrite. [Euphy] -- npc/re/instances/OctopusCave.txt --- 1.1 Instance system rewrite. [Euphy] -- npc/re/instances/OldGlastHeim.txt --- 1.0 First version. [Euphy] Special Thanks to Haru, Uziel for their contributions to this update, and ossi0110 for helping us debug it. Signed-off-by: shennetsind <ind@henn.et>
2013-10-11Moscovia Quest Update / Catalog Magician Moveshennetsind2-0/+109
Partial Merge of 198dc48 / 48d36c2 Changelog: - npc/merchants/buying_shops.txt -- 1.1a Moved Catalog Magician to Renewal path. [Euphy] - npc/quests/quests_moscovia.txt -- 2.0b Bug fixes. [Lemongrass] -- 2.1 Fixed incorrect use of 'close'. [Joseph] -- 2.2 Updated RE/Pre-RE EXP. [Euphy] - npc/re/merchants/catalog.txt -- 1.1 Updated dialogue. [Euphy] Closes #149 Signed-off-by: shennetsind <ind@henn.et>
2013-10-10Homun-S Quest Updatedshennetsind3-145/+1363
Partial Merge of 0b68607 Quest Changelog: - 1.2 Replaced with official script. [Euphy] Closes #177 Closes #178 Signed-off-by: shennetsind <ind@henn.et>
2013-10-10Updated Spawns for iz_dun05, dic_dun, dewata and dew_dunshennetsind4-39/+43
Changelog: - dew_dun.txt -- 1.1 Updated spawn delays. [Euphy] - dic_dun.txt -- 1.2 Updated Nightmare spawns and names. [Euphy] - iz_dun.txt -- 1.4 Official F6 spawns [Euphy] - dewata.txt -- 1.1 Updated spawn delays. [Euphy] Closes #170 Signed-off-by: shennetsind <ind@henn.et>
2013-10-07RE El Dicastes Quest Updateshennetsind1-147/+178
Changelog: 2.1 Added reset option to "Kareka". [Euphy] 2.2 Added Izlude duplicates. [Euphy] 2.3 Added GM management NPCs. [Euphy] Closes #146 Signed-off-by: shennetsind <ind@henn.et>
2013-09-16Corrected line endings and BOM issues with several filesHaru49-49/+49
- Ensured final end-of-line character in every file. - Corrected cases of mixed line endings (mostly CR and CRLF within the same file.) - Removed extra BOM from some scripts, since it causes a parsing error. Signed-off-by: Haru <haru@dotalux.com>
2013-07-28Fixed bug #7510j-tkay1-2/+2
- Enabled Dewata warps. http://hercules.ws/board/tracker/issue-7510-dewata-legend-quest-incomplete/ Signed-off-by: j-tkay <joseph.tk.ea@gmail.com>
2013-07-11Some fixes regarding Sentences, and AlignmentMysteries1-0/+17
Also, Fixed Bug#7504 - http://hercules.ws/board/tracker/issue-7504-missing-monsters/?gopid=1929 1#entry19291 ~Merged from rAthena
2013-07-04Follow up 28a9fec0916db3d92629ae6e6cd62b5777b09e73j-tkay1-1/+1
- Corrected the file path for ticket_refiner.txt. Signed-off-by: j-tkay <joseph.tk.ea@gmail.com>
2013-07-04Merged/Updated/Added scripts from rAthena.j-tkay28-1525/+8441
- Fixed Bug #7400 Signed-off-by: j-tkay <joseph.tk.ea@gmail.com>
2013-06-22Port Malay MVP Armors [by DeadlySilence]Euphy1-0/+507
2013-06-22Port Malaya Jeepneys [by DeadlySilence]Euphy1-1/+247