Age | Commit message (Collapse) | Author | Files | Lines |
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- NPC_NAME for the whole npc name including hidden part
- NPC_NAME_VISIBLE for the visible part of the npc name
- NPC_NAME_HIDDEN for the hidden part of the npc name
- NPC_NAME_UNIQUE for the npc unique name
- NPC_MAP for npc map
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- The generated translation file now loads cleanly without encoding conversion errors
Signed-off-by: Haru <haru@dotalux.com>
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replace using Notepad++
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- Now including GPL-compliant license/copyright info
- Restored some missing copyrights
- Quest scripts folders
Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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- Replaced leftover sprite IDs with constants
- Corrected some NPC facing directions (in modulo 8)
- Follow-up to 7b50fce0f62961b0228e6919562efcfe33e7fbca
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- Follow-up to bba3e690. Issue caused by an improper fix in commit 46f88c20.
- Fixes bug 8425, special thanks to Ink, Michieru
http://hercules.ws/board/tracker/issue-8425-dohas-secret-orders-bug-since-the-new-questprogress-command/
Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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Signed-off-by: Haru <haru@dotalux.com>
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- Fixed files with mixed character set or invalid CP949 characters.
- Uncommented '#music' script in the_sign_quest.txt (now the
soundeffect filename should be fixed).
- Added a note to the header of CP949 files not to read or save them as
UTF8, since it'd break their encoding. It should be safe enough to
read them as EUC-KR if your text editor doesn't offer CP949 as an
option.
- Added FIXME notes about untranslated strings in assassin_skills.txt
and WolfchevLaboratory.txt.
Signed-off-by: Haru <haru@dotalux.com>
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Cleaned up Zeny manipulation in scripts.
- It is now finally safe to re-commit.
- Removed some unwanted parts of the original commit, that broke the
character set in some scripts. [Haru]
- Corrected spacing in some edited lines. [Haru]
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Reverted due to a serious regression.
I'll commit this again once I fixed the issue in the script engine.
Sorry for the inconvenience.
This reverts commit 4faa0ec9df7067cee3eb1c1953fccc6c2f842179.
Signed-off-by: Haru <haru@dotalux.com>
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- Added a note about variables and command scripts case sensitivity.
Even though the engine still accepts variable, function and command
names in a case insensitive way, it is discouraged to rely on such
behavior. Please update your custom scripts as soon as possible.
Signed-off-by: Haru <haru@dotalux.com>
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- Changed a few leftover NPC IDs to constants
- Note: we're still missing support for mob sprite constants, so the
NPCs using mob sprites are still not converted.
Signed-off-by: Haru <haru@dotalux.com>
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npcs to use this.
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Fix some typos
change sc_bleeding to -> sc_blooding
Updated RE EXP for quests_brasilis.txt
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Changelog:
2.1 Added reset option to "Kareka". [Euphy]
2.2 Added Izlude duplicates. [Euphy]
2.3 Added GM management NPCs. [Euphy]
Closes #146
Signed-off-by: shennetsind <ind@henn.et>
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- Fixed Bug #7400
Signed-off-by: j-tkay <joseph.tk.ea@gmail.com>
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Readded Compatibility
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* Fixed bug #7234 - Credits to Euphy!
* Fish tails coordinates.
* Minor fix.
Signed-off-by: j-tkay <joseph.tk.ea@gmail.com>
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* Updated quest_db with all remaining Malangdo entries.
* Temporariliy added new coordinates to Warlock job quest to match new Morroc map. (tid:80650)
* Fixed some misplaced 'close2' commands in El Dicastes quests (incl. bugreport:7431).
* Moved equip index constants in pc.h so that equip_index no longer needs to updating. (follow-up r17221, Hercules ea42e92)
* Minor changes to script_commands.txt.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17224 54d463be-8e91-2dee-dedb-b68131a5f0ec
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-Added coin_exchange.txt Credits to EUphy & Lemongrass
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-Updated script_commands.txt for update 2bc8562
-Moved Honeymoon Helper to Official coordinates
-Updated guides/guides_izlude.txt to fit Honeymoon Helper coordinates
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completes the recent third job updates (r17024, r17010, r16991, r16990).
* Fixed quest_db name typos (bugreport:7011).
* Added Wolf Flute Trader script to re\merchants\falcon_flute.txt, and renamed to re\merchants\flute.txt.
* Optimized Falcon Flute Trader script.
* Added constants in El Dicastes quests.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17028 54d463be-8e91-2dee-dedb-b68131a5f0ec
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* Fixed more Izlude RE coordinates (bugreport:6285).
* Disabled "Fish Tails" NPC in El Dicastes quests until Izlude RE coordinates are found; also, fixed a small mistake.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17024 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17015 54d463be-8e91-2dee-dedb-b68131a5f0ec
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- Standardized header.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17009 54d463be-8e91-2dee-dedb-b68131a5f0ec
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caused by the person being praised since he/she did not test the commit. evil ind is back, be cautious.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16802 54d463be-8e91-2dee-dedb-b68131a5f0ec
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(custom\warper.txt)
* Fixed some typos.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16801 54d463be-8e91-2dee-dedb-b68131a5f0ec
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(npc/re/quests/quests_dicastes.txt)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16800 54d463be-8e91-2dee-dedb-b68131a5f0ec
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lines (credits to mkbu95)
* Fixed bugreport:6609, incorrect message numbers in atcommand.c
* Fixed bugreport:6608, typo in quests_dicastes.txt
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16735 54d463be-8e91-2dee-dedb-b68131a5f0ec
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* Optimized Eden Quest lv. 71-85 (re\quests\eden\)
* Deleted a duplicate NPC, bugreport:6564 (re\quests\quests_dicastes.txt)
* Other small fixes
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16715 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16648 54d463be-8e91-2dee-dedb-b68131a5f0ec
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16644 54d463be-8e91-2dee-dedb-b68131a5f0ec
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* Added the Izlude Town Map Update some of you may already know from me from the download section. Moving all NPC's and Warps around to match the new Izlude Town Map.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16384 54d463be-8e91-2dee-dedb-b68131a5f0ec
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maki's fault, yes, blame them.
Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec
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