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2015-04-14Fixed Requirements of Wolchev's Quest. Fixed Description of weapon, Thanks ↵Dastgir1-7/+7
to Inzianity for pointing it
2015-04-14Fix Wolchev Laboratory not allowing to enter the instaceDastgir1-6/+4
2015-01-28Fixes Biolab Enchant having 0% success chance for some equipsDastgir1-2/+3
2015-01-11Follow Up e99cbacdastgirpojee1-2/+2
2015-01-11Added Complete Eclage NPCs,Quests and Instancesdastgirpojee1-0/+498
2014-11-02Replaced 'set' with direct assignment where applicable (re folder)Haru7-274/+274
Signed-off-by: Haru <haru@dotalux.com>
2014-10-28Removed use of 'checkquest' from scripts (re folder)Haru8-74/+72
Signed-off-by: Haru <haru@dotalux.com>
2014-09-01Follow-up to 1c97aceHaru1-1/+1
Removed accidental BOM from a script Signed-off-by: Haru <haru@dotalux.com>
2014-08-31Fixed a small typo in Wolfchev Instance. (rAthena 403c22b)Taylor Locke1-3/+4
2014-05-17Fixes and Clean-ups from Euphy for Wolfchev's Lab.Taylor Locke1-366/+200
2014-05-13Removed trailing whitespace (scripts)Haru5-28/+29
Signed-off-by: Haru <haru@dotalux.com>
2014-05-13Fixed some charset issuesHaru1-0/+3
- Fixed files with mixed character set or invalid CP949 characters. - Uncommented '#music' script in the_sign_quest.txt (now the soundeffect filename should be fixed). - Added a note to the header of CP949 files not to read or save them as UTF8, since it'd break their encoding. It should be safe enough to read them as EUC-KR if your text editor doesn't offer CP949 as an option. - Added FIXME notes about untranslated strings in assassin_skills.txt and WolfchevLaboratory.txt. Signed-off-by: Haru <haru@dotalux.com>
2014-05-13Fixed several files with a missing EOL at EOFHaru1-1/+1
- All text files should end with an EOL. Period. - See http://robots.thoughtbot.com/no-newline-at-end-of-file for info on how to configure the most common text editors to do it automatically for you. Signed-off-by: Haru <haru@dotalux.com>
2014-05-13Wolfchev's Laboratory Instance Release.Taylor Locke1-0/+3459
2013-11-11Follow-up to 0b7b3796ec987cbb1c263722b841cfa5795aa6d3Haru1-11/+11
- Replaced some leftover numeric IDs Signed-off-by: Haru <haru@dotalux.com>
2013-11-10Follow-up to 857bdc4f98be6cd1e185a24565d6b6b54752b9b4Haru1-2/+2
- Consolidated case in variables, labels, constants. Signed-off-by: Haru <haru@dotalux.com>
2013-11-08Added support for monster spritename constantsHaru1-1/+1
- Follow-up to 124ab2a1cdb344f24170a4d91f7000ebabf39b40 - Replaced numeric IDs in NPC definitions and setnpcdisplay calls with the appropriate constants - Made possible thanks to Ind Signed-off-by: Haru <haru@dotalux.com>
2013-10-28Added ability to use constants instead of sprite IDs for NPCs. Converted all ↵Kisuka7-326/+326
npcs to use this.
2013-10-24Update to last rAthena npc.Michieru7-43/+41
Fix some typos change sc_bleeding to -> sc_blooding Updated RE EXP for quests_brasilis.txt
2013-10-19Instance Dungeons Updateshennetsind7-631/+4721
As requested by the community in http://hercules.ws/board/topic/1702-implement-rathena-npc/ we're merging in the latest of rAthena's dungeons, this includes the rewriting of all instance dungeons and the addition of 4 dungeons that were not present previously (BakonawaLake, BangungotHospital, BuwayaCave and OldGlastHeim). Update also includes the ability for instances to reset (or be destroyed if instance files were disabled/removed) upon @reloadscript, instance scripts are able to control to what stage the instances are to be reset via the instance_set_respawn (reload spawn) script command, OnInstanceInit labels are now triggered when the instance starts via instance_init (and upon reload), they may be used alongside instance variables (which are persistent to @reloadscript) to save players' progress. - NPC Changelog: -- npc/instances/EndlessTower.txt --- 2.2 Instance system rewrite. [Euphy] --- 2.3 Added some missing announcements. [Euphy] --- 2.4 Added GM management function. [Euphy] -- npc/instances/NydhoggsNest.txt --- 1.5 Instance system rewrite. [Euphy] --- 1.6 Added GM management NPCs. [Euphy] -- npc/instances/OrcsMemory.txt --- 1.7 Instance system rewrite. [Euphy] -- npc/instances/SealedShrine.txt --- 2.3 Instance system rewrite. [Euphy] -- npc/other/gm_npcs.txt --- 1.0 First version. [Euphy] -- npc/re/instances/BakonawaLake.txt --- 1.0 First version. [Euphy] --- 1.1 Added GM management NPC. [Euphy] -- npc/re/instances/BangungotHospital.txt --- 1.0 First version. [Euphy] --- 1.1 Added GM management function. [Euphy] -- npc/re/instances/BuwayaCave.txt --- 1.0 First version. [Euphy] -- npc/re/instances/HazyForest.txt --- 1.1 Instance system rewrite. [Euphy] -- npc/re/instances/MalangdoCulvert.txt --- 1.0b Fixed incorrect use of 'close'. [Joseph] --- 1.1 Instance system rewrite. [Euphy] -- npc/re/instances/OctopusCave.txt --- 1.1 Instance system rewrite. [Euphy] -- npc/re/instances/OldGlastHeim.txt --- 1.0 First version. [Euphy] Special Thanks to Haru, Uziel for their contributions to this update, and ossi0110 for helping us debug it. Signed-off-by: shennetsind <ind@henn.et>
2013-07-04Merged/Updated/Added scripts from rAthena.j-tkay2-0/+1805
- Fixed Bug #7400 Signed-off-by: j-tkay <joseph.tk.ea@gmail.com>
2013-06-17Fixed BugReport: 7388Mysteries1-8/+8
http://hercules.ws/board/tracker/issue-7388-renamed-gld-dun-for-gld-re/? gopid=18608#entry18608 Simple fix and adjusted placeholders for Hercules.
2013-06-03Implemented Hazy Forest.Euphy1-0/+1193